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 Post subject: Re: Official Call of Duty: Black Ops Thread
PostPosted: Mon Dec 13, 2010 5:08 am 
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Got the game today for hannukah, but had to pay with my own money
:( Lol.
So far, im like level 14, 2.5 kd! Wager matches are really fun too. The Galil & Famas seem a bit OP though, or is it just me who thinks that?
Any tips on guns/perks you guys would want to share?

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 Post subject: Re: Official Call of Duty: Black Ops Thread
PostPosted: Mon Dec 13, 2010 6:40 am 
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McLovin1t wrote:
Got the game today for hannukah, but had to pay with my own money

Shit, that sounded so jewish (not the hannukah part). I lol'd.

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 Post subject: Re: Official Call of Duty: Black Ops Thread
PostPosted: Mon Dec 13, 2010 12:02 pm 
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I hate the Galil personally.

Sitting at second prestige level 17 with a kdr of around 1.73 and wlr of 1.0 I think. I'm a kd whore so I just leave when I join a game where my team is spawn-trapped and getting raped by a chopper/dogs.

My class setup at the moment is Flak Jacket/SoH/Tactical Mask, but I might switch to Hardline, I'm still trying to figure out which one is better on the long run. I mostly rock either the Famas, the Ak74u or the Ak47. Dual Mags all the way.


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 Post subject: Re: Official Call of Duty: Black Ops Thread
PostPosted: Mon Dec 13, 2010 9:16 pm 
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Aug and Famas + Dual Mags = Win

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 Post subject: Re: Official Call of Duty: Black Ops Thread
PostPosted: Mon Dec 13, 2010 9:45 pm 
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ExSoldier wrote:
McLovin1t wrote:
Got the game today for hannukah, but had to pay with my own money

Shit, that sounded so jewish (not the hannukah part). I lol'd.

Very true.
But I don't like stereotypes :(

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 Post subject: Re: Official Call of Duty: Black Ops Thread
PostPosted: Mon Dec 13, 2010 9:51 pm 
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Thee_UniQue wrote:
I hate the Galil personally.

Sitting at second prestige level 17 with a kdr of around 1.73 and wlr of 1.0 I think. I'm a kd whore so I just leave when I join a game where my team is spawn-trapped and getting raped by a chopper/dogs.

My class setup at the moment is Flak Jacket/SoH/Tactical Mask, but I might switch to Hardline, I'm still trying to figure out which one is better on the long run. I mostly rock either the Famas, the Ak74u or the Ak47. Dual Mags all the way.


First prestige lvl 25 with a k/d hoovering around 2.00, w/l of like 0.85. I run flak jacket/soh/hacker most of the times. I've been able to soundwhore a few times though so I'm thinking about trying ninja (pro) again but I got addicted to be able to see claymores and shit lol >.<

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 Post subject: Re: Official Call of Duty: Black Ops Thread
PostPosted: Mon Dec 13, 2010 10:28 pm 
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Get rid of hacker, it's mostly useful to avoid claymores and with flak jacket on they don't kill you x) It's kind of a waste of a perk since the only thing you'll loose is not seeing motion sensors.


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 Post subject: Re: Official Call of Duty: Black Ops Thread
PostPosted: Mon Dec 13, 2010 11:04 pm 
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With my luck I will still die, or get randomly shit after I take the blast every single time lol. Besides I have flak jacket for the rc car xD But yeah I'll be trying other perks soon too, like tac mask.

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 Post subject: Re: Official Call of Duty: Black Ops Thread
PostPosted: Tue Dec 14, 2010 3:57 am 
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I actually love this game...
the custom sites are so attracting! level 19 :(

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 Post subject: Re: Official Call of Duty: Black Ops Thread
PostPosted: Tue Dec 14, 2010 5:33 am 
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Check out these pros.


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 Post subject: Re: Official Call of Duty: Black Ops Thread
PostPosted: Tue Dec 14, 2010 7:16 am 
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HAHAHAHAHAHAHA,

That was amazing.

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 Post subject: Re: Official Call of Duty: Black Ops Thread
PostPosted: Tue Dec 14, 2010 9:20 am 
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Like the triple semtex at the end. Seems staged though (the knife fight that is).

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 Post subject: Re: Official Call of Duty: Black Ops Thread
PostPosted: Tue Dec 14, 2010 10:43 am 
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Does sleight of hand work with the bolt action rifle?

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 Post subject: Re: Official Call of Duty: Black Ops Thread
PostPosted: Tue Dec 14, 2010 11:07 am 
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Doesn't work with any of the sniper rifles.


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 Post subject: Re: Official Call of Duty: Black Ops Thread
PostPosted: Tue Dec 14, 2010 11:27 am 
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http://www.callofduty.com/board/viewtop ... 2&t=313365



Patch 1.04 is nearing the end of Phase 2 testing. Going into Phase 3 submissions on 12/6.


