Yeah, I'm sure it's around somewhere, but I've been a little frustrated looking for info on this as well.
This is helpful, it covers basics:
http://www.silkroadtavern.com/forums/in ... topic=5530
There's also this on game mechanics. Warning, math ahead (I'm still sorting through this one):
http://www.silkroadtavern.com/forums/in ... 8&pick=138
This has armor info and some stuff on Parry and Attack in it:
http://sro.mmosite.com/guides/others/others1.shtml
I'm still not clear on the percentages after the stats. I've yet to see a good explanation of that.
Phy./Mag. attack power xx~xx (+xx%)
I understand the first numbers are a range of damage that gets calculated with each attack, but what does the (+xx%) mean? I think I read a comment that it's the chance of hitting the max in the range of damage, but what if it's zero? How does this figure in with the Phy./Mag. balance on the character sheet?
According to that first guide:
Critical:(weapon only) The critical of your weapon equals a % of how often you will pull off a critical.
If critical is a % of how often you hit, what is the % in the parenthesis behind hit for?
Same with 'reinforce.' There's a percentage with another percentage after it.
Accessories (jewelry) absorbs damage and you can enhance it with different stats, including immunities to status effects. I'm assuming the numbers on the absorption stats are the amount of damage absorbed directly.
Parry and Attack are somehow related in damage/defense calculations, as far as I can tell. Still, I'd like to know about the percentages after the stats. Both for weapons and armor.
If anyone has any links bookmarked for this stuff, please post them? One can only do so much searching and reading in a day. There's a game to be played, afterall!
