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paths
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Post subject: Questions regarding Warlocks Posted: Wed Aug 08, 2007 9:51 pm |
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Joined: Jun 2007 Posts: 120
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I die way too fast as wizard....I cannot handle it much longer.
So, I was thinking of using the resuscitation potion quest to delvl my lvl 20 wizard attacks (not a big deal for me to do so).
Although warlocks can tank much better than wizard, I don't know how warlocks do damage wise, job wise, or PvP wise.
**Edit**
Would they make good hunters, thieves, or traders?
If you would like to post any additional info on warlocks, that would help me out as well (comboing, skills to use, etc.).
Thanks.
Last edited by paths on Thu Aug 09, 2007 11:52 pm, edited 1 time in total.
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paths
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Post subject: Posted: Thu Aug 09, 2007 1:32 pm |
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Anyone know if it is worth the switch?
I don't know how warlocks do job wise, pvp wise, or pve wise.
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Sheikza
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Post subject: Posted: Thu Aug 09, 2007 2:28 pm |
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Joined: Jul 2007 Posts: 62
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Personally I don't have a warlock so I can't tell you first hand but having warlocks in my party I've seen that they do just about the same (a lil less) damage as me (wizard) and they have higher chances (I think) for burn, frostbite, bind, health steal and such. I was thinking about deleting (takes damn 7 days) my tank (lvl 3) and making a warlock or adding warlock to my Wizard.
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paths
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Post subject: Posted: Thu Aug 09, 2007 2:33 pm |
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Sheikza wrote: Personally I don't have a warlock so I can't tell you first hand but having warlocks in my party I've seen that they do just about the same (a lil less) damage as me (wizard) and they have higher chances (I think) for burn, frostbite, bind, health steal and such. I was thinking about deleting (takes damn 7 days) my tank (lvl 3) and making a warlock or adding warlock to my Wizard.
Thanks for the reply.
I am leaning more towards warlock.
I just don't know how warlocks do jobbing wise, pvping, and if they can solo mobs easily.
Still open for more discussion.
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Sheikza
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Post subject: Posted: Thu Aug 09, 2007 2:46 pm |
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Joined: Jul 2007 Posts: 62
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paths wrote: Sheikza wrote: Personally I don't have a warlock so I can't tell you first hand but having warlocks in my party I've seen that they do just about the same (a lil less) damage as me (wizard) and they have higher chances (I think) for burn, frostbite, bind, health steal and such. I was thinking about deleting (takes damn 7 days) my tank (lvl 3) and making a warlock or adding warlock to my Wizard. Thanks for the reply. I am leaning more towards warlock. I just don't know how warlocks do jobbing wise, pvping, and if they can solo mobs easily. Still open for more discussion.
+1
I'd like to know which is better/more useful/solo-capable.
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DeShin
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Post subject: Posted: Thu Aug 09, 2007 2:59 pm |
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Joined: May 2007 Posts: 341
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Yeap, that's the ideal of wizards, you do the most damage in the shortest time, anything late, you'll KOed.
Well I'm also a non-warlock user but I can see that in a battefield, in terms of nuker, cleric and warlock will survive longer due to the fact that warlock has cursing skills such as steal hp, burn, stun and etc.
As for PvP, again depends who has the fastest fingers (and connection too) anything that is slower, wizards will do earth AoE attacking all cape users doing 1k, 2k dmg (lvl 20+ assuming) and 1 hit ko die.
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boast
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Post subject: Posted: Thu Aug 09, 2007 3:31 pm |
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Joined: Jan 2007 Posts: 477 Location:
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with a few lvl differences, I usually did 800dmg nukes, while wizards fire nukes were like 1.2k. Warlock can not compare at all to wizard damages.
Since there are so many wizards in PT's, I usually end up being the tanker, which is easy when doing vampire touch + potting.
For a warlock, PVP is not easy. Takes a lot of running, stunning, and nuking, to kill pure str's. If is no lag, you can stun, and pull off 2 nukes in the 5 secs. Killing wizards is just 1 nuke of course.