Patching process: http://www.callofduty.com/board/viewtop ... 0&t=346952

Issues Addressed:

• Resolved several issues with parties getting disbanded unexpectedly.
• Additional measures to prevent the “Transmission error” and other disconnects. This was most likely to occur with large parties where party members had mixed NAT types.
• Updated handling for UPnP-enabled routers to improve matchmaking conditions where users had strict or moderate NAT types. Also added in-game communications so that all players are aware of their NAT type in the Player Match party lobby.
• Addressed an issue with VOIP icons not appearing when USB headsets were plugged in prior to game launch.
• Prevention of exploit that allowed players to keep custom classes and killstreaks after prestige.
• Addressed an issue where Flak Jacket Pro would not always protect against ground fires left by Napalm Strikes.
• Prevention of users losing their killstreak reward when switching classes at the start of a new round in round-based game modes.
• Addressed an issue where the incorrect perks would appear when spectating another player under certain circumstances.
• Added round start explosive delay to China Lake grenade launcher to give it the same round start limitations as other explosives.
• Contracts will now reset when the player Prestiges.
• Prevention of Valkyrie rocket exploding upon release under rare conditions.
• Prevention of Gunship failing to give player full control under rare conditions.
• Prevention of an issue where a player will get teleported outside the map boundaries under very specific circumstances.
• Additional security measures to enhance detection and banning capabilities.

Gameplay Tuning:


• Limit the ability to re-roll supply drops using Hardline Pro to Care Packages only, no other killstreak drops.
• Added a negative influencer to all spawn points to decrease the chances of spawning near an enemy. This will further improve spawning protection on top of previous updates.
• Additional sound mix tuning for Ninja Pro users – increased ranges and volume of enemy footsteps, and removed player footstep sounds on concrete material types.
• Increased headshot multipliers for sniper rifles. Sniper rifles with suppressors equipped will now always be ensured one-shot kill headshots.
• Subtle increase in sniper rifle accuracy when scoping in.
• Added a render delay to the red diamond player indicators that appear when controlling the Gunship, Valkyrie Rocket and Chopper Gunner. When a player first spawns, this will not appear for a period of time.
• Additional minor reductions in knife lunge.


:sohappy: :sohappy:

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 Post subject: Re: Official Call of Duty: Black Ops Thread
PostPosted: Tue Dec 14, 2010 11:50 am 
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Quote:
Subtle increase in sniper rifle accuracy when scoping in.


O.o Doubt it will be like cod4/5 though.

Quote:
Additional minor reductions in knife lunge.


Minor? They better change it big time and remove knifing from some wager matches.

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 Post subject: Re: Official Call of Duty: Black Ops Thread
PostPosted: Tue Dec 14, 2010 4:51 pm 
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I'm consolidating my pc/Mac setups to make more room in my livingroom. This means I'll be on my pc more often, and playing cod on pc as a result.

I'll be on for a good chunk of hours tonight if anyone wants to play.

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 Post subject: Re: Official Call of Duty: Black Ops Thread
PostPosted: Tue Dec 14, 2010 6:24 pm 
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Patch seems to have fixed the qs-ing a bit.

Quote:
Combat Training. Hit WAY better shots in Matchmaking, vid showing that to come soon.


The description from the vid.

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 Post subject: Re: Official Call of Duty: Black Ops Thread
PostPosted: Tue Dec 14, 2010 9:56 pm 
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My BO keeps crashing in multiplayer, whenever a round comes to an end.
Any fix? :giveup:

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 Post subject: Re: Official Call of Duty: Black Ops Thread
PostPosted: Wed Dec 15, 2010 2:49 am 
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Boiler wrote:
http://www.callofduty.com/board/viewtopic.php?f=72&t=313365



Patch 1.04 is nearing the end of Phase 2 testing. Going into Phase 3 submissions on 12/6.


Patching process: http://www.callofduty.com/board/viewtop ... 0&t=346952

Issues Addressed:

• Resolved several issues with parties getting disbanded unexpectedly.
• Additional measures to prevent the “Transmission error” and other disconnects. This was most likely to occur with large parties where party members had mixed NAT types.
• Updated handling for UPnP-enabled routers to improve matchmaking conditions where users had strict or moderate NAT types. Also added in-game communications so that all players are aware of their NAT type in the Player Match party lobby.
• Addressed an issue with VOIP icons not appearing when USB headsets were plugged in prior to game launch.
• Prevention of exploit that allowed players to keep custom classes and killstreaks after prestige.
• Addressed an issue where Flak Jacket Pro would not always protect against ground fires left by Napalm Strikes.
• Prevention of users losing their killstreak reward when switching classes at the start of a new round in round-based game modes.
• Addressed an issue where the incorrect perks would appear when spectating another player under certain circumstances.
• Added round start explosive delay to China Lake grenade launcher to give it the same round start limitations as other explosives.
• Contracts will now reset when the player Prestiges.
• Prevention of Valkyrie rocket exploding upon release under rare conditions.
• Prevention of Gunship failing to give player full control under rare conditions.
• Prevention of an issue where a player will get teleported outside the map boundaries under very specific circumstances.
• Additional security measures to enhance detection and banning capabilities.

