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Dark Ashelin
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Post subject: [GUIDE] Easy pk2 edit your transports Posted: Sun Feb 03, 2008 1:18 pm |
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I've been searching the forums for this, but I coudn't find a clear guide about it, so I decided to make one myself  Quote: 1. ALWAYS make a backup of your original Media.pk2 file. You don't want to reinstall the game everytime you do something wrong.2. Open your Media.pk2 file in XVI32. If you don't have that program, you can easely find it on google.  3. Decide what transport you want to change and what you want to change it to. You can find all transport codes below. In this example I will change the 3th horse (Dragon Horse) to a cool looking lizard. The codes I will be needing for this are: cos\c_horse3.bsr and cos\t_lizard.bsr Note that the 2 codes are the same length, this will make it very easy for us. Also, c_ means it's a vehicle, t_ means it's a trade transport, p_ means it's a pet. 4. Because the codes are the same length, we will only have to replace them. Open Search > Replace... and type in the following.  5. Click Replace all. It should change 3 files. (this may change during updates) Save your file, close XVI32 and try it out! If you didn't screw up, you should get this: Now, what if your codes aren't the same length? We will have to work a little different. Follow the same steps until step 3. 3. This time, I want to change my horse to a unicorn. The codes we will be using are cos\c_horse1.bsr and cos\c_unicorn.bsr Note these have a different length. 4. First, we need to change the unicorn code to something that has the same length as the code for my horse. To make it very simple, I'll just change it to cos\c_horse5.bsr . This horse doesn't exist, but because the unicorn isn't implented yet, I don't have to worry about that. Click Search > Replace... and type:  5. Hit Replace all. Now we change our horse to the unicorn.  6. Hit Replace all. Save your file, close XVI32 and try it out. NOTE: When editting transports with different lengths, always make sure you end up with the same amount of letters. Example: Pegasus has 30 strings, a horse only 3. This would make the file unbalanced, so you better change the unicorn.bsr code to horse5.bsr. Unicorn is the same length as Pegasus and has only 3 strings. Codes: cos\c_horse1.bsr = Red Horsecos\c_horse2.bsr = Shadow Horsecos\c_horse3.bsr = Dragon Horsecos\c_dhorse1.bsr = Ironclad Horsecos\c_tiger.bsr = Item Mall Tigercos\c_ostrich.bsr = Item Mall Ostrichcos\c_scarabaeus.bsr = Item Mall Beetlecos\c_rudolph.bsr = Rudolph / Reindeercos\c_wildpig.bsr = Wild Pigcos\c_unicorn.bsr = Unicorncos\c_pegasus.bsr = Pegasus / Flying horsecos\t_horse1.bsr = Trade Horsecos\t_horse2.bsr = Thoroughbredcos\t_horse3.bsr = White Horsecos\t_dhorse1.bsr = Ironclad Trade Horsecos\t_camel1.bsr = Arabian Camelcos\t_camel2.bsr = Bactrian Camelcos\t_camel3.bsr = Indian Camelcos\t_cow1.bsr = Fire Bullcos\t_lizard.bsr = Lizard / Dragoncos\t_behemoth.bsr = Behemoth / Giant trade bullcos\t_donkey.bsr = Trade Donkeycos\t_whiteelephant.bsr = White Elephantcos\t_rhinoceros.bsr = Rhinocos\t_buffalo = Buffalocos\p_wolf_01.bsr = Small Wolfcos\p_wolf_02.bsr = Big Wolfcos\p_myowon.bsr = Monkeycos\p_seowon.bsr = Squirrelcos\p_wolf_white_01.bsr = Small White Wolf cos\p_wolf_white_02.bsr = Big White