I'm not high enough lvl to know if a warlock is worth it yet. I hope so
_________________ BlessedSoul - Battle Bard • Wartune - Warrior
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IceCrash
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Post subject: Posted: Thu Aug 09, 2007 4:02 pm |
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Joined: Nov 2006 Posts: 6816 Location: Anything goes
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guys, there was a girl in greece, a wizard right?
lvl 64-69, doing 9k with the fire nuke on a lvl 80 with sun glaive....
........
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paths
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Post subject: Posted: Thu Aug 09, 2007 5:59 pm |
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Joined: Jun 2007 Posts: 120
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Thanks for the replies.
**Edit**
I have now chosen to do the resuscitation potion quest and eliminate my wizard class and replace it with the warlock class.
Questions:
Anyone know info on a warlock's ability to job?
Would warlocks make good thieves, hunters, or traders?
Are warlocks able to kill mobs solo in PvE?
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paths
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Post subject: Posted: Thu Aug 09, 2007 11:54 pm |
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Joined: Jun 2007 Posts: 120
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The topic has been updated.
Still lookin for some answers. 
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Da_Realest
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Post subject: Posted: Fri Aug 10, 2007 1:05 am |
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Joined: Apr 2006 Posts: 2435 Location:
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paths wrote: Anyone know info on a warlock's ability to job? Jobbing is about the same as any other Euro excluding warriors. Your 15 sec pot delay will always get in the way unless you're traveling in a party and have buffs on you. paths wrote: Would warlocks make good thieves, hunters, or traders? I suggest that Warlocks be traders. In job wars you can support the hunters and in trading you're not at risk of dying(If you're on the camel) because of a 15 sec pot delay like other euro builds who perform other jobs. paths wrote: Are warlocks able to kill mobs solo in PvE? Here's my Warlock soloing.
http://youtube.com/watch?v=Vb7fboCaZpo
_________________
Ziegfried wrote: What you do or say in any game is a small extension of who you really are. It's the anonymity that can allow them to show their true self, or who they would be if there was no "penalty" for their actions.
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yin470
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Post subject: Posted: Fri Aug 10, 2007 1:30 am |
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ok i have personally made a warlock nad they do pretty well IMO
how i kill u ask? well i burn one got to the next and poison adn over and over
Also IMO would be very good in sp farming if u ever need it 0_o
PvP i have not really tried sorry nad they do really well in tanking because of the shield abd the Vampires Touch (sucks hp) also a very good nuke and stun
IMO very good build =)
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paths
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Post subject: Posted: Fri Aug 10, 2007 3:35 am |
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Da_Realest wrote: paths wrote: Anyone know info on a warlock's ability to job? Jobbing is about the same as any other Euro excluding warriors. Your 15 sec pot delay will always get in the way unless you're traveling in a party and have buffs on you. paths wrote: Would warlocks make good thieves, hunters, or traders? I suggest that Warlocks be traders. In job wars you can support the hunters and in trading you're not at risk of dying(If you're on the camel) because of a 15 sec pot delay like other euro builds who perform other jobs. paths wrote: Are warlocks able to kill mobs solo in PvE? Here's my Warlock soloing.http://youtube.com/watch?v=Vb7fboCaZpo
Great youtube video! Very helpful.
So warlocks would make great traders...would they be good thieves (if I chose to make it a thief instead)?
Great advice.
Thanks.
This topic is still up for more discussion.
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paths
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Post subject: Posted: Fri Aug 10, 2007 1:35 pm |
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Joined: Jun 2007 Posts: 120
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Another question:
Should warlocks max all their skills? Or are there some skills that are unimportant (or useless) in the class?
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locthief
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Post subject: Posted: Fri Aug 10, 2007 3:14 pm |
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I have a 40+ warlock name nez at the moment. I pulled in 2 mil last week as a thief and ranked 1 or 2 in the guild while being lvl 30 range. Thats not all that great just saying warlocks can do ok thief wise.
