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Foilin
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Post subject: Re: Cabal Online Open Beta Posted: Tue Feb 12, 2008 7:35 pm |
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Joined: May 2006 Posts: 1200 Location: Once Xian, Now Garrosh (US). TEXAS IRL!
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takolin
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Post subject: Re: Cabal Online Open Beta Posted: Wed Feb 13, 2008 12:51 am |
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Joined: Jan 2007 Posts: 4238 Location: Life
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Crumpets wrote: Hasbin wrote: Was being sarcastic >.>
Btw u skill farm here?: <SNIP>
I can tank that much with my shadowsteel thats why i gotta switch to ST suit. And my magic arrows do dmg, unlike bladers or warriors. And i have to wear lvl 1 weapon to stay afk as long as possible. And use KD from flash draw to make sure i dont die. Cause i get 8dmg/hit, cant go lower, lvl 8x mobs do 8 dmg (min cap). Wearing aborb ring + life reg amulet, so my hp stays 1k+. LOL, exactly on that spot ^^ Meh Alot of hp gets taken from me cause I'm in some nub adept ... and all my jewelry is adept too .. but yeah logging in now : > Here's a pic of me and some guild members gettign ready to kick some butt.  And me during the butt kicking with a unique wep ^^  Oh and Twist, the guild I'm in atm has a strict 40+ rule T_T. if ya get there I'd be happy to invite : s Why are you pvp'ing in mystic? Osmium for PvP is 1 zillion times better. Anyway I prefer skilling in the ghost ship group dungeon. Mobs have a fairly high HP while doing minimal damage and up to a certain level, they remain agro, which reduces running. If anyone is interested in my char. IGN (GA)Fingon Class wiz Server Mars Guild Section9 lvl 12x Ranks comp/trans (need to find something that forces me to skill) Nation proc EU cabal btw.
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0nix
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Post subject: Re: Cabal Online Open Beta Posted: Wed Feb 13, 2008 2:28 am |
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btw does cabal online have item mall?
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123noob
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Post subject: Re: Cabal Online Open Beta Posted: Wed Feb 13, 2008 2:56 am |
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Joined: Jun 2007 Posts: 666 Location:
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Currently there is no item mall available for the lame cabal game of US version yet. btw cabal is lame!
.... yet i still play it... to kill time while don't want to spend hours in SRO during this semester... or else I will fail.
_________________ <<banned from SRF for bot admission. -SG>>
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Berto
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Post subject: Re: Cabal Online Open Beta Posted: Wed Feb 13, 2008 6:40 am |
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Joined: Aug 2007 Posts: 835 Location:
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Leveled up to 48 as a force archer, got bored already.
_________________ << banned for proof of botting. -cin >>
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Posei
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Post subject: Re: Cabal Online Open Beta Posted: Wed Feb 13, 2008 7:19 am |
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Joined: Dec 2006 Posts: 856 Location:
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Looks decent.. downloading atm 
_________________ <<banned from SRF for proof of botting. -SG>>
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Crumpets
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Post subject: Re: Cabal Online Open Beta Posted: Wed Feb 13, 2008 7:44 am |
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takolin wrote: Why are you pvp'ing in mystic? Osmium for PvP is 1 zillion times better.
Anyway I prefer skilling in the ghost ship group dungeon. Mobs have a fairly high HP while doing minimal damage and up to a certain level, they remain agro, which reduces running.
If anyone is interested in my char.
