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 Post subject: Prince of Persia: Ghost of the Past
PostPosted: Fri Dec 05, 2008 6:11 pm 
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http://prince-of-persia.uk.ubi.com/intro/index.php?redirect=../index.php?page=home
Yay, the new POP launched! I love the artwork style, I just hope it doesn't stand in the way of the gameplay.
Too bad we don't have time powers anymore :( but instead we get an (somewhat ugly) Elika that allows us to make kickass combo's.
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IGN review:
November 26, 2008 - Forget what you know about the Prince of Persia series. Let go the Sands of Time. Release your Warrior Within. Ubisoft Montreal has created a new Prince, in a new world, with a new female companion and a very different design philosophy. The longer you hold on to the style of last generation's Prince of Persia, the harder it will be to master the new one. Embrace the change and you're likely to fall in love with the new Prince (or at least his lovely companion).

When we meet the new Prince, he hardly seems princely at all. Little more than a smooth-talking thief, the Prince gets lost in a sandstorm while searching for his donkey, Farah. Of course, this is no ordinary sandstorm. This mystical phenomenon transports the Prince to another land, one seemingly made more of myth than reality. It's here where he fatefully runs into Elika, a beautiful barefoot descendant of a clan sworn to guard the prison of the evil god Ahriman. As bad luck would have it, the two meet just in time to witness Ahriman's release from his prison inside the Tree of Life. His escape releases corruption across the four areas of the world. This corruption will spread further unless the Prince and Elika can heal the infected lands. And so begins your adventure. This is a story about love. Not the love between the Prince and Elika, but between you and Elika. She is your constant guide, able to cast a spell at any time to show you the path to your goal. Come across a gap too great for the Prince to leap? Elika can assist with a double-jump move. Want some help in combat? Elika patrols the arena, ready to attack at your command. Miss a ledge and about to fall to your death? No sweat. Elika will always save you. Elika teaches you about corruption and the battle between Ahriman and Ormazd, about the history of the four infected areas and the tragic tales of all four bosses you must battle. She's your greatest asset and far more likeable than the boorish Prince. If Elika were just a little bit more real or I was just a tad more insane, I'd marry her.
With Fable II, Peter Molyneux attempted to make us care so greatly for our dog that we would sacrifice everything to protect him. He didn't fully succeed. But Ubisoft Montreal got it right. Elika is so significant to the story and gameplay that I found myself caring far more for her safety than that of my own character, the Prince. And the real genius is that Elika is as easy to control as pressing a single button. That's all it takes. Double jumps, combat moves and magic with Elika are all assigned to one button. Her AI is perfectly designed so that she never takes the lead and never gets in the way. And that's saying something, considering how quickly the Prince moves about the world.
In truth, Elika is really just a manifestation of actions we've been performing in games for years. We've all seen a double jump before and heroes who mix in magic with their swordplay. All Ubisoft did was take these very standard gameplay elements and give them a physical form. It's because Elika is such a natural extension of the gameplay that it's easy to care for her.

more about it here: http://xbox360.ign.com/articles/934/934014p1.html

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Video: http://xbox360.ign.com/dor/objects/8906 ... 12508.html


IGN RATING: 9.3/10
I lolled so hard when I read the donkey was called Farah :P

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Last edited by poehalcho on Sun Dec 07, 2008 7:23 pm, edited 1 time in total.

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 Post subject: Re: Prince of Persia: Ghost of the Past
PostPosted: Fri Dec 05, 2008 7:50 pm 
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No sands of time, no prince of persia.

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 Post subject: Re: Prince of Persia: Ghost of the Past
PostPosted: Fri Dec 05, 2008 8:09 pm 
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woutR wrote:
No sands of time, no prince of persia.


Haha so true.

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 Post subject: Re: Prince of Persia: Ghost of the Past
PostPosted: Fri Dec 05, 2008 8:27 pm 
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CrimsonNuker wrote:
woutR wrote:
No sands of time, no prince of persia.


Haha so true.


I was so looking forward to this game but not so much now.

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 Post subject: Re: Prince of Persia: Ghost of the Past
PostPosted: Fri Dec 05, 2008 9:57 pm 
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ugh -.- i can't believe you people critize it just because it's different. more over, this game is a bit closer to the original prince of persia 3D
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that game was pretty good as well, you had a 24 (?) hour time limit to pass all the levels (which were all extremely hard, each enemies was sorta like a miniboss). it was full of annoying puzzles and everything was very dark. it was really hard finding all the switches so you'd wander around for an hour trying to find out what to do until you see an evil switch hidden somewhere.

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 Post subject: Re: Prince of Persia: Ghost of the Past
PostPosted: Fri Dec 05, 2008 10:13 pm 
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woutR wrote:
No sands of time, no prince of persia.

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 Post subject: Re: Prince of Persia: Ghost of the Past
PostPosted: Sat Dec 06, 2008 6:17 pm 
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Wicked artwork o.o

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 Post subject: Re: Prince of Persia: Ghost of the Past
PostPosted: Sat Dec 06, 2008 6:28 pm 
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Melez wrote:
woutR wrote:
No sands of time, no prince of persia.


