Post subject: Re: Official Heroes of Newerth Thread
Posted: Sun Apr 18, 2010 12:43 pm
Elite Member
Joined: Jun 2006 Posts: 5185 Location: Artists Corner
ExSoldier wrote:
0l3n wrote:
Guess you mean dopplewalk, though this seems to be a buffed up one. Kinda OP if you ask me.
I think its "fine". Its basically meant to be used in mid lane,hit lv6,leave your Illusion at mid and go gank bot/top.
I get what its used for and thats why its so OP.
At level 1 of the ulti she can pull off both her skills untill she becomes visible again. She will never be underleveled seeing as you can even use the ulti to go back to town and heal up or buy stuff.
Post subject: Re: Official Heroes of Newerth Thread
Posted: Sun Apr 18, 2010 5:51 pm
Forum Legend
Joined: Aug 2008 Posts: 6735 Location: Love the way you are.
ExSoldier wrote:
0l3n wrote:
Guess you mean dopplewalk, though this seems to be a buffed up one. Kinda OP if you ask me.
I think its "fine". Its basically meant to be used in mid lane,hit lv6,leave your Illusion at mid and go gank bot/top.
wtf her ult is that long?
Strwarrior wrote:
after beta u have to pay for the account or what? some1 explain because i may try it
aww bud if u were early, you could at least enjoy more the game but yeah, if u ever be able to purchase then yes, after beta bye bye poors, hello buyers
Post subject: Re: Official Heroes of Newerth Thread
Posted: Sun Apr 18, 2010 6:06 pm
Forum Legend
Joined: Apr 2006 Posts: 7328 Location: Canada
ExSoldier wrote:
0l3n wrote:
Guess you mean dopplewalk, though this seems to be a buffed up one. Kinda OP if you ask me.
I think its "fine". Its basically meant to be used in mid lane,hit lv6,leave your Illusion at mid and go gank bot/top.
Think if it this way, any mid hero @ lv6 can gank bot/top. She dosn't really fit her "Ganking" role until she's Level6.
Strwarrior wrote:
after beta u have to pay for the account or what? some1 explain because i may try it
Yeah,but don't worry. Words from S2 is that they don't even have a date yet,and if there the population keep growing as it does right now,they'll prolong the OpenBeta. I seriously think it'll still be free over summer.
Btw,I know you're a DotA player so I can pass you a "DotA translator" mod,it will translate all the items into their DotA name. Of course I'd suggest you just eventually learn the HoN names
Post subject: Re: Official Heroes of Newerth Thread
Posted: Mon Apr 19, 2010 10:23 am
Veteran Member
Joined: Oct 2008 Posts: 3799 Location: ....
ExSoldier wrote:
Btw,I know you're a DotA player so I can pass you a "DotA translator" mod,it will translate all the items into their DotA name. Of course I'd suggest you just eventually learn the HoN names
ok pm me link plyz?! and thx
Quote:
aww bud if u were early, you could at least enjoy more the game but yeah, if u ever be able to purchase then yes, after beta bye bye poors, hello buyers
i never paid for anything online so idc really, if there was a prepaid cards near where i live i will buy it if i like the game. i will keep playing dota if HoN goes p2p.
Post subject: Re: Official Heroes of Newerth Thread
Posted: Mon Apr 19, 2010 10:29 pm
Forum Legend
Joined: Apr 2006 Posts: 7328 Location: Canada
Strwarrior wrote:
ExSoldier wrote:
Btw,I know you're a DotA player so I can pass you a "DotA translator" mod,it will translate all the items into their DotA name. Of course I'd suggest you just eventually learn the HoN names
ok pm me link plyz?! and thx
Quote:
aww bud if u were early, you could at least enjoy more the game but yeah, if u ever be able to purchase then yes, after beta bye bye poors, hello buyers
i never paid for anything online so idc really, if there was a prepaid cards near where i live i will buy it if i like the game. i will keep playing dota if HoN goes p2p.
Post subject: Re: Official Heroes of Newerth Thread
Posted: Wed Apr 21, 2010 2:53 am
Frequent Member
Joined: Aug 2007 Posts: 1415 Location: Off-Topic
Currently 1684 psr now, am I now SRF playmate worthy? no, seriously... I need some decent playmates to play with since pubs can be really so random at times in terms of skill I mean.
Post subject: Re: Official Heroes of Newerth Thread
Posted: Wed Apr 21, 2010 3:27 am
Forum Legend
Joined: Apr 2006 Posts: 7328 Location: Canada
-Evan wrote:
Currently 1684 psr now, am I now SRF playmate worthy? no, seriously... I need some decent playmates to play with since pubs can be really so random at times in terms of skill I mean.
