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[ 24 posts ] |
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nohunta
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Post subject: Re: Bandit Fortress Posted: Sat Dec 13, 2008 11:01 pm |
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Joined: Jun 2007 Posts: 1561 Location: Off Topic Lounge
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In Due Time My man.
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xxbrentonxx
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Post subject: Re: Bandit Fortress Posted: Sat Dec 13, 2008 11:02 pm |
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If all fortress wars run at same time then occupying guild will have to be protecting there own fortress.
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sheeplol6
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Post subject: Re: Bandit Fortress Posted: Sat Dec 13, 2008 11:05 pm |
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we'll see wont we? ^_^
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firefox6
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Post subject: Re: Bandit Fortress Posted: Sat Dec 13, 2008 11:15 pm |
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not for the new fort will guilds go after the old one or the new one will the people that have the jan fort try for the den fort as well? will that leave the jan fort open? i could see some unions going to both that is if they can.. i dont know if they can register for both wars at once.
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Karras
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Post subject: Re: Bandit Fortress Posted: Sun Dec 14, 2008 12:09 am |
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The real Q is, what does the Bandit Fortress Holder gains after winning it.
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Toshiharu
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Post subject: Re: Bandit Fortress Posted: Sun Dec 14, 2008 12:11 am |
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Joined: Feb 2008 Posts: 4222 Location: Nowhere
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I'm just ganna take a wild guess at this..
1)A holding guild cannot register for another fortress. 2)They can register, but they cannot attack anything that requires hammers. 3)They can attack and hold it..(But this one doesn't make sense, because of the fortress emblems displayed next to the guild name)
@Above everything as jangan except making transports and earning gold. You do earn gold, but.. uhh.. who uses ferries? Who would buy goods from the bandits den if there is taxes? My best guess you'd earn in 2 weeks is like 5mil.
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Annihilate
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Post subject: Re: Bandit Fortress Posted: Sun Dec 14, 2008 12:22 am |
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Joined: Sep 2008 Posts: 119 Location:
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huejas wrote: i dont think same guild/union can hold both forts....the top guilds will just go from jangan and the other guilds will try for bandit den mEHEHEH>EH im goin for it with my guild >_> u sain my guild isnt a top guild?only cause we're not full of capped and active players?>_> 
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Ragnorak
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Post subject: Re: Bandit Fortress Posted: Sun Dec 14, 2008 3:39 am |
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My guess fortress will be held on diff.. days. --Guild already occupying a fortress may register and atk. any obstacles (towers, gates) but can not atk. the heart. .. if..a guild occupying fort can't register then that is some BS.
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DarthMaul
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Post subject: Re: Bandit Fortress Posted: Sun Dec 14, 2008 3:42 am |
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Joined: Jul 2008 Posts: 188 Location: lol
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who gonna use the ferries? traders, thiefs, merchants.
too bad if your server's triangular conflict is kinda dead/inactive.
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Alterran
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Post subject: Re: Bandit Fortress Posted: Sun Dec 14, 2008 3:45 am |
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Joined: Jun 2007 Posts: 1618 Location: Calabasas
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Toshiharu
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Post subject: Re: Bandit Fortress Posted: Sun Dec 14, 2008 4:06 am |
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Ragnorak wrote: My guess fortress will be held on diff.. days. --Guild already occupying a fortress may register and atk. any obstacles (towers, gates) but can not atk. the heart. .. if..a guild occupying fort can't register then that is some BS. It wouldn't if Joymax is retarded and places it on the same day. I sorta think.. they planned it out to change Jangan every 2 weeks to place Bandits den in between. Making it fortress war every week.
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ImmortalKiller
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Post subject: Re: Bandit Fortress Posted: Sun Dec 14, 2008 4:08 am |
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Toshiharu wrote: Ragnorak wrote: My guess fortress will be held on diff.. days. --Guild already occupying a fortress may register and atk. any obstacles (towers, gates) but can not atk. the heart. .. if..a guild occupying fort can't register then that is some BS. It wouldn't if Joymax is retarded and places it on the same day. I sorta think.. they planned it out to change Jangan every 2 weeks to place Bandits den in between. Making it fortress war every week. But aren't there more than 2 fortresses?
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Toshiharu
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Post subject: Re: Bandit Fortress Posted: Sun Dec 14, 2008 4:09 am |
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Joined: Feb 2008 Posts: 4222 Location: Nowhere
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Yeah supposed to be like 7 fortresses I believe.
