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Sad
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Post subject: [MAPS] Silkroad Map Tool [Update 2009-03-11: ISRO Legend 4] Posted: Mon Jun 30, 2008 10:54 pm |
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Hi, I'm New Here |
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Joined: Jun 2008 Posts: 6 Location:
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Hi. Recently I have been looking for a some more detailed map than the one provided in Silkroad. Well, as I did not really find one I decided to write it on my own, and this is the result so far. It may be useful for some of you, so I share it here. Features- detailed map of the whole Silkroad world - zoom from about 50% of the ingame world map scale down to city map scale at every place - all NPCs included with exact positions - teleporters and ferries - custom location markers can be added - create and share custom paths - monsters - regions ScreenshotsControlsmove the map like in Silkroad, zoom with mouse wheel shift-click to add a waypoint to the selected path ctrl-click to force-add a waypoint to a path (unreachable position error will be ignored) known bugs- Sometimes zooming the map will scroll the locations list, looks a little weird. fixed in 1.3
- Moving the map may not be fluent. - Notice that this is no actual bug. The program just loads the necessary textures to show the part of the map where you moved to.
- Clicking a location will not jump to it immediately. - Same like before, the program is loading textures.
- when starting or terminating Silkroad the map wont be displayed anymore - nasty, I try to fix it. Starting the map tool after SRO Client is loaded will cause no problems.
- an "Invalid pointer operation" error may occur when terminating the program. Please let me know if this happens. If this happens, the mapper process must be killed via task manager.
- The path data is not 100% correct, thus some reachable places in SRO are unreachable in the program and vice versa. You can help me to improve the data base by using the screenshot function and marking the borders (i.e. in red color) with a graphics program.
Version History1.01.2- Added unique spawn points
- Added option to copy coordinates to clipboard
1.3- create and edit paths
- finding short routes to certain locations
- text format of paths for easy exchange
- fixed unique spawns, they should be correct now
2.0- Multi-layer map display with all objects being correctly placed now (in 1.x I cheated with the caves)
- Areas: The region a point is in will be shown, locations and npcs are sorted by area
- Monsters: spawn points and a scalable mob database
- Improved screenshot function, a legend will be created and added to the picture
System requirements and installationI tested it on Win Vista and XP. RAM required is about 60 MB. Please make sure that D3DX8ab.dll, unique_symbol.dds and all data files ( commands.txt, locations.txt, adjacency.txt, paths.txt, mobs.txt) are in the same folder as mapper.exe. All minimap files ( 68x94.dds and so on) must be stored in a subfolder called minimap. Your mapper folder should look similar to this: Download Latest Version (2.0.1 - 2009-03-18)To obtain the latest version please download the following two files Virus scanVersion 1.0 http://www.virustotal.com/de/analisis/41b1a0c1cfbe019b292a516e4710e657MD5 hash: efdc13515b4cced9bfd2165e45528cc3 Version 1.2 http://www.virustotal.com/de/analisis/d1d35ee66a1592ce25816e7bf5c3b9e1MD5 hash: f55d7336614b1b0e501532dd487f744a Version 1.3 http://www.virustotal.com/de/analisis/be82b774f09004fdf0d6fac65c8dd4ebMD5 hash: 5ce57ec35482bf8da8e64321a9e57e0f Version 2.0 http://www.virustotal.com/de/analisis/8d6653c317f411746b17d8f1772566c1MD5 hash: 045bb339e4a020b0f45d70d882532e93 Unfortunately, F-Secure found a "virus" . I do not intend to spread malware here, however, I try to fix this random find in a later version. Note that there is no actual virus. - fixed in 1.3Feel free to post your opinions or proposals on this tool.
Last edited by Sad on Sun Jun 07, 2009 11:21 am, edited 21 times in total.
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PileOfMush
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Post subject: Re: [Release] Silkroad Map Tool Posted: Mon Jun 30, 2008 11:13 pm |
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Valued Member |
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Joined: Jun 2007 Posts: 456 Location:
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Nice. Are you using the maps from Drew or did you extract all of these yourself?
_________________ Venus: Crush Oasis: BuryMe
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magisuns
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Post subject: Re: [Release] Silkroad Map Tool Posted: Tue Jul 01, 2008 5:45 am |
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Veteran Member |
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Joined: Apr 2007 Posts: 3303 Location: パズドラ
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might wanna make a scan. Many users are also going to question this because it almost seems like u made that acc just to post that program, so u could just b trying 2 give ppl a virus =P.
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rck shx pike
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Post subject: Re: [Release] Silkroad Map Tool Posted: Tue Jul 01, 2008 6:38 am |
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Regular Member |
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Joined: Jun 2008 Posts: 278 Location:
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Nice job, how long did it take to do?
