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 Post subject: Re: Aion US Beta Weekends
PostPosted: Tue Sep 29, 2009 9:07 am 
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Location: silkroad
http://na.aiononline.com/livestatus/cha ... serverID=1

;)

www.seraphim-legion.net


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 Post subject: Re: Aion US Beta Weekends
PostPosted: Wed Sep 30, 2009 4:47 am 
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dom wrote:
XemnasXD wrote:
why don't you guys have your own subforum by now...lord knows this is a 1000x more popular than Jade Dynasty...that tragedy...


I PMed the persons concerned telling them it was a stupid idea; that we had longer threads (like GW) and they didn't deserve their forum and neither did Jade Dynasty.

But, I guess bias got in the way.

How annoying.
WTB Aion subforum.

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 Post subject: Re: Aion US Beta Weekends
PostPosted: Sat Oct 03, 2009 3:04 am 
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The elyos have the first fort capture in Marchutan.
Spoiler!

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 Post subject: Re: Aion US Beta Weekends
PostPosted: Sat Oct 03, 2009 11:22 am 
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Nice, =o this is how Vaizel looks. ^_^ Avalon owns 1 fortress.
Spoiler!

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 Post subject: Re: Aion US Beta Weekends
PostPosted: Sat Oct 03, 2009 9:15 pm 
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gamef wrote:
Nice, =o this is how Vaizel looks. ^_^ Avalon owns 1 fortress.
Spoiler!


Nice! Still on top of the game. :)


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 Post subject: Re: Aion US Beta Weekends
PostPosted: Sun Oct 04, 2009 2:57 am 
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What similarities and difference Aion & SROs Fortress shares?

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 Post subject: Re: Aion US Beta Weekends
PostPosted: Sun Oct 04, 2009 3:03 am 
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ExSoldier wrote:
What similarities and difference Aion & SROs Fortress shares?

http://powerwiki.na.aiononline.com/aion/Fortresses

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 Post subject: Re: Aion US Beta Weekends
PostPosted: Sun Oct 04, 2009 3:16 am 
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Can someone tell me how DP is useful in crafting? No one's answering my questions in game. QQ


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 Post subject: Re: Aion US Beta Weekends
PostPosted: Sun Oct 04, 2009 3:23 am 
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Prophet Izaach wrote:
Can someone tell me how DP is useful in crafting? No one's answering my questions in game. QQ

It's not, it's used for morphing.
http://www.aionarmory.com/search.aspx?browse=131.1

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 Post subject: Re: Aion US Beta Weekends
PostPosted: Sun Oct 04, 2009 9:39 pm 
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Getting like 1/2 a level per day right now. Stuck at 27 and everyone's a god damn retard that can't get into Training Gounds..

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 Post subject: Re: Aion US Beta Weekends
PostPosted: Mon Oct 05, 2009 8:54 pm 
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Cabal Online does a better job of keeping the chats spammer free and keeping the bots to a minimum and thats a free to play game...

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 Post subject: Re: Aion US Beta Weekends
PostPosted: Mon Oct 05, 2009 10:10 pm 
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I have yet to see a GM in game. Goes to show they were more focused on releasing it over getting the GM system up and going.

Give it time and I hope NCSoft will get their act together on the bots appearing and spammers.

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 Post subject: Re: Aion US Beta Weekends
PostPosted: Mon Oct 05, 2009 10:28 pm 
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Quote:
There I was this quiet Saturday afternoon at my 2nd home, the Tailoring Mill, making the finest luxury leather cords the world has ever seen... when this o-so-glorious sight appears;

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What a sight for sore eyes!

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... and then

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justice at last!!!!!
....