Add me up: `stoic
Good luck reach/going over 1700,it just never happens Anyways I woudn't mind playing Pubs with SRF till we get TMR. I'm a Matchmaking/Ranked fan though
Post subject: Re: Official Heroes of Newerth Thread
Posted: Wed Apr 21, 2010 4:04 am
Forum Legend
Joined: Aug 2008 Posts: 6735 Location: Love the way you are.
ExSoldier wrote:
-Evan wrote:
Currently 1684 psr now, am I now SRF playmate worthy? no, seriously... I need some decent playmates to play with since pubs can be really so random at times in terms of skill I mean.
Add me up: `stoic
Good luck reach/going over 1700,it just never happens Anyways I woudn't mind playing Pubs with SRF till we get TMR. I'm a Matchmaking/Ranked fan though
I was competing with my cousing about the one will get the higher PSR between us. I was going to become 1800 before the first RESET
Post subject: Re: Official Heroes of Newerth Thread
Posted: Wed Apr 21, 2010 4:35 am
Forum Legend
Joined: Apr 2006 Posts: 7328 Location: Canada
Official Fayde Patch - 3.4
Spoiler!
General
- Life Steal items, except for Abyssal Skull, are now exclusive attack modifiers (will not stack with Frostburn, Frostwolf's Skull, etc) - Dominating neutral creeps (using Ophelia or Whispering Helm) will no longer cause the dominated creep's camp to stack less than 3 times total - A Doombringer can no longer be killed, transferred to your stash, sold, or held by a courier / Wildsoul bear. Once someone buys a Doombringer, it's in the game for good! * NOTE: This means that if you buy a Doombringer on a courier / Wildsoul bear, then it will immediately drop the Doombringer. Beware!
- Matchmaking will now sort players from top to bottom according to SMR - Fixed an issue where the loading race number carries over to the next game, it should be reset properly each match now - Right clicking images for the various game mode/options on the "Join Game" notification should now close the notification properly - "Official" and "Official - No Stats" icons properly appear in the first column in the game browser now with their appropriate tooltip - Hovering over locked or unlocked slots in the game lobby will display the appropriate "Locked" or "Unlocked" tooltip now - Fixed the Jail Bars appearing mis-aligned when a player is locked on the Hellbourne side in the game lobby - Fixed the right click host visible menu appearing half cut-off if used on the Hellbourne side of the game lobby - Added an tooltip to the host's lock/unlock button indicating that slots can not be locked in the "Auto Balanced" game mode - Empty hero picker icons no longer react to mouseover/clicks as if they're active
- Fixed an issue where players who tried to add friends during the first few days of open beta experienced issues trying to request new friends got a message indicating they had already requested them and needed to wait. They should no longer need to wait any longer than 60 seconds to re-request their a friend - Fixed an issue where certain players would always be flagged with a PSR of "N/A", resulting in 100% win chance for their team - The notification history now adds the most recent notifications to the top of the list - Fixed a small animation on the effect indicators - Fixed a bug which caused music to not loop - Removed that non working update button - Sending buddy/clan whispers to players in /afk mode will no longer return a response indicating that the player was AFK with the reason - If a player wishes to not see buddy/clan whispers they can use /dnd mode and it will stop those messages from being delivered to them
- Startup.cfg fixes (credit to Notausgang) * SetSave is now properly quoted and escaped * BindButton, BindImpulse, etc is now properly escaped * Alias is now properly quoted and escaped
UI modding enhancements (credit to Notausgang/Tisser): - Added new UI function IsEnabled. (Credit to Tisser) - Added a new UI function EscapeString(str). It scans the input string for any \ or ' characters and adds a backslash before them * Don't do this twice to the same string! That will likely cause the result to be invalid - Added new UI_CMD() AddTemplateListItemWithSortReversed() that takes the same parameters as AddTemplateListItemWithSort() but adds the newest elements to the top of the list instead of the end (so the newest item appears at the top of the widget.)
