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[ 25 posts ] |
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Nantosh
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Post subject: Re: XBOX PROJECT NATAL Posted: Fri Jul 10, 2009 3:33 am |
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Joined: Sep 2006 Posts: 1146 Location: shhhh weasel-Fly cant demand he always Blah some **. oh and RyO ---> GRRR
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Very, very, very old. I'm glad you caught up though ^ ^
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theblindarcher
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Post subject: Re: XBOX PROJECT NATAL Posted: Fri Jul 10, 2009 3:38 am |
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Joined: Feb 2008 Posts: 1784 Location: Where Ever You Might Be
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Nantosh wrote: Very, very, very old. I'm glad you caught up though ^ ^  damn 
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Toshiharu
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Post subject: Re: XBOX PROJECT NATAL Posted: Fri Jul 10, 2009 5:41 am |
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Joined: Feb 2008 Posts: 4222 Location: Nowhere
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PSEye does this already.. just that it isn't like you can't use it on every game. They are making that work though with every game just like Project Natal. Not just that, but you can also use random objects you have to use. Like I wanna play Gran Turismo with my shoe.
Microsoft is only about 5 years late on this.
TBH about it all.. I don't really want any of this garbage. Sure it may be fun to have and play once in a while, but you know how tired you'd get using nothing but air? It's like Wii boxing for the first time. My arms was sore, because I was throwing punches in the air for the entire day lol
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rek
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Post subject: Re: XBOX PROJECT NATAL Posted: Fri Jul 10, 2009 5:46 am |
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Joined: Dec 2006 Posts: 5607 Location: darkroot garden
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Toshiharu wrote: PSEye does this already.. just that it isn't like you can't use it on every game. They are making that work though with every game just like Project Natal. Not just that, but you can also use random objects you have to use. Like I wanna play Gran Turismo with my shoe.
Microsoft is only about 5 years late on this.
TBH about it all.. I don't really want any of this garbage. Sure it may be fun to have and play once in a while, but you know how tired you'd get using nothing but air? It's like Wii boxing for the first time. My arms was sore, because I was throwing punches in the air for the entire day lol They want to spread their range out of the hardcore demographic.
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JamMaster
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Post subject: Re: XBOX PROJECT NATAL Posted: Fri Jul 10, 2009 12:58 pm |
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Joined: Apr 2009 Posts: 4 Location:
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rek wrote: Toshiharu wrote: PSEye does this already.. just that it isn't like you can't use it on every game. They are making that work though with every game just like Project Natal. Not just that, but you can also use random objects you have to use. Like I wanna play Gran Turismo with my shoe.
Microsoft is only about 5 years late on this.
TBH about it all.. I don't really want any of this garbage. Sure it may be fun to have and play once in a while, but you know how tired you'd get using nothing but air? It's like Wii boxing for the first time. My arms was sore, because I was throwing punches in the air for the entire day lol They want to spread their range out of the hardcore demographic. <<LOL IM BANNED>>
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Miguez
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Post subject: Re: XBOX PROJECT NATAL Posted: Fri Jul 10, 2009 6:13 pm |
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Joined: Nov 2008 Posts: 5003 Location:
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Toshiharu wrote: PSEye does this already.. just that it isn't like you can't use it on every game. They are making that work though with every game just like Project Natal. Not just that, but you can also use random objects you have to use. Like I wanna play Gran Turismo with my shoe.
Microsoft is only about 5 years late on this.
TBH about it all.. I don't really want any of this garbage. Sure it may be fun to have and play once in a while, but you know how tired you'd get using nothing but air? It's like Wii boxing for the first time. My arms was sore, because I was throwing punches in the air for the entire day lol I think that's the point... to make people move while playing instead of siting all day long on the couch? Imo it's nice that if you spend alot of time playing xbox or any other console, you can now do that AND do some minor exercise. And you can always trade to the regular controller if you don't want to swing your arms around 
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CrimsonNuker
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Post subject: Re: XBOX PROJECT NATAL Posted: Fri Jul 10, 2009 7:14 pm |
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Dom's Slut |
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Joined: Aug 2006 Posts: 13791 Location:
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PS3 and Xbox should stop trying to be like Wii
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Vortexx
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Post subject: Re: XBOX PROJECT NATAL Posted: Fri Jul 10, 2009 7:19 pm |
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Joined: Apr 2007 Posts: 344 Location:
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Eye Toy 2.0
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John_Doe
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Post subject: Re: XBOX PROJECT NATAL Posted: Fri Jul 10, 2009 9:29 pm |
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Joined: Mar 2007 Posts: 2094 Location:
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I've seen some of the vids, and honesetly it wouldn't be something I would be too intereted in, like someone said before, I need something physical to hold or it just feels kinda dumb. Unless it's something like .Hack, then that would be cool.
