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 Post subject: New alchemy stones?
PostPosted: Sun Apr 27, 2008 7:30 pm 
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http://kr.silkroad.yahoo.com/gamedata/i ... cmFac=YNGS

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 Post subject: Re: New alchemy stones?
PostPosted: Sun Apr 27, 2008 7:33 pm 
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Looks like possible status stones, curses and what not

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 Post subject: Re: New alchemy stones?
PostPosted: Sun Apr 27, 2008 7:35 pm 
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If so then warlocks are going to be useless.

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 Post subject: Re: New alchemy stones?
PostPosted: Sun Apr 27, 2008 7:35 pm 
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Posted before, and yes..with those stones you can get immune to all the warlock debuffs/stun/fear etc etc =/ Good job killing warlock JM ^_^

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 Post subject: Re: New alchemy stones?
PostPosted: Sun Apr 27, 2008 7:40 pm 
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It gives the magical attribute of fear defense probabilistic increase in equipment item.

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It gives the magical attribute of sleep defense probabilistic increase in equipment item.

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It gives the magical attribute of disease defense probabilistic increase in equipment item.

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It gives the magical attribute of combustion defense probabilistic increase in equipment item.


i've used a translator :S

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 Post subject: Re: New alchemy stones?
PostPosted: Sun Apr 27, 2008 7:41 pm 
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Trust me, if u build
- warlock
- blader
- chinese force
u'll regret later

Go delete your char now!!!

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 Post subject: Re: New alchemy stones?
PostPosted: Sun Apr 27, 2008 8:07 pm 
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Since when bladers rely on status to fight? :S

And if its only those 4 stones, then the real Warlock debuffs still applies.

Oh and you guys realise that if they dont increase the max number of blues on accessories, it wont be possible to have str/int + ice/fire/poison/lightning/zombie + 4 new immunes? Since max is 9 and that makes 11 blues :)


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 Post subject: Re: New alchemy stones?
PostPosted: Sun Apr 27, 2008 8:08 pm 
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Since when is there a limit to the amount of blues you can add on an item? >.>.

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 Post subject: Re: New alchemy stones?
PostPosted: Sun Apr 27, 2008 8:34 pm 
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since quite a while.

The choice will be easy .

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 Post subject: Re: New alchemy stones?
PostPosted: Sun Apr 27, 2008 8:37 pm 
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DarkJackal wrote:
Since when is there a limit to the amount of blues you can add on an item? >.>.

Look at your acc.
Max no. magic options : 9
GG


Anyway as a euro you get holy word so old reduces are worthless. STR/INT sleep division decay weaken and impotent reduces are the ones worth getting. (if they have em all)

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 Post subject: Re: New alchemy stones?
PostPosted: Sun Apr 27, 2008 8:49 pm 
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ice would be good to have... :S that's worse than warlock status...


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 Post subject: Re: New alchemy stones?
PostPosted: Sun Apr 27, 2008 9:36 pm 
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-.- wrote:
ice would be good to have... :S that's worse than warlock status...

lv 9 prevention prevents that stuff (cleric)
For euros this is utterly useless cleric > new alchemy to fail

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 Post subject: Re: New alchemy stones?
PostPosted: Sun Apr 27, 2008 9:42 pm 
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DarkJackal wrote:
Since when is there a limit to the amount of blues you can add on an item? >.>.


Since the first avatar dress was implemented. Where have you been? :shock:

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 Post subject: Re: New alchemy stones?
PostPosted: Sun Apr 27, 2008 9:50 pm 
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LockStar. wrote:
DarkJackal wrote:
Since when is there a limit to the amount of blues you can add on an item? >.>.


Since the first avatar dress was implemented. Where have you been? :shock:


BOTTER (joke joke)....

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 Post subject: Re: New alchemy stones?
PostPosted: Sun Apr 27, 2008 11:29 pm 
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NuclearSilo wrote:
Trust me, if u build
- warlock
u'll regret later

Go delete your char now!!!


