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PostPosted: Wed Oct 10, 2007 9:53 pm 
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PostPosted: Wed Oct 10, 2007 11:02 pm 
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PostPosted: Wed Oct 10, 2007 11:27 pm 
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Since it's unrepairable I doubt you can alchemy it... LOL! Or can you? Hehe!

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PostPosted: Wed Oct 10, 2007 11:32 pm 
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EngravedDemon wrote:
Since it's unrepairable I doubt you can alchemy it... LOL! Or can you? Hehe!


You can, and it can be repaired 5 times :P


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PostPosted: Wed Oct 10, 2007 11:46 pm 
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holy noobs
all the discussion and no clues.

the item can be repaired 5 times..true... but you can buy repair stones with honor points that reset the 5 times repairable stat. 10 honor points ea..

yes you can alchemy the items as the stats are "0%" across the board...

this should be it. his was incorrect... :roll:

SOH weapons
lvl 62+7 sos = +5 (74)
lvl 66+7 som = +10 (83)
lvl 70+7 sosun = +15 (92)

normal SoX weapons
lvl 64+7 sos = +5 (76)
lvl 64+7 som = +10 (81)
lvl 64+7 sosun = +15 (86)

and FTW Babel has 5 guys with over 20... leader has 30....

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PostPosted: Wed Oct 10, 2007 11:55 pm 
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Troy will get one soon, somebody has 6x if I'm correct. That's assuming he won't save for 9d sun. I mean come on, if you are willing to multiclient/multipc bot up like 50+ nubs just for a sun at this cap... why not save the trouble for the 90 cap when there will barely be any sun to begin with :roll:

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PostPosted: Thu Oct 11, 2007 12:34 am 
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daddy wrote:
holy noobs
all the discussion and no clues.

the item can be repaired 5 times..true... but you can buy repair stones with honor points that reset the 5 times repairable stat. 10 honor points ea..

yes you can alchemy the items as the stats are "0%" across the board...

this should be it. his was incorrect... :roll:

SOH weapons
lvl 62+7 sos = +5 (74)
lvl 66+7 som = +10 (83)
lvl 70+7 sosun = +15 (92)

normal SoX weapons
lvl 64+7 sos = +5 (76)
lvl 64+7 som = +10 (81)
lvl 64+7 sosun = +15 (86)

and FTW Babel has 5 guys with over 20... leader has 30....


ugh, so sad, CLEARLY you have no idea what honor weapons are. If you fail to comprehend it, i suggest you find a lvl 72+7 weapon, look at its phy and magic attack, then go to the storage and the honor shop, the 72+7 will most likely have higher attack (assuming it has a % higher than 0) THEREFORE! a lvl 70 sosun = a lvl 64 sosun..... :banghead:

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PostPosted: Thu Oct 11, 2007 12:35 am 
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If they are multiclienting for them and already have 1 a month into the update, what makes you think they won't have enough points to get a 9D one?

Quote:
SOH weapons
lvl 62+7 sos = +5 (74)
lvl 66+7 som = +10 (83)
lvl 70+7 sosun = +15 (92)

normal SoX weapons
lvl 64+7 sos = +5 (76)
lvl 64+7 som = +10 (81)
lvl 64+7 sosun = +15 (86)


Does this mean the honor weapons are at different levels? I assume so. I don't see why you couldn't just say
Honor SOS = Normal SoS , but items are at different levels.

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PostPosted: Thu Oct 11, 2007 12:38 am 
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torinchibi wrote:
If they are multiclienting for them and already have 1 a month into the update, what makes you think they won't have enough points to get a 9D one?

Quote:
SOH weapons
lvl 62+7 sos = +5 (74)
lvl 66+7 som = +10 (83)
lvl 70+7 sosun = +15 (92)

normal SoX weapons
lvl 64+7 sos = +5 (76)
lvl 64+7 som = +10 (81)
lvl 64+7 sosun = +15 (86)


Does this mean the honor weapons are at different levels? I assume so. I don't see why you couldn't just say
Honor SOS = Normal SoS , but items are at different levels.