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Karras
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Post subject: Re: Bandit Fortress Posted: Sun Dec 14, 2008 4:29 am |
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Joined: Nov 2008 Posts: 659 Location:
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I don't think they limit how many fort u can take. Problem is, can you defend 1 while trying to defend 1? If they earn Thief contributions, then it will be alot of gold.
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IronHorse
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Post subject: Re: Bandit Fortress Posted: Sun Dec 14, 2008 5:08 am |
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Joined: May 2008 Posts: 57 Location:
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hmm
so could 2 different guilds take the two forts then union together?
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Shadowfox542
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Post subject: Re: Bandit Fortress Posted: Sun Dec 14, 2008 6:48 am |
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Karras wrote: I don't think they limit how many fort u can take. Problem is, can you defend 1 while trying to defend 1? If they earn Thief contributions, then it will be alot of gold. Good point. Bandit Den should be able to tax thief contribution, though its already hardly any gold
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BloodyBlade
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Post subject: Re: Bandit Fortress Posted: Sun Dec 14, 2008 7:42 am |
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Joined: Nov 2007 Posts: 5219 Location: Attending your mothers sexual needs :)
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DarthMaul wrote: who gonna use the ferries? traders, thiefs, merchants. goldbots.
too bad if your server's triangular conflict is kinda dead/inactive. Fixed.
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Toshiharu
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Post subject: Re: Bandit Fortress Posted: Sun Dec 14, 2008 8:08 am |
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Joined: Feb 2008 Posts: 4222 Location: Nowhere
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BloodyBlade wrote: DarthMaul wrote: who gonna use the ferries? traders, thiefs, merchants. goldbots.
too bad if your server's triangular conflict is kinda dead/inactive. Fixed. I don't think gold bots use ferries. I think they just use town teleports instead.
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BloodyBlade
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Post subject: Re: Bandit Fortress Posted: Sun Dec 14, 2008 8:24 am |
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Toshiharu wrote: BloodyBlade wrote: DarthMaul wrote: who gonna use the ferries? traders, thiefs, merchants. goldbots.
too bad if your server's triangular conflict is kinda dead/inactive. Fixed. I don't think gold bots use ferries. I think they just use town teleports instead. Hmm, I dunno, the point of goldbots is making money right? They can teleport in town for 5k, or they can teleport a bit further for 500 gold. I have no idea tbh, never really saw a goldbot teleporting ^^
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xxbrentonxx
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Post subject: Re: Bandit Fortress Posted: Sun Dec 14, 2008 8:44 am |
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BloodyBlade wrote: Hmm, I dunno, the point of goldbots is making money right? They can teleport in town for 5k, or they can teleport a bit further for 500 gold. I have no idea tbh, never really saw a goldbot teleporting ^^ The point of gold bots is making money as fast as possible. They would lose alot of (potential) money using ferries.
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CeLL wrote: don't know how to bargain, <---second of all, this isnt some bazaar where I can haggle for an ability pet with a dead chicken and some herbs.
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BloodyBlade
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Post subject: Re: Bandit Fortress Posted: Sun Dec 14, 2008 9:16 am |
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xxbrentonxx wrote: BloodyBlade wrote: Hmm, I dunno, the point of goldbots is making money right? They can teleport in town for 5k, or they can teleport a bit further for 500 gold. I have no idea tbh, never really saw a goldbot teleporting ^^ The point of gold bots is making money as fast as possible. They would lose alot of (potential) money using ferries. And what if they need to be at the chakijs for example? =/ I guess going from jangan & then taking ferry would be better, because they will die if they go past earth ghosts xD
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Cavalier
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Post subject: Re: Bandit Fortress Posted: Sun Dec 14, 2008 6:33 pm |
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Joined: Apr 2006 Posts: 91 Location: eSRO 4
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BloodyBlade wrote: xxbrentonxx wrote: BloodyBlade wrote: Hmm, I dunno, the point of goldbots is making money right? They can teleport in town for 5k, or they can teleport a bit further for 500 gold. I have no idea tbh, never really saw a goldbot teleporting ^^ The point of gold bots is making money as fast as possible. They would lose alot of (potential) money using ferries. And what if they need to be at the chakijs for example? =/ I guess going from jangan & then taking ferry would be better, because they will die if they go past earth ghosts xD by the time gold bots go to the bugs they will be lvl 30+ they stay at mobs til they are blue.
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