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 Post subject: Re: [Guide]Warlock/Cleric Guide v4.0 [Outdated~] [56k Warning]
PostPosted: Mon Dec 21, 2009 12:28 am 
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This is what im talking about however im takeing my 10 points of str so i can tank more and use vigors better

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 Post subject: Re: [Guide]Warlock/Cleric Guide v4.0 [Outdated~] [56k Warning]
PostPosted: Mon Dec 21, 2009 12:48 am 
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Nice Guide I wish there were more guide like these make me want to actually read and learn even though im not playing that class :3

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 Post subject: Re: [Guide]Warlock/Cleric Guide v4.0 [Outdated~] [56k Warning]
PostPosted: Tue Dec 22, 2009 7:36 am 
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I put in 10 str because the extra hp is nice and for vigors will this make my build bad?

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 Post subject: Re: [Guide]Warlock/Cleric Guide v4.0 [Outdated~] [56k Warning]
PostPosted: Sat Jan 30, 2010 8:41 am 
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nelson1 wrote:
I put in 10 str because the extra hp is nice and for vigors will this make my build bad?


no..dont worry about 10 str points ;P thats what i did too. Just make sure not to put more ;P.
You'll be fine since warlocks are not 1-hitters like wizards anyways..so it doesn't affect us that much seeing how we use DOTS+debuffs to attack

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 Post subject: Re: [Guide]Warlock/Cleric Guide v4.0 [Outdated~] [56k Warning]
PostPosted: Mon Feb 08, 2010 3:22 am 
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shld all warlocks go hybrid anyway, its not like we do a lot of damage to begin with

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 Post subject: Re: [Guide]Warlock/Cleric Guide v4.0 [Outdated~] [56k Warning]
PostPosted: Wed Feb 24, 2010 5:39 pm 
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larrylhm wrote:
shld all warlocks go hybrid anyway, its not like we do a lot of damage to begin with

Reason enough not to make it lower. Hybrid euros suck. Period.

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 Post subject: Re: [Guide]Warlock/Cleric Guide v4.0 [Outdated~] [56k Warning]
PostPosted: Fri Mar 05, 2010 7:48 am 
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curvekiller wrote:
larrylhm wrote:
shld all warlocks go hybrid anyway, its not like we do a lot of damage to begin with

Reason enough not to make it lower. Hybrid euros suck. Period.

Not necessarily. Warlocks (with Cleric sub) are one of the few Euro builds that can go hybrid without much trouble. The problem lies in finding a proper stat allocation that will aid you without having a severe damage reduction.


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 Post subject: Re: [Guide]Warlock/Cleric Guide v4.0 [Outdated~] [56k Warning]
PostPosted: Fri Mar 05, 2010 8:20 am 
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Bleed and Stun still work 99% of the time right?(with disease) vs holyword.
If not how much of the time do they work?(at 100 cap)

Also with 110 cap coming will anything change of holy word/spell,any news?

Reason im asking is because I want to change from cleric sub to warlock sub,Advanced reflect at 135% return is so tempting but im carefully assesing the pro's and cons.


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 Post subject: Re: [Guide]Warlock/Cleric Guide v4.0 [Outdated~] [56k Warning]
PostPosted: Fri Mar 05, 2010 9:36 am 
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lucid4life wrote:
Bleed and Stun still work 99% of the time right?(with disease) vs holyword.
If not how much of the time do they work?(at 100 cap)

Also with 110 cap coming will anything change of holy word/spell,any news?

Reason im asking is because I want to change from cleric sub to warlock sub,Advanced reflect at 135% return is so tempting but im carefully assesing the pro's and cons.

I'm not sure on Bleed. My friend told me a while back that Bleed and Panic no longer go through HolySpell, but I have no way of confirming that and I don't know if that has changed or not.

No idea if it will change but it would be great if it did. (For Warlocks/Force users anyway)

If you're taking Warlock as a Str-based build (i.e, Warrior, Rogue, etc), I would suggest asking high level Warlocks in your server for more accurate information.


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 Post subject: Re: [Guide]Warlock/Cleric Guide v4.0 [Outdated~] [56k Warning]
PostPosted: Fri Mar 05, 2010 10:35 am 
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What about stun?
I could probably live with (double) stun + Advanced reflect,but with only advanced reflect it would be the suckage.

Edit:Asked a 100 Warlock FF to 92.
Said with disease stun and bleed works for the 99%.
If this is the case,its plenty tbh,
a Daring berserker and cunning stab during bleed does some nice dmg.


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 Post subject: Re: [Guide]Warlock/Cleric Guide v4.0 [Outdated~] [56k Warning]
PostPosted: Tue Jun 01, 2010 9:45 pm 
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Hi all.
1 Year ago, ive decided to make a new Character. Warlock/Cleric
Today i was bored, and i have created this movie. hope you enjoy it..

http://www.youtube.com/watch?v=CFwXdfCLEWc

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 Post subject: Re: [Guide]Warlock/Cleric Guide v4.0 [Outdated~] [56k Warning]
PostPosted: Mon Jun 21, 2010 9:20 pm 
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Hi there .
i used the mmosite sp calculator and put everything to be maxed for the warlock and the specific skills you told us to add on the cleric and i got like 900k for 90 ..
and on the guide it says 415k or somethin' ..

;s ....


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 Post subject: Re: [Guide]Warlock/Cleric Guide v4.0 [Outdated~] [56k Warning]
PostPosted: Tue Jun 22, 2010 11:05 pm 
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you get sp from lvling as well... so you'll end up with enough

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 Post subject: Re: [Guide]Warlock/Cleric Guide v4.0 [Outdated~] [56k Warning]
PostPosted: Wed Jun 23, 2010 8:30 pm 
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Ugh , Is it possible to farm like 600k sp and level up with gap 0 till level 76 and start gapping till 85 and farm it all the way up to 90 so i can have enough sp for level 100 (which is the cap in rsro) ? (I'll probably have some good sox gear's) .


