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PostPosted: Fri Oct 05, 2007 10:54 pm 
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bullshit


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PostPosted: Fri Oct 05, 2007 11:03 pm 
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hemagoku wrote:
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gamef wrote:
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mmsicis wrote:
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bullshit



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xibeleli wrote:
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gamef wrote:
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mmsicis wrote:
Fat_Smurf wrote:
[PN]Zero wrote:
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bullshit

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daemon220 wrote:
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bakman wrote:
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gamef wrote:
Kayson wrote:
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mmsicis wrote:
Fat_Smurf wrote:
[PN]Zero wrote:
realfoxboy wrote:
BryaN wrote:
bullshit

BULLshit

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PostPosted: Sat Oct 06, 2007 1:24 am 
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Rome - home of the new dupe & the alchemy bug.

Err -- bullshit

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PostPosted: Sat Oct 06, 2007 2:38 am 
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i have a secret to getting +5 on any weapon, its called having gold, and too much persitance

EDIT: spelling

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PostPosted: Sat Oct 06, 2007 4:06 am 
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Shadowman20818 wrote:
Real.

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daemon220 wrote:
xibeleli wrote:
UniQ wrote:
bakman wrote:
Posei wrote:
Rubennz wrote:
Vindicator wrote:
Jazz00006 wrote:
gamef wrote:
Kayson wrote:
Pietje wrote:
mmsicis wrote:
Fat_Smurf wrote:
[PN]Zero wrote:
realfoxboy wrote:
BryaN wrote:
bullshit


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PostPosted: Sat Oct 06, 2007 6:25 am 
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WrEcK wrote:
daemon220 wrote:
xibeleli wrote:
UniQ wrote:
bakman wrote:
Posei wrote:
Rubennz wrote:
Vindicator wrote:
Jazz00006 wrote:
gamef wrote:
Kayson wrote:
Pietje wrote:
mmsicis wrote:
Fat_Smurf wrote:
[PN]Zero wrote:
realfoxboy wrote:
BryaN wrote:
bullshit

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daemon wrote:
its a bird a plane no its super manyang 8)

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PostPosted: Sat Oct 06, 2007 6:28 am 
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daemon220 wrote:
WrEcK wrote:
daemon220 wrote:
xibeleli wrote:
UniQ wrote:
bakman wrote:
Posei wrote:
Rubennz wrote:
Vindicator wrote:
Jazz00006 wrote:
gamef wrote:
Kayson wrote:
Pietje wrote:
mmsicis wrote:
Fat_Smurf wrote:
[PN]Zero wrote:
realfoxboy wrote:
BryaN wrote:
bullshit

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PostPosted: Sat Oct 06, 2007 6:35 am 
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Pink-Pantha wrote:
daemon220 wrote:
WrEcK wrote:
daemon220 wrote:
xibeleli wrote:
UniQ wrote:
bakman wrote:
Posei wrote:
Rubennz wrote:
Vindicator wrote:
Jazz00006 wrote:
gamef wrote:
Kayson wrote:
Pietje wrote:
mmsicis wrote:
Fat_Smurf wrote:
[PN]Zero wrote:
realfoxboy wrote:
BryaN wrote:
bullshit


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PostPosted: Sat Oct 06, 2007 6:39 am 
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NuclearSilo wrote:
redneck wrote:
X4rd4S wrote:
Puma60 wrote:
realfoxboy wrote:
hootsh wrote:
realfoxboy wrote:
Pietje wrote:
Pietje wrote:
Anbu wrote:
shoto wrote:
dannyz wrote:
xibeleli wrote:
UniQ wrote:
bakman wrote:
Posei wrote:
Rubennz wrote:
Vindicator wrote:
Jazz00006 wrote:
gamef wrote:
Kayson wrote:
Pietje wrote:
mmsicis wrote:
Fat_Smurf wrote:
[PN]Zero wrote:
realfoxboy wrote:
BryaN wrote:
bullshit

-∞
Is luck is a pure luck?!

- optimist - it's pure and it's an unpredictable random event.
- pessimist - luck in computing is created using the function void rand(void) which can be calculated mathematically :
U(0) = 0 (by default)
U(n+1) = ƒ(U(n))

U(0) is called the "grain". It's a constant so every execution of the program will give the same "random" number. In another word, randomness is determinist.

An example in C (u can compile this to test):
Code:
#include <stdio.h>
#include <stdlib.h>
#include <time.h>

int main()
{
  int i;
  float a;
  for (i=0; i<10; i++) {
      a = rand();
      printf("%f\n", a);
  }
  system("PAUSE");
  return 0;
}



If u really want a random number, u have to change the grain which is modified everytime. For ex:
Code:
srand(time(NULL));

will set the grain to the UNIX time so that i can be modified every second.

