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 Post subject: Re: Setting up a Venus legit Confederation
PostPosted: Wed Mar 26, 2008 8:53 pm 
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So, no guilds will be responsible of its own recruitment? like "oh no u're cleric u have to go to another guild" wth?

Giving away money to random people? O_O

I think im mising the point of this, seriously someone explain me

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 Post subject: Re: Setting up a Venus legit Confederation
PostPosted: Wed Mar 26, 2008 9:06 pm 
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Kratos wrote:
So, no guilds will be responsible of its own recruitment? like "oh no u're cleric u have to go to another guild" wth?

Giving away money to random people? O_O

I think im mising the point of this, seriously someone explain me


You're over-thinking it.

Nothing is decided yet.

At this stage, the question is: Do you want Fly's money? All in favor say: Aye.


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 Post subject: Re: Setting up a Venus legit Confederation
PostPosted: Wed Mar 26, 2008 9:27 pm 
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Kratos wrote:
So, no guilds will be responsible of its own recruitment? like "oh no u're cleric u have to go to another guild" wth?

Giving away money to random people? O_O

I think im mising the point of this, seriously someone explain me


it has nothing to do with how u recruit or run ur guild. your guild is your own problem.

its just a way to take all the crap i do like giving people money, helping people level there guilds, bot traps, plvl, ect, and make a group of people who will vote and deicide on what should get done instead of me making all the decisions.

plus, if it works very well, later on it can take on a life of its own and become a uniting factor for all legits on venus.

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 Post subject: Re: Setting up a Venus legit Confederation
PostPosted: Wed Mar 26, 2008 9:39 pm 
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There should be a judiciary branch to fix disputes.

I fear this will kill competition on the server and suffocate the triangular trade conflict until it has no more room to breath.

First Proposal for the promotion of competition and the central goal Of SRO on Venus.

SRO is a naturally competitive game that is centered around the Triangular trade Conflict, what you seek to do may kill said conflict unless regulations are put forth.

For Example: Avalon and BHA are in an Alliance, and because of this said Alliance it is assumed by certain unnamed members in both parties that Triangular cannot be facilitated between the Alliance, or in other words you cannot steal from Alliance members. This destroys the essence, the point of Silk Road Online. Fortress War is once every two weeks, Triangular conflict should be every day any day all day. Our top priority should be promoting Friendly Guild wars REAL Job wars, and the most important triangular conflict.

It irks me to see a juicy 5 star caravan that i cannot steal because i am in a Confederation. Then what point is there in playing the game, let alone being a thief? None, because everyone wants to be on good terms.

So to avoid conflict Here is the first amendment to the AoC that I propose.

Amendment 1: For the promotion of competition on the Silk Road Online.

1.1.0 The unspoken law of not attacking those who are in Alliance or Confederation with another is henceforth repealed (only in time of an event) in order to promote a persistent Triangular Trade event and other events.

1.1.1 In the Silk Road Online there are three goals that tie in with the main goal of having fun:
  1. Stealing
  2. Trading
  3. Hunting

1.1.2 In the process of these three jobs rivalries are born, friendships created and enemies met. It is paramount that these jobs precede all other matters (excluding bot traps, fighting botters, and settling disputes)

1.2.0 Procedure: Trade Parties

1.2.1 On a weekly basis at (time to be decided) 3-30 Parties of Traders and hunters, each party consisting of a maximum of 3 traders and a maximum of 5 hunters will be set.

1.2.2 The traders will each be given 3 million in order to buy up to 6 five stars and trader merchandise, if the need arises.

1.2.3 The hunters will each be payed 2 million to guard said traders and to prepare for the long journey ahead.

1.2.4 There will be no discussion on Union chat about the Event, each Union Leader will Announce the Event and tell those who are interested to meet their local Senator at Constantinople. The Senator will inform them of the number of thief parties they will be pitted against and what their final destination will be.

1.2.5 The journey will start in Constantinople, and end in Constantinople. There will be pit stops in between and the Journey should look like so: Const ~> Sam ~> Hotan ~> DW ~> Jangan ~> DW ~> Hotan ~> Sam ~> Const.

1.3.0 Procedure: Thief Parties.

1.3.1 In Contrast to the Trader parties in order to give the Trade runs a challenge and promote Friendly Competition within the Confederacy 2 - 20 thief parties will be formed. The ratio should be 3:2 (3 traders/hunter for 2 thieves)

1.3.2 Two thieves per party should be given 2 million to prepare to carry the loot and keep their transport alive. The Six other thieves will be given 1 mil to protect the two transport thieves and to buy supplies should the transport thieves be unable to perform their job.