You get the honor SOX weapons at a different lvl than a normal 64 sox dropped from a monster, HOWEVER, the two SOX of the same class are equally strong. A lvl 64 sun sword +0 with 0%'s is the exact same as a lvl 70sun honor sword fresh from the store

Quote:
Also, the sos/som/sosun honor weapons are the exact same as a 64 sos som or sosun.

Lvl 62 sos = +7 (69)
lvl 68 som = +6 (74)
lvl 72 sosun = +7 (79)

lvl 64 sos = +5 (69)
lvl 64 som = +10 (74)
lvl 64 sosun = +15 (79)


You can see, that the weapons achieve the same lvl of power, but the lvl requirements differ.


Ill even post screens if people really need it....

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PostPosted: Thu Oct 11, 2007 12:43 am 
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post em... I would rather you prove your point.

because until someone can posts pics of a 64 sun wep with 0% stats or someone can accurately calculate the 0% dmg stats....etc ....


explain this...
Also, the sos/som/sosun honor weapons are the exact same as a 64 sos som or sosun.

Lvl 62 sos = +7 (69) why is this +7 ?
lvl 68 som = +6 (74) why is this +6 ? makes no sense?
lvl 72 sosun = +7 (79)

lvl 64 sos = +5 (69)
lvl 64 som = +10 (74)
lvl 64 sosun = +15 (79)


You can see, that the weapons achieve the same lvl of power, but the lvl requirements differ.

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Last edited by daddy on Thu Oct 11, 2007 12:48 am, edited 2 times in total.

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 Post subject:
PostPosted: Thu Oct 11, 2007 12:45 am 
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daddy wrote:
Vindicator wrote:
torinchibi wrote:
If they are multiclienting for them and already have 1 a month into the update, what makes you think they won't have enough points to get a 9D one?

Quote:
SOH weapons
lvl 62+7 sos = +5 (74)
lvl 66+7 som = +10 (83)
lvl 70+7 sosun = +15 (92)

normal SoX weapons
lvl 64+7 sos = +5 (76)
lvl 64+7 som = +10 (81)
lvl 64+7 sosun = +15 (86)


Does this mean the honor weapons are at different levels? I assume so. I don't see why you couldn't just say
Honor SOS = Normal SoS , but items are at different levels.


You get the honor SOX weapons at a different lvl than a normal 64 sox dropped from a monster, HOWEVER, the two SOX of the same class are equally strong. A lvl 64 sun sword +0 with 0%'s is the exact same as a lvl 70sun honor sword fresh from the store

Quote:
Also, the sos/som/sosun honor weapons are the exact same as a 64 sos som or sosun.

Lvl 62 sos = +7 (69)
lvl 68 som = +6 (74)
lvl 72 sosun = +7 (79)

lvl 64 sos = +5 (69)
lvl 64 som = +10 (74)
lvl 64 sosun = +15 (79)


You can see, that the weapons achieve the same lvl of power, but the lvl requirements differ.


Ill even post screens if people really need it....


post em... I would rather you prove your point.


tell you what, here is my 72+7 sword, go to tow and look, or else wait because i cant go to town atm, im with a friend in takla waiting for LY

here is my sword, compare to SOH in store
Image

Now think logically, a 64 sosun sword +0 = lvl 79 my 72+7 = lvl 79

Notice my damages are higher because they are not 0%...good?

But my damages are only slightly larger

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PostPosted: Thu Oct 11, 2007 1:03 am 
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reinforce numbers wont change with +0 or +9.... the sun and soh/sun may very well be the same base weapon...


and your saying a 72+7 has higher reinforce stats then a 64 sun or 70 sun?

and who would leave the SOH weapon +0 any how...and sure as hell change the stats tooooo.

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PostPosted: Thu Oct 11, 2007 1:22 am 
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daddy wrote:
reinforce numbers wont change with +0 or +9.... the sun and soh/sun may very well be the same base weapon...


and your saying a 72+7 has higher reinforce stats then a 64 sun or 70 sun?

and who would leave the SOH weapon +0 any how...and sure as hell change the stats tooooo.

ImageImageImage


your just evading the point. The point was, that SOH weapons are all 64 bases sox weapons, just a diff lvl. You just proved that with my sword and your screeny. I never said anything was better in any sense, i only said that a lvl 64 sosun drop is the same as 70 soh sosun from the store. That debate had nothing to do with keeping your sun at +0, or the reinforce values...