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 Post subject: Re: [Guide]Warlock/Cleric Guide v4.0 [Outdated~] [56k Warning]
PostPosted: Mon Jun 28, 2010 5:23 pm 
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Sorry I haven't responded. I forget this thread exists sometimes. (Oops)

This guide has been outdated for nearly 2 years lol (It says so on the title). The current Warlock/Cleric build for 110 cap requires approximately 3.3m skill points (Yes, million) to be farmed with the essentials. Since Warlock skills have not changed very much in nearly 2 years, this guide should only serve as a means to understand how the skills function. It's one of the most SP-intensive builds in Silkroad, so I definitely would not recommend this to anyone just beginning to play since it requires a big commitment to make one. At least in ISRO anyway.


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 Post subject: Re: [Guide]Warlock/Cleric Guide v4.0 [Outdated~] [56k Warning]
PostPosted: Sat Jul 03, 2010 11:51 am 
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well my question to you is .. could you list the skills that are not needed on the warlock tree please ?


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 Post subject: Re: [Guide]Warlock/Cleric Guide v4.0 [Outdated~] [56k Warning]
PostPosted: Fri Dec 16, 2011 2:32 pm 
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god.. =( where is the guide =((

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 Post subject: Re: [Guide]Warlock/Cleric Guide v4.0 [Outdated~] [56k Warning]
PostPosted: Fri Dec 16, 2011 7:09 pm 
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jbrigjaj wrote:
god.. =( where is the guide =((

Text version was downloadable few days ago... isnt it now?
If it is use it :)

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 Post subject: Re: [Guide]Warlock/Cleric Guide v4.0 [Outdated~] [56k Warning]
PostPosted: Wed Dec 28, 2011 4:11 pm 
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Am I the only one who can't find the pic? I dl the guilde, but i wanna see the shiny colorfull one :D

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 Post subject: Re: [Guide]Warlock/Cleric Guide v4.0 [Outdated~] [56k Warning]
PostPosted: Wed Dec 28, 2011 4:42 pm 
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Bg_DrEaM wrote:
Am I the only one who can't find the pic? I dl the guilde, but i wanna see the shiny colorfull one :D

Nope, not only you. It's gone.
I sent a pm to him regarding this. Hopefully he'll see it an re-upload it soon :)

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 Post subject: Re: [Guide]Warlock/Cleric Guide v4.0 [Outdated~] [56k Warning]
PostPosted: Wed Dec 28, 2011 5:23 pm 
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His last post was in October, he isn't that active anymore, so it might take some time ^_^

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 Post subject: Re: [Guide]Warlock/Cleric Guide v4.0 [Outdated~] [56k Warning]
PostPosted: Wed Dec 28, 2011 5:58 pm 
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The Invisible wrote:
His last post was in October, he isn't that active anymore, so it might take some time ^_^

Yeah, but I believe this forum - unless he changed his settings - automatically sends a message to his e-mail address whenever he receives a new private message. So yeah, that's what I'm hoping for :)

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 Post subject: Re: [Guide]Warlock/Cleric Guide v4.0 [Outdated~] [56k Warning]
PostPosted: Wed Dec 28, 2011 6:06 pm 
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ltsune wrote:
The Invisible wrote:
His last post was in October, he isn't that active anymore, so it might take some time ^_^

Yeah, but I believe this forum - unless he changed his settings - automatically sends a message to his e-mail address whenever he receives a new private message. So yeah, that's what I'm hoping for :)

I got 8731 un-opened emails on my main email, so just hope he looks at his emails more often than me :D

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 Post subject: Re: [Guide]Warlock/Cleric Guide v4.0 [Outdated~] [56k Warning]
PostPosted: Thu Dec 29, 2011 12:21 am 
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Let's hope he'll see it, cause this was the best dmn guide ever made. Or at least, the prettiest :D

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 Post subject: Re: [Guide]Warlock/Cleric Guide v4.0 [Outdated~] [56k Warning]
PostPosted: Tue Jan 03, 2012 9:33 am 
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Guide is back up. Glad you guys liked it. It's still really outdated though. :(


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 Post subject: Re: [Guide]Warlock/Cleric Guide v4.0 [Outdated~] [56k Warning]
PostPosted: Tue Jan 03, 2012 5:37 pm 
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I wonder how guides can get outdated, you know it is still the same skills even if the cap is different.

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 Post subject: Re: [Guide]Warlock/Cleric Guide v4.0 [Outdated~] [56k Warning]
PostPosted: Tue Jan 03, 2012 7:40 pm 
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The Invisible wrote:
I wonder how guides can get outdated, you know it is still the same skills even if the cap is different.

Well, that's only the rule for the latest caps. Earlier, new skills usually got added each cap increase. And besides, the balance of the build can differ from cap to cap. That's how it can get outdated :)

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I'm on the drums, beaches!


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 Post subject: Re: [Guide]Warlock/Cleric Guide v4.0 [Outdated~] [56k Warning]
PostPosted: Sat Jan 07, 2012 1:17 pm 
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ltsune wrote:
The Invisible wrote:
I wonder how guides can get outdated, you know it is still the same skills even if the cap is different.

Well, that's only the rule for the latest caps. Earlier, new skills usually got added each cap increase. And besides, the balance of the build can differ from cap to cap. That's how it can get outdated :)


+ changes are made to skills (well, on most servers atleast ._.).

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