Davids wrote:
Well I chose Warrior. Why?
*Vital increase - Increase HP at the expense of physical and magic defense. Physical and Magic Damage Decreased by 35%. Lasts 900 Seconds. You can increase your HP up to 3.3k, which can be very helpful, when there is no tanker around and you need to tank yourself. You don't need to do much damage anyway. Thats what nukers are for. Need to use 1 of 3 warrior class weapons to activate.
*Iron Skin - Greatly increase physical defense for 10.0 Seconds.
Increase your physical defensive strength up to 471. Its just 10 seconds, but can be very useful when PVP'ing. Need to use 1 of 3 warrior class weapons to activate.
*Mana Skin - Greatly increase magic defense for 10.0 Seconds.
Increase you physical defensive strength up to 471. Its just 10 seconds, but can be very useful when PVP'ing. Need to use 1 of 3 warrior class weapons to activate.
*Iron Skin for others (don't know name) - Increase physical defense for 15.0 seconds. Cannot use on yourself.
Increases physical defensive strength by 541. Can be useful when few giants pop out and your party is about to die. Also when unique spawns his/her mobs. Need to use 1 of 3 warrior class weapons to activate.
*Knock-Down with any weapon - Not sure if this is correct but it says on Shimpedia, that you can use any weapon or none at all. Maybe a typo, maybe not.
*Hit rate increase - Same goes with that one. Its double axe skill, but It says that no weapon is needed for it to have an effect on you. Need confirmation. But if its true, you can boost your hit rate up to 27 (units).
Other bonus is, that you can wear armour and protector. Take your pick. If i'm correct you can wear them together too.
Cleric has self-heal and party heal skill, which is very useful too, but when you already have a cleric in the party, no need for more. Warrior is more better if you're a pvp-liking person.
Bard in the other hand has moving speed increase skill and some other useful stuff, but hey, why are drug of typhoons in the game then?
From my understanding those buffs go away once you change your weapon back to dagger...so then what would be the point....Daggers are already great damage dealers so what would be the point of making your sub-class another damage dealer (if thats what you were thinking). I've been wondering myself what my subclass should be....imo best to just go with cleric (if those warrior buffs stay when you switch weapon though warrior ftw) at least that way when there no healers around you can be an asset to your party/guild/freinds