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 Post subject: Can someone make a Euro Wizard Guide
PostPosted: Mon Jul 23, 2007 10:32 pm 
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I need some help with makin my wizard

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IGN:Cinnamon(It has Been Hacked)
Server: Zeus
Level: 72
Guild: HeaveN
Mastery: Blader/Fire/Light
Euro:Shacka
Lvl:3x
Guild: Overlord


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 Post subject:
PostPosted: Tue Jul 24, 2007 2:15 pm 
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euro just came out, I am sure the first couple of times we will get it wrong and have to restart. but wizards are pure int that is for sure. ^^

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 Post subject:
PostPosted: Tue Jul 24, 2007 3:47 pm 
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Location: Somewhere Guuuuuuud!!!
im going to make one too.as i was lvl32 wizard in csro adn i got couple of things that wizards must to do and mustn't to do

probably this evening when im back to my house and finished updateing my client,images and tips will be hosted

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 Post subject:
PostPosted: Tue Jul 24, 2007 7:45 pm 
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the fire and earth element have teh strongest attacks, lightning is also good since it got the flash run, you can raise the harp-playing-guy skills so you can move a bit faster


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 Post subject:
PostPosted: Wed Jul 25, 2007 7:45 am 
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user wrote:
the fire and earth element have teh strongest attacks, lightning is also good since it got the flash run, you can raise the harp-playing-guy skills so you can move a bit faster


yeps indeed, fire is has longer range then earth though and only attacks one mobe while earth has a certain area of damage.
Lightening can have the same effect as in chinese: jumps from one mob to another. Ice freezes if i saw correct.

In fire you also have the trap, but i did not see it working yet since our tankers didn't do a good job and i died constantly

Also what i have seen: they have less MP then a bard, but a little bit mor HP. Wizards attacks are slower then bards but they do more damage

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 Post subject:
PostPosted: Wed Jul 25, 2007 8:45 am 
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achmalach wrote:
user wrote:
the fire and earth element have teh strongest attacks, lightning is also good since it got the flash run, you can raise the harp-playing-guy skills so you can move a bit faster


yeps indeed, fire is has longer range then earth though and only attacks one mobe while earth has a certain area of damage.
Lightening can have the same effect as in chinese: jumps from one mob to another. Ice freezes if i saw correct.

In fire you also have the trap, but i did not see it working yet since our tankers didn't do a good job and i died constantly

Also what i have seen: they have less MP then a bard, but a little bit mor HP. Wizards attacks are slower then bards but they do more damage


Thats because when a bard equips a harp they automatically gain a MP bonus.. Ranging on the level. At level 30 I gained a 1K MP bonus.

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 Post subject:
PostPosted: Wed Jul 25, 2007 8:51 am 
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one common thing if your playing wizard, which ive seen ingame not many wizards realise.

although some chars can take party mobs solo, a wizard usually cant. particularly a party mob the same lvl as you.

but, if your going to disregard that, make sure you have root and the move which causes fear (2nd electric book, forgot name). cast that on your party mob and you stand a chance :), cos it gives you 5 seconds or so to throw in a few nukes.

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Hybrid - 5x 70:70 Hybrid - Ocean[VIP] CSRO
_EXPO_ - 7x 1H Warrior Cleric - ISRO - QUIT


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