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Aura
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Post subject: Posted: Sat Oct 06, 2007 1:18 am |
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Joined: Aug 2007 Posts: 478 Location:
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daemon220 wrote:
B UL Ls hi t
_________________
[Mars]
[Sky]-[Wizard]
"You're a pervert."
"No I'm not! I just happen to find them(porn) interesting!"
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Aby
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Post subject: Posted: Sat Oct 06, 2007 1:24 am |
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Joined: Sep 2007 Posts: 1339 Location:
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Rome - home of the new dupe & the alchemy bug.
Err -- bullshit
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-No longer connecting due to server traffic
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Matrixman__
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Post subject: Posted: Sat Oct 06, 2007 2:38 am |
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Joined: Mar 2007 Posts: 773 Location:
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i have a secret to getting +5 on any weapon, its called having gold, and too much persitance
EDIT: spelling
_________________ Chinese INT: S/S lvl 80 Fully Farmed<retired> EURO: Wizard/Cleric lvl 56 (Fully Farmed to 80) <retired> Chinese STR: Glavie lvl 71 (93k sp) <retired> Uranus: pure INT lvl 69 <retired>
Done SRO forever!!!
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†erminal
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Post subject: Posted: Sat Oct 06, 2007 4:06 am |
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Joined: Jun 2007 Posts: 1138 Location:
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Shadowman20818 wrote: Real.
_________________ <<banned from SRF for bot admission. -SG>>
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WrEcK
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Post subject: Posted: Sat Oct 06, 2007 6:18 am |
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otl168
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Post subject: Posted: Sat Oct 06, 2007 6:35 am |
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Joined: Aug 2007 Posts: 15
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foudre
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Post subject: Posted: Sat Oct 06, 2007 6:39 am |
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Joined: Jul 2007 Posts: 3604 Location:
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NuclearSilo wrote: redneck wrote: -∞Is luck is a pure luck?!- optimist - it's pure and it's an unpredictable random event. - pessimist - luck in computing is created using the function void rand(void) which can be calculated mathematically : U(0) = 0 (by default) U(n+1) = ƒ(U(n)) U(0) is called the "grain". It's a constant so every execution of the program will give the same "random" number. In another word, randomness is determinist. An example in C (u can compile this to test): Code: #include <stdio.h> #include <stdlib.h> #include <time.h>
int main() { int i; float a; for (i=0; i<10; i++) { a = rand(); printf("%f\n", a); } system("PAUSE"); return 0; }
If u really want a random number, u have to change the grain which is modified everytime. For ex: Code: srand(time(NULL)); will set the grain to the UNIX time so that i can be modified every second. To code the chance of success, u can code like this : (for ex success 20%) Code: #include <stdio.h> #include <stdlib.h> #include <time.h>
int main() { int i; float a; srand(time(NULL)); for (i=0; i<10; i++) { a = rand()/(RAND_MAX+0.0); if (a<0.2) {//success instructions} else {//fail instructions} printf("%f\n", a); } system("PAUSE"); return 0; } If u have the source code of alchemy, making an item +255 is not so very difficult. The only thing u have to do is making a 3rd pt program that "hack" the success.
technically she is right
i know slot machines work the same way, since you can't really have random from a machine, its just a function of time to appear random, or on old school machines like my commandor 64, it was in order would always give you the same crazy ass decimal infinitaly, so all you need you really need to know is the amount of latancy and when the "random" would be true, but lag is unpredictable and we are talking milliseconds here, no way even a 3rd party would be able to make it succede because of the inconstant delay, if you can figure a way to predict the lag you have a decent shot at alcehimzing, or you can just click and pray it doesn't fail
_________________
 A man once said, "Fear is contagious". So then the same must hold true for courage. The Roar of a Crowd begins with one man.
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Rakion
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Post subject: Posted: Sat Oct 06, 2007 7:45 am |
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Joined: Aug 2007 Posts: 1268 Location: Off Section
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sooner or later this thread will be deleted O_o
just a guess
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Quote: As i ended the last chapter of my past never forgotten true love... ... a new one begins  I'm begging to find a way on how to connect with someone new... ....somehow this new Chapter will be quite an experience. 
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Ichimaru420
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Post subject: Posted: Sat Oct 06, 2007 10:41 am |
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Joined: Mar 2007 Posts: 2778 Location: quit
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it's probability and nothing more
_________________ <<Banned on request. - Ru>>
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mad-tie
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Post subject: Posted: Sat Oct 06, 2007 10:49 am |
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Joined: Jul 2007 Posts: 104 Location: TCP/IP
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foudre wrote: i know slot machines work the same way, since you can't really have random from a machine, its just a function of time to appear random, or on old school machines like my commandor 64, it was in order would always give you the same crazy ass decimal infinitaly, so all you need you really need to know is the amount of latancy and when the "random" would be true, but lag is unpredictable and we are talking milliseconds here, no way even a 3rd party would be able to make it succede because of the inconstant delay, if you can figure a way to predict the lag you have a decent shot at alcehimzing, or you can just click and pray it doesn't fail
True, and that's the most dificult thing to know. We would have to know the alchemy code and I bet it's on the server side, not on the client side.