To code the chance of success, u can code like this : (for ex success 20%)
Code:
#include <stdio.h>
#include <stdlib.h>
#include <time.h>

int main()
{
  int i;
  float a;
  srand(time(NULL));
  for (i=0; i<10; i++) {
      a = rand()/(RAND_MAX+0.0);
      if (a<0.2) {//success instructions}
      else {//fail instructions}
      printf("%f\n", a);
  }
  system("PAUSE");
  return 0;
}


If u have the source code of alchemy, making an item +255 is not so very difficult. The only thing u have to do is making a 3rd pt program that "hack" the success.


technically she is right

i know slot machines work the same way, since you can't really have random from a machine, its just a function of time to appear random, or on old school machines like my commandor 64, it was in order would always give you the same crazy ass decimal infinitaly, so all you need you really need to know is the amount of latancy and when the "random" would be true, but lag is unpredictable and we are talking milliseconds here, no way even a 3rd party would be able to make it succede because of the inconstant delay, if you can figure a way to predict the lag you have a decent shot at alcehimzing, or you can just click and pray it doesn't fail

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PostPosted: Sat Oct 06, 2007 7:45 am 
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sooner or later this thread will be deleted O_o

just a guess

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PostPosted: Sat Oct 06, 2007 8:01 am 
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shoto wrote:
dannyz wrote:
xibeleli wrote:
UniQ wrote:
bakman wrote:
Posei wrote:
Rubennz wrote:
Vindicator wrote:
Jazz00006 wrote:
gamef wrote:
Kayson wrote:
Pietje wrote:
mmsicis wrote:
Fat_Smurf wrote:
[PN]Zero wrote:
realfoxboy wrote:
BryaN wrote:
bullshit


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PostPosted: Sat Oct 06, 2007 9:18 am 
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silverbreed wrote:
shoto wrote:
dannyz wrote:
xibeleli wrote:
UniQ wrote:
bakman wrote:
Posei wrote:
Rubennz wrote:
Vindicator wrote:
Jazz00006 wrote:
gamef wrote:
Kayson wrote:
Pietje wrote:
mmsicis wrote:
Fat_Smurf wrote:
[PN]Zero wrote:
realfoxboy wrote:
BryaN wrote:
bullshit


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PostPosted: Sat Oct 06, 2007 10:41 am 
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it's probability and nothing more

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PostPosted: Sat Oct 06, 2007 10:49 am 
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foudre wrote:
i know slot machines work the same way, since you can't really have random from a machine, its just a function of time to appear random, or on old school machines like my commandor 64, it was in order would always give you the same crazy ass decimal infinitaly, so all you need you really need to know is the amount of latancy and when the "random" would be true, but lag is unpredictable and we are talking milliseconds here, no way even a 3rd party would be able to make it succede because of the inconstant delay, if you can figure a way to predict the lag you have a decent shot at alcehimzing, or you can just click and pray it doesn't fail


True, and that's the most dificult thing to know. We would have to know the alchemy code and I bet it's on the server side, not on the client side.

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PostPosted: Sat Oct 06, 2007 1:12 pm 
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foudre wrote:
i know slot machines work the same way, since you can't really have random from a machine, its just a function of time to appear random, or on old school machines like my commandor 64, it was in order would always give you the same crazy ass decimal infinitaly, so all you need you really need to know is the amount of latancy and when the "random" would be true, but lag is unpredictable and we are talking milliseconds here, no way even a 3rd party would be able to make it succede because of the inconstant delay, if you can figure a way to predict the lag you have a decent shot at alcehimzing, or you can just click and pray it doesn't fail


Actually if I remember correctly from what I learned psychology, slots machine are functioned in a cycle, once you or whoever reach the end of that cycle, you would hit a jackpot. This technique is a way to keep customers gambling on their chances. (When I say functioning in a cycle, I am not sure if that's what it was... but I know it something similar)

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PostPosted: Sat Oct 06, 2007 1:27 pm 
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Evil_Venom wrote:
shoto wrote:
dannyz wrote:
xibeleli wrote:
UniQ wrote:
bakman wrote:
Posei wrote:
Rubennz wrote:
Vindicator wrote:
Jazz00006 wrote:
gamef wrote:
Kayson wrote:
Pietje wrote:
mmsicis wrote:
Fat_Smurf wrote:
[PN]Zero wrote:
realfoxboy wrote:
BryaN wrote:
bullshit

pretty :roll:


Hypnotic :shock:

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PostPosted: Sat Oct 06, 2007 1:43 pm 
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Anbu wrote:
shoto wrote:
dannyz wrote:
xibeleli wrote:
UniQ wrote:
bakman wrote:
Posei wrote:
Rubennz wrote:
Vindicator wrote:
Jazz00006 wrote:
gamef wrote:
Kayson wrote:
Pietje wrote:
mmsicis wrote:
Fat_Smurf wrote:
[PN]Zero wrote:
realfoxboy wrote:
BryaN wrote:
bullshit


