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 Post subject: Alchemy~For Begineers and Expers~
PostPosted: Thu Jan 24, 2008 6:27 pm 
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STEP 1 Finding alchemy items, breaking items down to elements.
As we all know sometimes when we fight monsters they drop us items, gold, elixirs, etc... due to the new update we can expect to start seeing new items such as tablets, stones and alchemy alchemy drops. When you find items such as a banana, red eyes, tooth for monkey, etc these items contain a number of details on the actual item itself. So if you move your mouse over the items you will notice it gives information such the name, what it does, what it is and what you can gain from it when
breaking it down.

At the bottom you will see details such as this,
Earth Element 5th lvl 2 units
Water Element 3rd lvl 1 unit
Fire Element 7th lvl 3 units
Wind Element 5th lvl 1 unit
** The above is an example only.

Once you have finished training and after gathering a number of alchemy items which can be broken down or are associated with the alchemy system, it is now time to break them or disassemble them.
Purchase 1 one Void Ronda from the Grocery NPC in any town the NPC which sells PvP capes. Open the alchemy system press A and then select the alchemy button. Place
the Void Ronda potion in the alchemy system and then add all the random alchemy items which can be broken down. Now look on each one by moving your mouse over the items which you loaded onto the screen/alchemy system you should see at the bottom it stats required units. This indicates how many Void Ronda is required to break down that amount of alchemy items. Do these for each of the items which you have loaded onto the screen and add them together. Lets say you got 56, now go back and purchase 56 Void Ronda and add them to the alchemy system so you have a total of 56 void ronda as well as the alchemy items. Now press FUSE ALL to begin breaking them down **NOTE It may require a lot of space in your inventory to break all the items into its 4 elements, so ensure you have a very empty inventory if you have a lot of alchemy items to break down.

If you have 6 bananas which have the following stats,
Earth Element 5th Deg 2 units
Water Element 3rd Deg 1 unit
Fire Element 7th Deg 3 units
Wind Element 5th Deg 1 unit

Then you will gain a total of
Earth Elements of 5th Deg 12 units
Water Elements of 3rd Deg 6 units
Fire Elements of 7th Deg 18 units
Wind Elements 5th Deg 6 units

Ensure you store these elements into your guild or personal storage.

STEP 2 Using tablets, fusing elements to make stones.
Now that you continue to break down items to create elements its time to find some tablets. These tablets can be found from monsters randomly. There are TWO 2 types, alchemy tablets and magical tablets.
Alchemy Tablets purple-Ruby- Are tablets which change your weapons/armour ability by changing weapon criticals, parry ratio, attack rating, weapon durability and so on.

Magical Tablets green-Jade- Are tablets which add magical abilities to your weapons/armour such as adding 1 strength, 1 intelligence, 10 ice resistance and so on.

When you find a tablet is almost like a scroll or a guide which shows you how to make that stone. When you look at a tablet it will indicate its name, its ability is it alchemy or magical, what its affects are and what units elements are required.

For example, a Ruby Alchemy Stone lvl7 increase a 7th degree weapons attack rating. A Ruby Alchemy Stone lvl3 increase a 3rd degree weapons attack rating. In other words if you are using 7th degree weapons lvl52, 56 and 60 and you find a lvl5 tablet, it would be very useless to you and chances are you would NPC the item or sell it to a player who needs lvl5 tablets. So...The degree of the tablets, or stone must match the degree of the weapon peice or armore peice ure trying to add on.

A ruby tablet lvl7 might require the following
Earth Element 5th lvl 120 units
Water Element 5th lvl 20 unit
Fire Element 5th lvl 50 units
Wind Element 5th lvl 80 unit

In other words, for you to make the stone to add to you weapon to increase the attack rating you would need 120 earth elements, 20 Water elements, 50 fire elements and 80 wind elements. Once you have gained all the appropriate elements as well as their appropriate lvls you can then use the alchemy system to create your stone. Simply add the tablet 1st followed by the elements. Once you have meet the requirements click FUSE button... boom you have now made an official 7th degree attack rating stone, which increase a weapons attack rating.

STEP 3 Final stages, adding stone to items and attribute


Once you have made your stone you can store it away, sell it or simply use it on your weapon if possible. Like adding elixirs to your items, the stones are exactly the same. Simply open alchemy system select the appropriate tab at the top, enter the stone and the weapon/armour and click on FUSE button. If successful, you will gain a higher attack rating or what ever your stone does. If you fail nothing occurs.

There is also a chance of attribute assimulation to occur. This basically means you may gain more than what you wanted for. Example, a Ruby Stone which only designed to add attack rating may undergo attribute assimulation and instead of only getting attack rating increased you may also gain an increase in weapon damage, weapon critical, etc.
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Additional Information
-
And 1 more thing

Stones can be VERY expensive, So be smart and dont waste them.

Stone of Challenge***Reset Crit of weapon

Stone of Discipline***Add Attribute of Block Parry Ratio to weapon

Stone of Penetration***Add Attribute of Critical Parry Ratio to Shield

Stone of INT***Add Attribute of INT on Head, Chest , Leg

Stone of STR***Add Attribute of STR on Head, Chest , Leg

Stone of Stammina***Add Attribute of HP on Head, Chest , Leg

Stone of Luck***Add Luck Attribute to item***These are extremely rare and acheived by disasembling a weapon with destroyer rondo***Only degree 6 and 7 and 8 are able to get luck from weapons***Or you can currently get it from the christmas event monster from So-Ok as a gift.