Wolf cos\p_rabbit.bsr = Rabbitcos\cos_p_spot_rabbit.ddj = Spotted Rabbit cos\p_jinn.bsr = Small Geniecos\p_jinn_02.bsr = Big Geniecos\p_RAVEN01.bsr = Small Three Footed Crowcos\p_RAVEN02.bsr = Big Three Footed Crowcos\p_PENGUIN01.bsr = Small Penguincos\p_PENGUIN02.bsr = Big Penguincos\p_KANGAROO01.bsr = Small Kangaroocos\p_KANGAROO02.bsr = Big Kangaroocos\p_goldpig.bsr = Gold Pigcos\cos_p_pinkpig.ddj = Pink Pig cos\p_gglider.bsr = Glidercos\p_bear01.bsr = Small Bearcos\p_bear02.bsr = Big Bearcos\p_raccoondog.bsr = Raccooncos\p_cat.bsr = Catcos\p_brownie.bsr = Sylphmob\china\bluetiger.bsr = Tiger Girl's Tigermob\china\tigerwoman.bsr = Tiger Girl / Tiger Girlmob\oasis\uruchidragon.bsr = Uruchi's Dragonmob\oasis\uruchi.bsr = Uruchimob\karakoram\isyutaru.bsr = Isyutarumob\taklamakan\bonelord.bsr = Lord Yarkanmob\europe\wolf.bsr = Europe Evil Wolfchar\china\chinaman_adventurer.bsr = Liu ZhaoYingchar\china\chinaman_bogy.bsr = Yan Gong Leichar\china\chinaman_fighter.bsr = DuGu Hechar\china\chinaman_merchant.bsr = Feng XuanYangchar\china\chinaman_monk.bsr = XinHunchar\china\chinaman_monkey.bsr = Pan XiaoLongchar\china\chinaman_necromancer.bsr = DeLuo FaWangchar\china\chinaman_nobleboy.bsr = MuRong Fengchar\china\chinaman_performer.bsr = He XiaoTianchar\china\chinaman_priest.bsr = XuJingchar\china\chinaman_scholar.bsr = ShangGuan Feichar\china\chinaman_tattoo.bsr = GongSun Liuyunchar\china\chinaman_warrior.bsr = BaShaKechar\china\chinawoman_adventurer.bsr = Lin XueJunchar\china\chinawoman_assassin.bsr = AYiShachar\china\chinawoman_bogy.bsr = YanLingchar\china\chinawoman_fighter.bsr = Cheng BiXiaochar\china\chinawoman_fox.bsr = MaErchar\china\chinawoman_kangsi.bsr = XiaoRongchar\china\chinawoman_kisaeng.bsr = YinQiaochar\china\chinawoman_merchant.bsr = CuiHuachar\china\chinawoman_necromencerb.bsr = TianLianchar\china\chinawoman_necromencerw.bsr = Wu RuoLanchar\china\chinawoman_noblegirl.bsr = ChuXuechar\china\chinawoman_scholar.bsr = Yue Juanchar\china\chinawoman_warrior.bsr = SiQinPS: Attacking pets have tons of strings, don't try editting them unless you're a pro.  That took longer than I expected... Sticky? I hope you understand everything, and if you know any other codes, please let me know. I added some example images, you can see them by clicking the names after the codes.
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 Servers I play(ed) at: Venice, Venus, tSro, kSro, Silkroad Relevations, jSro IGNs: Heavens_Love, White_Chick, Dark_Ashelin, Hard2Own, Water, SnowCake, DarkAshelin
Last edited by Dark Ashelin on Sun Aug 10, 2008 10:03 pm, edited 11 times in total.
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SM-Count
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Post subject: Re: [GUIDE] Easy pk2 edit your transports Posted: Sun Feb 03, 2008 11:33 pm |
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Joined: Jan 2008 Posts: 2761 Location: /wave
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ranger4life
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Post subject: Re: [GUIDE] Easy pk2 edit your transports Posted: Mon Feb 04, 2008 12:53 am |
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Joined: Mar 2006 Posts: 2526 Location:
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wow thanks. this is really good
5/5
but wouldnt it cause a ???? error if the transport was made into something like a combat pet...wolf...or like a cat. ????
