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 Post subject: Re: Requiem: Bloodymare (Full review)
PostPosted: Tue Mar 03, 2009 12:19 am 
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Hostage wrote:
I was considering this game back at page one but just wanted to hear more opinion, thread surely jumped quickly to page three. Anywhores, from what I see in DJ's vid the game sorta, kinda, maybe? resembles Diabblo2. Just immensely upgraded ofcourse but what I mean by that is it carries out that same eerie vibe with the visuals and audio--gameplay itself looks sorta similar to me aswell. Then again it's be far to many years since I last touched D2 it's just that's what first popped to mined when I watched the vid.

No idea =s Never played that game ><


And Inky
Got my mount today (Was 50k now i'm left with 6k >_<), here's a screenie
Spoiler!

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 Post subject: Re: Requiem: Bloodymare (Full review)
PostPosted: Tue Mar 03, 2009 5:48 am 
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Coupld avatars ;d.

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 Post subject: Re: Requiem: Bloodymare (Full review)
PostPosted: Tue Mar 03, 2009 6:10 am 
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Reminds me a lot of Lineage II. Looks fun though, when I get my next months internet I might give it a shot.

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 Post subject: Re: Requiem: Bloodymare (Full review)
PostPosted: Tue Mar 03, 2009 7:43 am 
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Just updated the first page, since I was with Melez earlier this morning and watching how he attacked lol <33

Newly added

Quote:
Additional help (Especially for magic based classes)
If you are going to be a magic, crossbow or a launcher user you will have to be at a distance to attack an enemy. You'll also have to continue to retreat from them as they advance towards you, for magic users this makes your attack stronger and also if you are too close you can't use some of the skills. The "s" key (This can be changed to any key you like) allows you to move backwards while facing the enemy. This is important to use because running around them will only get you killed, confused, accidentally alert another aggro monster or almost killed. Also an important thing to note - right clicking a monster targets them but you don't attack. If you accidentally left click to attack a monster and don't want to you can push the escape button to cancel. Stepping back this way also decreases the damage monsters inflict on you.

A helpful screenshot of basic settings here

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Last edited by Sacchin on Tue Mar 03, 2009 9:04 am, edited 1 time in total.

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 Post subject: Re: Requiem: Bloodymare (Full review)
PostPosted: Tue Mar 03, 2009 8:37 am 
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Sacchin wrote:
Hostage wrote:
I was considering this game back at page one but just wanted to hear more opinion, thread surely jumped quickly to page three. Anywhores, from what I see in DJ's vid the game sorta, kinda, maybe? resembles Diabblo2. Just immensely upgraded ofcourse but what I mean by that is it carries out that same eerie vibe with the visuals and audio--gameplay itself looks sorta similar to me aswell. Then again it's be far to many years since I last touched D2 it's just that's what first popped to mined when I watched the vid.

No idea =s Never played that game ><


And Inky
Got my mount today (Was 50k now i'm left with 6k >_<), here's a screenie
Spoiler!


Never played Diablo? :banghead:

It reminds me of Diablo too, but it's not similar. The gameplay of the game is much slower, and there are no mobs in groups just waiting for you to open a door or something.
I find Hellgate London a closest clone of Diablo.

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 Post subject: Re: Requiem: Bloodymare (Full review)
PostPosted: Tue Mar 03, 2009 12:30 pm 
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DL'ed client in 1hour 15-20 minutes.
Started installing.
Found it was corrupt.

Somehow every game I try to DL gets corrupted.
First PW, now Requiem.
I guess it's a sign from the internetgods


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 Post subject: Re: Requiem: Bloodymare (Full review)
PostPosted: Tue Mar 03, 2009 1:14 pm 
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Sacchin wrote:
Hostage wrote:
I was considering this game back at page one but just wanted to hear more opinion, thread surely jumped quickly to page three. Anywhores, from what I see in DJ's vid the game sorta, kinda, maybe? resembles Diabblo2. Just immensely upgraded ofcourse but what I mean by that is it carries out that same eerie vibe with the visuals and audio--gameplay itself looks sorta similar to me aswell. Then again it's be far to many years since I last touched D2 it's just that's what first popped to mined when I watched the vid.