_________________ Heaven's net is wide, but its mesh is fine. ~Lao Tsu~
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Sad
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Post subject: Re: [Release] Silkroad Map Tool Posted: Tue Jul 01, 2008 8:42 am |
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Hi, I'm New Here |
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Joined: Jun 2008 Posts: 6 Location:
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PileOfMush - I used the PK2 Extractor and the ddj to dds converter, thanks to the author of the PK2 tools. magisuns - Added a scan. I see, it looks suspicious, unfortunately there is no way to prove that the program is good intended, or is there? Let me know pls. rck shx pike - Maybe 50 hours, most of the time was spent for getting to know directX. It actually was a dx exercise 
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X3minater
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Post subject: Re: [Release] Silkroad Map Tool Posted: Wed Jul 02, 2008 12:54 pm |
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New Member |
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Joined: Feb 2008 Posts: 25 Location: Portugal - Almada_capitaL
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Great job, thanks! sugestion: You could try to add an option that allows us to make paths... i think it would be helpfull to traders and thieves 
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[SD]Kratos
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Post subject: Re: [Release] Silkroad Map Tool Posted: Fri Jul 04, 2008 10:07 am |
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Senior Member |
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Joined: Apr 2006 Posts: 4787 Location:
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X3minater wrote: Great job, thanks! sugestion: You could try to add an option that allows us to make paths... i think it would be helpfull to traders and thieves  paths? ... hmm hmmm
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Stress
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Post subject: Re: [Release] Silkroad Map Tool Posted: Fri Jul 04, 2008 5:34 pm |
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Ex-Staff |
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Joined: Oct 2006 Posts: 4599 Location: Studying Computer Science, Vienna
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Kratos wrote: X3minater wrote: Great job, thanks! sugestion: You could try to add an option that allows us to make paths... i think it would be helpfull to traders and thieves  paths? ... hmm hmmm Paths -> defined by waypoints. Watch out for them trees! 
_________________ Carry your cross, and I'll carry mine.
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X3minater
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Post subject: Re: [Release] Silkroad Map Tool Posted: Thu Jan 08, 2009 2:11 am |
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New Member |
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Joined: Feb 2008 Posts: 25 Location: Portugal - Almada_capitaL
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I was looking for some old thread and thankfuly i found this  ... nice updates, but still didin't add the direct teleport in the map to the bandit fortress. Another thing, i believe its hard to find such maps, but you can try to add the chin' tomb dungeon maps too, that would be cool Keep the good work 
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The Furious Ninja
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Post subject: Re: [Release] Silkroad Map Tool [Update: Legend 3+ & Jinsi Cave] Posted: Thu Jan 29, 2009 7:12 pm |
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Valued Member |
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Joined: Nov 2008 Posts: 353 Location:
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paths? waypoint... umm
edit although i can see legit uses for it, seeing as it has a distance gauger and the unique spawns
_________________ Joymax puts the F U back in fun 42 Warrior /Warlock- FuriousNinja I can't really call it grinding, more like tanking for gold bots. Raamroc "So many people to kill so little time" Xao "But you're immortal" Raamroc "So much time"
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Insanity
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Post subject: Re: [Release] Silkroad Map Tool [Update: Legend 3+ & Jinsi Cave] Posted: Fri Jan 30, 2009 11:48 pm |
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Active Member |
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Joined: Jul 2008 Posts: 547 Location:
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umh... so if this walks your character to a place, wouldn't that be a walkscript, and umh... that's what bots do...
_________________ “We sleep safe in our beds because rough men stand ready in the night to visit violence on those who would do us harm.” George Orwell
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Sad
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Post subject: Re: Silkroad Map Tool [editor note] Posted: Sat Jan 31, 2009 11:43 am |
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Hi, I'm New Here |
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Joined: Jun 2008 Posts: 6 Location:
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Quote: umh... so if this walks your character to a place, wouldn't that be a walkscript, and umh... that's what bots do... It doesn't walk you char anyway. It doesn't interact with the Silkroad client at all. It uses its own database (though, extracted from the pk2). It doesn't matter if you have SRO installed or if you have ever played it. Unlike a bot the walks are not scripted but computed. If you want evidence, make it show you the way from Hotan to lets say Wind Town; if you're done tell me why 95% of the bots run through Karakorum to reach Rok Mt... Call it a gadget - fine if you dont need it - but I have seen at least 10 "where is the secret chamber" or "how do I reach moles" threads and I predict hundrets of them when legend 4 is released 
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X3minater
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Post subject: Re: [Release] Silkroad Map Tool [Update: Legend 3+ & Jinsi Cave] Posted: Mon Mar 02, 2009 7:33 pm |
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New Member |
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Joined: Feb 2008 Posts: 25 Location: Portugal - Almada_capitaL
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The map file is down... =\
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PileOfMush
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Post subject: Re: [Release] Silkroad Map Tool [Update: Legend 3+ & Jinsi Cave] Posted: Tue Mar 03, 2009 8:59 pm |
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Valued Member |
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Joined: Jun 2007 Posts: 456 Location:
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Yup, maps file is down.
Sad, would you consider releasing the source code for this?