1.3.3 The thieves will start their search 40 minutes after the beginning of the traders journey (to make the search worthwhile, and to give the traders the time to almost reach their first destination [Samarkand])

1.4.0 Result: Triangular Conflict occurs amoung Confederate members without disputes.

1.5.0 Rules and Regulations: There is only one for this event
  1. No Unsuited Clerics or [Unsuited] Scouts accepted. Violators will receive a penalty of not being able to participate in a Confederacy Triangular Conflict for 1 week multiple violations will result in removal of all rights to participate in the Triangular Conflict Event confederacy events.

2.0.0 Cape PvP and GvG Events.

2.1.0 Cape PvP ~

2.1.1 There will be a weekly Event held on (Time to be decided) In which The Confederacy will participate in 1v1 PvP. The Leader of Each Union will announce the even over Union Chat and tell each member to prepare.

2.1.2 The reward for the Champion of his division will be 5 million gold and the runner - up receives 1.5 million,

2.1.3 There will be 2 Main Divisions: 1]Chinese 2]European and eight sub divisions: 1x, 2x, 3x, 4x, 5x, 6x, 7x and 80.

2.1.4 There will be 4 rounds. First round consisting of 16 players, the second 8, the third 4, and the final 2.

2.2.0 Cape GvG ~

2.2.1 There will be a weekly event held on (Time to be decided) In which the Confederacy will participate in GvG (Group VS Group).

2.2.2 The reward for The winning team gets 5 million per member. The runner up team receives 500k per member.

2.2.3 There will be up to 4 parties per division making a total of 32 players per division, and The divisions are as follows: [1x - 20], [2x - 30], [3x - 45], [46 - 52], [53 - 64], [64 - 80.] Making a total of 7 divisions.

2.2.4 There will be 2 rounds. First round is 4 parties, second round is 2 parties.

3.0.0 Guild War Events ~ Working on it.

4.0.0 Gate Job Wars ~ Working on it.


ALL In FAVOR post in this format
Code:
[quote="Barotix"]Amendment 1[/quote]
Vote: Aye


All in Dis Favor post in this format
Code:
[quote="Barotix"]Amendment 1[/quote]
Vote Nay


If you disagree with a specific section post in this format
Code:
[quote="Barotix"](Post section number, for example 2.2.2)[/quote]

Post reason here

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Last edited by Barotix on Wed Mar 26, 2008 9:44 pm, edited 1 time in total.

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 Post subject: Re: Setting up a Venus legit Confederation
PostPosted: Wed Mar 26, 2008 9:42 pm 
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Well i think having elected people to help out Fly is a good idea, but having all these complicate drules will just fu.ck it up. Why? Cause you cant watch on 3 whole union on what they're doing and all

Another problem is we dont know each other enough, some hate each others, some are good friends... hhmm

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 Post subject: Re: Setting up a Venus legit Confederation
PostPosted: Wed Mar 26, 2008 10:06 pm 
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Barotix wrote:
There should be a judiciary branch to fix disputes.

I fear this will kill competition on the server and suffocate the triangular trade conflict until it has no more room to breath.

First Proposal for the promotion of competition and the central goal Of SRO on Venus.

SRO is a naturally competitive game that is centered around the Triangular trade Conflict, what you seek to do may kill said conflict unless regulations are put forth.

For Example: Avalon and BHA are in an Alliance, and because of this said Alliance it is assumed by certain unnamed members in both parties that Triangular cannot be facilitated between the Alliance, or in other words you cannot steal from Alliance members. This destroys the essence, the point of Silk Road Online. Fortress War is once every two weeks, Triangular conflict should be every day any day all day. Our top priority should be promoting Friendly Guild wars REAL Job wars, and the most important triangular conflict.

It irks me to see a juicy 5 star caravan that i cannot steal because i am in a Confederation. Then what point is there in playing the game, let alone being a thief? None, because everyone wants to be on good terms.

So to avoid conflict Here is the first amendment to the AoC that I propose.

Amendment 1: For the promotion of competition on the Silk Road Online.

1.1.0 The unspoken law of not attacking those who are in Alliance or Confederation with another is henceforth repealed (only in time of an event) in order to promote a persistent Triangular Trade event and other events.