No idea =s Never played that game ><


And Inky
Got my mount today (Was 50k now i'm left with 6k >_<), here's a screenie
Spoiler!


AAHHH I wants it!!! Lol so far I'm level 15 and just got instant accel and shadowrunner (keeping it at lv.1). 50k....meh. It's so freakin hard to earn money in this game but I guess I'll try selling my reinforced noob crap later on. I found, re-reinforced, and compounded a pair of above-average lvl 15 dual swords (10 points higher than other reinforced items) so I guess i'll level much faster now. :D

BTW, any permanent avatars available? Rentals annoy the living crap out of me.

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 Post subject: Re: Requiem: Bloodymare (Full review)
PostPosted: Tue Mar 03, 2009 3:12 pm 
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Ok gonna game now, btw at wich lvl I can choose my class?
IGN is Jessmeist3r at your server.

And wich is the best warrior class btw, i find shitloads of weps and armor :P

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Jessmeist3r -> Warlock/Cleric [SP-farming][xPostMorteMx] - 100k/650k
Wizz_Girl15 -> Wiz/Cleric Lv 65,1gap - [xPostMorteMx]- Full time TAXI-giver. Inactive
I_Nuk3_U -> Hybrid Nuker Lv 3x, 2gap -[xPostMorteMx]- Inactive

-Taking a Break,Playing Requiem:Bloodymare-


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 Post subject: Re: Requiem: Bloodymare (Full review)
PostPosted: Tue Mar 03, 2009 5:46 pm 
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takolin wrote:
DL'ed client in 1hour 15-20 minutes.
Started installing.
Found it was corrupt.

Just use the direct d/l. The other one was bad. Don't give up~


_IceCold_ wrote:
Ok gonna game now, btw at wich lvl I can choose my class?
IGN is Jessmeist3r at your server.

And wich is the best warrior class btw, i find shitloads of weps and armor :P

lvl 10. Hmm prolly human or bartuk 2 handed sword/axe.

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 Post subject: Re: Requiem: Bloodymare (Full review)
PostPosted: Tue Mar 03, 2009 5:57 pm 
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They said they're going to unban some players in Cabal since they "confirmed" that their automated ban sweep program is a piece of shit. I'll probably still level in this game, though I would log in on Cabal just to PK certain players. Our guild recently decided to target all 25 members of the GM watch/helper team..we're going to hold a contest on who gets to pk them the most. =D

Anyway....how hard is it to level up and earn money later on in the game as a Rogue? I'm already having a hard time earning money because most of it goes back to vital water. Not to mention if I get 3 or more monsters around my level on me--I'm dead.

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 Post subject: Re: Requiem: Bloodymare (Full review)
PostPosted: Tue Mar 03, 2009 6:04 pm 
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inky wrote:
Anyway....how hard is it to level up and earn money later on in the game as a Rogue? I'm already having a hard time earning money because most of it goes back to vital water. Not to mention if I get 3 or more monsters around my level on me--I'm dead.

Why don't you do quests? You won't be lacking in money and Requiem doesn't really revolve around solely grinding, I'd say it's unadvised really. Vital of hp/mp you should only need around 20 before level 10 and a steady amount of 40 higher level ones until at 20. leveling up is easy at any level as long as you do quests. At 30-ish money can be hard because the Rex (mount) costs 50k.

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 Post subject: Re: Requiem: Bloodymare (Full review)
PostPosted: Tue Mar 03, 2009 6:07 pm 
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Sacchin wrote:
inky wrote:
Anyway....how hard is it to level up and earn money later on in the game as a Rogue? I'm already having a hard time earning money because most of it goes back to vital water. Not to mention if I get 3 or more monsters around my level on me--I'm dead.

