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 Post subject: Warlock
PostPosted: Thu Jun 19, 2008 6:37 am 
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I'm going to make a warlock as a part time play char when im bored from my mains, Thinking of doing it 2:1 Int hybrid.

1. Which subclass will be best, bard or cleric.
2. Should i go hybrid , if yes then give ratio

thanx

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 Post subject: Re: Warlock
PostPosted: Thu Jun 19, 2008 6:55 am 
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go pure int

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 Post subject: Re: Warlock
PostPosted: Thu Jun 19, 2008 7:00 am 
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Well warlock skills are time based
so i think 7:1 int hybrid will do? ;p

ok thnx

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 Post subject: Re: Warlock
PostPosted: Thu Jun 19, 2008 7:19 am 
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1. Which subclass will be best, bard or cleric.
If you are afraid of aggro mobs as an int-based char, then use bard for noise and moving march. If you want to grind in parties and give others and yourself nice buffs than go for cleric. IMHO cleric is better.

2. Should i go hybrid , if yes then give ratio
I'd say go pure int. If you really want a hybrid char than 7:1 hybrid int.

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 Post subject: Re: Warlock
PostPosted: Thu Jun 19, 2008 9:06 am 
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Slaughterman wrote:
1. Which subclass will be best, bard or cleric.
If you are afraid of aggro mobs as an int-based char, then use bard for noise and moving march. If you want to grind in parties and give others and yourself nice buffs than go for cleric. IMHO cleric is better.

Bard also can be used in parties for tambours and dances while still being able to have very fast nukes.
Slaughterman wrote:
2. Should i go hybrid , if yes then give ratio
I'd say go pure int. If you really want a hybrid char than 7:1 hybrid int.

+1

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 Post subject: Re: Warlock
PostPosted: Thu Jun 19, 2008 12:53 pm 
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88-92% magic balance is appropriate. Pure int warlocks suck.

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 Post subject: Re: Warlock
PostPosted: Thu Jun 19, 2008 12:54 pm 
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go pure int, with cleric subclass :)

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 Post subject: Re: Warlock
PostPosted: Fri Jun 20, 2008 2:54 pm 
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Berto wrote:
88-92% magic balance is appropriate. Pure int warlocks suck.



How much extra str did you add?

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 Post subject: Re: Warlock
PostPosted: Fri Jun 20, 2008 3:41 pm 
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Glavie's Girl wrote:
Berto wrote:
88-92% magic balance is appropriate. Pure int warlocks suck.



How much extra str did you add?

I dipped down to 83%. It's got its goods and bads.

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 Post subject: Re: Warlock
PostPosted: Fri Jun 20, 2008 6:50 pm 
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I was just thinking of keeping it 90%+
The weird thing is, i took bard :O

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 Post subject: Re: Warlock
PostPosted: Fri Jun 20, 2008 7:04 pm 
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pure int
sub cleric

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 Post subject: Re: Warlock
PostPosted: Sat Jun 21, 2008 1:11 am 
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hybrid 7:1 sub cleric pwn ^^

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