1.1.1 In the Silk Road Online there are three goals that tie in with the main goal of having fun:
  1. Stealing
  2. Trading
  3. Hunting

1.1.2 In the process of these three jobs rivalries are born, friendships created and enemies met. It is paramount that these jobs precede all other matters (excluding bot traps, fighting botters, and settling disputes)

1.2.0 Procedure: Trade Parties

1.2.1 On a weekly basis at (time to be decided) 3-30 Parties of Traders and hunters, each party consisting of a maximum of 3 traders and a maximum of 5 hunters will be set.

1.2.2 The traders will each be given 3 million in order to buy up to 6 five stars and trader merchandise, if the need arises.

1.2.3 The hunters will each be payed 2 million to guard said traders and to prepare for the long journey ahead.

1.2.4 There will be no discussion on Union chat about the Event, each Union Leader will Announce the Event and tell those who are interested to meet their local Senator at Constantinople. The Senator will inform them of the number of thief parties they will be pitted against and what their final destination will be.

1.2.5 The journey will start in Constantinople, and end in Constantinople. There will be pit stops in between and the Journey should look like so: Const ~> Sam ~> Hotan ~> DW ~> Jangan ~> DW ~> Hotan ~> Sam ~> Const.

1.3.0 Procedure: Thief Parties.

1.3.1 In Contrast to the Trader parties in order to give the Trade runs a challenge and promote Friendly Competition within the Confederacy 2 - 20 thief parties will be formed. The ratio should be 3:2 (3 traders/hunter for 2 thieves)

1.3.2 Two thieves per party should be given 2 million to prepare to carry the loot and keep their transport alive. The Six other thieves will be given 1 mil to protect the two transport thieves and to buy supplies should the transport thieves be unable to perform their job.

1.3.3 The thieves will start their search 40 minutes after the beginning of the traders journey (to make the search worthwhile, and to give the traders the time to almost reach their first destination [Samarkand])

1.4.0 Result: Triangular Conflict occurs amoung Confederate members without disputes.

1.5.0 Rules and Regulations: There is only one for this event
  1. No Unsuited Clerics or [Unsuited] Scouts accepted. Violators will receive a penalty of not being able to participate in a Confederacy Triangular Conflict for 1 week multiple violations will result in removal of all rights to participate in the Triangular Conflict Event confederacy events.

2.0.0 Cape PvP and GvG Events.

2.1.0 Cape PvP ~

2.1.1 There will be a weekly Event held on (Time to be decided) In which The Confederacy will participate in 1v1 PvP. The Leader of Each Union will announce the even over Union Chat and tell each member to prepare.

2.1.2 The reward for the Champion of his division will be 5 million gold and the runner - up receives 1.5 million,

2.1.3 There will be 2 Main Divisions: 1]Chinese 2]European and eight sub divisions: 1x, 2x, 3x, 4x, 5x, 6x, 7x and 80.

2.1.4 There will be 4 rounds. First round consisting of 16 players, the second 8, the third 4, and the final 2.

2.2.0 Cape GvG ~

2.2.1 There will be a weekly event held on (Time to be decided) In which the Confederacy will participate in GvG (Group VS Group).

2.2.2 The reward for The winning team gets 5 million per member. The runner up team receives 500k per member.

2.2.3 There will be up to 4 parties per division making a total of 32 players per division, and The divisions are as follows: [1x - 20], [2x - 30], [3x - 45], [46 - 52], [53 - 64], [64 - 80.] Making a total of 7 divisions.

2.2.4 There will be 2 rounds. First round is 4 parties, second round is 2 parties.

3.0.0 Guild War Events ~ Working on it.

4.0.0 Gate Job Wars ~ Working on it.


ALL In FAVOR post in this format
Code:
[quote="Barotix"]Amendment 1[/quote]
Vote: Aye


All in Dis Favor post in this format
Code:
[quote="Barotix"]Amendment 1[/quote]
Vote Nay


If you disagree with a specific section post in this format
Code:
[quote="Barotix"](Post section number, for example 2.2.2)[/quote]

Post reason here


Think this is getting a little too complicated.. can't see it working.


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 Post subject: Re: Setting up a Venus legit Confederation
PostPosted: Wed Mar 26, 2008 10:14 pm 
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lol @ Barotix already 3 steps ahead. Ultimately, I agree with you but at this point I'm more concerned about making this server intolerable for bots than I am balancing the triangular conflict.

