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[ 12 posts ] |
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tontor
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Post subject: Horse glitch idea Posted: Tue Sep 16, 2008 1:42 am |
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Joined: Feb 2008 Posts: 123 Location:
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ive got a idea assuming you know the horse bug what if we did it with behemoths? ^_^ just a idea
_________________
 IGN: Need Guild: Genocide Build: Wizz/cleric
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slimshady
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Post subject: Re: Horse glitch idea Posted: Tue Sep 16, 2008 1:44 am |
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Banned User |
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Joined: Nov 2007 Posts: 594 Location: cSRO - OceanVIP - DixieNormus
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good idea, but i cant even do the horse...i put on cape, opponent cast nuke, i get on horse, nuke hits me, i try to spawn more horses, but none appear....am i doing it right?
_________________ << banned for proof of botting. -cin >>
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AnacondAX
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Post subject: Re: Horse glitch idea Posted: Tue Sep 16, 2008 3:18 am |
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Joined: Mar 2007 Posts: 140 Location:
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I think ya have to die from the nuke
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Aisu
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Post subject: Re: Horse glitch idea Posted: Tue Sep 16, 2008 4:49 am |
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Joined: May 2008 Posts: 132 Location:
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Hmm what if you did it with a normal trade horse and just pick 1 stack of loot per horse. Sure would piss thieves off.
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foudre
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Post subject: Re: Horse glitch idea Posted: Tue Sep 16, 2008 4:59 am |
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Veteran Member |
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Joined: Jul 2007 Posts: 3604 Location:
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only problem with doing it for jobbing is you really have to get killed and loose xp per transport you want
_________________
 A man once said, "Fear is contagious". So then the same must hold true for courage. The Roar of a Crowd begins with one man.
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Aisu
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Post subject: Re: Horse glitch idea Posted: Tue Sep 16, 2008 5:15 am |
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Common Member |
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Joined: May 2008 Posts: 132 Location:
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dying while jobbing loses so little exp it wouldn't bother me.
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PR0METHEUS
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Post subject: Re: Horse glitch idea Posted: Tue Sep 16, 2008 11:34 am |
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Senior Member |
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Joined: Aug 2006 Posts: 4093 Location: Earth
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I'm assuming you're talking about the horse glitch that makes botters murderer. Best way to do that is use a level 10 horse since they have so little HP. The botter 1-hits your horse and is murderer. I'm sure behemoths have a lot more HP than a level 10 horse, and would take longer for the botter to kill.
The whole point of the horse glitch is to let the horse die, but you yourself don't die, so I'm not sure why people are talking about experience loss trying this glitch in jobbing.
_________________ Missing the good times in SRO... 
SRO: 1x, STR Blader (Thebes) 54, STR blader (Venice) 0x, INT wizard (Venice) 19, INT spear (Venice) 34, STR rogue/bard (Venus) 0x, STR blader (Venus) 8x, INT bard/cleric (Gaia)
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foudre
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Post subject: Re: Horse glitch idea Posted: Tue Sep 16, 2008 11:40 am |
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Veteran Member |
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Joined: Jul 2007 Posts: 3604 Location:
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did you even check the linked subject, it lets you summon multiple horses not where you get a bot to kill your horse
_________________
 A man once said, "Fear is contagious". So then the same must hold true for courage. The Roar of a Crowd begins with one man.
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PR0METHEUS
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Post subject: Re: Horse glitch idea Posted: Tue Sep 16, 2008 1:55 pm |
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Senior Member |
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Joined: Aug 2006 Posts: 4093 Location: Earth
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foudre wrote: did you even check the linked subject, it lets you summon multiple horses not where you get a bot to kill your horse Well I was unaware of this other 'horse bug' before I replied. I didn't read through the entire thread.
_________________ Missing the good times in SRO... 
SRO: 1x, STR Blader (Thebes) 54, STR blader (Venice) 0x, INT wizard (Venice) 19, INT spear (Venice) 34, STR rogue/bard (Venus) 0x, STR blader (Venus) 8x, INT bard/cleric (Gaia)
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Simplifique
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Post subject: Re: Horse glitch idea Posted: Tue Sep 16, 2008 2:01 pm |
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Banned User |
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Joined: Sep 2007 Posts: 372 Location:
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All this talk about bug exploits, maybe we should have a separate section to discuss this. Unless of course, it is for a "greater cause" in which case, even scripts are ok.
_________________ <<banned from SRF for remaking a banned account. -SG>>
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