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 Post subject: Re: KSRO NEW UPDATE (better translation from a korean guy)
PostPosted: Thu Aug 13, 2009 12:31 am 
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Barotix wrote:
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the max mastry level for both Chinese and European characters will change with this update


Maybe I can't read. The max mastery for both Chinese and European will change... <etc>. Where does it say how it will change. What is the change? Sure, it's the max, but is it going up or down? Oh wait! That's right: it doesn't say anything about increasing the max mastery. Change goes both ways. :roll:


well this is a very good point but as you know most chinese chars are 300/300 say if jm was to decrease the mastery limit what happens to them?


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 Post subject: Re: KSRO NEW UPDATE (better translation from a korean guy)
PostPosted: Thu Aug 13, 2009 2:18 am 
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Euros will Always be 1337 on share pt, fort/wars ect. but with 2 mastery they are also good at 1/1 but NOT OP like many noobs that can't pvp with a Chinese claim. if the mastery for euro is limited to only 1, euros WILL need to play in parties and help 1 another, however, if this is done I'm sure most euro players will quit.

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 Post subject: Re: KSRO NEW UPDATE (better translation from a korean guy)
PostPosted: Thu Aug 13, 2009 8:34 am 
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TillTheEnd wrote:
Euros will Always be 1337 on share pt, fort/wars ect. but with 2 mastery they are also good at 1/1 but NOT OP like many noobs that can't pvp with a Chinese claim. if the mastery for euro is limited to only 1, euros WILL need to play in parties and help 1 another, however, if this is done I'm sure most euro players will quit.


I agree, plus what makes the game fun i reckon is the different skills you can use. If they confine players to one tree, that would be so repetitive and boring to play. Even as it is now with the chinese characters, it was much more fun at 70 cap when i was able to have all the nukes, now i have to drop fire to get ice and ice nukes are so weak. This means most of the time i'm only using light nukes which gets rli boring.

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 Post subject: Re: KSRO NEW UPDATE (better translation from a korean guy)
PostPosted: Thu Aug 13, 2009 5:00 pm 
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^ Well the thing about team-oriented game play is that each person has one unique skill that can help the team in combat or healing situations. Not each person has everything and are godly alone and are only in the team because they are too bored to grind solo. 1 tree Euros would be great imo. No more solo wizzies XD. None of that bless, lt, invisible, run out and kill, run back to safe zone shit anymore. Also less Clerics spam. Now Clerics will actually be valuable instead of everyone having a cleric sub so the weakest guy just heals.

Either way, Euro keep 2 matery, china gets 3, or euro gets 1 and china gets 2. I'm cool with it. Although I sense it will be the increase in mastery. I just don't see JM trying to reduce mastery to help us farm less as being in their blood. That and it would **** up so many current character builds... What would they do o_O. Only solution is to give Euros 150 as max and keep China as is, or Raise China's to 450 or something.

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 Post subject: Re: KSRO NEW UPDATE (better translation from a korean guy)
PostPosted: Thu Aug 13, 2009 8:50 pm 
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Leave it how it is for Euros, the system for the European race works just fine as it is. The Chinese race is the one that needs changing imo.

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 Post subject: Re: KSRO NEW UPDATE (better translation from a korean guy)
PostPosted: Fri Aug 14, 2009 5:14 pm 
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lowering CH mastery to 2 will make chinese too much disadvantage against euro. especily since ch are solo base chars.

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