Stone of Courage***Reset the Phy Attack Power Value of weapon

Stone of Philosophy***Reset the Mag Attack Power Value of weapon

Stone of Focus***Reset the Attack Rating of weapon

For all Attribute***Stones Reset and add new value... Only use Stones when the current beside the value is low like

Physical Attack Power 641-717 15percent

The 15percent is quite low, this is chance to reset it and obtain new value, more chance to be higher , if its 50 or above, then leave it there , dont try unless u have tons of stones.
Stones can ALSO change attributes of OTHER stats, Or it can make 15percent go to 0percent or 4 int go to 1 int. It will not always raise, It may also even fail.


Elixirs and Glows and +ing and More!

Well most people have gotten drops with like +1...+3..+4 ect. The other way to + an weapon other then drops from monsters is Elixirs. Theyre are FOUR 4 types of elixirs, Weapon Elixir,Accessory Elixir,Sheild Elixir, and Protector Elixirs. Theyre name is Intensifing Elixir if you scroll over it but in parrentheses it will say Weapon..Sheild...Accessory..Or Protector. To Plus+ an weapon you will need a Weapon Elixir, These are normally the most expensive elixirs following protector behind them which are used to Plus+ ure gear or armore. Then Accessory and Sheild are not worth a great amount and accessory is used to Plus+ ure rings,necklaces,earings. Sheild is used to Plus+ ure sheild.

Avg Prices for Elixirs
Weapon*100-180k This depends on ure Server
Sheild*30-60k
Accessory*30-50k
Protector*30-70k
Those are the prices average per ea unit of elixir, Though this does depend on ure server, Newer ones are usualy lower and older server are using a bit higher.

Now..you might ask"How do I Plus my weapon?"
First Make sure you have your Elixir, if not go looking through stalls breifly, Then go to the Grocery store and buy and Lucky Powders, Make sure it corrispondes with your degree of the item.
Okay,Then Click A, Go to the button that looks like a scroll sort of, it will say alchemy if ure mouse is over it, and right click it. A box will pop up. Theyre are 2 tabs on the top of the alchemy box, you want to go to the second tab. Put ure Weapon or Armore or Sheild or Earing..ect...Into the 1 LEFT BOX, Then Put the Elixir in the right box that pops up following the lucky powder beside it. Then go to the bottom and click fuse. Good! Youve hopfully succeeded and plused ure weapon. Now you can decide if you want to go higher or keep what it is at***Note***Each Plus is an additional lvl of damage aprox.*** Lets say you went on, made +4...STOP...Dont try +5 unless you have nothing to loose and dont care if you ruin the weapon. If you have silk buy an Astral and Immortal which will make sure the weapon does not break and does not go below +4. Also Make sure you have steady so you dont get the bad durability Decrease.

Good Now you have learned how to Plus ure weapon.

Some bonus's of Plusing ure weapon.
Each plus+ is an extra lvl of dammage, So a lvl 29 +3 weapon is as good as a lvl 32 weapon.

Glows~~
+1/2 No Glow
+3/+4 White or Clear Glow
+5/+6 a Purplish glow
+7/8 Is an Yellowish Or Golding and Orange glow
+9-+10 is a Blue Glow
+11 and higher is Green Glow
+13/14 is red glow, most likely largest glow


If you have a question leave a post and me or someone else will hopfully answer it soon.




Last edited by (Sparta)Mr_Merchant on Jan 03, 2008 03:15 am; edited 12 time in total
(Sparta)Mr_Merchant
Posts: 153
Joined : Jan 17, 2007 06:25 am




SIGH...I DID NOT COPY THIS I AM THE TRUFULL OWNER OF THIS GUIDE.


Last edited by Venus8D on Fri Feb 01, 2008 5:36 am, edited 1 time in total.

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 Post subject: Re: Alchemy~For Begineers and Expers~
PostPosted: Fri Jan 25, 2008 2:35 pm 
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9+ and up is a blue / green glow, there isnt anymore glows.

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 Post subject: Re: Alchemy~For Begineers and Expers~
PostPosted: Fri Jan 25, 2008 6:52 pm 
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+11 is a blue glow not green

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 Post subject: Re: Alchemy~For Begineers and Expers~
PostPosted: Sat Jan 26, 2008 10:55 pm 
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wow everything that was mentioned here you guys have to criticize the oldest damn think in SRO ..... +11 and higher glow ..... n00bz

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 Post subject: Re: Alchemy~For Begineers and Expers~
PostPosted: Sat Jan 26, 2008 11:47 pm 
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Mr1337 wrote:
wow everything that was mentioned here you guys have to criticize the oldest damn think in SRO ..... +11 and higher glow ..... n00bz



+9 is the last glow in Silkroad.

Oh and at the thread starter. Aren't you going to give the real author some credit? After all CTRL+A / CTRL+C / CTRL+V is kinda lame.

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 Post subject: Re: Alchemy~For Begineers and Expers~
PostPosted: Fri Feb 01, 2008 5:35 am 
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This is the REAL author, This is Mr_Merchant from Silkroadonline.net. Sorry ive seen a +11 and held one, It is a mix of blue/green, It is how you see it realy, But either way theyre very similar.

So why should I give my self credit for writing this?


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