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 Post subject: Re: Dragon Nest OBT July 26th
PostPosted: Wed Aug 03, 2011 12:42 am 
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Toshiharu wrote:
Well I managed to sell stuff by trading myself and now it says dual ip connected =[

... if I start on the same channel. wut

I tried running the game on my other PC while connected on my main, but its stuck on that stupid dog loading screen forever. Maybe just my PC?

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 Post subject: Re: Dragon Nest OBT July 26th
PostPosted: Wed Aug 03, 2011 1:03 am 
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Swindler wrote:
By the looks of it, you just came from SRO and haven't played or tried any other MMOs on quite a while. Most MMO's today dont let you KS since the first one to attack the monster is the one who is getting the exp/loot, if another players start attacking the same monster he/she wont get anything.

Botters do not exist as much in other games as in SRO, so botters I cant give a crap about and if you lag because there is other people around you, I would suggest upgrading your PC. (If there is PC lag you talk about)

Jumping is purely cosmetic in most MMOs, yes. But there is currently 2 MMOs that is soon to be released that got pretty much the exact system as Dragon Nest fighting system(dodging etc.) Tera and Guild Wars 2. Both non-instanced. Pulling off the same mechanics as Dragon Nest is probably really easy in a developers eye. Making it instanced is just a way to save some cash developing and hosting the game.

>> Played over 20 different MMOs.

What you said is easily exploitable as someone can easily 'tag' a mob before you can run to it and hit it. The system doesn't prevent KSing but changes how people must go about it. Typically, melee users suffer the most.

True, not many MMOs have as many bots as SRO but of course they still have them.

No, I don't get lag but much of the current generation of MMOs and future MMOs are targeting the casual audience. A typical gamer may have no trouble running the game on med/max settings with no lag on their PC. However, casual players who are likely using integrated graphics and trying to game on a 4+ year old computer? Yea, they'll probably have issues with the lag. Dragon Nest's graphics aren't very good yet I still see people in chat complaining about graphical lag. Being instanced based helps alleviate this a bit.

There can also be client-server lag in an MMO due to there being too many characters in one place(I know Aion suffers from this.) Again, being instanced based helps lessen this.

You're also listing 2 MMOs that are relatively new with big budgets. Yea, it's probably gotten easier now to achieve but it hasn't been over the past few years in a none instanced environment. From my understanding Tera is a disappointment in Korea and I can't speak on GW 2 as it's not out yet. Saying they made it instanced based just to save money and development time is a poor argument. I'm not saying they didn't do it, but I can name many none instanced MMOs where it's blatant obvious where the devs cut corners in the open world to save resources.

I'm not suggesting instanced based MMOs are the perfect MMOs but they do have advantages over none instanced MMOs.





Saw my first gold rabbit in Dragon Nest today.
Spoiler!


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 Post subject: Re: Dragon Nest OBT July 26th
PostPosted: Wed Aug 03, 2011 1:41 am 
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Da_Realest wrote:
No, I don't get lag but much of the current generation of MMOs and future MMOs are targeting the casual audience. A typical gamer may have no trouble running the game on med/max settings with no lag on their PC. However, casual players who are likely using integrated graphics and trying to game on a 4+ year old computer? Yea, they'll probably have issues with the lag. Dragon Nest's graphics aren't very good yet I still see people in chat complaining about graphical lag. Being instanced based helps alleviate this a bit.

There can also be client-server lag in an MMO due to there being too many characters in one place(I know Aion suffers from this.) Again, being instanced based helps lessen this.


My $200 laptop can run this game without lagging. Nexon targets those casual players. Graphics could be better, but that wasn't the purpose of this game was made for. As said instances puts ease your hardware.

Aion suffered lag was because how they set it up. With that WoW fix thingy I got 50ping easily throughout the game. Whenever 200 people joined in for fortress sieges then the server became silly and ping would jump up, down, and around. By that I mean 50~2000 ping. Though the 2k were obviously spikes, but constant spikes.