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*tear*

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Thank you NCsoft for taking action on this cancer of the game.... and thanks to GMs Silverfang, Parallax, and Nina from all of Triniel for, well, being awesome!


lol :D


http://www.aionsource.com/forum/aion-discussion/72057-3-cheers-gms.html

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 Post subject: Re: Aion US Beta Weekends
PostPosted: Mon Oct 05, 2009 11:05 pm 
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Patch 1.6 Notes

Quote:
[Items]

1. There's now a low chance of getting metal poisoning every time a player attempts to collect ore.
  • metal poisoning can be cured by using 'Chant of Purification'
  • Chant of Purification can be used by entering the prompted combination of numbers and letters
  • you will be given a total of 3 chances to enter the combination correctly
  • if a player fails all three attempts, the character won't be able to collect any more ore for an extended period of time

Image

2. In order to prevent any more accidents with item extraction tool, we have made several changes.
  • Item extraction tool's icon has been changed.

    Image
  • using the automatically align function in the inventory will move the extraction to the first cell
  • the progress bar of extraction tool will now be shown as red

    Image
  • equipped items cannot be extracted

[UI]

1. We have added a new information tab that displays the remaining waiting time for all of the instances.
  • the new tab will display both you and your party members waiting time for all instances
2. We added a number pad for any Kina input box
  • there can be used to enter numbers by clicking
  • the color will change depending on the amount

Image

3. We have made the following changes to the auctioneer.
  • we added 'includes words' option to the search tab along with 'exact match'
  • items can now be added to your auctions just by right clicking on the item with auction window open
4. You can now choose to automatically align items in the inventory.
  • players can also change names of each cube
5. We added preview option for color sprays and hair dyes.
6. We added preview option for hats for character look change window.

[Skills]

1. You can now change default order of combo skills in the combo skills tab.
  • you can make those changes by simply drag + drop ing the skills

Image

2. Running away from a spell being casted will no longer interrupt the spell.

[Quests]

1. We have increased quest item drop rates for Stigma quests.
2. We added special descriptions for quests with special rewards, such as more cube space, abyss points, or titles.
3. We significantly increased the HP of NPCs associated with Daevanion quests.
  • some of these NPCs will not respond to enemy faction players nor can the players attack these NPCs

[Instances]

1. We have made significant changes to stats of every monsters in Dark Poeta instance.
  • These monsters are now more vulnerable to spell damage.
  • These monsters are now more resistant to physical damage.
  • All monsters excluding the bosses now have lower hp.
2. We have nerfed the damage of several skills the Dark Poeta S rank boss Tahabeta casts.
3. We have lowered the difficulty of Steel Mane instance.
4. We have increases the drop rate of stigma fragments in Steel Mane instnace.
5. We have added an elevator to the Steel Mane instance.
6. We added NPC guards to Dreadgion instance exits.
7. We have changed the stats of monsters in abyss fortress instance.
  • they will have lower hp but more resistant to physical damage

[Character]

1. We have lowered the effectiveness of elemental resistance.
2. Attacking will no longer interrupt auto run
3. We have lowered the amount of stigma shards required to equip stigmas.
4. We have increased the daily AP limit for characters higher than 1star lieutenant rank.
5. Summons can fly. Video Here.

Code: Select all


Source: http://abyssaddicts.com/forums/showthread.php?t=119

Flying summons! Finally! \o/


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 Post subject: Re: Aion US Beta Weekends
PostPosted: Tue Oct 06, 2009 12:45 am 
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I believe the flying pets is a hoax. I believe Hellbound's translations over a bunch of no names who appear out of nowhere and translate the patch.

Nothing about flying pets is listed in Hellbound's translations nor do you see any mention of flying pets if you google translate the Korean patch notes page.

http://www.areyouhellbound.com/forum/sh ... php?t=1687

Edit: The lastest Korean test server patch notes(10-6-09) just confirmed that pets will fly.

http://aion.plaync.co.kr/board/tsnotice ... =171&page=

I guess the video just got leaked early or something.


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 Post subject: Re: Aion US Beta Weekends
PostPosted: Fri Oct 09, 2009 9:16 pm 
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Western Aion just had its first two people cap. That's ~2.5 weeks. Crazy.