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Dark Ashelin
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Post subject: Re: [GUIDE] Easy pk2 edit your transports Posted: Mon Feb 04, 2008 9:24 am |
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Joined: Nov 2007 Posts: 327 Location:
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ranger4life wrote: wow thanks. this is really good
5/5
but wouldnt it cause a ???? error if the transport was made into something like a combat pet...wolf...or like a cat. ???? Yes, I tried making my horse into a pet yesterday, and it gave the ???? error. You just can't ride pets, they aren't made for that. I also tried making my horse into a shakram, but it didn't work either. I'll try with some other mobs later. You can however, make your pet into another pet. For example, I made all those pets by pk2 editting the files of my wolf and my rabbit. I also discovered that when I edit my rabbit into a bird or a genie, they are very small. About the errors: When you can get the sro launcher to work, it means your pk2 file is the good size. You ended up with the same amount of letters. When your launcher doesn't work, and you get a windows error, it means your file is the wrong size. When you get the ???? error, it means you editted something that sro can't create. Ex: pets as transports, 15th deg clothes, an unknown transport you made up, ... Hope you understand everything ^^
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 Servers I play(ed) at: Venice, Venus, tSro, kSro, Silkroad Relevations, jSro IGNs: Heavens_Love, White_Chick, Dark_Ashelin, Hard2Own, Water, SnowCake, DarkAshelin
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Dark Ashelin
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Post subject: Re: [GUIDE] Easy pk2 edit your transports Posted: Sun Aug 10, 2008 10:02 pm |
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BeyondLimitz wrote: Thxxxx for the guide i really neeeded this!  No problem ^^
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 Servers I play(ed) at: Venice, Venus, tSro, kSro, Silkroad Relevations, jSro IGNs: Heavens_Love, White_Chick, Dark_Ashelin, Hard2Own, Water, SnowCake, DarkAshelin
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Snickers
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Post subject: Re: [GUIDE] Easy pk2 edit your transports Posted: Fri Jul 24, 2009 3:48 pm |
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Joined: Apr 2009 Posts: 255 Location: http://www.btscene.eu/details/2608119/Euthanasia+suicide+methods+books.html
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I doesn't work I'm trying to turn my ox into a lizard. This is what I did: 1. I Made a backup. 2. Opened my Media.pk2 file in XVI32  Then I discovered the codes weren't the same length.  3. I'm working with the codes cos\t_cow1.bsr and cos\t_lizard.bsr4. I changed cos\t_cow1.bsr to cos\t_cow5.bsr and then I clicked on replace all  5. Then I did this and clicked on replace all  Someone tell me what I did wrong.
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Dark Ashelin
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Post subject: Re: [GUIDE] Easy pk2 edit your transports Posted: Sat Jul 25, 2009 7:20 pm |
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Snickers wrote: I doesn't work I'm trying to turn my ox into a lizard. This is what I did: 1. I Made a backup. 2. Opened my Media.pk2 file in XVI32 Then I discovered the codes weren't the same length. 3. I'm working with the codes cos\t_cow1.bsr and cos\t_lizard.bsr4. I changed cos\t_cow1.bsr to cos\t_cow5.bsr and then I clicked on replace all 5. Then I did this and clicked on replace all Someone tell me what I did wrong. Hmm well first of all make sure you change everything in the Text strings and not the Hex strings (as it is in your first screenshot). On step 4 you changed cow1 to cow5. That would change the ox into an non-existing creature giving you an error ingame. On step 5 you changed cow3 to the lizard, but that didn't do anything because cow3 doesn't exist ingame. What I suggest you to do is: 1. Find out how many strings cos\t_lizard.bsr has (you can do this by replacing it to something random and it will say "3 strings replaced" for example). 