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You're also listing 2 MMOs that are relatively new with big budgets. Yea, it's probably gotten easier now to achieve but it hasn't been over the past few years in a none instanced environment. From my understanding Tera is a disappointment in Korea


It's too slow paced for Korea is what I heard originally. They revamped the ENTIRE game and it's still not in their liking.

vietxboy911 wrote:
Toshiharu wrote:
Well I managed to sell stuff by trading myself and now it says dual ip connected =[

... if I start on the same channel. wut

I tried running the game on my other PC while connected on my main, but its stuck on that stupid dog loading screen forever. Maybe just my PC?


Your PC by the sound of it

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 Post subject: Re: Dragon Nest OBT July 26th
PostPosted: Wed Aug 03, 2011 2:03 am 
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Da_Realest wrote:
Swindler wrote:
By the looks of it, you just came from SRO and haven't played or tried any other MMOs on quite a while. Most MMO's today dont let you KS since the first one to attack the monster is the one who is getting the exp/loot, if another players start attacking the same monster he/she wont get anything.

Botters do not exist as much in other games as in SRO, so botters I cant give a crap about and if you lag because there is other people around you, I would suggest upgrading your PC. (If there is PC lag you talk about)

Jumping is purely cosmetic in most MMOs, yes. But there is currently 2 MMOs that is soon to be released that got pretty much the exact system as Dragon Nest fighting system(dodging etc.) Tera and Guild Wars 2. Both non-instanced. Pulling off the same mechanics as Dragon Nest is probably really easy in a developers eye. Making it instanced is just a way to save some cash developing and hosting the game.

>> Played over 20 different MMOs.

What you said is easily exploitable as someone can easily 'tag' a mob before you can run to it and hit it. The system doesn't prevent KSing but changes how people must go about it. Typically, melee users suffer the most.

True, not many MMOs have as many bots as SRO but of course they still have them.

No, I don't get lag but much of the current generation of MMOs and future MMOs are targeting the casual audience. A typical gamer may have no trouble running the game on med/max settings with no lag on their PC. However, casual players who are likely using integrated graphics and trying to game on a 4+ year old computer? Yea, they'll probably have issues with the lag. Dragon Nest's graphics aren't very good yet I still see people in chat complaining about graphical lag. Being instanced based helps alleviate this a bit.

There can also be client-server lag in an MMO due to there being too many characters in one place(I know Aion suffers from this.) Again, being instanced based helps lessen this.

You're also listing 2 MMOs that are relatively new with big budgets. Yea, it's probably gotten easier now to achieve but it hasn't been over the past few years in a none instanced environment. From my understanding Tera is a disappointment in Korea and I can't speak on GW 2 as it's not out yet. Saying they made it instanced based just to save money and development time is a poor argument. I'm not saying they didn't do it, but I can name many none instanced MMOs where it's blatant obvious where the devs cut corners in the open world to save resources.

I'm not suggesting instanced based MMOs are the perfect MMOs but they do have advantages over none instanced MMOs.





Saw my first gold rabbit in Dragon Nest today.
Spoiler!



That's why most melee classes have some sort of ranged skill, such as warriors got some kind of fast casttime bow/crossbow skill, which are great for pulling and tagging. So no, it's not that easy exploitable, unless the person playing the melee class is extremely slow, then it is his own fault.

If Tera is a big flop or not in korea had nothing to do what we are discussing, slow paced or not, it's still around the same way the combat works in Dragon Nest. (Tho Koreans would say playing Audiosurf with Dragonforce - Through fire and flames is slow paced)

No, saying that making the game instanced to save money is not a poor argument, yet it's something that most developers would say that I'm right in. Most instanced MMO's is designed that way to keep server cost & development costs as low as possible.

To comment on that FF XIV video. Using the same textures over and over if highly common in every game, even in the big boy game World of Warcraft. Tho I agree that SquareEnix went over the top with that copy pasted terrain.

Instanced MMO's may have some advantages, but they do not deserve to be called MMOs since they are not MMO's by pulling the players apart with instanced maps.