Why don't you do quests? You won't be lacking in money and Requiem doesn't really revolve around solely grinding, I'd say it's unadvised really. Vital of hp/mp you should only need around 20 before level 10 and a steady amount of 40 higher level ones until at 20. leveling up is easy at any level as long as you do quests. At 30-ish money can be hard because the Rex (mount) costs 50k.


I'm doing as much quests as I can. But the ones I'm doing are for higher levels and I run out of them. I don't wanna go do all the noob quests in Cresent since I finished them in Turba already.
What do you think of scroll quests?

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 Post subject: Re: Requiem: Bloodymare (Full review)
PostPosted: Tue Mar 03, 2009 6:28 pm 
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Thanks, doing fine with my Lv12 magician now,I find lots of good gear !!! but i also found some stones with like +2CON and on my armor i notice that i can place 1 Reinforcement. Can I combine those 2, if yes how and where ?

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Jessmeist3r -> Warlock/Cleric [SP-farming][xPostMorteMx] - 100k/650k
Wizz_Girl15 -> Wiz/Cleric Lv 65,1gap - [xPostMorteMx]- Full time TAXI-giver. Inactive
I_Nuk3_U -> Hybrid Nuker Lv 3x, 2gap -[xPostMorteMx]- Inactive

-Taking a Break,Playing Requiem:Bloodymare-


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 Post subject: Re: Requiem: Bloodymare (Full review)
PostPosted: Tue Mar 03, 2009 7:15 pm 
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Looks good. Dling now, still have 20 minutes left. Will start on the server your in...will give me something to do.

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 Post subject: Re: Requiem: Bloodymare (Full review)
PostPosted: Tue Mar 03, 2009 7:18 pm 
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I don't have much time to play, so I haven't really levelled that much.

Well to be honest, I can't play at the week, I just randomly play when my moms not at home.. :oops:


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 Post subject: Re: Requiem: Bloodymare (Full review)
PostPosted: Tue Mar 03, 2009 8:14 pm 
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inky wrote:
I'm doing as much quests as I can. But the ones I'm doing are for higher levels and I run out of them. I don't wanna go do all the noob quests in Cresent since I finished them in Turba already. What do you think of scroll quests?

Yeah, you don't need to go to Creseant. Scroll quests are good, stay up to date with them. you shouldn't be questless anytime soon. If a quest is orange it's not always hard. Once you get to the prison area you'll need help, same for nightmare monster quests. Don't for get to refer to the wiki for help and I think Jackal found a link around to it if it still doesn't work.

Come to Lintra server =/

_IceCold_ wrote:
Thanks, doing fine with my Lv12 magician now,I find lots of good gear !!! but i also found some stones with like +2CON and on my armor i notice that i can place 1 Reinforcement. Can I combine those 2, if yes how and where ?

I'm not 100% sure on enchanting stuff, Jackal is the expert, I'll ask him to respond to you when he gets home ;d

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 Post subject: Re: Requiem: Bloodymare (Full review)
PostPosted: Tue Mar 03, 2009 9:57 pm 
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Sacchin wrote:
takolin wrote:
DL'ed client in 1hour 15-20 minutes.
Started installing.
Found it was corrupt.

Just use the direct d/l. The other one was bad. Don't give up~



DL'ed it from the site.
Gonna give it one more go with a different browser and no DL-manager to see if it's related to my FF or Flashget.


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 Post subject: Re: Requiem: Bloodymare (Full review)
PostPosted: Tue Mar 03, 2009 9:58 pm 
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takolin wrote:
DL'ed it from the site.
Gonna give it one more go with a different browser and no DL-manager to see if it's related to my FF or Flashget.

