Version 0.2.61
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- Heroes can no longer pickup runes while stunned
- Referees are now treated as spectators. (Fixes the fog issue, allows them to see the scoreboard, allows them to talk with other referees and spectators)
- Trying out new color for the selected item in listboxes
- Added some environmental sound effects on Caldavar
- Re-arranged some of the shop to put modifers into the correct (bottom) shop. This includes all lifesteal items. Brutalizer and Lightning items are now in the Combat shop. Be wary of your hotkeys.
- If you buy an item on a courier then transfer that item to your hero, you can now sell that item for its full value within the 15sec sellback period
- Geometer's Bane now spawns illusions a triangle shape, to match dota.
- Nullfire blade recipe now sells for the correct value.
Balphagore
- Base strength increased to 25 (from 23), strength gain increased to 3.1 (from 2.

- Base intelligenece decreased to 17 (from 20), intelligence gain decreased to 1.9 (from 2.1)
- Corpse Reanimation no longer resets to 0 charges on death
- Corpse Reanimation mana cost reduced to 95 at all levels
- Minions spawned by stage 3 of Hell on Newerth can be damaged by both teams' spells
- Hell on Newerth AoE damage increased by 100 at all levels
- Lower minion hp on ult to 200 from 400
- Fixed the ult losing charges correctly
Behemoth
- Another possible fix to the crazy shadow bug with fissure
Devourer
- When he is in fog, his hook now originates from the correct position
Valkyrie:
- Call of the Valkyrie will now determine the close-range target to get hit twice at the time the ability is used, rather than after a 0.5 second delay.
Quote:
Version 0.2.60
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- Inital test of the matchmaking overhaul
- Next version of the legion main building death
- Removed the "Tier" filters, columns and inputs from the game browser and create game interface.
- Added filters, sortable columns and all inputs for Min/Max PSR to the game browser and create game interface.
* Players may now specify a Min/Max PSR range when creating a game. Min/Max PSR games will appear normally as they would in the game browser and other players may join a game if their PSR falls within 2% of the range the game server Min/Max PSR is set to. (This means a player with 1471 PSR should be able to make it into a game marked Min 1500, and a 1734 player would be able to join a game marked as Max 1700, but those are the very edge of the 2% tolerance, so anything higher or lower would be rejected.)
- Games outside of a player's PSR range are grayed out in the game browser similar to the way "No Leaver" games appear to a player with leaver status. If no range is specified when the game is created then no range is enforced. If a player is invited to a game, the server ignores the PSR restrictions for them allowing friends to play in games they may not normally be able to be playing
- Added Min/Max PSR to the /gi or /gameinfo commands.
- The players PSR is now retrieved stored locally on the client when logging in, and is accessible through the UI_CMD() GetPSR()
- Added a visable 'corpse' for NPCs dying
- Fixed "/r" to not reply to a clan whisper automatically with "/c m", instead it will reply directly to the sender with a "/w PlayerName" just like how "/b m" works.
- Hopefully you will now be able to buy while dead again.
- Added new advanced game option "Tournament Rules"
* When enabled, allows the host to specify in the game lobby which team gets first ban.
* Only affects BP and BD gamemodes.
-Rewrote Soul Reaper's second ability description
Balphagore
- Added effects and sounds
- First ability now costs 40 mana (from 60)
- Second ability will now cause the Dot/Silence to spread to nearby enemies if the main target dies before the 2.5 second duration completes
- Third ability now takes 4 charges to spawn a minion, max of 8/12/16/20 charges.
- Third will no longer eat hero corpses.
- Hell on Newerth now loses 1 charge a second after going 10 or more seconds without having gained charges from an enemy spell or ability. It no longer removes chunks of charges 30 seconds after receiving them. Max charges increased to 120.
- Hell on Newerth stage 3 now has a 120 second cool down (reduced from 150)
- Hell on Newerth now requires 25/60/100 charges to use stages 1/2/3 (from 35/70/100). Charges gained per percent of enemy mana spent increased to 0.6, from 0.5 (one enemy using their entire mana bar will allow you to cast stage 2 of hell on newerth).
- Hell on Newerth will no longer gain charges from non-player controlled units (such as neutral's)
Fayde
- Illusions from Burning Shadows are back to full size
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Version 0.2.59
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General
- When using Runes of Blight on a tree, heroes will now approach from the correct side. (Will now no longer go all the way around a tree to eat it)
- Heroes are much less likely to keep blocking each other as they try to run past each other (HUGS!)
- The game will no longer display an incorrect disconnect message indicating that the hero was removed and assets distributed to their team if the disconnected player was a referee or spectator
- Fixed disconnect messages appearing twice when a player disconnects in game
- Misc cleanup & optimizations related to the above disconnect messages
- Calling a vote to remake, pause or kick (through the console) before the pre-match game phase will no longer work. (ie. only after the players are loaded into the map can they call these.)