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PostPosted: Sat Oct 06, 2007 1:51 pm 
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littleowner wrote:
Anbu wrote:
shoto wrote:
dannyz wrote:
xibeleli wrote:
UniQ wrote:
bakman wrote:
Posei wrote:
Rubennz wrote:
Vindicator wrote:
Jazz00006 wrote:
gamef wrote:
Kayson wrote:
Pietje wrote:
mmsicis wrote:
Fat_Smurf wrote:
[PN]Zero wrote:
realfoxboy wrote:
BryaN wrote:
bullshit


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PostPosted: Sat Oct 06, 2007 3:38 pm 
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mad-tie wrote:
foudre wrote:
i know slot machines work the same way, since you can't really have random from a machine, its just a function of time to appear random, or on old school machines like my commandor 64, it was in order would always give you the same crazy ass decimal infinitaly, so all you need you really need to know is the amount of latancy and when the "random" would be true, but lag is unpredictable and we are talking milliseconds here, no way even a 3rd party would be able to make it succede because of the inconstant delay, if you can figure a way to predict the lag you have a decent shot at alcehimzing, or you can just click and pray it doesn't fail


True, and that's the most dificult thing to know. We would have to know the alchemy code and I bet it's on the server side, not on the client side.


Bananananananana Bananananananananana Packet Sniffer! Packet Sniffer!
Bananananananana Bananananananananana Packet Sniffer! Packet Sniffer!
Bananananananana Bananananananananana Packet Sniffer! Packet Sniffer!

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PostPosted: Sat Oct 06, 2007 3:46 pm 
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dakocemenih wrote:
littleowner wrote:
Anbu wrote:
shoto wrote:
dannyz wrote:
xibeleli wrote:
UniQ wrote:
bakman wrote:
Posei wrote:
Rubennz wrote:
Vindicator wrote:
Jazz00006 wrote:
gamef wrote:
Kayson wrote:
Pietje wrote:
mmsicis wrote:
Fat_Smurf wrote:
[PN]Zero wrote:
realfoxboy wrote:
BryaN wrote:
bullshit



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PostPosted: Sat Oct 06, 2007 3:46 pm 
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stijnnoot wrote:
dakocemenih wrote:
littleowner wrote:
Anbu wrote:
shoto wrote:
dannyz wrote:
xibeleli wrote:
UniQ wrote:
bakman wrote:
Posei wrote:
Rubennz wrote:
Vindicator wrote:
Jazz00006 wrote:
gamef wrote:
Kayson wrote:
Pietje wrote:
mmsicis wrote:
Fat_Smurf wrote:
[PN]Zero wrote:
realfoxboy wrote:
BryaN wrote:
bullshit



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PostPosted: Sat Oct 06, 2007 4:07 pm 
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shoto wrote:
dannyz wrote:
xibeleli wrote:
UniQ wrote:
bakman wrote:
Posei wrote:
Rubennz wrote:
Vindicator wrote:
Jazz00006 wrote:
gamef wrote:
Kayson wrote:
Pietje wrote:
mmsicis wrote:
Fat_Smurf wrote:
[PN]Zero wrote:
realfoxboy wrote:
BryaN wrote:
bullshit

pretty :roll:


WTF?

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PostPosted: Sat Oct 06, 2007 4:47 pm 
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stijnnoot wrote:
stijnnoot wrote:
dakocemenih wrote:
littleowner wrote:
Anbu wrote:
shoto wrote:
dannyz wrote:
xibeleli wrote:
UniQ wrote:
bakman wrote:
Posei wrote:
Rubennz wrote:
Vindicator wrote:
Jazz00006 wrote:
gamef wrote:
Kayson wrote:
Pietje wrote:
mmsicis wrote:
Fat_Smurf wrote:
[PN]Zero wrote:
realfoxboy wrote:
BryaN wrote:
bullshit


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PostPosted: Sat Oct 06, 2007 5:26 pm 
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QUOTE PIRAMIDS BELONG TO THE AC! YOU NOOBS DON'T STEAL IT IT'S OURS!1!!!11Oneoneone

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PostPosted: Sat Oct 06, 2007 7:58 pm 
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shoto wrote:
dannyz wrote:
xibeleli wrote:
UniQ wrote:
bakman wrote:
Posei wrote:
Rubennz wrote:
Vindicator wrote:
Jazz00006 wrote:
gamef wrote:
Kayson wrote:
Pietje wrote:
mmsicis wrote:
Fat_Smurf wrote:
[PN]Zero wrote:
realfoxboy wrote:
BryaN wrote:
bullshit

pretty :roll:


noo guys don't make a pyramid

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PostPosted: Sat Oct 06, 2007 8:04 pm 
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TwelveEleven wrote:
QUOTE PIRAMIDS BELONG TO THE AC! YOU NOOBS DON'T STEAL IT IT'S OURS!1!!!11Oneoneone

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PostPosted: Sat Oct 06, 2007 8:18 pm 
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