IGN (GA)Fingon Class wiz Server Mars Guild Section9 lvl 12x Ranks comp/trans (need to find something that forces me to skill) Nation proc
EU cabal btw. Ah cause I had a double slotted crit head and double slotted chest with amp and hp both +6. Sold them now currently sporting some nuby +6 mystic set .... saving money to get a let's say .. 'Pimped' Osm suit with alot of Amp / Hp and crit. If you know any sellers, pm me ^^ But yeah I seen you on the forum's, never in game tho sadly .. probably cause you do MF / PF / VC runs. Meh, I'll start leveling again when I get too Trans/Comp. Atm Comp/A.Expert : <. Did soo much skilling last few days in LiD that I'm ocnfident I can get dual trans before march .. LOL. Still need to do lvl 99 Patren quest, shit is hard >.< Got to the devil thingy aka Patren once .. ran out of auto pots and didn't realize it till it was too late ... : (
_________________ << banned for being a constant problem. -cin >>
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Hasbin
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Post subject: Re: Cabal Online Open Beta Posted: Wed Feb 13, 2008 11:23 am |
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crazyskwrls wrote: couple of questions i am on the beta north america version venus
is there any way to stack the pots? are the dummies in beta working? do you need to buy premium for it? what is trans? is there any easy way for a wizard to lvl sword skills to get the fast moving skill? -nope, because to buy 50 pots in 1 slot u need honour ranks -dunno about that in US version, in the EU they are usable with prem (6€ cheap) the first 30% of rank -trans is the highest rank: novice->apprentice->regular->expert-> a. expert-> master-> a. master-> g. master -> completer -> TRANSCENDER (the ultimate shit) -use sword skills or get 50 and expert at a rank to buy "Magic To Sword" (available at port lux instructor) passive skill, which speaks for itself 
_________________ Quitted sro Playing cabal lvl 13x FS Trans/Trans
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Crumpets
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Post subject: Re: Cabal Online Open Beta Posted: Wed Feb 13, 2008 11:37 am |
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Tako err have a question.
You knwo the 98 Patren, Patren quest? I'm having abit of trouble with it atm .. prolly can do it now since i ranked up and got some nice Jewels now +P. Since I am able to finish it now i was goign to .. untill I was told to never complete it. Reason being it's a great place to skill / grind and get EoX+5's.
Now my question would be .. seeing as there no definitive skill guide that makes sense, is it neccesary to the plot of the game to finish it? If not I'll keep grinding and farming items there : >
_________________ << banned for being a constant problem. -cin >>
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Hasbin
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Post subject: Re: Cabal Online Open Beta Posted: Wed Feb 13, 2008 11:38 am |
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takolin wrote: Anyway I prefer skilling in the ghost ship group dungeon. Mobs have a fairly high HP while doing minimal damage and up to a certain level, they remain agro, which reduces running.
If you skill, do u use skill only / skill + auto attack / auto attack? Need some advises at skilling cause i wanna stay afk as long as possible while studying.
_________________ Quitted sro Playing cabal lvl 13x FS Trans/Trans
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Hostage
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Post subject: Re: Cabal Online Open Beta Posted: Wed Feb 13, 2008 11:40 am |
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Joined: Jan 2007 Posts: 3119 Location: Canada,On
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I was reading stuff on the internet when I came across across that caught my interest. Something about not lvling your skills past lvl 9 becasue it increases your casting rate. What I wanted to know is does this affect your combos by a lot and if so should I de-lvl my skills?
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Hasbin
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Post subject: Re: Cabal Online Open Beta Posted: Wed Feb 13, 2008 11:46 am |
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Hostage wrote: I was reading stuff on the internet when I came across across that caught my interest. Something about not lvling your skills past lvl 9 becasue it increases your casting rate. What I wanted to know is does this affect your combos by a lot and if so should I de-lvl my skills? Nothing special. At lvl 9 ALL SKILLS have the shortest cool time, meaning more spammable. Thats why ppl keep their GM skill (which does crazy dmg) at lvl 9, to cast them asap. But if u go past lvl 9, a 170% skill becomes op to 195% at lvl 20, but the cool time will never be as short at lvl 9.
_________________ Quitted sro Playing cabal lvl 13x FS Trans/Trans
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Hostage
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Post subject: Re: Cabal Online Open Beta Posted: Wed Feb 13, 2008 11:49 am |
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Joined: Jan 2007 Posts: 3119 Location: Canada,On
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Oh, alright. Well I'm lvl 53 Warrior Expert 64/84 so should I leave my expert and higher skills at lvl 9 ?