_________________ Venus: Crush Oasis: BuryMe
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SM-Count
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Post subject: Re: [Release] Silkroad Map Tool [Update: Legend 3+ & Jinsi Cave] Posted: Tue Mar 03, 2009 11:39 pm |
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Ex-Staff |
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Joined: Jan 2008 Posts: 2761 Location: /wave
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Sad
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Post subject: Re: [Release] Silkroad Map Tool [Update: Legend 3+ & Jinsi Cave] Posted: Wed Mar 04, 2009 11:16 am |
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Hi, I'm New Here |
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Joined: Jun 2008 Posts: 6 Location:
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There will be an update soon, before Legend 4 is being released. - legend 4 "compatible". Since I plan to release it before the update, I must rely on the KSRO files, so minor mistakes in the new dungeon might be possible.
- improved internal map management, especially dungeons are at their real place now
- improved path management
- added areas for better orientation
- added monster spawns
About the missing map files, please wait until a few days I'm done with all the new stuff  Yours, Sad ------------------ EDIT Quote: Sad, would you consider releasing the source code for this? If I publish the source certain people might modify it in certain unwelcome ways and this is not what I would like to see.
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X3minater
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Post subject: Re: [MAPS] Silkroad Map Tool [Update 2009-03-11: ISRO Legend 4] Posted: Wed Mar 11, 2009 10:13 pm |
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New Member |
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Joined: Feb 2008 Posts: 25 Location: Portugal - Almada_capitaL
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hey, im having a problem downloading the mapper.exe ... when the download finishes, the file disapears  (or it doesnt even appear) Can you put it in a rar file or something, thanks! 
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rck shx pike
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Post subject: Re: [MAPS] Silkroad Map Tool [Update 2009-03-11: ISRO Legend 4] Posted: Sun Mar 15, 2009 7:49 am |
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Regular Member |
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Joined: Jun 2008 Posts: 278 Location:
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Which links will allow me to download the latest version? There are too many links there.
_________________ Heaven's net is wide, but its mesh is fine. ~Lao Tsu~
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PileOfMush
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Post subject: Re: [Release] Silkroad Map Tool [Update: Legend 3+ & Jinsi Cave] Posted: Thu Mar 19, 2009 8:07 pm |
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Valued Member |
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Joined: Jun 2007 Posts: 456 Location:
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SM-Count wrote: Read the date guys... Last edited by Sad on Wed Mar 18, 2009 8:39 am, edited 19 times in total. =-)
_________________ Venus: Crush Oasis: BuryMe
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PileOfMush
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Post subject: Re: [MAPS] Silkroad Map Tool [Update 2009-03-11: ISRO Legend 4] Posted: Fri Mar 20, 2009 4:09 pm |
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Valued Member |
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Joined: Jun 2007 Posts: 456 Location:
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What a great update! You've been very busy.
There may be some teleport nodes on the 2nd floor of Jinsi that don't exist in the map tool. Just as an example, check out MC2.
I'm not sure if I've screwed up something with my DW cave maps or what, but they don't line up to the location of the mobs that are supposed to be in them. (Could be my fault, I originally got my maps straight from the PK2 back when the FileFront map link didn't work and it might be different than your version).
I'd like to request some things, if possible: I know making a dynamically resizable app is a pain in the ass, but can you make an option to resize the app maybe to 2-3 more fixed size options... like a Small, Medium, Large option? Perhaps even a Wide option for those of us with wide screen monitors?
Also, I'd like to be able to edit the location of waypoints after they're placed.
_________________ Venus: Crush Oasis: BuryMe
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apan
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Post subject: Re: [MAPS] Silkroad Map Tool [Update 2009-03-11: ISRO Legend 4] Posted: Sun Jan 02, 2011 7:06 pm |
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Active Member |
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Joined: Feb 2009 Posts: 958 Location:
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The links doesn't work 
_________________ LV 88 Nuker
LV 92 Blader
JuelzSantana wrote: technically speaking all i need is DOT for dull and wheel bind to kill a chinese char but the other stuff just adds salt to the wounds
im telling i never lose to chinese
edit: and if ur the type to throw up a fire wall or ice wall, i just walk away and sit down lol
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Tia
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Post subject: Re: [MAPS] Silkroad Map Tool [Update 2009-03-11: ISRO Legend 4] Posted: Sun Jan 02, 2011 9:25 pm |
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Joined: Jun 2010 Posts: 859 Location:
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Checking the date may explain why. 
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apan
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Post subject: Re: [MAPS] Silkroad Map Tool [Update 2009-03-11: ISRO Legend 4] Posted: Sun Jan 02, 2011 9:26 pm |
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Active Member |
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Joined: Feb 2009 Posts: 958 Location:
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Yeah I know but I want it so bad, I need to find a new farming spot 
_________________ LV 88 Nuker
LV 92 Blader
JuelzSantana wrote: technically speaking all i need is DOT for dull and wheel bind to kill a chinese char but the other stuff just adds salt to the wounds
im telling i never lose to chinese
edit: and if ur the type to throw up a fire wall or ice wall, i just walk away and sit down lol
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Foloroth
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Post subject: Re: [MAPS] Silkroad Map Tool [Update 2009-03-11: ISRO Legend 4] Posted: Fri Jan 07, 2011 11:27 am |
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Regular Member |
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Joined: Nov 2007 Posts: 278 Location: Earth
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Anyone up for making an updated version?
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