General Message This time all info is direct from the wiki because I'm lazy. But if you want my personal opinion this game is pretty damn fun. In short it's a fun game to play and not have to hard-core grind etc. I'm also not gonna hide stuff in spoilers, makes things look ugly. Onward~
Company Tales Runner is a Massively multiplayer online game created by the South Korean company Rhaon Entertainment and published by NOWCOM. It combines the genres of social, fantasy and racing games; players compete by running, jumping, dashing, skiing and climbing across different magical fairy tale settings. The game setting is centered around Eastern and Western fairy tales. The english company is gpotato, doesn't mean it's bad.
Story King Henry is the king of a beautiful country. To make the people happy again, he started the "Fairyland Sightseeing Racing Competition" with a fairy tale theme. The winners of the competition will be awarded a stone that can fulfill any wish. Each contestant is called a "Tales Runner".
Gameplay
Racing Racing is a key part of Tales Runner. Players race though various racing maps in an effort to finish the map and collect money, experience points, Alchemy Cards, and various items. There is a variety of map styles ranging from training maps resembling sports facilities, fantasy maps themed around fairy tales stories, or survival races with monsters to conquer.
The game supports several racing modes, including individual races where each player runs for himself, team mode with two teams, and relay mode with up to six teams of three players. There's also a mode for up to 30 players racing as well as a Tournament Mode for special events. Racing rewards differ dependent on the position at which the player or its team finished. Rewards consist of game currency award, experience points award and randomly in other items used in other game features.
Characters The game supports ten different customizable playable characters with different stats, and players may have as many or as few characters as they wish. All game servers don't support all the playable characters. In addition, there are transformation characters used to "disguise" a playable character as a person from a fairytale, as well as special characters in the shape of ghosts. Characters are bought using currency.
Leveling and Experience Experience gained in racing or using other means allows the player to level up. Character abilities can also be improved using special equipment or clothing items, or with buffs from NPCs, event prizes, or fortune telling.
Experience gained via racing is also used in improving some player's belongings or allow special interactions with the items, for instance, Experience gained can level up pets, farm animals, and growable farm crops. Farm animals and farm crops can be harvested for various items, Experience, or money.
Currency There are two currencies available in the game: 'real' currency which can only be obtained using real money and in-game currency which can be obtained via racing, usually named TR. Shop items available for purchase are usually only available for one of the currencies.
The game does not support trading, but players can buy items for other players. After the purchase of an item, the item can never change owners.
Playable characters used for racing are also inventory items - new characters can be bought in a shop, and the selection of active character does not change the player's in-game name, experience count, or money balance.
Alchemy Alchemy allows players to create new items by combining various cards obtained via racing, Items bought in shops. The alchemy system also supports upgrading lower level equipments to a higher level. Each alchemy item, supports a different stat, and is able to increase that stat. You can either use in game currency, or real money currency, to obtain the item. You must have the required Cards, or items to activate an item. Each map you race on ( excluing one or two maps) has a SET of cards. each card has different rarity. Ranging from 1star - 5star. each alchemy item, needs different cards from different maps. The sub stat EVERY character has is called "Luck". Luck is applied to your character via, items or pet(s). Luck is measured in percent. 0% - (there is no limit you can have)
Couples, marriage, and family Players can form couples (two players regardless on gender) and they can obtain bonuses for racing together, increasing based on how long the couple exists.
Players in a couple can organize a wedding and become married. Marriage gives them access to marriage-oriented features (farm equipment) and gives more bonuses for racing together. Married couple can also adopt up to three "children" (any other players) with further bonuses if more members of the family race together. Being "child" in a family does not restrict a player to make its own couple, become married and adopt own children.
Clubs Players can form clubs with other players in addition to being in families; these are similar to the guild system in some other MMORPGs. There are events and race battles that are exclusive to only Club members. Details vary depending on the servers.
Farm Farms are miniature maps a player can own, maintain, and use for meeting with other players. It is possible to use permanent items on maps for decorative purposes, or growable items which produce other useful items the player can use. Growable items use experience points obtained by the player in races but don't prevent or slow down the character leveling up. Growable items expire after certain amount of using and either disappear or must be renewed to continue working. The farm needs a farm ticket to be used so it doesn't expire; this ticket is bought with currency.
Achievements Achievements are small quests or tasks which player can accomplish while playing the game. Examples are racing certain number of races, performing certain number of racing tricks, or buying certain number of items in the in-game shop. Completing an achievement is rewarded with various amounts of in-game currency.
Tournaments and events In tournaments and events, players compete against each other for points and prizes, varying depending on the server and event.
Missions Missions are basically like Achievements except you can get medals from completing them. The medals you earn can be worn over your head and may also be placed as a trophy in your farm.
Like it, hate it, shit on it, have fun, judge it without trying, try it then don't like it, whatever you wish. Hope my review was helpful and have fun if you decide to give it a go~
ok... this game does suk. can't even change resolution, the tutorial guy blocks the words in the chat box. and of course so much button smashing involved.
Seriously. I remember why I hate gPotato. I couldnt remember my login, and now I just had to make a totally random forum name since every single one of my standard ones I tried was taken.
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