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Crumpets
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Post subject: Re: Cabal Online Open Beta Posted: Wed Feb 13, 2008 12:17 pm |
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Hostage wrote: Oh, alright. Well I'm lvl 53 Warrior Expert 64/84 so should I leave my expert and higher skills at lvl 9 ? Level your buffs to 20 and the rest leave at 9. When you get to trans then you can decide what you want to make lvl 9 or higher. Before Trans it's not REALLY worth it unless you like doing a combo with like 5-6 skills :S. I prefer 3 or 4 so I have all skills + GM on lvl 9. When EP2 Comes out and we get new skills + Completer skills, I will rpobably lvl GM skill to 15+ possibly 20.
_________________ << banned for being a constant problem. -cin >>
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[SD]happynoobing
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Post subject: Re: Cabal Online Open Beta Posted: Wed Feb 13, 2008 1:04 pm |
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Crumpets wrote: Hostage wrote: Oh, alright. Well I'm lvl 53 Warrior Expert 64/84 so should I leave my expert and higher skills at lvl 9 ? Level your buffs to 20 and the rest leave at 9. When you get to trans then you can decide what you want to make lvl 9 or higher. Before Trans it's not REALLY worth it unless you like doing a combo with like 5-6 skills :S. I prefer 3 or 4 so I have all skills + GM on lvl 9. When EP2 Comes out and we get new skills + Completer skills, I will rpobably lvl GM skill to 15+ possibly 20. so basically your atk skills are at lvl9? to sacrifice dmg for casting time? wouldn't that make those good skills that come at apprentice really weak when you get to higher lvls?
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Crumpets
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Post subject: Re: Cabal Online Open Beta Posted: Wed Feb 13, 2008 1:09 pm |
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[SD]happynoobing wrote: Crumpets wrote: Hostage wrote: Oh, alright. Well I'm lvl 53 Warrior Expert 64/84 so should I leave my expert and higher skills at lvl 9 ? Level your buffs to 20 and the rest leave at 9. When you get to trans then you can decide what you want to make lvl 9 or higher. Before Trans it's not REALLY worth it unless you like doing a combo with like 5-6 skills :S. I prefer 3 or 4 so I have all skills + GM on lvl 9. When EP2 Comes out and we get new skills + Completer skills, I will rpobably lvl GM skill to 15+ possibly 20. so basically your atk skills are at lvl9? to sacrifice dmg for casting time? wouldn't that make those good skills that come at apprentice really weak when you get to higher lvls? Higher levels = More skills = Raise the skills past 9 : > Unless you don't combo .. then ofc raising them to 20 is np. But if you wan't to have a good combo Using G.Master skills you will need a few, if not all attack skills to be 9.
_________________ << banned for being a constant problem. -cin >>
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Hasbin
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Post subject: Re: Cabal Online Open Beta Posted: Wed Feb 13, 2008 1:44 pm |
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[SD]happynoobing wrote: Crumpets wrote: Hostage wrote: Oh, alright. Well I'm lvl 53 Warrior Expert 64/84 so should I leave my expert and higher skills at lvl 9 ? Level your buffs to 20 and the rest leave at 9. When you get to trans then you can decide what you want to make lvl 9 or higher. Before Trans it's not REALLY worth it unless you like doing a combo with like 5-6 skills :S. I prefer 3 or 4 so I have all skills + GM on lvl 9. When EP2 Comes out and we get new skills + Completer skills, I will rpobably lvl GM skill to 15+ possibly 20. so basically your atk skills are at lvl9? to sacrifice dmg for casting time? wouldn't that make those good skills that come at apprentice really weak when you get to higher lvls? Not casting time. Casting time remains the same. Its the cool down that changes. You wanna have low cool times on skills that do amazing dmg to cast them as soon as possible after a cast. Here is an example. The 1.7 is the multiplier 657 is add attack dmg. Skill takes 4 secs to cast, no matter what lvl.But as u see, it has a 7,2 cool down time at lvl 9. As u upgrade it, the add attack dmg raises as does the multiplier, but the cool down time raises. Some attacks are so good, that they do good DPS (damage per second) in comparison with ur other skills, that you wanna cast this amazing skill more often in ur combo. (example of completer Force Shielder skill, it adds +100% crit dmg if you crit)
_________________ Quitted sro Playing cabal lvl 13x FS Trans/Trans
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Hostage
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Post subject: Re: Cabal Online Open Beta Posted: Wed Feb 13, 2008 1:53 pm |