You dont know what ur talking about.

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 Post subject: Re: New alchemy stones?
PostPosted: Mon Apr 28, 2008 4:41 am 
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you will only need the status reduce things on 2/4 accessories if you get a good % so it will be possible I think, to be full immune still.. where is the stun stone ? (joke)

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 Post subject: Re: New alchemy stones?
PostPosted: Mon Apr 28, 2008 4:43 am 
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Wdf these statuses is what makes the game fun. If you were immune to everything for example, what diversity would there be, it's dulling the gameplay aspects.

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 Post subject: Re: New alchemy stones?
PostPosted: Mon Apr 28, 2008 7:45 am 
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is it only 4 new stones? i can't really see the images properly from korean sro site.

well there is still stun, division, impotent, dull, bleed, decay, panic and trap available therefore warlocks will still be strong, just not overpowered :P it also prevents people from abusing the trap->sleep exploit too.

i just want to know when these stones will get implemented? 90 cap? 100 cap or 110+ and beyond?



oh yeah, about selecting blues for accessories - you won't need fire, lightning, poison or zombie since there's normal pills for em. It's not really an issue there!

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 Post subject: Re: New alchemy stones?
PostPosted: Mon Apr 28, 2008 9:10 am 
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the_wicked wrote:
-.- wrote:
ice would be good to have... :S that's worse than warlock status...

lv 9 prevention prevents that stuff (cleric)
For euros this is utterly useless cleric > new alchemy to fail


Correct me if im wrong, but does the cleric immunity spell give resistance to dull?


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 Post subject: Re: New alchemy stones?
PostPosted: Mon Apr 28, 2008 9:22 am 
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only_me wrote:
Image
It gives the magical attribute of fear defense probabilistic increase in equipment item.

Image
It gives the magical attribute of sleep defense probabilistic increase in equipment item.

Image
It gives the magical attribute of disease defense probabilistic increase in equipment item.

Image
It gives the magical attribute of combustion defense probabilistic increase in equipment item.


i've used a translator :S



Image
It gives the magical attribute of HP/MP recovery speed increases in equipment item.

Image
It gives the magical attribute of defense probabilistic increase the above faint condition in equipment item.


now they are all ?

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 Post subject: Re: New alchemy stones?
PostPosted: Mon Apr 28, 2008 9:30 am 
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wtf is the last one?

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 Post subject: Re: New alchemy stones?
PostPosted: Mon Apr 28, 2008 9:32 am 
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dont know ... i've used a translator :wink:

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 Post subject: Re: New alchemy stones?
PostPosted: Mon Apr 28, 2008 9:35 am 
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It's a freak'in Stun resistance stone! >.<

faint=stun

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 Post subject: Re: New alchemy stones?
PostPosted: Mon Apr 28, 2008 9:43 am 
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Faint = Sleep.... the one with the little bubbles.

Stun immunity would be ridiculous.

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 Post subject: Re: New alchemy stones?
PostPosted: Mon Apr 28, 2008 12:48 pm 
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i like bubbles

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 Post subject: Re: New alchemy stones?
PostPosted: Mon Apr 28, 2008 1:25 pm 
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faint= stun. not sleep. and yeah those would really screw warlocks.

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 Post subject: Re: New alchemy stones?
PostPosted: Mon Apr 28, 2008 1:32 pm 
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NuclearSilo wrote:
Trust me, if u build
- warlock
- blader
- chinese force
u'll regret later

Go delete your char now!!!

:wink:

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 Post subject: Re: New alchemy stones?
PostPosted: Mon Apr 28, 2008 1:41 pm 
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NuclearSilo wrote:
NuclearSilo wrote:
Trust me, if u build
- warlock
- blader
- chinese force
u'll regret later

Go delete your char now!!!

:wink:


i LOL'd. Are you another D2A? Oracle? :roll:

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