Items
Barbed Armor - Fixed it returning damage to owners of gadgets that deal damage (Voodoo's Ward, Defiler Spirits, etc)
Hellflower - Damage multiplier is now constant while the effect is on them (+20%), not a burst at the end - Now perplexes
Mock of Brilliance - Damage will not be dealt if a Courier holds the Mock
Nomes Wisdom - Recipe cost increased to 600 from 260
Restoration Stone - Now properly gives the sum of it's parts in bonuses
Savage Mace - Damage increased to 88 (proper sum of it's parts)
Heroes
New Hellbourne Agi Hero Fayde
Armadon - Sped up the quills for his quill spray
Behemoth - Fixed Announcer
Blacksmith - Fixed a small Multicast issue
Chipper - Reduce walk noises by 66% - Tweak footsteps, more organic sounding - Mana cost of rockets set to 50/60/70/85 from 50/65/80/95 - Hitting a target with rockets within 175 units will now deal full damage, rather than half - Tar Toss is now Physical instead of Magic, but can be removed by Purge, Shrunken Head activation, etc - Reworked Focus Buffer * Now absorbs 150/300/450/600 Magic damage * Buff lasts 20 seconds * 20 second cooldown - Sawblade Showdown can now be boosted by Staff of the Master * Increases range to 1000 from 700 * Applies a 70% snare to all enemies inside of the saws
Corrupted Disciple - Recommended Item tweaks
Engineer - Fixed the turret sometimes not being able to fire the last 2 shots of the burst - Fixed the turret not using 1/16th of its mana per shot when it got more mana
Pharaoh - Tormented Soul no longer draws on the minimap
Slither - Ward health lowered to 60/110/160/210
Swiftblade - Movespeed lowered by 5
Torturer - Radius of the stun is now consistent across all levels at 225
Valkyrie - Call of the Valkyrie cast time reduced from 1.33s to 0.6s
Post subject: Re: Official Heroes of Newerth Thread
Posted: Wed Apr 21, 2010 5:25 am
Forum Legend
Joined: Apr 2006 Posts: 7328 Location: Canada
Balphagore,Next week hero. Remember that concept art of that huge belly red demon I posted few pages ago? Well he'll be on the Test Client next week, he will probably be the STR Community Hero.
Post subject: Re: Official Heroes of Newerth Thread
Posted: Thu Apr 22, 2010 10:44 am
Elite Member
Joined: Jun 2006 Posts: 5185 Location: Artists Corner
ExSoldier wrote:
Phantasma wrote:
Played Fayde quite a bit, but then with 1500~1700 psr people... and they were so fail.
Not really liking her besides the fact you generally outlevel everyone.
I yet to have those epic moments where the whole team chases your illusion. I usually end up using my ult as a 40sec scouting device
Ive played her ones and ive had tons of them, its a great escape skill. When your down to 5% HP I use the ulti and play with my illusion. Just wish I could see the look on their faces when they get that its only an illusion after pyro uses his ulti
Post subject: Re: Official Heroes of Newerth Thread
Posted: Tue Apr 27, 2010 7:31 pm
Elite Member
Joined: Nov 2008 Posts: 5003 Location:
God just got my laptop back and played some HoN, I'm still a bit rusty but the noobs are making me mad. I know I'll get kicked from Noobs allowed tier but noobs only makes me rage
Post subject: Re: Official Heroes of Newerth Thread
Posted: Tue Apr 27, 2010 9:39 pm
Elite Member
Joined: Jun 2006 Posts: 5185 Location: Artists Corner
Thee_UniQue wrote:
God just got my laptop back and played some HoN, I'm still a bit rusty but the noobs are making me mad. I know I'll get kicked from Noobs allowed tier but noobs only makes me rage
Yepp, I nerdrage almost every game now since im so farking close to 1700 PSR. Yet theres always a noob asshat in my team that has no idea what hes doing.
I mean come on, theres no such thing as a faking CARRYZIAH!
Post subject: Re: Official Heroes of Newerth Thread
Posted: Tue Apr 27, 2010 10:29 pm
Forum Legend
Joined: Apr 2006 Posts: 7328 Location: Canada
Thee_UniQue wrote:
God just got my laptop back and played some HoN, I'm still a bit rusty but the noobs are making me mad. I know I'll get kicked from Noobs allowed tier but noobs only makes me rage
Oh my god noob Play Ranked games(Matchmaking),its still rusty but better than Pubs. Plus don't know if I posted it here but they are working on a "Beginner Tier" game,so new players will be only match with new players for their 20 or so first games. (Too avoid new players being matched with other players that when up and down to 1500)
0l3n wrote:
Thee_UniQue wrote:
God just got my laptop back and played some HoN, I'm still a bit rusty but the noobs are making me mad. I know I'll get kicked from Noobs allowed tier but noobs only makes me rage
Yepp, I nerdrage almost every game now since im so farking close to 1700 PSR. Yet theres always a noob asshat in my team that has no idea what hes doing.
I mean come on, theres no such thing as a faking CARRYZIAH!
I'v seen Carry Nymphora and Demented Shaman,everything is possible
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