Also, I think people are looking at this as a constitution governing all policies for all legit guilds on the server. I don't think that's what Fly is getting at. I think its just a way to use a pool of money he has to support the legit community.

Which at this point just means 1) getting rid of bots and 2) supporting legit players and guilds so they can be successful.

Getting rid of bots means: running bot traps, making and distributing Nachal masks, spawn killing bot PvP'ers, etc.

Supporting legit players means: Plvl to mid-3x, getting them geared out in 4th & 5th degree, getting guildless legits into the right guild for them, etc.

Supporting legit guilds means: paying for leveling, buying emblems, consolidating two weak legit guilds into one strong one, etc.

Also, ensuring that a legit union owns each new fort that opens up. If we share the money from DW and Jangan then there won't be as much of an issue with Odyssey & BHA owning the fort. I'd hate to see us make each other weaker through infighting and allow a bot guild to take the fort.

Trying to establish policies for all situations for all three unions is bound to create resentment and drama. Lets just forget about that for now. I think everyone agrees that getting rid of bots and supporting legits are the priority and there shouldn't be a ton of drama establishing rules for that, right?


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 Post subject: Re: Setting up a Venus legit Confederation
PostPosted: Wed Mar 26, 2008 10:17 pm 
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Its actually quite simple, but the format makes it appear complicated. I proposed 5 events:
  1. Triangular Conflict event
  2. PvP Event
  3. GvG Event
  4. Guild war event
  5. Job war event

I mean Fly is offering his money, might as well put it to good use doing weekly events, and there have been complaints that the triangular conflict is currently dead, so I thought we should spice it up with a event that promotes it.

First getting rid of bots, and making weak legit unions strong. Second: Events :)

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 Post subject: Re: Setting up a Venus legit Confederation
PostPosted: Wed Mar 26, 2008 10:22 pm 
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Barotix wrote:
First getting rid of bots, and making weak legit unions strong. Second: Events :)


Amen, brother :D


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 Post subject: Re: Setting up a Venus legit Confederation
PostPosted: Wed Mar 26, 2008 10:24 pm 
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If we do implement Baro's judiciary system Ego should be on it, being a lawyer and all. :P


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 Post subject: Re: Setting up a Venus legit Confederation
PostPosted: Wed Mar 26, 2008 10:43 pm 
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disputes are best handled by the guild and union leaders.

just to make this clear, this will not take power away from leaders or restrict them in any way. they will have just as much control over there guilds as they do now. they have done a good job building there guilds up. if anything, this will reinforce there positions and take some of the work load off there shoulders.

gear, parties, ect. all the things most members complain about daily will be taken care of.


as for the events, awesome idea. weekly events would take venus to a whole new level.

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 Post subject: Re: Setting up a Venus legit Confederation
PostPosted: Wed Mar 26, 2008 10:44 pm 
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Blindfire wrote:
If we do implement Baro's judiciary system Ego should be on it


I recuse myself. :wink:

Fly wrote:
...if anything, this will reinforce there positions and take some of the work load off there shoulders...


Awe Hellz Yeah! And my damn guildies will stop making fun of the fact that I never have to repair my bow because it doesn't get any use anyway.

Edit: To summarize, the purpose of the federation is to determine how FW money can be best used to 1) eliminate bots, 2) support legit players/guilds/unions and 3) foster the legit community with events.

As mentioned before, I think that in the beginning it should be 3 members from each union for a total of 9 members making up the senate. Those 9 vote on a chancellor from among them and develop the initial policies with the approval of the 3 union leaders. The policies should be limited to the purposes set forth above. Membership in the senate could be expanded in the future.


Last edited by non ego man on Wed Mar 26, 2008 11:00 pm, edited 1 time in total.

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 Post subject: Re: Setting up a Venus legit Confederation
PostPosted: Wed Mar 26, 2008 10:53 pm 
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how did you read my mind :x i thought of a union of union called a confederation

too bad i didnt take a sc :(

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 Post subject: Re: Setting up a Venus legit Confederation
PostPosted: Wed Mar 26, 2008 11:12 pm 
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Toasty wrote:
Barotix wrote:
There should be a judiciary branch to fix disputes.

I fear this will kill competition on the server and suffocate the triangular trade conflict until it has no more room to breath.

First Proposal for the promotion of competition and the central goal Of SRO on Venus.

SRO is a naturally competitive game that is centered around the Triangular trade Conflict, what you seek to do may kill said conflict unless regulations are put forth.