Whiners...

I still don't know if I should get it >.<

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 Post subject: Re: Prince of Persia: Ghost of the Past
PostPosted: Sat Dec 06, 2008 7:01 pm 
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I watched the review. Looked like a cool game, will definitely get it when the price goes down/used copies available.

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 Post subject: Re: Prince of Persia: Ghost of the Past
PostPosted: Sat Dec 06, 2008 8:23 pm 
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XMoshe wrote:
Melez wrote:
woutR wrote:
No sands of time, no prince of persia.


Whiners...

I still don't know if I should get it >.<


I see zero reason to not get it, only thing would be to wait till price goes down. my problem is not being able to run it cuz of my crappy computer.

I wish it was for wii :cry:

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 Post subject: Re: Prince of Persia: Ghost of the Past
PostPosted: Sat Dec 06, 2008 10:24 pm 
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poehalcho wrote:
I see zero reason to not get it, only thing would be to wait till price goes down. my problem is not being able to run it cuz of my crappy computer.

I wish it was for wii :cry:


Bought like 5 games already...Getting a bit too much money eh ;) But maybe after tomorrow. Celebrating 'Sinterklaas' then and I'll probably get some money hehe : )

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 Post subject: Re: Prince of Persia: Ghost of the Past
PostPosted: Mon Dec 08, 2008 6:58 pm 
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POP has been going more and more to a hack n slash game.
The warrior within was still pretty cool, but still no good combat like the sands of time.

I really liked it that most of the events were fight first, puzzle later. When you finish the puzzle more fighting comes and after more puzzling.
In the warrior within it was more about the skill of wall walking, using your chain and speed.
I liked to just sit down and stare around in the room to figure out wtf I am going to do next.

So maybe I have misjudged it on first sight, although the sands of time are pretty huge for me, the puzzling also was.
So if one is there I´ll go for it. So, is there any puzzling to be done here or is it going to be wall walking, curtain sliding and no puzzles?

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 Post subject: Re: Prince of Persia: Ghost of the Past
PostPosted: Tue Dec 09, 2008 6:30 pm 
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There are a few minor puzzles (as far as I played atm) but nothing to brainwrecking. It's mostly about the platforming idd (which is super cool :3). Don't know much about the difference with other version because its my first PoP ever :shock:

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 Post subject: Re: Prince of Persia: Ghost of the Past
PostPosted: Tue Dec 09, 2008 8:20 pm 
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yay we have buyer :D

sands of time didn't have huge amounts f puzzles either tbh...nothing compared to pop 3D anyway.

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 Post subject: Re: Prince of Persia: Ghost of the Past
PostPosted: Sat Dec 13, 2008 3:53 pm 
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The new POP doesn't have enough fighting in it IMO, i bought it, graphics are unreal though, if you don't wanna waste the money buying it, rent it and try it out. Oh yea, i'm not a fan of the dialouge in the game either, to "childish" in a way i think.

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 Post subject: Re: Prince of Persia: Ghost of the Past
PostPosted: Sat Dec 13, 2008 4:01 pm 
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x_iCe_x wrote:
The new POP doesn't have enough fighting in it IMO,

XMoshe wrote:
There are a few minor puzzles (as far as I played atm) but nothing to brainwrecking.


What does it have then? :roll:

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 Post subject: Re: Prince of Persia: Ghost of the Past
PostPosted: Sat Dec 13, 2008 5:41 pm 
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apparently futureshop is selling the PC version $30 cheaper than the xbox360 and PS3 version o.O
http://www.futureshop.ca/catalog/prodde ... atid=11129

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 Post subject: Re: Prince of Persia: Ghost of the Past
PostPosted: Sat Dec 13, 2008 7:28 pm 
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Melez wrote:
x_iCe_x wrote:
The new POP doesn't have enough fighting in it IMO,

XMoshe wrote:
There are a few minor puzzles (as far as I played atm) but nothing to brainwrecking.


What does it have then? :roll:


a lot of running around and adventuring

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 Post subject: Re: Prince of Persia: Ghost of the Past
PostPosted: Sat Dec 13, 2008 7:41 pm 
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Very Fun Game. I fought like all the bosses in 20 min and im like o this is easy but then I realised that it was only the first part :banghead:

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 Post subject: Re: Prince of Persia: Ghost of the Past
PostPosted: Sat Dec 13, 2008 7:43 pm 
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x_iCe_x wrote:
The new POP doesn't have enough fighting in it IMO, i bought it, graphics are unreal though, if you don't wanna waste the money buying it, rent it and try it out. Oh yea, i'm not a fan of the dialouge in the game either, to "childish" in a way i think.


Graphics are unreal...NO SHIT >.>

And you find flirting childish?

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 Post subject: Re: Prince of Persia: Ghost of the Past
PostPosted: Sat Dec 13, 2008 9:20 pm 
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My friend told me it had free roam just like in Assassins creed.

If there's anything I hate it's free roam. Only GTA makes it work.
I just want to have set goals and set ways, I don't want to roam around.

