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StacE
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Post subject: Posted: Mon Oct 15, 2007 9:59 am |
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Joined: Aug 2007 Posts: 502 Location:
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With a crit yes.
If the warrior is ready or aware that he is about to be attacked, he can fight off the rogue without too much drama. Pin prick takes a while to charge up, and it is not hard to do iron skin in that time which will save your ass. For added protection, if you pop a vigor right after pin prick then your all dandy to just kill the rogue.
Lv80 rogue vs lv80 Warrior... if the warrior has no buffs, then yes pin prick crit is 1hitkill, like any other build ingame.
If the warrior is caught completely unaware, they will most likely fall.
EDIT* The warlock debuffs are not helpful in any way against rogues, seeing as there is no time to debuff. Unless you had some pretty sweet reflexes and could stun the rogue before too much damage was inflicted.
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symbolic
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Post subject: Posted: Mon Oct 15, 2007 5:46 pm |
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Joined: Oct 2007 Posts: 23 Location:
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this is one of the chars i have on mars, but im only lvl23 now
@pred: I agree with you about diablo 2. Well, of course diablo 2 has a lot more alternatives when it comes to builds. It overall a better game and needs more skill. Silkroad is different, its more easy and requires less skill. The most complex build, for example, a s/s nuker only has 7-8 skills to use, which is not very much.
When it comes to europe races, well after you chose the warrior class as main, there a a few options for subclasses. You dont need to be a genius to chose a warlock subclass or any other. It is not a secret build or something, and 5-6 hours of pvping can make you experienced enough to use it perfectly.
I think the warlock subclass is better for 1h sword, as cleric is better for 2h. About switching the weapons, its not a hard thing to use in pvp. The biggest flaw is not the hardness of it. The game is too laggy to allow you switch weapons instantly. There were times when i fought giants and realised i have been using the normal attack of warlock rod for the last 15 secs
My other char is a rogue warlock and probably without DD, time will tell if its good or not. Rogue also has %50 down damage on bleed combos and the dull effect is like %50+ (if you think the 5-6 hit combo as 1 hit, that is) 1h sword's shield skill is not that powerful, its %25 2 times which is like %43 or so 1 time. (i calculated it a few days ago and forgot the number, but the % was like that)
@VforVendetta: good luck with your build  And can you tell me potency of debuffs? for example how much % damage you do or recieve after the debuffs? Is the attack reduce debuff as powerful as defence buffs of warriors? (not likely, though  ) And the last question: How much hp (%) the vampire skills restore?
Also, the high lvl skills of 1h is much faster than i thought. It may be possible to do more damage than a 2h warrior,given the same time, if the opponent has dull status.
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VforVendetta
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Post subject: Posted: Mon Oct 15, 2007 10:54 pm |
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Joined: Apr 2007 Posts: 1615 Location:
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From what I can tell Cunning Stab has 3 layers of different damages especially with the Warlock subclass, there is the obvious, dull effect giving the stab around 1.5x to 2x the power as you would without dull, then there is the Decay and Division status adding on top of it around 2 to 4x the normal damage depending on the opponent.
Example - Cunning Stab Normal Damage on Lv 80 = 2500 > 1500 > 1500 > 2800
Dull Effect = 3600 > 2000 > 2000 > 4000
Dull Decay & Division = 5100 > 3000 > 3500 > 5500
Same applies for the other skills, the damage multiplies with each debuff, and you can tank, making it a perfect killer.
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"I'm not an evolved being, how dare you call me that" - Christian
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Mango
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Post subject: Posted: Mon Oct 15, 2007 10:57 pm |
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Joined: Jul 2007 Posts: 171 Location:
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I don't think anyone in this thread has mentioned the fact that if you can succesfully use trap and sleep on someone (in that order) they will not wake up, no matter what you do to them, until the trap has exploded. That means that you basically have 3-20 seconds to attack them and they can't do anything to you, so at worst you can debuff them and switch to 1h sword and at best you can debuff them and kill them without them damaging you at all.
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VforVendetta
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Post subject: Posted: Mon Oct 15, 2007 10:59 pm |
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Joined: Apr 2007 Posts: 1615 Location:
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Mango wrote: I don't think anyone in this thread has mentioned the fact that if you can succesfully use trap and sleep on someone (in that order) they will not wake up, no matter what you do to them, until the trap has exploded. That means that you basically have 3-20 seconds to attack them and they can't do anything to you, so at worst you can debuff them and switch to 1h sword and at best you can debuff them and kill them without them damaging you at all.
Any form of contact with the person in sleep status, results in them waking up, although they will not wake up if you put the Hidden Trap then sleep, and you can activate dusk armor, that does over 1k damage a second and still wont wake up, as far as I know these are the only ones that dont effect sleep status.
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"I'm not an evolved being, how dare you call me that" - Christian
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Mango
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Post subject: Posted: Mon Oct 15, 2007 11:28 pm |
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Joined: Jul 2007 Posts: 171 Location:
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No, if you use trap followed by sleep then there are no attacks that will wake them up. In pvp I usually stun, vampire touch (to cause disease so that trap and sleep will almost definitely work), trap and sleep, debuff, curse and then blood/death flower. I've killed chinese nukers 12 levels above me this way, trust me they don't wake up no matter what you do.
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Pred
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Post subject: Posted: Mon Oct 15, 2007 11:33 pm |
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Joined: Oct 2006 Posts: 506 Location: San Francisco
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umm.. If you use a trap, then sleep and let them sit there Yes they cant do anything.
Once you hit them, they wake up.
the trap is fixed absolute damage (the one I use). It deals about 6.7k dmg (iirc). Only enough dmg to kill low level INTs (70ish and below).