2. Find out if cos\t_cow1.bsr has the same amount of strings as the lizard. If so, do this: 3. Replace cos\t_lizard.bsr by cos\t_cow5.bsr 4. Replace cos\t_cow1.bsr by cos\t_lizard.bsr 5. Replace cos\t_cow5.bsr by cos\t_cow1.bsr This will replace your ox by a lizard, and replace the lizard by an ox. If they don't have the same amount of strings, you'll have to do this: 3. Calculate how much bits you take from the file by replacing it. the lizard code has 2 letters more than the cow1 code. So 2 * 3 = 6 for example. 4. Find a code that is not in use ingame yet (cos\c_unicorn.bsr for example) and find out how many strings it has (for example 2). 5. We need to add 6 bits to the file. So we need to add 3 letters to the unicorn code to get that (2 * 3 = 6). So replace cos\c_unicorn.bsr with cos\c_unicorn123.bsr 6. Now replace cos\t_cow1.bsr with cos\t_lizard.bsr This will change your ox into a lizard, and the normal lizard will not be replaced by an ox. The basic idea is this: the Media.pk2 file size has to stay the same. If you replace a long string by a shorter string, you make the file smaller, so you need to replace a short string by a longer string to make up for it. Hope you understand it a bit ^^
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 Servers I play(ed) at: Venice, Venus, tSro, kSro, Silkroad Relevations, jSro IGNs: Heavens_Love, White_Chick, Dark_Ashelin, Hard2Own, Water, SnowCake, DarkAshelin
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Snickers
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Post subject: Re: [GUIDE] Easy pk2 edit your transports Posted: Sun Jul 26, 2009 9:31 am |
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Joined: Apr 2009 Posts: 255 Location: http://www.btscene.eu/details/2608119/Euthanasia+suicide+methods+books.html
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Dark Ashelin wrote: Snickers wrote: I doesn't work I'm trying to turn my ox into a lizard. This is what I did: 1. I Made a backup. 2. Opened my Media.pk2 file in XVI32 Then I discovered the codes weren't the same length. 3. I'm working with the codes cos\t_cow1.bsr and cos\t_lizard.bsr4. I changed cos\t_cow1.bsr to cos\t_cow5.bsr and then I clicked on replace all 5. Then I did this and clicked on replace all Someone tell me what I did wrong. Hmm well first of all make sure you change everything in the Text strings and not the Hex strings (as it is in your first screenshot). On step 4 you changed cow1 to cow5. That would change the ox into an non-existing creature giving you an error ingame. On step 5 you changed cow3 to the lizard, but that didn't do anything because cow3 doesn't exist ingame. What I suggest you to do is: 1. Find out how many strings cos\t_lizard.bsr has (you can do this by replacing it to something random and it will say "3 strings replaced" for example). 2. Find out if cos\t_cow1.bsr has the same amount of strings as the lizard. If so, do this: 3. Replace cos\t_lizard.bsr by cos\t_cow5.bsr 4. Replace cos\t_cow1.bsr by cos\t_lizard.bsr 5. Replace cos\t_cow5.bsr by cos\t_cow1.bsr This will replace your ox by a lizard, and replace the lizard by an ox. If they don't have the same amount of strings, you'll have to do this: 3. Calculate how much bits you take from the file by replacing it. the lizard code has 2 letters more than the cow1 code. So 2 * 3 = 6 for example. 4. Find a code that is not in use ingame yet (cos\c_unicorn.bsr for example) and find out how many strings it has (for example 2). 5. We need to add 6 bits to the file. So we need to add 3 letters to the unicorn code to get that (2 * 3 = 6). So replace cos\c_unicorn.bsr with cos\c_unicorn123.bsr 6. Now replace cos\t_cow1.bsr with cos\t_lizard.bsr This will change your ox into a lizard, and the normal lizard will not be replaced by an ox. The basic idea is this: the Media.pk2 file size has to stay the same. If you replace a long string by a shorter string, you make the file smaller, so you need to replace a short string by a longer string to make up for it. Hope you understand it a bit ^^ Oke thx I'm gonna try it now  EDIT: Quote: What I suggest you to do is: 1. Find out how many strings cos\t_lizard.bsr has (you can do this by replacing it to something random and it will say "3 strings replaced" for example). I'm not getting that.
