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GodsAngel
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Post subject: Re: cSRO Fortress War modification ( lack of balance in war) Posted: Tue Jan 22, 2008 12:08 am |
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Joined: Oct 2006 Posts: 467 Location:
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well they are the owners, so it's right for them to have the advantage, they worked hard for it so they deserve an advantage.
And the above said post has a point if the server is active enough the reigning union should have heavy competition because of strength in numbers.
The union that works well together and knows what they're doing will win regardless of these "overpowered" fortresses. I think we should keep it the way it is, i don't see anything wrong with it, if they can't win it they don't deserve it.
_________________ Euro- Mob baller * 1hand ign: IAmZeeDevil Guild:-=Avalon=- gonna miss you all but I've officially quit silkroad 
Current ProjectsComprehensive European Party Guide - -15% done(currently setback)Warrior Guide - -45% done(working hard)
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dgh
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Post subject: Re: cSRO Fortress War modification ( lack of balance in war) Posted: Tue Jan 22, 2008 4:08 am |
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Joined: Oct 2007 Posts: 33 Location:
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Dark520 wrote: Well, I mean, last time I checked, fortresses weren't supposed to be easy to get into... +1
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Squirt
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Post subject: Re: cSRO Fortress War modification ( lack of balance in war) Posted: Tue Jan 22, 2008 4:11 am |
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Joined: Jan 2008 Posts: 8186 Location:
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dgh wrote: Dark520 wrote: Well, I mean, last time I checked, fortresses weren't supposed to be easy to get into... +1 Last time i checked Fortresses could be attacked at any moment. The 2 rivals didn't set up a date of when to kill each other 
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woutR wrote: Squirt, you're a genius when it comes to raping women.
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SpInKsTaR
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Post subject: Re: cSRO Fortress War modification ( lack of balance in war) Posted: Tue Jan 22, 2008 12:52 pm |
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Joined: Oct 2007 Posts: 412 Location:
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Our fortress has been won by 2 guilds o.O
_________________ <<banned from SRF for bot admission. -SG>>
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Spanktastik
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Post subject: Re: cSRO Fortress War modification ( lack of balance in war) Posted: Tue Jan 22, 2008 2:40 pm |
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Joined: Feb 2007 Posts: 689 Location:
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Sylhana wrote: Thats the interesting bit about the siege war. Guilds/unions can talk to one another before the next siege, and come to some form of diplomatic arrangement (ie we work together until we reach the heart). Thats true, but diplomatic arrangements dont stop splash damage. =\
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 Forever an Avalonian.
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mike2007
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Post subject: Re: cSRO Fortress War modification ( lack of balance in war) Posted: Tue Jan 22, 2008 6:24 pm |
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Joined: Oct 2006 Posts: 1672 Location:
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but parties do. if theyre working together they'd prbly get in the same parties and BAM, or no BAM i guess, no more splash dmg.
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ASHero
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Post subject: Re: cSRO Fortress War modification ( lack of balance in war) Posted: Wed Jan 23, 2008 7:31 am |
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Joined: Jan 2008 Posts: 119 Location:
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The Chinese lack organization in any kind of military front...look at their historic records...FAIL FAIL FAIL FAIL
_________________ Name: ASHero Class: Glaive Level: 31 Guild: N/A

When the power of love overcomes the love of power the world will know peace -Jimi Hendrix
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Aviator
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Post subject: Re: cSRO Fortress War modification ( lack of balance in war) Posted: Wed Jan 23, 2008 7:47 am |
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Joined: Feb 2007 Posts: 357 Location:
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BakaFish wrote: Don't forget, it's a union vs the server. Defense of the fortress have to be tad bit high. This quote can go to my sig i wonder what would happen there, a bunch of lvl 50,60's vs a lvl 80 wizard 
_________________ Funniest thread that can ever be
http://www.silkroadforums.com/viewtopic.php?t=25033
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ScZz
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Post subject: Re: cSRO Fortress War modification ( lack of balance in war) Posted: Wed Jan 23, 2008 11:40 am |
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Joined: Mar 2007 Posts: 141 Location: somewhere over the rainbow
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you guys ,after so many failures , still think that joymax gives a rat's arse what we think? Dear God , wake up people , they ain't gonna change a thing..
_________________ Tibet
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CZAR
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Post subject: Re: cSRO Fortress War modification ( lack of balance in war) Posted: Thu Jan 24, 2008 12:59 am |
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Joined: Nov 2007 Posts: 16 Location:
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Right now what i see is the same old crap coming from iSRO players...whine, cry, whimper.
I do not expect Joymax to fix the game because players are ignorant or arrogant and dont want to work together...one union vs the server and you want to get rid of splash dmg till you get to the heart?? LOL
I have the same problem on Persia but i dont want a splash dmg fix..i want my fellow attackers to learn common sense or idc if the ONE union holds it forever...they are organised and getting stronger by the week they deserve it.
So far its not unbalanced...its just attacking guilds dont think....dont communicate.
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torinchibi
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Post subject: Re: cSRO Fortress War modification ( lack of balance in war) Posted: Thu Jan 24, 2008 1:22 am |
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| Story Teller |
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Joined: Sep 2007 Posts: 1357 Location:
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....You know, you can just get all the attacking guilds to put forth the 4-5 chinese pure str with high level snow shield that can hold hammers, slap em into parties with 1 cleric and 1 bard in each, get a bunch of warriors to screen and fence them from one party, and get a cleric to heal the warriors in that party, and you would just have those people attacking and being unable to die because of all the defense buffs on them.
A nice fix would be if commanders can summon war machines..or in lineage 2 style, Siege Golems that destroy the gates......and get rid of all the obstacles, that's a ridiculous concept. Or even better, make obstacles attackable with regular weapons and skills.
There should be nothing more than 1, maybe 2 walls that people have to go through, otherwise it's true, by the time anyone destroys all the gates and obstacles (even if it's 20 guilds vs 1 union and all the people with hammers attack nonstop) the war would end. The fortress war should be more PvP and less PvWOOD, meaning once they get through 1 wall, there should be very few obstacles besides actual players preventing the heart from being destroyed. After all, the defenders do have a spawn point close to the heart.
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 [COMPETITION]Chronicles of SRO
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TOloseGT
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Post subject: Re: cSRO Fortress War modification ( lack of balance in war) Posted: Thu Jan 24, 2008 7:34 am |
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Joined: Sep 2006 Posts: 7129 Location:
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ASHero wrote: Those are almost civil battles, the warring clans of Ancient China aren't really what I was referring to. if u'r talking about western nations vs china late 19th-early 20th C, it's kinda hard to fight against people wit superior weapons.
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