For Example: Avalon and BHA are in an Alliance, and because of this said Alliance it is assumed by certain unnamed members in both parties that Triangular cannot be facilitated between the Alliance, or in other words you cannot steal from Alliance members. This destroys the essence, the point of Silk Road Online. Fortress War is once every two weeks, Triangular conflict should be every day any day all day. Our top priority should be promoting Friendly Guild wars REAL Job wars, and the most important triangular conflict.

It irks me to see a juicy 5 star caravan that i cannot steal because i am in a Confederation. Then what point is there in playing the game, let alone being a thief? None, because everyone wants to be on good terms.

So to avoid conflict Here is the first amendment to the AoC that I propose.

Amendment 1: For the promotion of competition on the Silk Road Online.

1.1.0 The unspoken law of not attacking those who are in Alliance or Confederation with another is henceforth repealed (only in time of an event) in order to promote a persistent Triangular Trade event and other events.

1.1.1 In the Silk Road Online there are three goals that tie in with the main goal of having fun:
  1. Stealing
  2. Trading
  3. Hunting

1.1.2 In the process of these three jobs rivalries are born, friendships created and enemies met. It is paramount that these jobs precede all other matters (excluding bot traps, fighting botters, and settling disputes)

1.2.0 Procedure: Trade Parties

1.2.1 On a weekly basis at (time to be decided) 3-30 Parties of Traders and hunters, each party consisting of a maximum of 3 traders and a maximum of 5 hunters will be set.

1.2.2 The traders will each be given 3 million in order to buy up to 6 five stars and trader merchandise, if the need arises.

1.2.3 The hunters will each be payed 2 million to guard said traders and to prepare for the long journey ahead.

1.2.4 There will be no discussion on Union chat about the Event, each Union Leader will Announce the Event and tell those who are interested to meet their local Senator at Constantinople. The Senator will inform them of the number of thief parties they will be pitted against and what their final destination will be.

1.2.5 The journey will start in Constantinople, and end in Constantinople. There will be pit stops in between and the Journey should look like so: Const ~> Sam ~> Hotan ~> DW ~> Jangan ~> DW ~> Hotan ~> Sam ~> Const.

1.3.0 Procedure: Thief Parties.

1.3.1 In Contrast to the Trader parties in order to give the Trade runs a challenge and promote Friendly Competition within the Confederacy 2 - 20 thief parties will be formed. The ratio should be 3:2 (3 traders/hunter for 2 thieves)

1.3.2 Two thieves per party should be given 2 million to prepare to carry the loot and keep their transport alive. The Six other thieves will be given 1 mil to protect the two transport thieves and to buy supplies should the transport thieves be unable to perform their job.

1.3.3 The thieves will start their search 40 minutes after the beginning of the traders journey (to make the search worthwhile, and to give the traders the time to almost reach their first destination [Samarkand])

1.4.0 Result: Triangular Conflict occurs amoung Confederate members without disputes.

1.5.0 Rules and Regulations: There is only one for this event
  1. No Unsuited Clerics or [Unsuited] Scouts accepted. Violators will receive a penalty of not being able to participate in a Confederacy Triangular Conflict for 1 week multiple violations will result in removal of all rights to participate in the Triangular Conflict Event confederacy events.

2.0.0 Cape PvP and GvG Events.

2.1.0 Cape PvP ~

2.1.1 There will be a weekly Event held on (Time to be decided) In which The Confederacy will participate in 1v1 PvP. The Leader of Each Union will announce the even over Union Chat and tell each member to prepare.

2.1.2 The reward for the Champion of his division will be 5 million gold and the runner - up receives 1.5 million,

2.1.3 There will be 2 Main Divisions: 1]Chinese 2]European and eight sub divisions: 1x, 2x, 3x, 4x, 5x, 6x, 7x and 80.

2.1.4 There will be 4 rounds. First round consisting of 16 players, the second 8, the third 4, and the final 2.

2.2.0 Cape GvG ~

2.2.1 There will be a weekly event held on (Time to be decided) In which the Confederacy will participate in GvG (Group VS Group).

2.2.2 The reward for The winning team gets 5 million per member. The runner up team receives 500k per member.

2.2.3 There will be up to 4 parties per division making a total of 32 players per division, and The divisions are as follows: [1x - 20], [2x - 30], [3x - 45], [46 - 52], [53 - 64], [64 - 80.] Making a total of 7 divisions.