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Mango
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Post subject: Posted: Mon Oct 15, 2007 11:45 pm |
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Joined: Jul 2007 Posts: 171 Location:
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You're right, that's how it used to work, but after the latest patch it works the way I've described twice now. It only works if you do trap then sleep, not the other way around.
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devinarney
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Post subject: Re: Warrior Warlock Posted: Tue Oct 16, 2007 5:06 am |
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Joined: Jul 2007 Posts: 87 Location:
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i dont get the build. witch is it? warlock or sword? one has to be its maine. my euro is crossbow/cleric. no cleric attacks though. only buffs. its pretty sweet.
_________________ X_Thunder_X Lighting bicheon int hybrid lvl 49-sp farming!!!!!
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torinchibi
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Post subject: Posted: Tue Oct 16, 2007 6:38 am |
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Joined: Sep 2007 Posts: 1357 Location:
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BootyUp wrote: EngravedDemon wrote: Hmm, nice debuffs... Would be more effective if 1H Swds can actually kill anything tho... Thats the point of the debuffs. In a fair 1 vs 1 with no interference or nuke splashes, I've seen this guy take out whatever build he choosed. He took out my farmed 80 nuker with 3 pieces of sun armor before I even knew I was going down. Before I even looked up at the several status effects he gave me, I was dead...that dam laughing skull got me =P Hell, I saw him tank a 70+ wizard that was zerked...wiz hit me for 14k non zerk 
I just had to lol at that.......that skull needs like 20 secs to blow up...people say it's between 5 and 20 secs, but 5 secs b4 you noticed you are getting pwned.....funny! Same lvl Rogue/Wizard/Cleric would pwn you much faster, with the cleric using offering of course.
By the way, this build will not work on anyone with holy word/holy spell on since razes are resisted when you have the same level holy on you. Pretty much all of a warlock's debuffs are useless against holy, making the pure str with warlock subclass pretty useless. Bloody trap is also resisted with holy.
You would have much higher chance of winning in party PvP or against anyone with cleric sub if you are a cleric yourself, trying to out - tank the euros and out-damage the chinese or even just having a rogue subclass and go for the kill...but then you would be a weak solo tanker and a weak solo rogue, but amazingly useful in sieges and guild wars.
Oh yes, the trap thing will most likely be fixed since it is obviously a bug, so there goes the whole trap sleep strategy.
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 [COMPETITION]Chronicles of SRO
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symbolic
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Post subject: Posted: Tue Oct 16, 2007 11:44 am |
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Joined: Oct 2007 Posts: 23 Location:
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@devinarney : warrior 1h is the main mastery. We use the debuffs only, not magical attacks. The good thing about this build is you can choose between more ways to defeat your opponent. It's very helpful in parties too, i think it is more useful than the cleric sub if your aim is to save/protect only one member.
@torinchibi: what about using the vampire skill first? or does the holy spell blocks it too?
About cleric using offering, that's not much of a threat. It has a slow casting time and you can knockback him before the casting finishes. (this is just a theory though, because i dont know if it auto-hits even if you use knockback.)
The good thing is, i think, there will be always time to use your debuffs. You can knockback anytime and try again if a debuff is resisted. Only the limited MP is a problem i suppose.
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TheT
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Post subject: Posted: Wed Oct 17, 2007 2:18 am |
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Joined: Jul 2007 Posts: 6
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Lols, obviously the persons you pvp dont have holy word, totally makes warlock skills useless.
2h sword+cleric > 1h sword+warlock, easy easy.
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Cerus
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Post subject: Posted: Wed Oct 17, 2007 3:11 am |
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Joined: Nov 2006 Posts: 1002 Location:
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TheT wrote: Lols, obviously the persons you pvp dont have holy word, totally makes warlock skills useless. 2h sword+cleric > 1h sword+warlock, easy easy.
You have no idea what you are talking abt.
_________________ <<banned from SRF for bot admission. -SG>>
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sama98b
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Post subject: Posted: Thu Oct 18, 2007 8:27 pm |
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Joined: Feb 2007 Posts: 1428 Location:
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Just carry the new pills in the inventory and see the warlock skills go to nothing
Weakening/restriction/curse SeriesTreat 9level
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bakafish
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Post subject: Posted: Thu Oct 18, 2007 8:51 pm |
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Joined: Jan 2007 Posts: 3358 Location: EU-Kor'gall
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That's why, I'm farming for Holy Spell.
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John_Doe
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Post subject: Posted: Thu Oct 18, 2007 8:56 pm |
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| Advanced Member |
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Joined: Mar 2007 Posts: 2094 Location:
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too bad a warrior or any other build with cleric sub max can make your debuffs useless cause of the buffs from cleric, thus making your only way of increaseing damage go bye bye. sry if i am repeating something already said. I perfer to have 80% speed increase and immunity from aggro mobs while fighting a giant or pt then have debuffs but having aggro mobs after aggro mobs be attracted to me while fighting a pt or giant.
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Vandall
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Post subject: Posted: Thu Oct 18, 2007 11:17 pm |
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Joined: Apr 2007 Posts: 1923 Location:
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wait wait, what do you guys think?
warlock sub > cleric sub
or even bard sub...
try and justify your answer 
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sama98b
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Post subject: Posted: Thu Oct 18, 2007 11:28 pm |
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Joined: Feb 2007 Posts: 1428 Location:
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cleric sub = self heal and party help (str=paladin)
bard sub = solo pve play build
warlock sub = pvp build try
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Vandall
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Post subject: Posted: Thu Oct 18, 2007 11:31 pm |
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Joined: Apr 2007 Posts: 1923 Location:
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i like your explanation sama, thanks 
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