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Artem
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Post subject: We can solve the Disconnect at startup! Posted: Sat Apr 28, 2007 12:46 pm |
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Joined: Oct 2006 Posts: 317
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Ok now that I got your attention
My news is less spectacular and barely anything new.
Have you guys noticed, that ever since the image codes arrived, that DC at startup only accur after the code?
Have you also noted that the DC-time after the code is aprox 5 sec.
Now.. If we can find where this 5 (or 5000ms) is allocated, we can make it longuer for like 15 minutes, giving us some time to catch the next empty spot.
I think this should be possible with a HexEditor, so join my in my quest for the Holy DiconnectNumber.
_________________ <<banned from SRF for bot atmission. -SG>>
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LadyB
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Post subject: Posted: Sat Apr 28, 2007 2:24 pm |
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| Frequent Member |
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Joined: Sep 2006 Posts: 1116 Location:
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HakubiNi wrote: Most probably that would require illegal procedures.
+1
the only way to not get dc at log in is after 3 oclock for me since i live in CA
but i always get in first try anyways so who cares
_________________ Whatever tickles your pickle.
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MonstaH
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Post subject: Posted: Sat Apr 28, 2007 2:27 pm |
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Joined: Jun 2006 Posts: 1550 Location:
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Hershey wrote: LadyB wrote: HakubiNi wrote: Most probably that would require illegal procedures. +1 the only way to not get dc at log in is after 3 oclock for me since i live in CA but i always get in first try anyways so who cares its usually around 1pm actually lady b 
No, it's like 11PM
Gaaah, I love talking about times without timezones ;P (yeah, I saw that you wrote CA -_-, just in general)
_________________
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{--}
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Post subject: Posted: Sat Apr 28, 2007 2:30 pm |
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| Common Member |
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Joined: Apr 2007 Posts: 126
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well i dont have the dc problem anymore like most ppl but...
whenever it says server traffic and i press connect again it wont do anything.
anyone else got this problem?
_________________ <<banned from SRF for bot admission. -SG>>
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LadyB
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Post subject: Posted: Sat Apr 28, 2007 2:31 pm |
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Joined: Sep 2006 Posts: 1116 Location:
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MonstaH wrote: Hershey wrote: LadyB wrote: HakubiNi wrote: Most probably that would require illegal procedures. +1 the only way to not get dc at log in is after 3 oclock for me since i live in CA but i always get in first try anyways so who cares its usually around 1pm actually lady b  No, it's like 11PM Gaaah, I love talking about times without timezones ;P (yeah, I saw that you wrote CA -_-, just in general)
oh. yay its getting earlier and earlier
_________________ Whatever tickles your pickle.
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threefingeredguy
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Post subject: Re: We can solve the Disconnect at startup! Posted: Sat Apr 28, 2007 2:36 pm |
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Joined: Oct 2006 Posts: 507
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Artem wrote: Ok now that I got your attention My news is less spectacular and barely anything new. Have you guys noticed, that ever since the image codes arrived, that DC at startup only accur after the code? Have you also noted that the DC-time after the code is aprox 5 sec. Now.. If we can find where this 5 (or 5000ms) is allocated, we can make it longuer for like 15 minutes, giving us some time to catch the next empty spot. I think this should be possible with a HexEditor, so join my in my quest for the Holy DiconnectNumber. You're stupid. Why don't you just click "Exit" when you fail to connect?
Those seconds between when you write the code and when you DC aren't there as a waiting period for you to get into an open slot. What happens is this.
You and 20 other people get the image code correct and do some preliminary handshaking with the server. One person gets in and the rest are ignored by the server instead of being sent proper closing protocol. This means you were briefly connected to the server and no longer are. The client is set to automatically time out after 15 seconds or so, which is the time period you're talking about. Extending it will only make it so that if you happen to DC in-game or anywhere else, the client won't recognize it for 15 minutes. The only thing to do is be the first one to get past the image code and let your client exhange data with the server.
Joymax shouldn't have made it connect after you put in the image code unless there really WAS a slot available, but they did. Get over it.
_________________ <<banned from SRF for rules violations. -SG>>
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Death2U
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Post subject: Re: We can solve the Disconnect at startup! Posted: Sat Apr 28, 2007 4:27 pm |
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| Banned User |
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Joined: Sep 2006 Posts: 1659 Location: 5th Dimension
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Artem wrote: Ok now that I got your attention My news is less spectacular and barely anything new. Have you guys noticed, that ever since the image codes arrived, that DC at startup only accur after the code? Have you also noted that the DC-time after the code is aprox 5 sec. Now.. If we can find where this 5 (or 5000ms) is allocated, we can make it longuer for like 15 minutes, giving us some time to catch the next empty spot. I think this should be possible with a HexEditor, so join my in my quest for the Holy DiconnectNumber.