The warlock nuke is bad compared to a wiz and the gap gets much bigger as you get into the higher levels. With buffs/debuffs and all of your dots going your dealing about the same damage. But you have to live long enough for those dots to be worth any thing. If you die your dots are removed from your target. I really would not go pure int because of that.
Warlocks work best in groups with tankers. They have a great area effect stun buff that they can only cast on others. And agro reduce spells to make sure they don't get cut down by mobs. If you solo most of the time make sure you have a wolf. Mine tanks for me on giants well over my level. I can drop all mydebuffs on the giant as well as my dots and point blank area damage over time. So long as I keep casting my agro remove spell I never pull the giant off my wolf. It's much easyer to heal a wolf with 6k + hps with pots every from seconds then your warlock with 1/3 that hps every 15 seconds.
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paths
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Post subject: Posted: Fri Aug 10, 2007 3:27 pm |
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locthief wrote: I have a 40+ warlock name nez at the moment. I pulled in 2 mil last week as a thief and ranked 1 or 2 in the guild while being lvl 30 range. Thats not all that great just saying warlocks can do ok thief wise.
The warlock nuke is bad compared to a wiz and the gap gets much bigger as you get into the higher levels. With buffs/debuffs and all of your dots going your dealing about the same damage. But you have to live long enough for those dots to be worth any thing. If you die your dots are removed from your target. I really would not go pure int because of that.
Warlocks work best in groups with tankers. They have a great area effect stun buff that they can only cast on others. And agro reduce spells to make sure they don't get cut down by mobs. If you solo most of the time make sure you have a wolf. Mine tanks for me on giants well over my level. I can drop all mydebuffs on the giant as well as my dots and point blank area damage over time. So long as I keep casting my agro remove spell I never pull the giant off my wolf. It's much easyer to heal a wolf with 6k + hps with pots every from seconds then your warlock with 1/3 that hps every 15 seconds.
Ty for the reply.
It sounds like warlocks are superb chars.
I will prolly stick to thief, as most of my guild are thieves.
Still lookin for some info as to what skills I should use in warlock (to max, or add 1 point to, etc.).
Thanks again.
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locthief
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Post subject: Posted: Fri Aug 10, 2007 3:58 pm |
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I would try to keep 2 dots maxed as well as your nuke. You can not have more then 2 dots on a target at any given time so only have 2 trained. For low level before 40 I would take the poison dot as one of your 2 as fewer people use it in a group compared to fire/bleed .
Don't train your sleep spell because any time the target takes damage or is cast on sleep breaks.
The life leech spell is ok but not great. It deals about 50% of what your nuke does but heals you as well with the same casting time. So it should not be used unless your taking damage.
Stun buff is a most train if you group hunt a lot. I only trained it once and it still works fine at 40 +. If you solo most of the time don't train it because you can not cast it on yourself.
The warlock point blank area effect damage over time spell has a double edge to it. If you can out heal the damage in a group you can stand by mages to help keep them from geting one hit in a spawn camp. You will pull agro from mobs in range before you even see them load. On the other hand don't use it at all in a group if you can not soak the damage or you will lose levels faster then can gain them. also tanks love to push mobs out of the damage range.
The rest I think depends on your play style and if you solo or party more. A lot of the skills are for pvp only pretty much. So I woudl wait on lvling them till your have the spare point latter like reduce healing and reduce range debuffs.
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Da_Realest
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Post subject: Posted: Fri Aug 10, 2007 4:21 pm |
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Personally, I would max all DoT attacks. It makes grinding on multiple mobs easier. Also I suggest going pure int. Defense and damage wise, a Warlock is a sword/shield nuker that does the damage of a spear nuker when pure int. Sleep is great to level up. I've noticed that even when a low level attacks a person that I put to sleep, they still don't wake up.
Anyway, I think you should max all skills. Although, Mirage, illusion, and scream mask are questionable depending on your style of play.
_________________
Ziegfried wrote: What you do or say in any game is a small extension of who you really are. It's the anonymity that can allow them to show their true self, or who they would be if there was no "penalty" for their actions.