Gameplay Tuning:


• Limit the ability to re-roll supply drops using Hardline Pro to Care Packages only, no other killstreak drops.
• Added a negative influencer to all spawn points to decrease the chances of spawning near an enemy. This will further improve spawning protection on top of previous updates.
• Additional sound mix tuning for Ninja Pro users – increased ranges and volume of enemy footsteps, and removed player footstep sounds on concrete material types.
• Increased headshot multipliers for sniper rifles. Sniper rifles with suppressors equipped will now always be ensured one-shot kill headshots.
• Subtle increase in sniper rifle accuracy when scoping in.
Added a render delay to the red diamond player indicators that appear when controlling the Gunship, Valkyrie Rocket and Chopper Gunner. When a player first spawns, this will not appear for a period of time.
• Additional minor reductions in knife lunge.


:sohappy: :sohappy:


What the F!?! It's hard enough getting kills with the chopper gunner/gunship when everyone on the team has stingers...and now this? That's jacked up man...

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 Post subject: Re: Official Call of Duty: Black Ops Thread
PostPosted: Wed Dec 15, 2010 11:21 am 
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yeah I once got two choppers/gunships on a game but the opposite team had this guy with ghost pro who would take them down after like 3 kills..


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 Post subject: Re: Official Call of Duty: Black Ops Thread
PostPosted: Wed Dec 15, 2010 11:21 am 
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A vid showed that delay was like 1 sec max, not even enough time to switch to the strela.

Thee_UniQue wrote:
yeah I once got two choppers/gunships on a game but the opposite team had this guy with ghost pro who would take them down after like 3 kills..


Lol I was like this in MW2 :sohappy: I run alot less with my AA class now though so I usually have to switch first.

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 Post subject: Re: Official Call of Duty: Black Ops Thread
PostPosted: Wed Dec 15, 2010 3:02 pm 
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Ghost pro FTW to shot down aircrafts and helicopters!
I only have to do the sentry gun challenge to have it.
But almost no one calls sentry guns in BO, unlike MW2 where there were sentrys everywhere

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 Post subject: Re: Official Call of Duty: Black Ops Thread
PostPosted: Wed Dec 15, 2010 3:27 pm 
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I love ghost pro.. hate playing without it now.


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 Post subject: Re: Official Call of Duty: Black Ops Thread
PostPosted: Wed Dec 15, 2010 4:07 pm 
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PureStr wrote:
Ghost pro FTW to shot down aircrafts and helicopters!
I only have to do the sentry gun challenge to have it.
But almost no one calls sentry guns in BO, unlike MW2 where there were sentrys everywhere

That's why I gave up on ghost pro.

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 Post subject: Re: Official Call of Duty: Black Ops Thread
PostPosted: Thu Dec 16, 2010 2:41 am 
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that vid with the dude sniping.. doesnt show that its helped qs'ing he just sucks lol.. its on ct and he still misses them lol i started using the L96A1 more than usual today (after patch) and with the acog on it i get around 20-30 kills a match depending on wat game type im playing and thats all coz of quickscoping and no scopes. treyarch failed at preventing quickscoping :)

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 Post subject: Re: Official Call of Duty: Black Ops Thread
PostPosted: Thu Dec 16, 2010 3:38 am 
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Rawrrr wrote:
that vid with the dude sniping.. doesnt show that its helped qs'ing he just sucks lol.. its on ct and he still misses them lol i started using the L96A1 more than usual today (after patch) and with the acog on it i get around 20-30 kills a match depending on wat game type im playing and thats all coz of quickscoping and no scopes. treyarch failed at preventing quickscoping :)
Cool story bro... :roll:

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 Post subject: Re: Official Call of Duty: Black Ops Thread
PostPosted: Thu Dec 16, 2010 4:04 am 
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Rawrrr wrote:
that vid with the dude sniping.. doesnt show that its helped qs'ing he just sucks lol.. its on ct and he still misses them lol i started using the L96A1 more than usual today (after patch) and with the acog on it i get around 20-30 kills a match depending on wat game type im playing and thats all coz of quickscoping and no scopes. treyarch failed at preventing quickscoping :)



You're using an acog not the standard scope... The whole point is to eliminate people using the normal scope for quickscoping.


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 Post subject: Re: Official Call of Duty: Black Ops Thread
PostPosted: Thu Dec 16, 2010 7:43 am 
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Rawrrr wrote:
that vid with the dude sniping.. doesnt show that its helped qs'ing he just sucks lol.. its on ct and he still misses them lol i started using the L96A1 more than usual today (after patch) and with the acog on it i get around 20-30 kills a match depending on wat game type im playing and thats all coz of quickscoping and no scopes. treyarch failed at preventing quickscoping :)


Yeah he said it was combat training, he was just showing that it's fixed a bit. They took away the time between scoping in and shooting straight. That used to be a few secs.

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 Post subject: Re: Official Call of Duty: Black Ops Thread
PostPosted: Thu Dec 16, 2010 11:59 am 
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Yup quickscoping is back... It could still be a bit easier but now it's possible atleast.


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