Hello and welcome to my 1H/2H Warrior guide, this is my 1st guide so i realise that its not perfect, so any tips on how to upgrade it would be much appreciated. The reasons why i am making this guide is that the only other Warrior guide has not been updated in over 4 months, the maker quit silkroad, and the 2nd Warrior guide's maker got banned. Now lets get started!
The way of a WarriorI made this chapter for beginners and oldies as well to have a better idea of what a Warrior's job is. Now first of all, why make a 1H/2H Warrior? Although it requires a lot more SP then making a simple 2H Warrior for example, you will be extremely strong all around. With your 1H skills, you will be accepted in any party, and you will be able to tank 10x better then any other European build. With 2H skills you will be the king of solo grinding, massive HP, great damage, heavy criticals, and you will also be very strong in PvP. Now remember, your job in a party is to tank, this means that in every party you will be using your 1H skills. Don't go messing with your 2H skills thinking that you can be the damage king, Rogues and Wizards do a lot more damage then Warriors and you'll just get kicked out from your party for not doing your job. When soloing however, you will simply LOVE your 2H skills, massive KDs and KBs will make you nearly invincible even against giants, and with a decent 2H sword you will be able to kill monsters in 2 hits or even less with Maddening.
BuildIts pretty obvious that a Warrior must be pure STR, people tried making hybrids to better sustain magical attacks from nukers, but a hybrid build means less HP, less damage and less defense.

Picture taken from SaoKill's guide.
GearArmour

Some people argue that its best to take Robes for better defense against magical attacks, but with massive Cleric buffs magical monsters will not be a problem, and you can always put INT on your gear. And when fighting nukers, simply turn on Mana Skin.
Weapons
2H Sword
Always try to keep your 2H sword at +3, higher then that or SoX wouldn't hurt either.
1H Sword
Some people suggest getting a +3 one-hand sword or higher, personally i don't see what difference it will make, your damage will still be non-existant compared to your Wizards or Rogues so just put some STR on it for even better tanking ability.
Shield
Getting a good shield is a must seeing that you will be the tanker of the party, i suggest +3 or SoX until 7D, after that try to get your hands on a +5 and br 16+ 8D shield.
Pot Delay ProblemsSaoKill wrote:
The European Classes have a pot delay of 15 seconds, which can cause a problem.
Suggestions:
Use Vigors...

A lot of 25% Vigor Recovery Grains

came out in this last event, and hopefully you saved yours (4 second pot delay)
Use 25% HP Recovery Grains...

These will also give you a 4 second pot delay, which is 11 seconds less than a normal pot delay, and 3 seconds more than a Chinese's pot delay.
This pretty much sums it up, always try to carry around Vigors until you get Iron Skin or Bless Spell(Warrior/Cleric) as they can be life savers against giants.
Warrior SkillsGreen = must take.Orange = Optional.Red = useless.Frenzy Buster Series

Taunting Target and Howling Shout:These 2 skills are a must(book 1 and book 6), usually in a party monsters are aggroed towards those who deal the biggest amount of damage, they would be the Wizards and the Rogues. These 2 skills will allow you to aggro monsters on yourself, sparing the Wizards and Rogues from getting 1 hit by them. It would be very unwise not to take this skill, without it you're not a tanker and you will be kicked out from 99.9% of your parties.
Vital Increase: This skill boosts your HP by a great amount, but reduces your damage, useless in solo but its one of your best skills in party play.
Descry: This skill detects Rogues under Stealth status, very helpful in jobbing/PvP.
Sprint Assault: This skill works a bit like chinese's phantom walk except that instead of rushing in the direction you want to go, you rush towards the monster/player you want to attack, this skill can Stun or Knockback the enemy.

Iron Skin and Mana Skin: These skills boost your physical defence(Iron Skin) and your magical defence(Mana Skin). They are a MUST, while Iron Skin might be a bit less crucial seeing that you already have a ton of physical defence, Mana Skin is what will make the difference between getting 2 hit by a nuker and leaving him dead on the floor.

Pain Quota: A buff that you can place on your party members, it distributes the damage taken by the person who got this buff on equally between other party members, its only useful when grinding in areas with a lot of spawns (like Huns or Ongs) and when your Clerics/Wizards run a big chance of getting hit by a sudden spawn.

Physical Fence, Magical Fence and Protect: Warrior buffs that you can place on party members, Physical and Magical Fence boosts the Physical and Magical defence while Protect shares the damage taken from 2 selected targets.

Physical/Morale Screen: It works a bit like Iron/Mana Skin, but you can only place this buff on others and cannot use it for yourself.

One-Handed Arms: Passive that increases your physical damage.
Power Shield: Passive that increases your physical defence.
Blockade: Passive that increases your block ratio.
Critical Void: Passive that increases your critical parry ratio (lowers the chances of a monster/player hitting a critical on you).

Slash: I put this skill as optional because it is a very basic skill, a bit like Annhiliating Series of Heuksal mastery of chinese. It does very low damage but it is a quick skill and can be used on knocked down enemies.

Shield Trash/Shield Crush: Extremely important skill, it can knockback the enemy and causes Dull status which slows down the enemy's attacks. It can hit multiple targets and is one of your most important 1H skills, max at all costs.

Double Stab/Cunning Stab: Double Stab stabs the enemy 2 times, Cunning Stab stabs the enemy 4 times. These skills can be used on knocked down enemies and do increased damage when the enemy is under Bind, Sleep, Stun or Dull statuses.

Berserker/Daring Berserker: Consumes 10% of your HP and attacks the enemy 2 times for Berserker, and 4 times for Daring Berserker with great force. It is the strongest 1H skill.

Two-Handed Arms: Passive that increases your physical damage.
Concentration: Passive that increases your critical.
Damage Return: Returns some of the damage aimed at you back at the enemy.
Bash: Basic skill, it can knock back the enemy and does pretty good damage but i suggest to de-level it once you get Maddening.
Turn Rising: Like Bash it is a pretty basic attack but its the only Warrior skill that has knock down at the current cap so max it.
Warcry: A buff that increases your physical damage for a fixed time.

Charge Swing/Triple Swing: Charge Swing hits the enemy 2 times, Triple Swing hits the enemy 3 times, consumes 10% of your HP and can cause knock back and Stun. It will be the main attacks you will use after knocking down your enemy so max them both.

Maddening and Dare Devil: Strongest 2H attacks, they both consume 10% of your HP and can cause knock back or Stun.
Videos2H Warrior PvP by Vortex:
http://www.youtube.com/watch?v=SKupLa_sGSU1H Warrior PvP by Vapore:
http://www.youtube.com/watch?v=f6xWaSD_4fQSome of the pictures were taken from SaoKill and Binnosh's guides so all the credits for these pictures goes to them.
I hope that you liked my guide, if you can think of any suggestions on how to improve this guide or if you discovered any grammar mistakes, please contact me and i will do my best to imporve/correct the guide.