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Joined: Jan 2007 Posts: 3119 Location: Canada,On
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ok well this is why I was asking about skill lvls because after lvl 60 or so I read that you are able to choose the direction you want your char to take meaning you don't have to follow the growth stats no more. some guy on another forum wrote: There are two builds you can pick for warrior. AMP Build -- Full of dps and damage Crit Build -- Take your chances on Crits AMP build tends to use combos that are slow such as terra break in their combos to deal massive damage, If your going amp build you should go full str and use only high AMP skills because you will have a high base damage in which AMP will work miracles. Crit build tends to use combos that are fast to deal multiple blows to have higher chances to get more critical hits. Because of your high crit, you will tend to have low base damage, making high AMP skills less efficient. You should therefore use fast skills to jam in more skills in less time for higher chances of crits. Do know that crit builds also work miracles, like 1 hit k0's ;D. Greatswords and Daikatanas are both very similar but in reality Greatswords have a small advantage over atk damage over Daikatanas which may make the difference in a duel. Although the difference is of 2-10 damage it may make a difference, who knows  . Is it worth maxing the skills or like you said, Crumpt, keep them at 9.
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Hasbin
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Post subject: Re: Cabal Online Open Beta Posted: Wed Feb 13, 2008 1:59 pm |
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Correct after lvl 60 you have no growth goals and u can do whatever u want with ur stats. Aim enough str/dex/int for a armor part and put the rest on whatever u want. Dont know about that amp or crit build. Both are good. Im a FSer and i will get +24% crit rate and +45% crit dmg (+20% base) after EP II buff. Thats 5% + 24% + 30% (2 ring of lucks +2)= 59% base crit, so i think i will aim for amp. But one thing is sure: amp cost alot of Alz.
_________________ Quitted sro Playing cabal lvl 13x FS Trans/Trans
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Crumpets
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Post subject: Re: Cabal Online Open Beta Posted: Wed Feb 13, 2008 4:26 pm |
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Joined: Aug 2006 Posts: 7800 Location:
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Hostage wrote: Is it worth maxing the skills or like you said, Crumpt, keep them at 9.
Till the new skills come out, and till your not Transcender rank keep skills at 9 and buffs at 20 : > Then when new skills come out, you can probably raise some up. But tbh .. whatever you do depends on your playing style. If you love to do combo's with 5-6 skills .. then you can afford to raise skills to 20. I like to keep it simple and use 3 skills, and 4 for bosses. That's why I need the fastest cool time .. which would be lvl 9. So you don't have to worry, your attacks will be alot stronger if you lvl them past 9 obviously, it's just recommended for combo's .. which is the way to go  to keep skills as fast as possible : )
_________________ << banned for being a constant problem. -cin >>
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takolin
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Post subject: Re: Cabal Online Open Beta Posted: Wed Feb 13, 2008 8:03 pm |
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Joined: Jan 2007 Posts: 4238 Location: Life
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Crumpets wrote: Tako err have a question.
You knwo the 98 Patren, Patren quest? I'm having abit of trouble with it atm .. prolly can do it now since i ranked up and got some nice Jewels now +P. Since I am able to finish it now i was goign to .. untill I was told to never complete it. Reason being it's a great place to skill / grind and get EoX+5's.
Now my question would be .. seeing as there no definitive skill guide that makes sense, is it neccesary to the plot of the game to finish it? If not I'll keep grinding and farming items there : > EoX+5 do drop there, but they're fairly worthless. Other things that drop there are slotted osmi,which isn't that good either. And yes, if you're following the story, you need to finish it. You'll get 5mil in total from the talk and run quests after you finish it. Skill lvl should be as high as possible to combo with, GM excluded. I can combo GM and 4 lvl 20 cannons/lances for a nice DPS combo (pvp and single target PvE) AoE combo is GM(9) > arctic field(9) > hailstorm(19) If I need stunlock I replace hailstorm with lightning cannon at lvl 18. As you can see, most of my skills aren't below lvl 18. I probably could get GM or arctic field to lvl 12 but then I can't use my stunlock combo any more.