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123noob
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Post subject: Posted: Sat Oct 06, 2007 1:12 pm |
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Joined: Jun 2007 Posts: 666 Location:
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foudre wrote: i know slot machines work the same way, since you can't really have random from a machine, its just a function of time to appear random, or on old school machines like my commandor 64, it was in order would always give you the same crazy ass decimal infinitaly, so all you need you really need to know is the amount of latancy and when the "random" would be true, but lag is unpredictable and we are talking milliseconds here, no way even a 3rd party would be able to make it succede because of the inconstant delay, if you can figure a way to predict the lag you have a decent shot at alcehimzing, or you can just click and pray it doesn't fail
Actually if I remember correctly from what I learned psychology, slots machine are functioned in a cycle, once you or whoever reach the end of that cycle, you would hit a jackpot. This technique is a way to keep customers gambling on their chances. (When I say functioning in a cycle, I am not sure if that's what it was... but I know it something similar)
_________________ <<banned from SRF for bot admission. -SG>>
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outlawz
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Post subject: Posted: Sat Oct 06, 2007 1:27 pm |
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Joined: Sep 2007 Posts: 165 Location:
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Evil_Venom wrote: shoto wrote: dannyz wrote: pretty 
Hypnotic 
_________________ "Only two things are infinite, the universe and human stupidity, and I'm not sure about the former." --Albert Einstein
F12 is your friend
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littleowner
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Post subject: Posted: Sat Oct 06, 2007 1:43 pm |
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Joined: Jul 2007 Posts: 186
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_________________ weeeee im unbanned >.>
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dakocemenih
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Post subject: Posted: Sat Oct 06, 2007 1:51 pm |
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Joined: Aug 2006 Posts: 75 Location:
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_________________ ----
WOOOOOOOOOO!!
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Aby
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Post subject: Posted: Sat Oct 06, 2007 3:38 pm |
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Joined: Sep 2007 Posts: 1339 Location:
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mad-tie wrote: foudre wrote: i know slot machines work the same way, since you can't really have random from a machine, its just a function of time to appear random, or on old school machines like my commandor 64, it was in order would always give you the same crazy ass decimal infinitaly, so all you need you really need to know is the amount of latancy and when the "random" would be true, but lag is unpredictable and we are talking milliseconds here, no way even a 3rd party would be able to make it succede because of the inconstant delay, if you can figure a way to predict the lag you have a decent shot at alcehimzing, or you can just click and pray it doesn't fail True, and that's the most dificult thing to know. We would have to know the alchemy code and I bet it's on the server side, not on the client side.
Bananananananana Bananananananananana Packet Sniffer! Packet Sniffer!
Bananananananana Bananananananananana Packet Sniffer! Packet Sniffer!
Bananananananana Bananananananananana Packet Sniffer! Packet Sniffer!

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stijnnoot
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Post subject: Posted: Sat Oct 06, 2007 3:46 pm |
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Joined: Apr 2007 Posts: 14
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stijnnoot
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Post subject: Posted: Sat Oct 06, 2007 3:46 pm |
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Joined: Apr 2007 Posts: 14
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MaRcG
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Post subject: Posted: Sat Oct 06, 2007 4:07 pm |
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Joined: Jan 2007 Posts: 363 Location:
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shoto wrote: dannyz wrote: pretty 
WTF?
_________________ IGN: _MaRcG_
Server: OASIS
LvL: 80
Built: STR Glavier Fire/Cold/Light
Status: Retired
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Elisa
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Post subject: Posted: Sat Oct 06, 2007 4:47 pm |
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Joined: Aug 2007 Posts: 26 Location:
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_________________ Server: Pacific
Pure STR Bow
Lvl 2x
Pure STR Warrior
Lvl 1x
DiabolicBow wrote: Or using a vibrator. Cool everyone put that quote on their sigs! YAY Im Mr. Vibrator.
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TwelveEleven
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Post subject: Posted: Sat Oct 06, 2007 5:26 pm |
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Joined: Mar 2007 Posts: 3806 Location: Heaven
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QUOTE PIRAMIDS BELONG TO THE AC! YOU NOOBS DON'T STEAL IT IT'S OURS!1!!!11Oneoneone
_________________ <<banned from SRF for proof of botting. -SG>>
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Jstar1
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Post subject: Posted: Sat Oct 06, 2007 7:58 pm |
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Joined: Mar 2007 Posts: 4757 Location:
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shoto wrote: dannyz wrote: pretty 
noo guys don't make a pyramid
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Snudge
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Post subject: Posted: Sat Oct 06, 2007 8:04 pm |
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Joined: Jun 2006 Posts: 4200 Location:
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TwelveEleven wrote: QUOTE PIRAMIDS BELONG TO THE AC! YOU NOOBS DON'T STEAL IT IT'S OURS!1!!!11Oneoneone
_________________ <<banned from SRF for proof of botting. -SG>>
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hawkstr1ke
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Post subject: Posted: Sat Oct 06, 2007 8:18 pm |
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Joined: Sep 2007 Posts: 49 Location:
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†erminal wrote: Shadowman20818 wrote: Real.
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