Well,ive been seeing some guides and y wanted to do a guide about this char that is too useful!.
IMO, Cleric must be FULL INT for 3 reasons:
1) Almost all his/her skills are based in the cleric's magical dmg.
2) Cleric is the only person which can use light armor and be full int,means more protection against physical hits.
3) Cleric can use shield that means the chance of block
A shield with 15+ blocking rate will be useful, but i prefer 17+ because you are not chineese, and dont have the bicheon passive which gives more blocking rate, quite unfair, isnt it?

. So if you find a BR 17+, but need several lvls more for use it, dont doubt and buy it.
With this points, lets go to Cleric Skills
Divine Creed: This passive increases the damage of Cardinal Praise and Sacrifice damage skills.
Well, if you pvp, this will be useful for fight, remember that you are a cleric, must heal more than fight, but well, u will kick azzez when you get lvl 40 cleric mastery for Offering
Cardinal Praise: This series have the basic skills, useful for 1st lvls, and could be good for
high lvl cleric subclasses.
SKILLS ORDER
(Basic skill/
upgraded skill)
-Trial Cross/
Justice Cross: Basic cleric damage skill, if you are pure INT, makes a nice damage. Useful for PvP
1 second cast/3 seconds cooldown
-Healing/
Healing Breath: Basic cleric recover skill,only for low lvls (1-20), because later will learn better recover skills.IMO, must delete this skills when you got better recovery skills.
1 second cast
-Reverse/
Grand Reverse: Basic resurrecion skill,
if you got Cleric like a subclass, must put this skill, this skill only needs lvl for be a good skill
3 second cast
-Innocent/
Integrity:Nice skill, works like pills, but only needs mana,
could be nice skill for Cleric subclass bcz doesnt mind your mag damage
0 second cast
Mental Culture This series have one skill,which is faith. IMO useless for subclass
-Faith: This passive increases the HP points healed by a %, this skill only works when you use a
robe.
Need to lvl up too because the next 4 series need this skill for lvl up another skills.
Mortal recovery: This series have another cleric attack skill, which means another useful series for pvp.
-Over Healing/
Glut Healing: Skill which deals Absolute damage, which means that the damage wont be more (includes zerk) than the number which says in the skill.
2 seconds cast/6 seconds cooldown
Recovery: This skills have at last the true healing skills, which you will help your party and why not, will be useful for pvp too. This skills have magical damage factor, so maybe is not useful like a subclass, depends about your class
-Group Healing/
Group Healing Breath: Nice basic skill, heals all the party if the member is near the cleric. Uses average MP, the healed HP depends about your magical damage (Magical Damage Reflect) plus an absolute number which says in the skill.
1 second cast
-Healing Division/
Healing favor:This skill "summons" an spirit which always heal 1st to that party member which have less HP (includes the cleric), then this spirit will bounce once/twice (Division/favor) to the nearest party member(s). The healed HP depends about your magical damage (Magical Damage Reflect) plus an absolute number which says in the skill.
0 second cast
-Healing Cycle/
Healing Orbit: This skill heals some hp for a certain time, must clic in the player which want to heal with this skill. Can be casted in the cleric. The healed HP depends about your magical damage (Magical Damage Reflect) plus an absolute number which says in the skill.
0 second cast
Blessed Recovery: This series have some extra skills for keep safe the party.
-Bless spell: This skill boosts up the magical and psysical defense. Always lasts 45 seconds. Works in you and your party members. Average for pvp, is better for jobbing because have a big cooldown.
1.5 second cast/ 2 minutes cooldown
-Recovery: Heals huge amount of HP, must select the player for heal, useful for heal tanks, The healed HP depends about your magical damage (Magical Damage Reflect) plus an absolute number which says in the skill. Can be casted in the cleric, but IMO is a waste of MP because usually clerics dun have a lot of HP.
0 second cast
-Recovery Division:
in process
-Group Recovery:
in process
-Holy Recovery:
in process
Resurrection: This series have better kind of resurrection skills. Doesnt need a good magical damage, so can be used this series for
cleric subclass, but remember that this skills need faith skill.
- Group Reverse: This skill resurrects all party members in a fixed distance
- Reverse oblation: This skill resurrects a player, filling all his/her HP and increasing damage absortion and HP, but decreasing damage. Lasts 120 seconds. When the buff turns 0, the target loses some % of his/her HP and MP
Glory:This series have skills which have good passives. This series only work when you use Light armor. Useless for Cleric Subclass, because need have the light armor and the cleric rod equiped.
-Charity: This passive gives you, and only
for you extra str/int when you are blessed, means that other cleric must bless you for be useful this passive. Gives some bad status treat too. This skill must put for learn the last 3 series.
-Glory armor: Gives you extra PHY DEF, must use LIGHT ARMOR
-Favor armor: Gives you extra MAG DEF, must use LIGHT ARMOR
Sacrifice Series: This series have the last cleric attack skill and the skill which makes the most big damage, probably in the game.
-Offering/
Pure Offering: This skill makes a OMVFG DAMAGE, doesnt need MP, needs 95% of your HP, hits 5 targets. Have 8m radius effect.
What can i say, perfect for pvp, as a last hope, always sucefull (shield block and another few skills).
3 seconds cast/1 minute cooldown
Saint Prayer Series: This skills are 2 extra skills which can be useful in some times.
-Holy Word/
Holy Spell: This buff works like chinese fire shield skill. Reduces greatly the bad status. Doesnt work with stun and petrify.Doesnt depend about your magical damage. Can be cast in the cleric.
0 seconds cooldown
-Heaven Flash/
Heaven Glare: This skill binds an enemy in the floor. The enemy still can attack. Lasts 10 seconds. A magical attack destroys the bind, but a physical, not. Can be used in players. Heaven Glare can bind 3 targets (?)
Blessing Series: The last series, here are the best cleric buffs, if the weapon is changed,
the buffs are canceled.
-Force Blessing/
Force Deity: Gives extra STR to players. Cant be casted in the cleric. If the cleric changes weapon, is so far from the connected person, or die. This buff is canceled. Lasts 30 minutes
0 second cast/0 second cooldown/4 targets
-Mental Blessing/
Mental Deity: Gives extra INT to players. Cant be casted in the cleric. If the cleric changes weapon, is so far from the connected person, or die. This buff is canceled. Lasts 30 minutes
0 second cast/0 second cooldown/4 targets
-Body Blessing/
Body Deity: Gives extra physical defense to players. Can be casted in the cleric. Must keep the rod for keep active this buff (?). Doesnt mind if the buffed player is so far. The buff isnt cancelled if cleric dies or logs out. Lasts 30 minutes
0 second cast/0 second cooldown/uncountable targets
-Soul Blessing: Gives extra magical defense to players. Can be casted in the cleric. Must keep the rod for keep active this buff (?). Doesnt mind if the buffed player is so far. The buff isnt cancelled if cleric dies or logs out. Lasts 30 minutes
0 second cast/0 second cooldown/uncountable targets
SUBCLASS
As you saw, if you want to have a Cleric sub class, always read if the skills have required items, if the skill have, means that when you change the weapon, the skill will be canceled. So, be careful.
If you are a Cleric and want to have a subclass, THINK IT TWICE, because some buffs like extra str/int will be gone when you change, and IMO is annoying to put the skills again
Hope you like this version
Thanks