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 Post subject: Re: Prince of Persia: Ghost of the Past
PostPosted: Sat Dec 13, 2008 10:10 pm 
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You can set goals...Or you can roam around, just as GTA. You can't randomly kill some hookers tho.

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 Post subject: Re: Prince of Persia: Ghost of the Past
PostPosted: Sun Dec 14, 2008 1:20 am 
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XMoshe wrote:
You can't randomly kill some hookers tho.

but thats all i do in GTA.... after all, they took my money xD

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 Post subject: Re: Prince of Persia: Ghost of the Past
PostPosted: Sun Dec 14, 2008 11:45 am 
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This game is awesome. I liked everything in it. Graphics are awesome, sound effects are awesome, music is awesome, story is awesome, controls are awesome... Everything i think about in this game is awesome.
In my opinion, Elika is best female character I have ever seen in the game. Kthxbai, I'm going to play again,lulz


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 Post subject: Re: Prince of Persia: Ghost of the Past
PostPosted: Sun Dec 14, 2008 1:18 pm 
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Yamato wrote:
This game is awesome. I liked everything in it. Graphics are awesome, sound effects are awesome, music is awesome, story is awesome, controls are awesome... Everything i think about in this game is awesome.
In my opinion, Elika is best female character I have ever seen in the game. Kthxbai, I'm going to play again,lulz


To bad it's not free roam afterwards...So you can continue getting all the lightseeds and all achievements (on X360 that is) etc...Such a shame because I don't want to play the whole game again for it >.<

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 Post subject: Re: Prince of Persia: Ghost of the Past
PostPosted: Sun Dec 14, 2008 3:36 pm 
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Agree, I think the game is fantastic, but why no free roam afterwards? It's not like they got to stuff in new stuff, just the ability to wander around, collect the light seeds and whatnot. I'm fine with playing PoP a 2nd time, but Assassin's Creed didn't had it either, and even though I absolutely loved that game, I don't feel like replaying it right after I finished it.

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 Post subject: Re: Prince of Persia: Ghost of the Past
PostPosted: Sun Dec 14, 2008 6:52 pm 
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I've finally beaten this game... Damn, this is one of the best games i've ever played... The ending was epic - there should be a sequel. And about freeroaming - how would you wonder around the place after the ending like that?
In conclusion - awesome game, a must buy product


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 Post subject: Re: Prince of Persia: Ghost of the Past
PostPosted: Sun Dec 14, 2008 7:26 pm 
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RuYi wrote:
Agree, I think the game is fantastic, but why no free roam afterwards? It's not like they got to stuff in new stuff, just the ability to wander around, collect the light seeds and whatnot. I'm fine with playing PoP a 2nd time, but Assassin's Creed didn't had it either, and even though I absolutely loved that game, I don't feel like replaying it right after I finished it.


Did you finish it Ruyi? Cuz you'll get it why you can't free-roam, although it's lame idd :(

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 Post subject: Re: Prince of Persia: Ghost of the Past
PostPosted: Sun Dec 14, 2008 10:07 pm 
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XMoshe wrote:
RuYi wrote:
Agree, I think the game is fantastic, but why no free roam afterwards? It's not like they got to stuff in new stuff, just the ability to wander around, collect the light seeds and whatnot. I'm fine with playing PoP a 2nd time, but Assassin's Creed didn't had it either, and even though I absolutely loved that game, I don't feel like replaying it right after I finished it.


Did you finish it Ruyi? Cuz you'll get it why you can't free-roam, although it's lame idd :(

Yeah after months I decided to quit wandering around and finished it a few days because Prince of Persia came out, and I was really bummed. It's not that much to ask, it's not like they have to re-create the whole game so I can roam free after finishing. Just so that there's the glowing thingy in the garden and I'd be the master Assassin and stuff like that.
I could replay a memory but before I get there I have to go through minutes of text and credits, and I don't really feel like it.
Hope they'll add the feature in future games. :\

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 Post subject: Re: Prince of Persia: Ghost of the Past
PostPosted: Sun Dec 14, 2008 10:21 pm 
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RuYi wrote:
XMoshe wrote:
RuYi wrote:
Agree, I think the game is fantastic, but why no free roam afterwards? It's not like they got to stuff in new stuff, just the ability to wander around, collect the light seeds and whatnot. I'm fine with playing PoP a 2nd time, but Assassin's Creed didn't had it either, and even though I absolutely loved that game, I don't feel like replaying it right after I finished it.


Did you finish it Ruyi? Cuz you'll get it why you can't free-roam, although it's lame idd :(

Yeah after months I decided to quit wandering around and finished it a few days because Prince of Persia came out, and I was really bummed. It's not that much to ask, it's not like they have to re-create the whole game so I can roam free after finishing. Just so that there's the glowing thingy in the garden and I'd be the master Assassin and stuff like that.
I could replay a memory but before I get there I have to go through minutes of text and credits, and I don't really feel like it.
Hope they'll add the feature in future games. :\


I meant PoP xD

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