I used to use flashgot but dap worked better =x dun give up :O

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 Post subject: Re: Requiem: Bloodymare (Full review)
PostPosted: Tue Mar 03, 2009 10:30 pm 
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Refining in this game is way diff, you don't really + things up, but you kinda change it, kinda like how each weapon for a degree in sro is, like they have diff names but called the same type of thing. It;s like if sro had an elixer for every degreee of weapon, then an elixer for each +, so if you wanted to make a lvl 64 weapon +7, you'd need an 8th degree +1 elixer, then an 8th degree +2 elixer, then 7th degree +3 elixer lol ect.

When you compound it its not +1 but rather puts something in front of the weapons name, pretty much stands for +1 though. I think it's like Fortis = +1, Ampillo = +2, not sure the rest, but it's easy to find the stuff, the only bad thing is if you fail when you compound something it's destroyed, or can be.


We haven't even need to try compunding though, we just "reinforced" stuff, it's just since it binds to you and you cant trade it after you eq it.



_IceCold_ wrote:
Thanks, doing fine with my Lv12 magician now,I find lots of good gear !!! but i also found some stones with like +2CON and on my armor i notice that i can place 1 Reinforcement. Can I combine those 2, if yes how and where ?

This is also pretty easy, you just goto the item reduction blacksmith, break some crap eq you find and get Simple Basic Xeons, when you have those you can goto the reinforcement guy who should be close by, put the eq you wanna reinforce in there put the red xeon witht he stat want in it, then how ever many simple ones it needs, then add ur stat.

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 Post subject: Re: Requiem: Bloodymare (Full review)
PostPosted: Tue Mar 03, 2009 10:54 pm 
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Well ill be on in a hour or so, name will be Narcissus, gonna try a warrior..maybe see some of you guys there.

Game is fun and looks rather good, but keep dieing. Bastards keep calling for help, is that normal at a low level? Btw when do i start getting skills? No clue wth im doing lol.

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 Post subject: Re: Requiem: Bloodymare (Full review)
PostPosted: Wed Mar 04, 2009 2:05 am 
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Sacchin wrote:
inky wrote:
I'm doing as much quests as I can. But the ones I'm doing are for higher levels and I run out of them. I don't wanna go do all the noob quests in Cresent since I finished them in Turba already. What do you think of scroll quests?

Yeah, you don't need to go to Creseant. Scroll quests are good, stay up to date with them. you shouldn't be questless anytime soon. If a quest is orange it's not always hard. Once you get to the prison area you'll need help, same for nightmare monster quests. Don't for get to refer to the wiki for help and I think Jackal found a link around to it if it still doesn't work.

Come to Lintra server =/


I'd love to but Hammerine = PK server. And I'm married to PKing >.<
Girlfriend also likes to PK so she's playing in Hammerine with me...I'm strongly considering coming to Lintra though.

Btw, I did the prison quests alone. I just had to kill enough spirits to get deeper into the cave before using my shadowrunner to get to my targets.

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 Post subject: Re: Requiem: Bloodymare (Full review)
PostPosted: Wed Mar 04, 2009 2:44 am 
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Already helping Melez and Sharp, come on over ;d

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 Post subject: Re: Requiem: Bloodymare (Full review)
PostPosted: Wed Mar 04, 2009 8:08 am 
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mmm. updating right now.

IGN will be p1sski
ne one wana help me get started? :D

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 Post subject: Re: Requiem: Bloodymare (Full review)
PostPosted: Wed Mar 04, 2009 8:55 am 
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Sacchin wrote:
Already helping Melez and Sharp, come on over ;d


And you were very helpful, just hate i had to go to bed. Was having fun on the game. Thanks again for helping so much

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 Post subject: Re: Requiem: Bloodymare (Full review)
PostPosted: Wed Mar 04, 2009 9:05 am 
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boybitz699 wrote:
mmm. updating right now.