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 Post subject: Re: Dragon Nest OBT July 26th
PostPosted: Wed Aug 03, 2011 2:34 am 
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Saw my Gold bunny too, luckily I had a key!

Anyone want to buy? :D


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DN 2011-08-02 21-59-38 Tue.jpg
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 Post subject: Re: Dragon Nest OBT July 26th
PostPosted: Wed Aug 03, 2011 3:21 am 
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yay 24 ( lol ).

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 Post subject: Re: Dragon Nest OBT July 26th
PostPosted: Wed Aug 03, 2011 3:24 am 
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Love wrote:
yay 24 ( lol ).

gratz

Anyone know if the crafted 24 weapons have a cooldown on those stats? I see the armor does, but not the weapons..

Also I've done like 10 abyss runs and not a single gold bunny. I mad. And the end of the instance you know where you pick a treasure?

1 2 3 4

The gold treasure is usually under 1 or 3.

Pick 1. It's at 3. The item is a 25g bow.
Pick 1. It's at 3. The item is a gold crest.
Pick 3. It's at 1. The item is a gold stat unlock.
Pick 1. It's at 3. The item is a gold class stat unlock.

WHY DO YOU DO THIS TO ME. Also not a single gold bunny. I have a couple keys left.

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 Post subject: Re: Dragon Nest OBT July 26th
PostPosted: Wed Aug 03, 2011 3:54 am 
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@Swindler This is no longer fun, I'm done.


@Toshiharu I think the appearance rate of the gold rabbit is very low. I do about 15-20 abyss runs a day and that was my first time seeing one. Probably best to not even try at all. I don't use the keys on the silver rabbit since you get plenty of gift items on Master runs and I don't think dimension fragments are useful yet.

I'm not sure about weapon cooldowns. I just know that having intellect on my Mystic's weapon makes things die extremely fast. It's worth it.

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Last edited by Da_Realest on Wed Aug 03, 2011 4:03 am, edited 1 time in total.

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 Post subject: Re: Dragon Nest OBT July 26th
PostPosted: Wed Aug 03, 2011 4:01 am 
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ahh, can only sell the spark on the auction house.. have to make the plate.. if anyone wants to give me the materials and 100 gold you can have it :p

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 Post subject: Re: Dragon Nest OBT July 26th
PostPosted: Wed Aug 03, 2011 4:16 am 
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Da_Realest wrote:
@Swindler This is no longer fun, I'm done.


@Toshiharu I think the appearance rate of the gold rabbit is very low. I do about 15-20 abyss runs a day and that was my first time seeing one. Probably best to not even try at all. I don't use the keys on the silver rabbit since you get plenty of gift items on Master runs and I don't think dimension fragments are useful yet.

I'm not sure about weapon cooldowns. I just know that having intellect on my Mystic's weapon makes things die extremely fast. It's worth it.


Well I'm doing it solo so it's either don't open or open. lol. I have like 200 fragments i think

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 Post subject: Re: Dragon Nest OBT July 26th
PostPosted: Wed Aug 03, 2011 5:08 am 
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You are lucky DR, I have never gotten gold box. Dammit.. I got so many keys just waiting to be used lol.

I think the drop rate for the gold box is pretty pretty low. ~1% maybe.

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 Post subject: Re: Dragon Nest OBT July 26th
PostPosted: Wed Aug 03, 2011 5:40 am 
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Anyone know how much guild cost and how much to upgrade them? I was considering making one once I hit the cap

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 Post subject: Re: Dragon Nest OBT July 26th
PostPosted: Wed Aug 03, 2011 8:31 am 
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Tera gonna be badass. Is like the god of Dragon Nest.

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 Post subject: Re: Dragon Nest OBT July 26th
PostPosted: Wed Aug 03, 2011 1:40 pm 
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Mirosuke wrote:
Tera gonna be badass. Is like the god of Dragon Nest.