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Dark Ashelin
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Post subject: Re: [GUIDE] Easy pk2 edit your transports Posted: Sun Jul 26, 2009 11:29 am |
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Snickers wrote: EDIT: Quote: What I suggest you to do is: 1. Find out how many strings cos\t_lizard.bsr has (you can do this by replacing it to something random and it will say "3 strings replaced" for example). I'm not getting that. Make sure you check all the things like in this image:  And then you should get something like this: 
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 Servers I play(ed) at: Venice, Venus, tSro, kSro, Silkroad Relevations, jSro IGNs: Heavens_Love, White_Chick, Dark_Ashelin, Hard2Own, Water, SnowCake, DarkAshelin
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Snickers
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Post subject: Re: [GUIDE] Easy pk2 edit your transports Posted: Sun Jul 26, 2009 11:52 am |
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Joined: Apr 2009 Posts: 255 Location: http://www.btscene.eu/details/2608119/Euthanasia+suicide+methods+books.html
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Dark Ashelin wrote: Snickers wrote: EDIT: Quote: What I suggest you to do is: 1. Find out how many strings cos\t_lizard.bsr has (you can do this by replacing it to something random and it will say "3 strings replaced" for example). I'm not getting that. Make sure you check all the things like in this image:  And then you should get something like this:  Yeah I had that, so that means that the lizard has 2 strings ? I'm now gonna check how much the ox has. Thanks again 
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Dark Ashelin
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Post subject: Re: [GUIDE] Easy pk2 edit your transports Posted: Sun Jul 26, 2009 12:09 pm |
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Snickers wrote: Yeah I had that, so that means that the lizard has 2 strings ? I'm now gonna check how much the ox has. Thanks again  Yes the lizard has 2 strings ^^ And np.
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 Servers I play(ed) at: Venice, Venus, tSro, kSro, Silkroad Relevations, jSro IGNs: Heavens_Love, White_Chick, Dark_Ashelin, Hard2Own, Water, SnowCake, DarkAshelin
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Snickers
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Post subject: Re: [GUIDE] Easy pk2 edit your transports Posted: Sun Jul 26, 2009 12:12 pm |
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Joined: Apr 2009 Posts: 255 Location: http://www.btscene.eu/details/2608119/Euthanasia+suicide+methods+books.html
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Dark Ashelin wrote: Snickers wrote: Yeah I had that, so that means that the lizard has 2 strings ? I'm now gonna check how much the ox has. Thanks again  Yes the lizard has 2 strings ^^ And np. The ox has 0 strings Is that possible ? If it has 0 strings then I will have to figure this out; Quote: If they don't have the same amount of strings, you'll have to do this: 3. Calculate how much bits you take from the file by replacing it. the lizard code has 2 letters more than the cow1 code. So 2 * 3 = 6 for example. 4. Find a code that is not in use ingame yet (cos\c_unicorn.bsr for example) and find out how many strings it has (for example 2). 5. We need to add 6 bits to the file. So we need to add 3 letters to the unicorn code to get that (2 * 3 = 6). So replace cos\c_unicorn.bsr with cos\c_unicorn123.bsr 6. Now replace cos\t_cow1.bsr with cos\t_lizard.bsr This will change your ox into a lizard, and the normal lizard will not be replaced by an ox.
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Dark Ashelin
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Post subject: Re: [GUIDE] Easy pk2 edit your transports Posted: Sun Jul 26, 2009 12:51 pm |
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Snickers wrote: Dark Ashelin wrote: Snickers wrote: Yeah I had that, so that means that the lizard has 2 strings ? I'm now gonna check how much the ox has. Thanks again  Yes the lizard has 2 strings ^^ And np. The ox has 0 strings Is that possible ? If it has 0 strings then I will have to figure this out; No it should have at least 1 string, make sure you got the code right and all the right boxes checked.