2.2.4 There will be 2 rounds. First round is 4 parties, second round is 2 parties.

3.0.0 Guild War Events ~ Working on it.

4.0.0 Gate Job Wars ~ Working on it.


ALL In FAVOR post in this format
Code:
[quote="Barotix"]Amendment 1[/quote]
Vote: Aye


All in Dis Favor post in this format
Code:
[quote="Barotix"]Amendment 1[/quote]
Vote Nay


If you disagree with a specific section post in this format
Code:
[quote="Barotix"](Post section number, for example 2.2.2)[/quote]

Post reason here


Think this is getting a little too complicated.. can't see it working.


Yeah, I'd just keep it simple. Just a few guidelines/rules and this sounds like a great idea

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 Post subject: Re: Setting up a Venus legit Confederation
PostPosted: Thu Mar 27, 2008 12:24 am 
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10 members from every union won't work. Why?
Because, when you will have to vote you will going to have a tie situation like 15 vs 15. (in a worst scenario)
Therefore, 9 members from a union (no GMs) should work just fine when voting, because you won't have a tie voting.
Leading guild of the union should have 2 spots, because all the weight falls on the leading guild if something goes wrong.

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 Post subject: Re: Setting up a Venus legit Confederation
PostPosted: Thu Mar 27, 2008 12:31 am 
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I like this idea....and i will help out as much as possible but i have lots of school work and shit so idk how much time i can devote to this.

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 Post subject: Re: Setting up a Venus legit Confederation
PostPosted: Thu Mar 27, 2008 12:34 am 
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8 from each union is 24 total which i think is a easy manageable number. if a tie ever happened, let the Chancellor be the tie breaker.

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 Post subject: Re: Setting up a Venus legit Confederation
PostPosted: Thu Mar 27, 2008 2:53 am 
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Fly gave me 1million last time cuz I found him at Constaniople :D
I agree with Barotix,the whole dont Triangular Conflict PvP ur Union is killing the point of Silkroad,wich is the triangular conflict,plus the fact that Venus has a capacity of 2500 and thats its a "new" server,not much ppl do TC

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 Post subject: Re: Setting up a Venus legit Confederation
PostPosted: Thu Mar 27, 2008 4:41 am 
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yeah , i agree with fly and barotix . I like your idea fly and i think it will work well , But Barotix has a point with the T.C..i was out thiefing couple days ago , and couldnt find a single trade run or goods...when i finally did after 1 hour of thieving..it was a union mate. Will the Confederation Conflict with the T.C?

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 Post subject: Re: Setting up a Venus legit Confederation
PostPosted: Thu Mar 27, 2008 5:39 am 
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90 of all 3 unions are hunter/trader.

the 10% that are thief are also spread apart between the 3 unions. i personaly wont attack any of those thiefs if i know who they are, but everyone else is welcome to open pvp all they want.

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 Post subject: Re: Setting up a Venus legit Confederation
PostPosted: Thu Mar 27, 2008 6:06 am 
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We should,
afterall we do have an "Secret Name" when jobbing,it would be fun to thief someone u kno for mounth to figure out at the end that it was one of ur guild mate :D
I myself didnt tell no one my Hunter Name,not even my guild :D

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 Post subject: Re: Setting up a Venus legit Confederation
PostPosted: Thu Mar 27, 2008 6:39 am 
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measn we can do a triple union trade run O__o

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 Post subject: Re: Setting up a Venus legit Confederation
PostPosted: Thu Mar 27, 2008 10:23 am 
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Kratos wrote:
measn we can do a triple union trade run O__o

Euro side or dw-hotan please. ._.

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 Post subject: Re: Setting up a Venus legit Confederation
PostPosted: Thu Mar 27, 2008 12:13 pm 
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Barotix wrote:
There should be a judiciary branch to fix disputes.

I fear this will kill competition on the server and suffocate the triangular trade conflict until it has no more room to breath.

First Proposal for the promotion of competition and the central goal Of SRO on Venus.

SRO is a naturally competitive game that is centered around the Triangular trade Conflict, what you seek to do may kill said conflict unless regulations are put forth.

For Example: Avalon and BHA are in an Alliance, and because of this said Alliance it is assumed by certain unnamed members in both parties that Triangular cannot be facilitated between the Alliance, or in other words you cannot steal from Alliance members. This destroys the essence, the point of Silk Road Online. Fortress War is once every two weeks, Triangular conflict should be every day any day all day. Our top priority should be promoting Friendly Guild wars REAL Job wars, and the most important triangular conflict.