IGN will be p1sski
ne one wana help me get started? :D

I willlll~

Sharp324 wrote:
Sacchin wrote:
Already helping Melez and Sharp, come on over ;d


And you were very helpful, just hate i had to go to bed. Was having fun on the game. Thanks again for helping so much

Anytime and I hope to continue to be of help ^^

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 Post subject: Re: Requiem: Bloodymare (Full review)
PostPosted: Wed Mar 04, 2009 9:31 am 
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Sacchin wrote:
boybitz699 wrote:
mmm. updating right now.

IGN will be p1sski
ne one wana help me get started? :D

I willlll~

Sharp324 wrote:
Sacchin wrote:
Already helping Melez and Sharp, come on over ;d


And you were very helpful, just hate i had to go to bed. Was having fun on the game. Thanks again for helping so much

Anytime and I hope to continue to be of help ^^


Didnt expect you to be up still. How is the mage thing going?

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 Post subject: Re: Requiem: Bloodymare (Full review)
PostPosted: Wed Mar 04, 2009 9:35 am 
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Sharp324 wrote:
Didnt expect you to be up still. How is the mage thing going?

Insomnia =S It's going good, lots of different types to be. Semi cleric/attacker or knuckle attacks. Pretty weird, but fun ^^;;

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 Post subject: Re: Requiem: Bloodymare (Full review)
PostPosted: Wed Mar 04, 2009 10:46 am 
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Sigh

Stupid game got corrupted again.

CBA anymore.

I guess I'll stick to real life.


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 Post subject: Re: Requiem: Bloodymare (Full review)
PostPosted: Wed Mar 04, 2009 11:26 am 
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takolin wrote:
Sigh

Stupid game got corrupted again.

CBA anymore.

I guess I'll stick to real life.


Are you using a dl manager all the time? I know every time i used one my files were corrupted.
If it helps i downloaded mine off gamershell

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 Post subject: Re: Requiem: Bloodymare (Full review)
PostPosted: Wed Mar 04, 2009 11:35 am 
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DarkJackal wrote:
Refining in this game is way diff, you don't really + things up, but you kinda change it, kinda like how each weapon for a degree in sro is, like they have diff names but called the same type of thing. It;s like if sro had an elixer for every degreee of weapon, then an elixer for each +, so if you wanted to make a lvl 64 weapon +7, you'd need an 8th degree +1 elixer, then an 8th degree +2 elixer, then 7th degree +3 elixer lol ect.

When you compound it its not +1 but rather puts something in front of the weapons name, pretty much stands for +1 though. I think it's like Fortis = +1, Ampillo = +2, not sure the rest, but it's easy to find the stuff, the only bad thing is if you fail when you compound something it's destroyed, or can be.


We haven't even need to try compunding though, we just "reinforced" stuff, it's just since it binds to you and you cant trade it after you eq it.



_IceCold_ wrote:
Thanks, doing fine with my Lv12 magician now,I find lots of good gear !!! but i also found some stones with like +2CON and on my armor i notice that i can place 1 Reinforcement. Can I combine those 2, if yes how and where ?

This is also pretty easy, you just goto the item reduction blacksmith, break some crap eq you find and get Simple Basic Xeons, when you have those you can goto the reinforcement guy who should be close by, put the eq you wanna reinforce in there put the red xeon witht he stat want in it, then how ever many simple ones it needs, then add ur stat.


oh thanks cuz i found some reinforcement stuff already, I destroyed my staff wich uber owned +20 int and stuff because i thought i was upgrading him -_-. But now i know how it really works :)

@Sacchin what is your ingame name ?

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Jessmeist3r -> Warlock/Cleric [SP-farming][xPostMorteMx] - 100k/650k
Wizz_Girl15 -> Wiz/Cleric Lv 65,1gap - [xPostMorteMx]- Full time TAXI-giver. Inactive
I_Nuk3_U -> Hybrid Nuker Lv 3x, 2gap -[xPostMorteMx]- Inactive

-Taking a Break,Playing Requiem:Bloodymare-


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