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Zypher
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Post subject: Re: XBOX PROJECT NATAL Posted: Fri Jul 10, 2009 9:42 pm |
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Joined: Sep 2006 Posts: 8705 Location: Canada
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Nantosh wrote: Very, very, very old. I'm glad you caught up though ^ ^ too many verys not that old
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Toshiharu
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Post subject: Re: XBOX PROJECT NATAL Posted: Sat Jul 11, 2009 12:24 am |
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Joined: Feb 2008 Posts: 4222 Location: Nowhere
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CrimsonNuker wrote: PS3 and Xbox should stop trying to be like Wii Playstation had something like this already. It is called the PSEye. It was made before the 360/PS3/Wii. However the PSEye wasn't too great at the time and had very limited games and isn't quite like Project Natal where you can use it on every game. PSEye had it's own games. Thee_UniQue wrote: I think that's the point... to make people move while playing instead of siting all day long on the couch? Imo it's nice that if you spend alot of time playing xbox or any other console, you can now do that AND do some minor exercise. And you can always trade to the regular controller if you don't want to swing your arms around  I guess you can use it from time to time, but all day would just suck. *Still waiting for the new PSEye so I can play Granturismo with my shoe. They got a patent where it'll recognize everyday objects to be used*
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Amarisa
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Post subject: Re: XBOX PROJECT NATAL Posted: Sat Jul 11, 2009 2:51 am |
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Joined: Feb 2008 Posts: 4049 Location: Magic
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Azilius
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Post subject: Re: XBOX PROJECT NATAL Posted: Sat Jul 11, 2009 4:18 am |
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Joined: Oct 2006 Posts: 4236 Location: CS:GO
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To much work..I want to sit here and do nothing while I play my games not wave my arms like a hippy.
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CrimsonNuker
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Post subject: Re: XBOX PROJECT NATAL Posted: Sat Jul 11, 2009 4:25 am |
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Dom's Slut |
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Joined: Aug 2006 Posts: 13791 Location:
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They should require everybody to wear a helmet while playing with Natal
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Nantosh
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Post subject: Re: XBOX PROJECT NATAL Posted: Sat Jul 11, 2009 4:26 am |
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Frequent Member |
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Joined: Sep 2006 Posts: 1146 Location: shhhh weasel-Fly cant demand he always Blah some **. oh and RyO ---> GRRR
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Zypher wrote: Nantosh wrote: Very, very, very old. I'm glad you caught up though ^ ^ too many verys not that old Bah, too old for me... 16-20 though, call me. BTW - No modmod? Awww.... why'd you quit, can I ask? Too much drama in the Staff Lounge?
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rek
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Post subject: Re: XBOX PROJECT NATAL Posted: Sat Jul 11, 2009 4:43 am |
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Joined: Dec 2006 Posts: 5607 Location: darkroot garden
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Nantosh wrote: Zypher wrote: Nantosh wrote: Very, very, very old. I'm glad you caught up though ^ ^ too many verys not that old Bah, too old for me... 16-20 though, call me. BTW - No modmod? Awww.... why'd you quit, can I ask? Too much drama in the Staff Lounge? Lolwut? Nahh, he just said laters. No time for it.
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CrimsonNuker
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Post subject: Re: XBOX PROJECT NATAL Posted: Sat Jul 11, 2009 3:18 pm |
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Dom's Slut |
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Joined: Aug 2006 Posts: 13791 Location:
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Im glad hes back and posting regularly 
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Zypher
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Post subject: Re: XBOX PROJECT NATAL Posted: Sun Jul 12, 2009 5:31 am |
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Joined: Sep 2006 Posts: 8705 Location: Canada
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woutR
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Post subject: Re: XBOX PROJECT NATAL Posted: Sun Jul 12, 2009 6:47 pm |
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Joined: Feb 2006 Posts: 5573 Location: Netherlands
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Zypher wrote: i got a girlfriend Lies. But seriously though, isn't all mod work doable in the time you just browse through the forums? Like 30min - hour a day?
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CrimsonNuker
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Post subject: Re: XBOX PROJECT NATAL Posted: Mon Jul 13, 2009 4:19 am |
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Dom's Slut |
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Joined: Aug 2006 Posts: 13791 Location:
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woutR wrote: Zypher wrote: i got a girlfriend Lies. But seriously though, isn't all mod work doable in the time you just browse through the forums? Like 30min - hour a day? Zypher doesn't need mod status to be badass 
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KylieMinogue
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Post subject: Re: XBOX PROJECT NATAL Posted: Mon Jul 13, 2009 7:07 am |
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Joined: Dec 2007 Posts: 998 Location: ♥ ♥ ♥ ♥ ♥
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so the action of your body moves your character, hmmmmmmm, i see a game about Farking on the works. "hump hump, hump thrust 1000 points"
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AznFury
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Post subject: Re: XBOX PROJECT NATAL Posted: Mon Jul 13, 2009 11:50 am |
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Joined: Jul 2008 Posts: 1513 Location: The Billows
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KylieMinogue wrote: so the action of your body moves your character, hmmmmmmm, i see a game about Farking on the works. "hump hump, hump thrust 1000 points" well duh. people not already farking are gonna get that game.
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Ryoko
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Post subject: Re: XBOX PROJECT NATAL Posted: Mon Jul 13, 2009 7:55 pm |
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Joined: Dec 2005 Posts: 6390 Location:
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Toshiharu wrote: It's like Wii boxing for the first time. My arms was sore, because I was throwing punches in the air for the entire day lol Thats good for you and thats part of the point of its design... your not just sitting on your ass while playing a video game
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CloudStrider
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Post subject: Re: XBOX PROJECT NATAL Posted: Tue Jul 14, 2009 6:31 am |
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Advanced Member |
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Joined: Jul 2008 Posts: 2125 Location: Away
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CrimsonNuker wrote: Im glad hes back and posting regularly  Holy shit I just noticed that it was you! (I recognise people by their avvy) OnT - Yeah, I think they are just trying to expand their player demographic.
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penfold1992 wrote: durka durka muhammad gihad allah 10k plys. thats all i hear :S
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