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 Post subject: breadown of attributes
PostPosted: Wed Oct 04, 2006 8:14 pm 
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ok this may be somewhere else, but i cant seem to find how different weapon/armor atttributes work. Or how they are applied in offensvice nd defensive roles.
what does_____ do and how is it applied in the combat formula??

reinforces on weapons?
parry ratio?
absorption on jewelry?
DEf vs Attack?

does jewelry actually do anything other than give you something to put STR or INT on?

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PostPosted: Sat Oct 07, 2006 2:35 am 
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Yeah, I'm sure it's around somewhere, but I've been a little frustrated looking for info on this as well.

This is helpful, it covers basics:
http://www.silkroadtavern.com/forums/in ... topic=5530

There's also this on game mechanics. Warning, math ahead (I'm still sorting through this one):
http://www.silkroadtavern.com/forums/in ... 8&pick=138

This has armor info and some stuff on Parry and Attack in it:
http://sro.mmosite.com/guides/others/others1.shtml

I'm still not clear on the percentages after the stats. I've yet to see a good explanation of that.

Phy./Mag. attack power xx~xx (+xx%)
I understand the first numbers are a range of damage that gets calculated with each attack, but what does the (+xx%) mean? I think I read a comment that it's the chance of hitting the max in the range of damage, but what if it's zero? How does this figure in with the Phy./Mag. balance on the character sheet?

According to that first guide:
Critical:(weapon only) The critical of your weapon equals a % of how often you will pull off a critical.

If critical is a % of how often you hit, what is the % in the parenthesis behind hit for?

Same with 'reinforce.' There's a percentage with another percentage after it. :?

Accessories (jewelry) absorbs damage and you can enhance it with different stats, including immunities to status effects. I'm assuming the numbers on the absorption stats are the amount of damage absorbed directly.

Parry and Attack are somehow related in damage/defense calculations, as far as I can tell. Still, I'd like to know about the percentages after the stats. Both for weapons and armor.

If anyone has any links bookmarked for this stuff, please post them? One can only do so much searching and reading in a day. There's a game to be played, afterall! :wink:


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 Post subject:
PostPosted: Sun Oct 08, 2006 11:54 pm 
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the percentages in the brackets are percentages from base value, meaning how much to maximum it can be.

so lets take a model weapon, say a spear.

physical attack 439-508 (37%)
magic attack 747 - 884 (22%)

ok the 37% and 22% are how much above base towards maximum value it is.

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PostPosted: Mon Oct 09, 2006 1:08 am 
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Marlenus wrote:
the percentages in the brackets are percentages from base value, meaning how much to maximum it can be.

so lets take a model weapon, say a spear.

physical attack 439-508 (37%)
magic attack 747 - 884 (22%)

ok the 37% and 22% are how much above base towards maximum value it is.

Thank you.

And that's the value that can be reset by stones, right? So, a good use for knowing that value can help you decide if you want to risk resetting it to a lower value. Say, something 60% or above, you might want to leave it there, but 10 or 20%... not as much lost if it resets to a lower value.


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