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PostPosted: Thu Oct 11, 2007 1:29 am 
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PostPosted: Thu Oct 11, 2007 1:37 am 
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Vindicator wrote:

your just evading the point. The point was, that SOH weapons are all 64 bases sox weapons, just a diff lvl. You just proved that with my sword and your screeny. I never said anything was better in any sense, i only said that a lvl 64 sosun drop is the same as 70 soh sosun from the store. That debate had nothing to do with keeping your sun at +0, or the reinforce values...


what does your 72+7 have to do with this?????

anyhow.. i dont care... i really dont...

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Last edited by daddy on Thu Oct 11, 2007 1:43 am, edited 1 time in total.

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PostPosted: Thu Oct 11, 2007 1:43 am 
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daddy wrote:
Vindicator wrote:

your just evading the point. The point was, that SOH weapons are all 64 bases sox weapons, just a diff lvl. You just proved that with my sword and your screeny. I never said anything was better in any sense, i only said that a lvl 64 sosun drop is the same as 70 soh sosun from the store. That debate had nothing to do with keeping your sun at +0, or the reinforce values...


what does your 72+7 have to do with ANYTHING....


a 72+7 weapon is the same lvl as a lvl 64 sosun weapon. Cant you figure out any of this?

64+15 = 79 (sosun)
72+7 = 79 (+7)
70+9 = 79 (SOH SOSUN)


p.s. honorary 500th post :)

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PostPosted: Thu Oct 11, 2007 1:45 am 
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Vindicator wrote:
daddy wrote:
Vindicator wrote:

your just evading the point. The point was, that SOH weapons are all 64 bases sox weapons, just a diff lvl. You just proved that with my sword and your screeny. I never said anything was better in any sense, i only said that a lvl 64 sosun drop is the same as 70 soh sosun from the store. That debate had nothing to do with keeping your sun at +0, or the reinforce values...


what does your 72+7 have to do with ANYTHING....


a 72+7 weapon is the same lvl as a lvl 64 sosun weapon. Cant you figure out any of this?

64+15 = 79 (sosun)
72+7 = 79 (+7)
70+9 = 79 (SOH SOSUN)
Where or What is the +9???

a 72 weapon is no where close to a 8th sun period...

= level of the weapon matters in no way...
mag attk, phys attk and reindforces are the only thing that maters...

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PostPosted: Thu Oct 11, 2007 1:47 am 
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Seal of Honor = same thing as +9 (not fact just usually like that)

You can check a few weapons and it is usually about right.


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PostPosted: Thu Oct 11, 2007 1:48 am 
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wow... people are making no sense...

explain

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PostPosted: Thu Oct 11, 2007 2:31 am 
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@Vendicator
daddy is right, we cannot compare the details of a Sun and a normal weapon.

A plain sun has got much better stats than a plain 72+7, not to mention the potential in alchemy. 100% of sun weapon is always higher than a 72+7 take crit for eg. 72 weapon will never match Sun's crit at 100%

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PostPosted: Thu Oct 11, 2007 2:51 am 
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Nyahgis wrote:
Troy will get one soon, somebody has 6x if I'm correct. That's assuming he won't save for 9d sun. I mean come on, if you are willing to multiclient/multipc bot up like 50+ nubs just for a sun at this cap... why not save the trouble for the 90 cap when there will barely be any sun to begin with :roll:


This noob is right.

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PostPosted: Thu Oct 11, 2007 9:31 am 
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lvl 64 sosun = 70 sosun(honor) look at reinforces those are not changing +ing wepon. Only the sosun one have higher becouse alchemy % Get it? honor sosun 70 is plain 64 sosun no alchmy like npc just sosun.

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PostPosted: Thu Oct 11, 2007 9:40 am 
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mmsicis wrote:
lvl 64 sosun = 70 sosun(honor) look at reinforces those are not changing +ing wepon. Only the sosun one have higher becouse alchemy % Get it? honor sosun 70 is plain 64 sosun no alchmy like npc just sosun.