It irks me to see a juicy 5 star caravan that i cannot steal because i am in a Confederation. Then what point is there in playing the game, let alone being a thief? None, because everyone wants to be on good terms.

So to avoid conflict Here is the first amendment to the AoC that I propose.

Amendment 1: For the promotion of competition on the Silk Road Online.

1.1.0 The unspoken law of not attacking those who are in Alliance or Confederation with another is henceforth repealed (only in time of an event) in order to promote a persistent Triangular Trade event and other events.

1.1.1 In the Silk Road Online there are three goals that tie in with the main goal of having fun:
  1. Stealing
  2. Trading
  3. Hunting

1.1.2 In the process of these three jobs rivalries are born, friendships created and enemies met. It is paramount that these jobs precede all other matters (excluding bot traps, fighting botters, and settling disputes)

1.2.0 Procedure: Trade Parties

1.2.1 On a weekly basis at (time to be decided) 3-30 Parties of Traders and hunters, each party consisting of a maximum of 3 traders and a maximum of 5 hunters will be set.

1.2.2 The traders will each be given 3 million in order to buy up to 6 five stars and trader merchandise, if the need arises.

1.2.3 The hunters will each be payed 2 million to guard said traders and to prepare for the long journey ahead.

1.2.4 There will be no discussion on Union chat about the Event, each Union Leader will Announce the Event and tell those who are interested to meet their local Senator at Constantinople. The Senator will inform them of the number of thief parties they will be pitted against and what their final destination will be.

1.2.5 The journey will start in Constantinople, and end in Constantinople. There will be pit stops in between and the Journey should look like so: Const ~> Sam ~> Hotan ~> DW ~> Jangan ~> DW ~> Hotan ~> Sam ~> Const.

1.3.0 Procedure: Thief Parties.

1.3.1 In Contrast to the Trader parties in order to give the Trade runs a challenge and promote Friendly Competition within the Confederacy 2 - 20 thief parties will be formed. The ratio should be 3:2 (3 traders/hunter for 2 thieves)

1.3.2 Two thieves per party should be given 2 million to prepare to carry the loot and keep their transport alive. The Six other thieves will be given 1 mil to protect the two transport thieves and to buy supplies should the transport thieves be unable to perform their job.

1.3.3 The thieves will start their search 40 minutes after the beginning of the traders journey (to make the search worthwhile, and to give the traders the time to almost reach their first destination [Samarkand])

1.4.0 Result: Triangular Conflict occurs amoung Confederate members without disputes.

1.5.0 Rules and Regulations: There is only one for this event
  1. No Unsuited Clerics or [Unsuited] Scouts accepted. Violators will receive a penalty of not being able to participate in a Confederacy Triangular Conflict for 1 week multiple violations will result in removal of all rights to participate in the Triangular Conflict Event confederacy events.

2.0.0 Cape PvP and GvG Events.

2.1.0 Cape PvP ~

2.1.1 There will be a weekly Event held on (Time to be decided) In which The Confederacy will participate in 1v1 PvP. The Leader of Each Union will announce the even over Union Chat and tell each member to prepare.

2.1.2 The reward for the Champion of his division will be 5 million gold and the runner - up receives 1.5 million,

2.1.3 There will be 2 Main Divisions: 1]Chinese 2]European and eight sub divisions: 1x, 2x, 3x, 4x, 5x, 6x, 7x and 80.

2.1.4 There will be 4 rounds. First round consisting of 16 players, the second 8, the third 4, and the final 2.

2.2.0 Cape GvG ~

2.2.1 There will be a weekly event held on (Time to be decided) In which the Confederacy will participate in GvG (Group VS Group).

2.2.2 The reward for The winning team gets 5 million per member. The runner up team receives 500k per member.

2.2.3 There will be up to 4 parties per division making a total of 32 players per division, and The divisions are as follows: [1x - 20], [2x - 30], [3x - 45], [46 - 52], [53 - 64], [64 - 80.] Making a total of 7 divisions.

2.2.4 There will be 2 rounds. First round is 4 parties, second round is 2 parties.

3.0.0 Guild War Events ~ Working on it.

4.0.0 Gate Job Wars ~ Working on it.


ALL In FAVOR post in this format
Code:
[quote="Barotix"]Amendment 1[/quote]
Vote: Aye


All in Dis Favor post in this format
Code:
[quote="Barotix"]Amendment 1[/quote]
Vote Nay


If you disagree with a specific section post in this format
Code:
[quote="Barotix"](Post section number, for example 2.2.2)[/quote]

Post reason here


Nice, Now all the turkish botters are gonna rob the trades.
GG.