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 Servers I play(ed) at: Venice, Venus, tSro, kSro, Silkroad Relevations, jSro IGNs: Heavens_Love, White_Chick, Dark_Ashelin, Hard2Own, Water, SnowCake, DarkAshelin
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Snickers
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Post subject: Re: [GUIDE] Easy pk2 edit your transports Posted: Sun Jul 26, 2009 1:02 pm |
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Quote: No it should have at least 1 string, make sure you got the code right and all the right boxes checked. I tried again and it has 1 string, so now comes the hard part  EDIT; Quote: If they don't have the same amount of strings, you'll have to do this: 3. Calculate how much bits you take from the file by replacing it. the lizard code has 2 letters more than the cow1 code. So 2 * 3 = 6 for example. 4. Find a code that is not in use ingame yet (cos\c_unicorn.bsr for example) and find out how many strings it has (for example 2). 5. We need to add 6 bits to the file. So we need to add 3 letters to the unicorn code to get that (2 * 3 = 6). So replace cos\c_unicorn.bsr with cos\c_unicorn123.bsr 6. Now replace cos\t_cow1.bsr with cos\t_lizard.bsr This will change your ox into a lizard, and the normal lizard will not be replaced by an ox. I understand 4,5 and 6 but I'm having problems with 3.
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Dark Ashelin
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Post subject: Re: [GUIDE] Easy pk2 edit your transports Posted: Sun Jul 26, 2009 5:04 pm |
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Snickers wrote: Quote: No it should have at least 1 string, make sure you got the code right and all the right boxes checked. I tried again and it has 1 string, so now comes the hard part  EDIT; Quote: If they don't have the same amount of strings, you'll have to do this: 3. Calculate how much bits you take from the file by replacing it. the lizard code has 2 letters more than the cow1 code. So 2 * 3 = 6 for example. 4. Find a code that is not in use ingame yet (cos\c_unicorn.bsr for example) and find out how many strings it has (for example 2). 5. We need to add 6 bits to the file. So we need to add 3 letters to the unicorn code to get that (2 * 3 = 6). So replace cos\c_unicorn.bsr with cos\c_unicorn123.bsr 6. Now replace cos\t_cow1.bsr with cos\t_lizard.bsr This will change your ox into a lizard, and the normal lizard will not be replaced by an ox. I understand 4,5 and 6 but I'm having problems with 3. Well I can do the calculating for you. Cow1 has 1 string, so you add 2 letters (2*1=2) in total to the file if you replace cow1 by the lizard. This means we need to take 2 letters from the file to make up for it. I counted how many strings cos\c_unicorn.bsr has, and it has 2 strings. So to make the file the same size you need to take 1 letter from it (1*2=2). So just do this: 1. Replace cos\t_cow1.bsr by cos\t_lizard.bsr 2. Replace cos\c_unicorn.bsr by cos\c_horse1.bsr That should do the trick, if it doesn't work, tell me ^^
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 Servers I play(ed) at: Venice, Venus, tSro, kSro, Silkroad Relevations, jSro IGNs: Heavens_Love, White_Chick, Dark_Ashelin, Hard2Own, Water, SnowCake, DarkAshelin
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Snickers
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Post subject: Re: [GUIDE] Easy pk2 edit your transports Posted: Sun Jul 26, 2009 5:49 pm |
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Quote: 1. Replace cos\t_cow1.bsr by cos\t_lizard.bsr 2. Replace cos\c_unicorn.bsr by cos\c_horse1.bsr This is what I did (I clicked on 'OK', because I get 0 occurrences if I click on 'Replace all' ;  But I get this;  Did I do something wrong ?
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Dark Ashelin
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Post subject: Re: [GUIDE] Easy pk2 edit your transports Posted: Sun Jul 26, 2009 5:59 pm |
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Snickers wrote: Quote: 1. Replace cos\t_cow1.bsr by cos\t_lizard.bsr 2. Replace cos\c_unicorn.bsr by cos\c_horse1.bsr This is what I did (I clicked on 'OK', because I get 0 occurrences if I click on 'Replace all' ;  But I get this;  Did I do something wrong ? Yeah you typed cos\c_cow1.bsr instead of cos\t_cow1.bsr.