It has already been done a very long time ago, and if I'm not mistaken I think it's called SoftMod. I heard they modified the client to trick the server into granting the user an administrative slot so you will always get in 1st try no matter how crowded the server is.
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MastaChiefX
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Post subject: Re: We can solve the Disconnect at startup! Posted: Sat Apr 28, 2007 4:50 pm |
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| Senior Member |
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Joined: Nov 2006 Posts: 4526 Location: Life.
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Death2U wrote: Artem wrote: Ok now that I got your attention My news is less spectacular and barely anything new. Have you guys noticed, that ever since the image codes arrived, that DC at startup only accur after the code? Have you also noted that the DC-time after the code is aprox 5 sec. Now.. If we can find where this 5 (or 5000ms) is allocated, we can make it longuer for like 15 minutes, giving us some time to catch the next empty spot. I think this should be possible with a HexEditor, so join my in my quest for the Holy DiconnectNumber. It has already been done a very long time ago, and if I'm not mistaken I think it's called SoftMod. I heard they modified the client to trick the server into granting the user an administrative slot so you will always get in 1st try no matter how crowded the server is.
i lol @ you
_________________
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Death2U
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Post subject: Re: We can solve the Disconnect at startup! Posted: Sat Apr 28, 2007 5:10 pm |
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| Banned User |
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Joined: Sep 2006 Posts: 1659 Location: 5th Dimension
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MastaChiefX wrote: Death2U wrote: Artem wrote: Ok now that I got your attention My news is less spectacular and barely anything new. Have you guys noticed, that ever since the image codes arrived, that DC at startup only accur after the code? Have you also noted that the DC-time after the code is aprox 5 sec. Now.. If we can find where this 5 (or 5000ms) is allocated, we can make it longuer for like 15 minutes, giving us some time to catch the next empty spot. I think this should be possible with a HexEditor, so join my in my quest for the Holy DiconnectNumber. It has already been done a very long time ago, and if I'm not mistaken I think it's called SoftMod. I heard they modified the client to trick the server into granting the user an administrative slot so you will always get in 1st try no matter how crowded the server is. i lol @ you
What's funny?
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woutR
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Post subject: Posted: Sat Apr 28, 2007 6:40 pm |
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| Elite Member |
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Joined: Feb 2006 Posts: 5573 Location: Netherlands
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come on, why is everybody pretending they don't read botforums, don't use bots, don't know sh1t about bots, we all know a sh1tload about bots. You've got to be extremely ignorant to not know a thing.
You can't get in first try with SoftMod, do you have any idea how extremely crowded the servers would be if it could? Man I'd pay 10$ a month to get in first try, and I already pay 10$ for gold ticket. I am paying for this game and I can't play whenever I want to and yet we can't complain about it because it's a free game. The irony.
_________________

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egyptology
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Post subject: Posted: Sat Apr 28, 2007 11:50 pm |
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| Valued Member |
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Joined: Jun 2006 Posts: 388 Location:
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woutR wrote: come on, why is everybody pretending they don't read botforums, don't use bots, don't know sh1t about bots, we all know a sh1tload about bots. You've got to be extremely ignorant to not know a thing.
You can't get in first try with SoftMod, do you have any idea how extremely crowded the servers would be if it could? Man I'd pay 10$ a month to get in first try, and I already pay 10$ for gold ticket. I am paying for this game and I can't play whenever I want to and yet we can't complain about it because it's a free game. The irony.
I don't use softmod however I know people who do use it. With it, you don't get in on first try, but you'll never get d/ced at the login screen. Meaning...you can hold enter and keep trying without restarting the client. It also allows you to have awindowed mode. Howevever, you'll get banned for soft so I'd never waste my time on it...waste of startin a char only to lose it a few weeks (years?) later or however long JN takes to ban...
_________________ I need power level of a euro lvl 12 account. 200K per hour (oasis)
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GM: cuz he is not in water silly
Player1:then why you even sell them if there is no water and they cant move??
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*sigh* I succumb...and got premium.
SRO; I CAN connect due to server traffic
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shadowman20875
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Post subject: Posted: Sun Apr 29, 2007 2:20 am |
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just wait 5 min before typing in the image code, that always works for me now
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timtam
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Post subject: Posted: Sun Apr 29, 2007 2:43 am |
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| Loyal Member |
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Joined: Nov 2006 Posts: 1779 Location: Warcraft 3: The frozen throne
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shadowman20875 wrote: just wait 5 min before typing in the image code, that always works for me now
same here 
_________________ Us west (lordaeon)
ign: karanadon
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