Good luck with that.

pipigrande wrote:
You are lucky DR, I have never gotten gold box. Dammit.. I got so many keys just waiting to be used lol.

I think the drop rate for the gold box is pretty pretty low. ~1% maybe.

Yea, I'll probably never see one again. lol

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 Post subject: Re: Dragon Nest OBT July 26th
PostPosted: Wed Aug 03, 2011 8:07 pm 
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how do you gift stuff to npc?

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 Post subject: Re: Dragon Nest OBT July 26th
PostPosted: Wed Aug 03, 2011 9:57 pm 
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[SD]happynoobing wrote:
how do you gift stuff to npc?

I think you do quests for them, and at a certain point itll let you gift it to them whenever you want.. Idk, I can gift to some, while others I cant that i've done quest for

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 Post subject: Re: Dragon Nest OBT July 26th
PostPosted: Thu Aug 04, 2011 12:18 am 
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WTB saint build, can't find your usual cookie cutter build for it = /.

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 Post subject: Re: Dragon Nest OBT July 26th
PostPosted: Thu Aug 04, 2011 9:10 pm 
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Almost at cap.. need to start farming crafting materials :<

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 Post subject: Re: Dragon Nest OBT July 26th
PostPosted: Thu Aug 04, 2011 9:26 pm 
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ad aware isn't playing ball with the dn launcher, kinda annoying that I have to shut it down.

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 Post subject: Re: Dragon Nest OBT July 26th
PostPosted: Fri Aug 05, 2011 6:18 am 
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when are we going to be able to play when OB ends? will there be a downtime?

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 Post subject: Re: Dragon Nest OBT July 26th
PostPosted: Sat Aug 06, 2011 10:06 pm 
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[SD]happynoobing wrote:
how do you gift stuff to npc?


You either have talk to them or have to complete quests.

vietxboy911 wrote:
when are we going to be able to play when OB ends? will there be a downtime?


No one knows for sure. But in their FAQ they say it is gonna be released immediately after OB.

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 Post subject: Re: Dragon Nest OBT July 26th
PostPosted: Sun Aug 07, 2011 4:16 am 
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cool.

Looks like its time for me to sell my crafted rare set.. it was fun , but more gold for later if i sell them now lol

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 Post subject: Re: Dragon Nest OBT July 26th
PostPosted: Tue Aug 09, 2011 2:28 am 
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spent like 40 crude onyx trying to get various upper armor to +10... they just break and fail and degrade ;_;

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 Post subject: Re: Dragon Nest OBT July 26th
PostPosted: Thu Aug 11, 2011 10:27 pm 
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bumping for new update// need peoples for minothor

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 Post subject: Re: Dragon Nest OBT July 26th
PostPosted: Fri Aug 12, 2011 2:04 am 
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I forgot to log in a couple days. No wings. Oh well

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 Post subject: Re: Dragon Nest OBT July 26th
PostPosted: Sun Aug 14, 2011 12:17 am 
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been on my other character - GypsyGoat

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 Post subject: Re: Dragon Nest OBT July 26th
PostPosted: Sun Aug 14, 2011 12:58 am 
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OB for SEA is on the 19 and I'm wondering what's the most efficient 3-man party for dungeons? also is it true that Elementalists look pale in comparison to Mystics because of the buff which reduces skill cooldowns?

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 Post subject: Re: Dragon Nest OBT July 26th
PostPosted: Sun Aug 14, 2011 6:44 am 
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Idk, they both rape in PvE.
Also depends on the goal of the dungeon( speed runs etc., or just normal questing ) but its always good to have a sorc.


So many epic sparks I found today, but only two I can use.. and I dont have any stamps :soosad:

And enough mino nest entrys to last for awhile lol


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 Post subject: Re: Dragon Nest OBT July 26th
PostPosted: Sun Aug 14, 2011 8:24 am 
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^

newb why did you grab your reskill, that sucks man = /.

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 Post subject: Re: Dragon Nest OBT July 26th
PostPosted: Sun Aug 14, 2011 4:38 pm 
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what? ._.

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