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Da_Realest
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Post subject: Re: Cabal Online Open Beta Posted: Wed Feb 13, 2008 8:14 pm |
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Joined: Apr 2006 Posts: 2435 Location:
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Tutorial doesn't really help much... I got 3 Chaos Lamps. What happens when you use them? I got a few Core things too. Not sure about them either.
Right now I'm level 35 with skills Regular Rank 3/62. Is that good?
_________________
Ziegfried wrote: What you do or say in any game is a small extension of who you really are. It's the anonymity that can allow them to show their true self, or who they would be if there was no "penalty" for their actions.
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Crumpets
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Post subject: Re: Cabal Online Open Beta Posted: Wed Feb 13, 2008 9:10 pm |
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Da_Realest wrote: Tutorial doesn't really help much... I got 3 Chaos Lamps. What happens when you use them? I got a few Core things too. Not sure about them either.
Right now I'm level 35 with skills Regular Rank 3/62. Is that good? Chaos Box's are like mini Suprises. Right click to open them for a random gift .. Ranging from pots [ Un-sellable ] too dungeon entry items which can sell for 1m or on VERY rare occasions .. epaulettes which can see depending on it's lvl for 500k - 15m. Or just sell the lamp for 350k. Cores hmm, Force cores = to put a stat into a slot of an item. Usually can sell them for 500k. Upgrade core Low = 150k / Medium = 250k / High = 1m Obviously prices could differ a little depending on which server you are on .. or which version. Oh and if your new to the game .. I guess this is the way to go: -50:Regular -75:A.expert, or Master -90: G.Master -105: Completer -120:Transcer Hit those ranks before the lvl and you will be fine .. otherwise dungeons and pvp will become very hard ...
_________________ << banned for being a constant problem. -cin >>
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BrowNTyGeR
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Post subject: Re: Cabal Online Open Beta Posted: Wed Feb 13, 2008 9:47 pm |
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Joined: Mar 2006 Posts: 186 Location: Xian Retiree / Aion[NA] : Zikel Retiree
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Crumpets wrote: Hasbin wrote: Crumpets wrote: [...] Same atm I'm A.Master / A.Master as a Blader. Really really thought I could get to the cap and then skill like in sro.
BIG MISTAKE LOL.
Now I'm 101 and will hit G.Master today on both, and prolly get COmp by friday. Name = Kunimitsu ^^ Y is dat?, i know i will reach skill cap a.master (Playing NA cabal, cap is 80, and skill cap @ a.master, so when cap goes up, boom gm at 81). But anyways i was thinking, i should get to 80, cap my sword skills a.master, and then work on my magic..cuz 1. higher degree items which increases skill exp (necklaces & rings), so faster skillin 2. once sword is maxed, work on magic either by grinding on mobs my lvl but with "Sword to Magic", and still get good items, drops, and the s.exp don't go to waste or semi-afk on doors...window-mode trick. I just wanna know if an adept set, rings and gears will actually affect the s.exp you get with "Sword to Magic". I heard you get your s.exp bonus from your set IF YOUR NOT using "x to y". So basically ppl been saying, if i was gonna use my "Sword to Magic" and grind with my adept set, it wouldn't work and i wouldn't get anything out of my s.exp set. lawl sry if its confusing.. answer plox.
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Crumpets
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Post subject: Re: Cabal Online Open Beta Posted: Wed Feb 13, 2008 10:04 pm |
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BrowNTyGeR wrote: I just wanna know if an adept set, rings and gears will actually affect the s.exp you get with "Sword to Magic". I heard you get your s.exp bonus from your set IF YOUR NOT using "x to y". So basically ppl been saying, if i was gonna use my "Sword to Magic" and grind with my adept set, it wouldn't work and i wouldn't get anything out of my s.exp set. lawl sry if its confusing..
answer plox.