- If displaying chat timestamps were enabled in game, various game messages sent to both teams were not being timestamped (disconnects, kongor kills, rax destructions, etc). These messages now display the timestamp properly if the client has this option enabled.
- Updated death for the legion main building (not done yet)
- Finally took down our christmas lights...
- New Hellbourne sounds and effects for buildings
- Random small chest sound/model fixes
- The game option "Show exp numbers" is now on by default for new installations.
- Added an option "Center Camera on Respawn" that allows users to toggle whether or not the camera will automatically focus on their hero after respawning
- Unpause now plays a noise so players are aware
- Fixed some neutral NPC sounds playing globally
- Updated map to remove texture seams
- Hero icons no-longer react to mouseovers/clicks when there's no hero
- The loading race values now start at 1 and end at 10, the old race values should no longer appear when loading the next game
- Pressing ALT in the game lobby will now toggle the chat mode between "Team" and "All" chat modes.
- Moved the Ping/Players/Version labels in the game lobby a bit to the right as we weren't making use of the space and server names with long names like those we use for South Africa overlapped into these labels
- Voice chat indicator/mute button shows up in the hero picker/etc. now (on the inner side of the hero name)
- Pressing the "All/Team" button in the game lobby will now set focus to the chat input line
- Removed the ticks, grinds, and blips and whatnot that were playing when the game started up
- Added game option "Minimap Rightclick" (default on). When disabled, the player cannot rightclick on the minimap.
- Added an option "Disable Background Effects" that allows users to toggle whether or not all the background lobby effects and animations are played. (Credit to Pancakeslp for the original mod)
- Fixed ability tooltips sometimes getting stuck on screen
- Fixed some buddy request/add notifications playing sounds a bunch of times when logging in if a player had those notifications saved in their history
- The Notification Duration slider under options->interface now sets the duration (1-15 seconds) a notification is displayed for
- Fixed a number of incorrectly labeled tooltips on the options menu. Disabled the "Health/Mana Bar Scale" in the options
- Removed the "Options" menu from the F10 in game menu
- Fixed "Add PlayerName" buttons on options menu to align properly and correctly add the player clicked on
- Increased max size of joinable channels to 30
- Using the slash command /join <channelname> "password" will now attempt to join the channel with the password specified. (Anything in between the quotes at the end becomes the password)
- Fixed some issues in the client/interface causing the change password dialogue to not work
- Fixed the lock/unlocked tooltip for hosts to display the correct tip (was previously showing the opposite tooltip it should have been showing)
- Players can now select Logon/Logoff and Join/Leave Game notification settings for clan members separately from the notifications they select for their friends
- Fixed an issue where notifications were not being saved to the history properly
- Fixed the cvar default notification time to be 10 seconds instead of 10000
- Updated sub-account description
- Removed "Show Menu Transitions" from the options menu as the option is not currently being used
- Fixed iris closing sound being heard on disconnect
Items
Doombringer
- Can no longer be transferred to your stash, manually dropped on the ground, or given to teammates.
Frostburn
- Snare is now 5% a charge and stacks 3 times
Frostwolf Skull
- Recipe cost increased by 500
Nome's Wisdom
- Rebalanced
* Strength lowered from 6 to 4
* Agility lowere from 6 to 4
* Intelligence lowere from 16 to 14
* +Damage removed
* % Mana Regen removed
* Aura armor lowered from 4 to 3
* Healing from the Aura tweaked so that if the healing exceeds your max health, a shield of equal value is applied for 5 seconds.
Nullfire Blade
- Fixed so it can now properly dispel Jeraziah's Protective Charm
Plated Greaves
- Cooldown increased to 30s, duration lowered to 15s
- AOE effect now only affects allied non-player controlled creeps
- AOE effect no longer grants armor
- AOE effect now grants +20% damage
Heroes
New strength hero Balphagore, alpha version
* A lot of effects and sound are not done. Balance is in a rough state for now.
Deadwood
- Clearcutting now causes trees to die with a cooler animation.
Madman
- Barrel Roll will once again grant invulnerability during the duration of the roll
Magmus
- Lava Surge once again provides invulnerability during travel time
Engineer
- Ult to 85s at all levels from 90/75/60
Fayde
- A ton of effect changes
- Illusions from Burning Shadows now attacks much faster
- Illusions from Burning Shadows can no longer be selected or show healthbars
- Cooldown on switching between Scythe and Shadow Stance removed
- Fayde now starts in Shadow Stance
- Charges on Shadow/Scythe Stance increased to 2,3,4,5
- Reflection
* Manacost increased to 150,175,200 from 150
* Duration changed to 30,35,40 from 40 at all levels
* Reflection stealth state will no longer have charges that do nothing
* Shadow Cripple now reduces all healing on the target by 50% while it's active
* Shadow Cripple is no longer dispellable
Pollywog
- Units under the effects of Morph can no longer evade or deflect attacks
Witch Slayer
- Units under the effects of miniaturization can no longer evade or deflect attacksp