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paths
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Post subject: Posted: Fri Aug 10, 2007 4:46 pm |
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These will be my Warlock skills:
1st row---Max
2nd row (DoT's)---Max (that way I can DoT many mobs at once
3rd row (Debuffs)--- Max?
4th row (mag increase buff and trap damage increase buff)--Max
5th row (Blood flower) --Max....Good attack and quick but small damage
6th row (Stun and some other stuff)---Should I just max stun? or other skills useful?
7th row (Blood sucking amount increase)--Max
8th row (vampire touch)--Max
9th row (sleep)--Max only sleep to prevent aggro from attacking you
Is this a good idea?
Thanks.
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Da_Realest
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Post subject: Posted: Fri Aug 10, 2007 4:52 pm |
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Looks pretty good but be sure to max the 3rd row of your debuffs. Those are the most important. Everything in the 6th row is optional except stun.
_________________
Ziegfried wrote: What you do or say in any game is a small extension of who you really are. It's the anonymity that can allow them to show their true self, or who they would be if there was no "penalty" for their actions.
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paths
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Post subject: Posted: Fri Aug 10, 2007 4:59 pm |
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Da_Realest wrote: Looks pretty good but be sure to max the 3rd row of your debuffs. Those are the most important. Everything in the 6th row is optional except stun.
Great...thanks.
Should I only max sleep in 9th row to stop aggro? Or are the other skills useful?
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Da_Realest
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Post subject: Posted: Fri Aug 10, 2007 5:20 pm |
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paths wrote: Da_Realest wrote: Looks pretty good but be sure to max the 3rd row of your debuffs. Those are the most important. Everything in the 6th row is optional except stun. Great...thanks. Should I only max sleep in 9th row to stop aggro? Or are the other skills useful? Get Mirage if you have trouble with too many mobs are coming at you when in a party. If you plan to pvp, get Wheel Bind because it makes pots and Cleric spells heal less.
_________________
Ziegfried wrote: What you do or say in any game is a small extension of who you really are. It's the anonymity that can allow them to show their true self, or who they would be if there was no "penalty" for their actions.
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moenchone
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Post subject: Posted: Fri Aug 10, 2007 5:21 pm |
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Hi.
I'm a pure INT warlock at lvl 34.
I would recommend to max out every skill, mainly the Dark Mentalist and Blood line + the passiv skills.
You will use them mostly in every fight^^
Well, with a 2 gap you should not have problems regarding the skill points.
PvE is so cool  I can handle like 3 or 4 mobs (my level) and giants or party monster are not a problem for me either. And when i'm in trouble i stun them and run away
PvP is funny, too. I kill other player (ok, not the high levels, but lvl ~40 is ok) with DoT-Spam^^
Magical Raze, Decayed + Blaze, Daze and finally Blood Flower. That's enough for many characters  Cast time for this skills is about 3-4 seconds...
I didn't do any jobs yet... Ok, two traderuns, but that's it. I was lvl 25 or something and died twice because of that damn fast kokorus and some npc thieves...^^
Ok, i hope this are some useful infos 
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- NevadaTan - - BlackHand -
Last edited by moenchone on Fri Aug 10, 2007 5:23 pm, edited 1 time in total.
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paths
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Post subject: Posted: Fri Aug 10, 2007 5:22 pm |
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Da_Realest wrote: paths wrote: Da_Realest wrote: Looks pretty good but be sure to max the 3rd row of your debuffs. Those are the most important. Everything in the 6th row is optional except stun. Great...thanks. Should I only max sleep in 9th row to stop aggro? Or are the other skills useful? Get Mirage if you have trouble with too many mobs are coming at you when in a party. If you plan to pvp, get Wheel Bind because it makes pots and Cleric spells heal less.
Great! Thanks for your help.
Discussion still open to anyone that wants to give some advice about warlocks.
Any good ideas about warlock comboing in solo and party pve and pvp?
Also, is it worth getting the shield absolute damage attacks?
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moenchone
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Post subject: Posted: Fri Aug 10, 2007 5:30 pm |
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paths wrote: Any good ideas about warlock comboing in solo and party pve and pvp? Also, is it worth getting the shield absolute damage attacks?