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 Post subject: Re: Aion US Beta Weekends
PostPosted: Sat Oct 10, 2009 4:29 am 
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inb4 no life.

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 Post subject: Re: Aion US Beta Weekends
PostPosted: Sat Oct 10, 2009 4:42 am 
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Highest level on our server is called "Lonely".

Felt like sharing that before hitting the sack. Gnight.

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download more ram.

Where? Did not find any on google. :soosad:


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 Post subject: Re: Aion US Beta Weekends
PostPosted: Sun Oct 11, 2009 5:46 pm 
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oh mai gawd

viewtopic.php?f=9&t=116968

vote!


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 Post subject: Re: Aion US Beta Weekends
PostPosted: Tue Oct 13, 2009 12:26 am 
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Best drop so far.
Spoiler!


Found a Godstone off those mobs as well.

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 Post subject: Re: Aion US Beta Weekends
PostPosted: Tue Oct 13, 2009 8:48 pm 
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Godstones drop? Oh wow. Jw did you sell it or still have it? If you still have it screenshot it?

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 Post subject: Re: Aion US Beta Weekends
PostPosted: Tue Oct 13, 2009 11:41 pm 
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Here it is.
Spoiler!

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 Post subject: Re: Aion US Beta Weekends
PostPosted: Wed Oct 14, 2009 3:20 am 
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That is actually a great stone. Silence is a bitch when casted on me(cleric) cause I cant heal myself or even attack back besides slap my weapon. /wants

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 Post subject: Re: Aion US Beta Weekends
PostPosted: Thu Oct 15, 2009 2:11 am 
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Hate people who play this game -_-

Seems like every group I get has a retard templar who has to dance around for 5 minutes before pulling a mob..every single time we face a mob. I think I'm better off grinding my way to 50.

edit: got to end of fire temple, last boss templar decides to shield mode with 0 agro, boss kills cleric then everyone and then everyone fuckin leaves -_- wtf.

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 Post subject: Re: Aion US Beta Weekends
PostPosted: Thu Oct 15, 2009 3:34 am 
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gg.

After 3 weeks Siel's amso side gets a fort by pure luck. Two forts from Balaur was attackable exploiting Benny Lava took one and amso race itself took the other.

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 Post subject: Re: Aion US Beta Weekends
PostPosted: Fri Oct 16, 2009 5:21 am 
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It's not that one sided on Triniel but there was one point where Asmos had all the forts in the lower abyss. Only lasted for like an hour because the balaur came and took one.

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 Post subject: Re: Aion US Beta Weekends
PostPosted: Fri Oct 16, 2009 7:51 am 
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It's only that bad in our server is because the 'top' legion is Benny Lava. They're bunch of botters and exploiters which is how they got some 50s last weekend.. and yet NCSoft does nothing about this bullshit. They got like another month til my sub runs out. If I see the same shit it's /ragequit for me.

Funny part is that once Benny Lava has a fort they don't even defend it. The Elyos defends it up until they need help defending. Kinda sad. Hard to take it from when they have a group of 50s just walking out and rollin everyone. 30s trying to kill a 50? Impossible.

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 Post subject: Re: Aion US Beta Weekends
PostPosted: Sat Oct 17, 2009 9:46 pm 
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I'm sorry to tell you this, but you might as well reroll or use your free transfer(when they happen) and just leave siel. The Asmo guild are just pathetic, I mean just look at the highest ranked guilds on the server.


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 Post subject: Re: Aion US Beta Weekends
PostPosted: Sun Oct 18, 2009 6:52 pm 
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So I just realized there's no durability in Aion. For a game that has a shitload of money sinks, it's kinda weird.


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 Post subject: Re: Aion US Beta Weekends
PostPosted: Mon Oct 19, 2009 8:36 pm 
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Guess I was lucky and rolled on a good server.

Found another Godstone.
Spoiler!


Edit: Looked up Benny Lava and I don't really see anyone complaining about them botting and exploiting on the Siel forums, so I dunno...

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