+1

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PostPosted: Thu Oct 11, 2007 7:07 pm 
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daddy wrote:
wow... people are making no sense...

explain

O
M
G


In my first post, i stated this:

Vindicator wrote:
Lvl 62 sos = +7 (69)
lvl 68 som = +6 (74)
lvl 72 sosun = +7 (79)

lvl 64 sos = +5 (69)
lvl 64 som = +10 (74)
lvl 64 sosun = +15 (79)


You can see, that the weapons achieve the same lvl of power, but the lvl requirements differ.


then later, you stated this:
daddy wrote:
holy noobs
all the discussion and no clues.

the item can be repaired 5 times..true... but you can buy repair stones with honor points that reset the 5 times repairable stat. 10 honor points ea..

yes you can alchemy the items as the stats are "0%" across the board...

this should be it. his was incorrect... :roll:

SOH weapons
lvl 62+7 sos = +5 (74)
lvl 66+7 som = +10 (83)
lvl 70+7 sosun = +15 (92)

normal SoX weapons
lvl 64+7 sos = +5 (76)
lvl 64+7 som = +10 (81)
lvl 64+7 sosun = +15 (86)

and FTW Babel has 5 guys with over 20... leader has 30....


I already disproved your statement, I have no idea where you noobs are coming up with ANYTHING about comparing how good shit is. I proved that the SOH weapons are the exact same LVL OF POWER AS A NORMAL SOX weapons, but they have a different level requirement!!!!!!! Stop saying that im saying a 72+7 is better than a sosun ffs. As you put it
daddy wrote:
holy noobs
all the discussion and no clues.

no clue indeed if you people cant read and comprehend simple freaking english. May some divine power save your soul if you still do not understand anything.

So, ONE AGAIN!!!! a lvl 64 sosun sword is +15, and therefor lvl 79, and a lvl 70 SOH SOSUN is +9 and therefore STILL LVL 79!!!!!!

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PostPosted: Thu Oct 11, 2007 11:26 pm 
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Vindicator wrote:


all this madness coming from a guy who builds hybrid S/S.

I'm done with this thead...

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PostPosted: Fri Oct 12, 2007 12:39 am 
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daddy wrote:
Vindicator wrote:


all this madness coming from a guy who builds hybrid S/S.

I'm done with this thead...


just because my hybrid could own your pure str nuker....your done because you you tried to change the subject and make me look stupid? I proved you wrong, im sorry if your hurt or something, but really, there was nothing malicous about proving you wrong

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PostPosted: Fri Oct 12, 2007 3:04 am 
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Vindicator wrote:
daddy wrote:
Vindicator wrote:


all this madness coming from a guy who builds hybrid S/S.

I'm done with this thead...


just because my hybrid could own your pure str nuker....your done because you you tried to change the subject and make me look stupid? I proved you wrong, im sorry if your hurt or something, but really, there was nothing malicous about proving you wrong


hybrids cant own shit.

really...
last post here...

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PostPosted: Fri Oct 12, 2007 3:10 am 
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daddy wrote:
Vindicator wrote:


all this madness coming from a guy who builds hybrid S/S.

I'm done with this thead...

Thats a sad comeback, guess you can't say you were wrong like a man and take the childish way out.

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PostPosted: Fri Oct 12, 2007 3:58 am 
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daddy wrote:
reinforce numbers wont change with +0 or +9.... the sun and soh/sun may very well be the same base weapon...


and your saying a 72+7 has higher reinforce stats then a 64 sun or 70 sun?

and who would leave the SOH weapon +0 any how...and sure as hell change the stats tooooo.

ImageImageImage



so bottom line is ......


SoH really suck becoz u can only repair it 5x max and its not tradable. and lvl 64 sosun swrd is like @ the same damage (@+0) of that sosun SOH swrd @ 70 lvl ( @ +0)

Just buy a lvl 72+7 swrd ( think of it, its reusable like 100%, tradable and cost only 100M max.)

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PostPosted: Fri Oct 12, 2007 5:43 am 
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SoH can be repaired more than 5 times.. just that you gotta go get some more grads.. and if you can put 120% dura increase on it.. you won't actually need to repair it for a long time, but it's just an item that you can go "Hey everyone look at my awesome blue weapon!" a show off item.

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