PvE: Weaken them, use DoT and finish the fight with Blood Flower.
PvP: Weaken them, use DoT and finish the fight with Blood Flower.
No, really, that's the way you should fight.
The Shadow Armor is not that bad, but you don't need it during normal battles... I cast it if a mob stands next to me, with low hp, and i wanna go on killing.
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- NevadaTan - - BlackHand -
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paths
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Post subject: Posted: Fri Aug 10, 2007 5:33 pm |
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moenchone wrote: paths wrote: Any good ideas about warlock comboing in solo and party pve and pvp? Also, is it worth getting the shield absolute damage attacks? PvE: Weaken them, use DoT and finish the fight with Blood Flower. PvP: Weaken them, use DoT and finish the fight with Blood Flower.  No, really, that's the way you should fight. The Shadow Armor is not that bad, but you don't need it during normal battles... I cast it if a mob stands next to me, with low hp, and i wanna go on killing.
Great info. Thanks!
This topic should be a warlock info topic at this rate.
Sooo much good info on warlocks!
Feel free to add your comments on warlocks.
The more info on warlocks, the better.
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Da_Realest
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Post subject: Posted: Fri Aug 10, 2007 5:47 pm |
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For me, I cast two DoTs and use Blood Flower to kill a mob my level or level lower than me with help from my wolf. With alchemy its just a Blood Flower and maybe one DoT.
In a party, I cast two DoTs, Bloody Trap, and debuff the mobs to help others.
There is no set way to PvP. I PvP according to the build of the opponent.
Against nukers, I cast Reflect, Daze, debuffs, cast two DoTs, Bloody Trap, Blood Flower, Daze, Vampire Touch, and repeat.
Against Bladers and Glaivers, I cast Shadow Armor, two DoTs, Daze, Debuffs, Bloody Trap, Blood Flower, and Vampire Touch. Sometimes I may break the pattern depending on whether I get knocked back, hit by a critical, or knocked down.
Against ranged opponents, I use Fog Sight and PvP about the same as I do above excluding Shadow Armor.
My DoTs of choice are Curse Breath and Decayed. The Curse Breath status effects causes Dull which makes them attack slower and can't be cured with normal pills. Decayed causes Bleed which increases the the damage that my attacks do.
Hope this helps.
_________________
Ziegfried wrote: What you do or say in any game is a small extension of who you really are. It's the anonymity that can allow them to show their true self, or who they would be if there was no "penalty" for their actions.
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paths
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Post subject: Posted: Fri Aug 10, 2007 6:00 pm |
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Da_Realest wrote: For me, I cast two DoTs and use Blood Flower to kill a mob my level or level lower than me with help from my wolf. With alchemy its just a Blood Flower and maybe one DoT.
In a party, I cast two DoTs, Bloody Trap, and debuff the mobs to help others.
There is no set way to PvP. I PvP according to the build of the opponent.
Against nukers, I cast Reflect, Daze, debuffs, cast two DoTs, Bloody Trap, Blood Flower, Daze, Vampire Touch, and repeat.
Against Bladers and Glaivers, I cast Shadow Armor, two DoTs, Daze, Debuffs, Bloody Trap, Blood Flower, and Vampire Touch. Sometimes I may break the pattern depending on whether I get knocked back, hit by a critical, or knocked down.
Against ranged opponents, I use Fog Sight and PvP about the same as I do above excluding Shadow Armor.
My DoTs of choice are Curse Breath and Decayed. The Curse Breath status effects causes Dull which makes them attack slower and can't be cured with normal pills. Decayed causes Bleed which increases the the damage that my attacks do.
Hope this helps.
Great info!
Anyone else have anything to add?
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locthief
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Post subject: Posted: Fri Aug 10, 2007 6:08 pm |
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Ya solo you can pretty much cast one dot and nuke to drop mobs and I did huns like that with non stop pulling with my wolf. group pve I just throw out the the stun buff and dot every thing. None champ/giant party mobs just seem to drop to fast in a good group to burn the extra mana on.
When you can handle crowd control instead.
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