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 Servers I play(ed) at: Venice, Venus, tSro, kSro, Silkroad Relevations, jSro IGNs: Heavens_Love, White_Chick, Dark_Ashelin, Hard2Own, Water, SnowCake, DarkAshelin
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Snickers
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Post subject: Re: [GUIDE] Easy pk2 edit your transports Posted: Sun Jul 26, 2009 6:21 pm |
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Dark Ashelin wrote: Snickers wrote: Quote: 1. Replace cos\t_cow1.bsr by cos\t_lizard.bsr 2. Replace cos\c_unicorn.bsr by cos\c_horse1.bsr This is what I did (I clicked on 'OK', because I get 0 occurrences if I click on 'Replace all' ;  But I get this;  Did I do something wrong ? Yeah you typed cos\c_cow1.bsr instead of cos\t_cow1.bsr. Lol I'm really stupid...  I did what you said so lets see when I log on tomorrow Thanks for all your help 
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Snickers
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Post subject: Re: [GUIDE] Easy pk2 edit your transports Posted: Mon Jul 27, 2009 10:41 am |
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It didn't work...
I get an error when I finally logged in.
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Dark Ashelin
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Post subject: Re: [GUIDE] Easy pk2 edit your transports Posted: Mon Jul 27, 2009 10:54 am |
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Snickers wrote: It didn't work...
I get an error when I finally logged in. >.< Damn. Well I dunno what went wrong then.
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 Servers I play(ed) at: Venice, Venus, tSro, kSro, Silkroad Relevations, jSro IGNs: Heavens_Love, White_Chick, Dark_Ashelin, Hard2Own, Water, SnowCake, DarkAshelin
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Snickers
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Post subject: Re: [GUIDE] Easy pk2 edit your transports Posted: Mon Jul 27, 2009 12:41 pm |
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Joined: Apr 2009 Posts: 255 Location: http://www.btscene.eu/details/2608119/Euthanasia+suicide+methods+books.html
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Dark Ashelin wrote: Snickers wrote: It didn't work...
I get an error when I finally logged in. >.< Damn. Well I dunno what went wrong then. Is there an other way to change my ox to a lizard ?
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Dark Ashelin
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Post subject: Re: [GUIDE] Easy pk2 edit your transports Posted: Mon Jul 27, 2009 1:13 pm |
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Joined: Nov 2007 Posts: 327 Location:
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Snickers wrote: Dark Ashelin wrote: Snickers wrote: It didn't work...
I get an error when I finally logged in. >.< Damn. Well I dunno what went wrong then. Is there an other way to change my ox to a lizard ? Yeah with extract / inject method but I don't know how that works.
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 Servers I play(ed) at: Venice, Venus, tSro, kSro, Silkroad Relevations, jSro IGNs: Heavens_Love, White_Chick, Dark_Ashelin, Hard2Own, Water, SnowCake, DarkAshelin
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Snickers
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Post subject: Re: [GUIDE] Easy pk2 edit your transports Posted: Mon Jul 27, 2009 1:18 pm |
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Joined: Apr 2009 Posts: 255 Location: http://www.btscene.eu/details/2608119/Euthanasia+suicide+methods+books.html
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Dark Ashelin wrote: Yeah with extract / inject method but I don't know how that works. Oke 
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Snickers
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Post subject: Re: [GUIDE] Easy pk2 edit your transports Posted: Tue Jul 28, 2009 10:57 am |
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Regular Member |
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Joined: Apr 2009 Posts: 255 Location: http://www.btscene.eu/details/2608119/Euthanasia+suicide+methods+books.html
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Dark Ashelin wrote: Snickers wrote: It didn't work...
I get an error when I finally logged in. >.< Damn. Well I dunno what went wrong then. I forgot to tell yesterday that the 'new' media pk2 was a little bigger but it was still the 387 mb.
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