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 Post subject: Nobody Uses Force At all?
PostPosted: Sun Jul 09, 2006 12:46 am 
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I keep seeing all these builds for all three weapons, fire, light, even using cold for backup, but why dont many people take into consideration for force for an investment? It's either a straight build or a medic that's specifically designed to use Force.

What gives? is there something wrong with force other than a pure healer or what?


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 Post subject:
PostPosted: Sun Jul 09, 2006 1:11 am 
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Seeing that this is a pretty grind-fest game, and it not really that party based ( well its basically if your in a guild or not), you would want to level up yourself as quick as possible with pure builds, it's all based on opinion.

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 Post subject:
PostPosted: Sun Jul 09, 2006 1:22 am 
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The only high lvl person I know with a decent amount of force is Lemon. :(

The problem with force is that it's the only tree that doesn't directly help in levelling. All the other trees have direct damage or defense buffs, but with force, it's basically the force nukes (indirectly increase damage for 10 seconds), heals (only good if you're not being targeted), and harmony circle/rez (useful but not really worth the massive sp/mastery cost to keep it current IMHO)

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 Post subject:
PostPosted: Sun Jul 09, 2006 1:25 am 
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Force is my main mastery and I plan to keep it that way into the high levels.

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 Post subject:
PostPosted: Sun Jul 09, 2006 3:18 am 
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El Cabron Negro wrote:
Force is my main mastery and I plan to keep it that way into the high levels.


alot of ppl have this idea.. but they must sp farm like 100k

===========================================

Personally I feel force can only be a sub mastery.

but use for different

blader >> eternal tanker ressurector. if you stand in the circl and just walk around resurrecting others.. no one can kill you.. when you are being gang.. cast mountain shield :D >< FULL FORCE USER

Glavie >> for that extra mana pool

Bowster >> most hybrid bowster has hybrid force 50 ;) for the therapy and vital spot..


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 Post subject:
PostPosted: Sun Jul 09, 2006 4:48 am 
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maghack wrote:
El Cabron Negro wrote:
Force is my main mastery and I plan to keep it that way into the high levels.


alot of ppl have this idea.. but they must sp farm like 100k



Ya you need to farm around 100k for a decent character up to level 70 cap. -_-

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 Post subject:
PostPosted: Sun Jul 09, 2006 4:18 pm 
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I´m working on a full int:
90force
90cold
90light
30bicheon

Build.. pure healer char. Don´t ask my why I picked this build, if done some deep consideration on it, just accept it and leave me testing it xD.

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 Post subject:
PostPosted: Mon Jul 10, 2006 4:47 pm 
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I hear tht all the high lvls have no force well I have lvl 2 res and Im lvl 20 im gonna keep it so i can helpothers eventho im a Hunter i need to have i t I get alot of responsis like "Whooo dude its a hunter and hes res'S ing ppl !!!" "Thx man its good to see some help around""nice I want to use res now :)"

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 Post subject:
PostPosted: Mon Jul 10, 2006 9:32 pm 
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Quote:
alot of ppl have this idea.. but they must sp farm like 100k


Why?

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 Post subject:
PostPosted: Tue Jul 11, 2006 12:01 pm 
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**Yes this is a long post, but I suggest reading it if you're thinking about getting Force**

Before anyone puts too much SP into the Force tree, I will have to say that its not worth it for most people. I once had over 40 levels of Force till I realized how useless it was for me and removed it. I originally planned to max Force because I liked playing semi-support in other MMOs. But the problem was how wrong I was with what I thought the Force tree would be. Being uninformed, I thougth this tree would rock as support. Boy was I wrong..

The main reasons I got this tree was because of Resurrection, Heal, Harmony Therepy (the circles), and Vital-Spot (debuffs). So whats wrong with those skills?
Well, Heal takes forever to cast. I tried being designated healer for my clan/friends a few times when jobbing and heal is almost worthless when you are trying to heal someone that isnt pure STR. Heal takes so long to cast that majority of the time the person you are trying to heal dies before your heal even goes off. For the people you can heal, their autopot kicks in before your heal even goes off. Aside from PvP, heal is even more useless in PvE because SRO is a solo-oriented game. I went 60+ levels solo, nuff said'
Resurrection is cool and all, but you really have to max it out for it to be useful. Its either max or dont bother getting it at all, unless you just like rezzing noobs. Problem with rez is that until you are high level, you wont be able to rez most people. And even when you CAN rez people, people tend to return to town right after they die, which is annoying if you actually want to rez someone.
Therepy circle is cool to have if you go AFK a lot. Other than that its not very useful. And until you hit the caves (lvl 60+) therepy is almost useless because mobs are so spread out. You throw up a circle, kill 3 mobs, and have to move on to find more mobs.
As for Vital-Spot (parry-reduce, attackrating-reduce), if you plan on using it in pvp, forget it. It shows up as a 'buff' so you can remove it by simply right clicking it. If you plan on using it in PvE, I'm not sure its even worth it cus the time you take doing this skill, you could be doing another attack. Its like doing four 300dmg attacks versus doing one vital-spot + three 350 attacks. Meh..

There are other Force skills but all are useless. Dont need self-heal because you can use regular 'heal' on yourself. Dont need Cure, because you can just buy pills, and it is way faster. So that leaves the MP-increase passive, which is the least useful passive out of all the available trees.

I'm not saying the Force tree is useless for everyone, but it just wasnt what I expected when I first decided to get it. If rezzing others is your thing, then get it; however get it knowing the negatives that I mentioned above. Dont pump SP into Force then regret it later like me :banghead:

Forgot to add, OH GOD do not make this your main mastery tree. I guarantee that you will quit SRO soon if you do. Force has almost 0 help on grinding, and this game has a killer grind :!:


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 Post subject:
PostPosted: Tue Jul 11, 2006 3:04 pm 
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Thanks for the info. I am going to go with it because I like being different and figuring out how to use capabilities other people don't use effectively. However, your advice is very insightful. Thanks!

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 Post subject:
PostPosted: Tue Jul 11, 2006 3:21 pm 
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the triangle job system is very cool... but unlike most other mmorpgs, SR does not have a proper guild war system

if its ever introduce... or any other event forcing players to act as a team in risky tasks, bet force users (or priests? supportive chars) will be more in demand


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