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 Post subject: Re: Setting up a Venus legit Confederation
PostPosted: Thu Mar 27, 2008 12:21 pm 
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GlennNL22 wrote:
Nice, Now all the turkish botters are gonna rob the trades.
GG.

I like a bit of challenge.

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 Post subject: Re: Setting up a Venus legit Confederation
PostPosted: Thu Mar 27, 2008 1:16 pm 
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the idea is great.. "idealy"..

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 Post subject: Re: Setting up a Venus legit Confederation
PostPosted: Thu Mar 27, 2008 1:28 pm 
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GlennNL22 wrote:
Nice, Now all the turkish botters are gonna try to rob the trades and fail miserably.
GG.

Fixed. :P

I'm all for the idea. I think that anything that can further unite the legit community, and very unique community, on Venus, the better everything is in the long run.

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 Post subject: Re: Setting up a Venus legit Confederation
PostPosted: Thu Mar 27, 2008 1:57 pm 
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Sounds neat.

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 Post subject: Re: Setting up a Venus legit Confederation
PostPosted: Thu Mar 27, 2008 4:03 pm 
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I started to write this last night, but was just way to tired. So I saved it for this morning.

IMO- When you put on a job suit or a cape, there are certain risks that you assume in doing so. I understand the whole "don't thief your own guild/union" but outside of guild/union status, it should be ok. I mean if you think about it, if someone does rob your trade wouldn't you rather it go to a legit than to a bot? I would. In our guild we are traders and hunters. We probably have 5-10 ppl in the union that are thieves, I am not exactly sure who, but we have told ppl they need to go hunter/trader. In pvp you are there to do exactly that...pvp. I have asked a few ppl I know not to attack me when I have been out to pvp, but that was mainly because I was pvp'ing someone else and I didn't need to have a 2nd person attacking me. (the first person was doing a good enough job of killing me as it was...lol ) But when you put the cape on..once again there are certain risks that you assume. You can't go crying because a high lvl was picking on you, it happens to all of us. (just call up some of your friends to come back you up :) )

Regarding what I think this cousel should deal with:

1. plvl- organizing of free legit party assistance to lower level players- reimbursement for pots etc.

2. bot-traps- Organize the running of bot traps. reimbursement for pots and repairs of gear, trade convoy pets, etc. Have a set price on how much you will be "paid" for your services. Nothing extravagant, just enough to cover the costs.

3. Guild/Union unity. All 3 unions are legit, with the semi basic principles. Not botting, no plvl by bots etc. I think it would be nice to see a very simple "charter" written up as to what the united stance on these issues are. Lets show the community that we all are together in making Venus the best legit playing server there is. Sometimes I think the outside world (other servers) don't believe us...lol

4. Guild Hoppers- I know there is never going to be 100% guild satisfation. But there seems to be a lot of "the grass is greener in the other guild" going on. We all lose and gain members basically from each other. There is the infamous "Serafina" that I think tried out every guild in the game. She just didn't get it that bot plvl was not ok in any guild lol. (I sincerely hope she finally picked a guild and stuck with it.) NE-ways.. I would like to see some sort of agreement that if a member of one legit guild wants to join another with in the 3 unions, that the guild masters would talk to each other to make sure the stories are straight on why they want to leave and what the reasons are. Guild Hoppers tend to break down loyalty. Working together can help all the guilds in the long run.

That is it for my wall of text. (lol)

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 Post subject: Re: Setting up a Venus legit Confederation
PostPosted: Thu Mar 27, 2008 8:43 pm 
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Necrobat wrote:
GlennNL22 wrote:
Nice, Now all the turkish botters are gonna try to rob the trades and fail miserably.
GG.

Fixed. :P

I'm all for the idea. I think that anything that can further unite the legit community, and very unique community, on Venus, the better everything is in the long run.


lol, Necro fixed before me. only 10% are theives? Well that makes it all the more fun and challenging for that 10% when this event gets its gears into motion. (Or we can ask 1/3 of the Union(s) to go thief for competition's sake 8) )

I like killing hunters and traders, always have always will. I have my reasons... which i will explain in a GD thread ^^ Huzzah.

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