Yes it will. It has it owns effect and has no relation to the Sword -> Magic or Magic -> Sword ability. For example. I've been skilling the in 75 map Lake In Dusk, on those pillars with like a zillion hp. I do this In full adept gear + jewelry and Magic -> sword. I do the alt+tab trick and cast 1 aqua bolt. Leave that liek it is for 2 hours and I come back to see I gained 6-7 skill ups. I tested other ways, obviously combo'ing got me 6 skill ups in 1 hour .. so using ocmob's is faster. But to answer your question ... Adept + Sword -> magic or w/e will all add up. Skilling magic goes fast anyways .. so yeah. Always wear adept when skilling .. or it just goes too slow -.-
_________________ << banned for being a constant problem. -cin >>
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Crumpets
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Post subject: Re: Cabal Online Open Beta Posted: Thu Feb 14, 2008 12:38 am |
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Joined: Aug 2006 Posts: 7800 Location:
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 Code: Time Player Name Date 23:05:37 Absolut3Z3r0 24 January 2008 06:16:11 Should be a record at No.1 spot tbh : P
_________________ << banned for being a constant problem. -cin >>
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Da_Realest
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Post subject: Re: Cabal Online Open Beta Posted: Thu Feb 14, 2008 12:39 am |
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Joined: Apr 2006 Posts: 2435 Location:
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Crumpets wrote: Da_Realest wrote: Tutorial doesn't really help much... I got 3 Chaos Lamps. What happens when you use them? I got a few Core things too. Not sure about them either.
Right now I'm level 35 with skills Regular Rank 3/62. Is that good? Chaos Box's are like mini Suprises. Right click to open them for a random gift .. Ranging from pots [ Un-sellable ] too dungeon entry items which can sell for 1m or on VERY rare occasions .. epaulettes which can see depending on it's lvl for 500k - 15m. Or just sell the lamp for 350k. Cores hmm, Force cores = to put a stat into a slot of an item. Usually can sell them for 500k. Upgrade core Low = 150k / Medium = 250k / High = 1m Obviously prices could differ a little depending on which server you are on .. or which version. Oh and if your new to the game .. I guess this is the way to go: -50:Regular -75:A.expert, or Master -90: G.Master -105: Completer -120:Transcer Hit those ranks before the lvl and you will be fine .. otherwise dungeons and pvp will become very hard ... Ok. Thanks for the help.
_________________
Ziegfried wrote: What you do or say in any game is a small extension of who you really are. It's the anonymity that can allow them to show their true self, or who they would be if there was no "penalty" for their actions.
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[SD]happynoobing
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Post subject: Re: Cabal Online Open Beta Posted: Thu Feb 14, 2008 4:13 am |
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Crumpets wrote: Cores hmm, Force cores = to put a stat into a slot of an item. Usually can sell them for 500k. Upgrade core Low = 150k / Medium = 250k / High = 1m
Obviously prices could differ a little depending on which server you are on .. or which version.
right now in american version of cabal high lvl cores only go for 300k... 
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takolin
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Post subject: Re: Cabal Online Open Beta Posted: Thu Feb 14, 2008 9:57 am |
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[SD]happynoobing wrote: Crumpets wrote: Cores hmm, Force cores = to put a stat into a slot of an item. Usually can sell them for 500k. Upgrade core Low = 150k / Medium = 250k / High = 1m
Obviously prices could differ a little depending on which server you are on .. or which version.
right now in american version of cabal high lvl cores only go for 300k...  I advise you to buy as many as possible. And skill as soon as possible. It's worth it and don't forget skilling up the other rank. It gives HP/MP and free statpoints which you extract in your main skill points. Warrior > str FA > int Blader > str/dex (enough str to wear osmium armour and enough dex to wear mystic martial) FB > dex Wiz > int FS > Depends on your playing style. They can go with all 3 stats.
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