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 Post subject: [Release] PK2 Tools 1.0
PostPosted: Fri Dec 28, 2007 8:54 pm 
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2 weeks ago I posted this thread: http://www.silkroadforums.com/viewtopic.php?t=71213 It was a video showing the experimental use of a tool I had made to make a new Music.pk2 file. It turned out well as I had hoped, but my main goal was to make a tool that would make editing any pk2 easier. After spending some time on a new approach, I have finally accomplished all of my original goals on this topic. What I have to share now are two new tools, PK2Extractor and PK2Editor.

Sorry for the length of this post, but it's best to explain it so everyone understands what is here and does not get any wrong ideas. People go around to various forums and try to post my work or claim it's "me" and as a result sometimes people think it's me, but it's not. Then people get confused as to what I do in general and continue on with an inaccurate perspective. It happens all the time :( Anyways -

PK2 Extractor

This is a PK2 file extractor. It allows you to open up the PK2s and extract the files. Unlike the existing PK2 Extractor, this one has a few extra features. There are two modes: Explore mode and Search mode.

Explore mode allows you to navigate through the PK2 structure and selectively extract folders or files. A simple tree view control is used so when you click on entries you can see details on the file name, file path, and file size.

Search mode allows you to perform searches on the PK2 entries to find the files you wish to extract. You can search by a string found in the path or title of an entry, the file size, and entry type (file or folder). In addition to being able to just search, you can Filter results. This means you can search for all ".ddj" files of a size less than 1kb that have the phrase "skill" in them for example.

Explore Mode
Image

Search Mode
Image

PK2 Editor

This is a fully functional PK2 Editor. With this tool, you can import in modified PK2 files as well as import your own new files into the PK2 archive. The files you import can be larger or smaller than the original, the functions used will take care of everything. However, it is important to remember that the PK2s expect files in certain formats, so trying to import a dds in place of a ddj will result in a Silkroad crash.

The main functionally implemented for the PK2 editor is: automatic single file import, automatic multiple file import, and single file manual import. The automatic imports work by searching the PK2 for the file you are importing, if only one entry exists, it can update that entry. If more than one entry exists, it will fail and you will have to use the manual import.

Main GUI
Image

Download

URL: http://rapidshare.com/files/79703126/PK2Tools.zip (uploaded here for a permanent link)
Scan: http://www.virustotal.com/resultado.htm ... 24d3b779b7
MD5: d4a75703404458337898edf544216114

Source Code: http://rapidshare.com/files/80870969/Pk2Tools_src.zip (added 1/02/08 )

If you just want to look at the main tutorial: http://volatiledev.net/pk2tools/PK2%20E ... torial.doc

Conclusion:

Included in the package are a few ReadMe's, so please take a look at those before getting too involved in using the tools. I tested them pretty well, but there may be bugs, so please report any errors and keep an eye out on the Status Log.

Addendum:
* Please BACKUP all your PK2 files before using the tools.
* Watch the Status Log for any errors.
* You cannot use both programs at the same time due to read / write conflicts.
* "New Search" will perform a new search and erase any previous searches.
* "Filter Results" will continue a search and uses the previous search results.
* "Extract" will extract the selected item in the current mode.
* "Extract All" will extract all listed items in the current mode.
* To search for file types, simply use ".ext" as the search string for Title only. (".ddj", ".ogg", etc...)
* You do not have to use "Select File" or "Select Folder", you can just paste in the path to the file.
* Read the document on how to perform a Manual Single File Import before you try it!

How to use with SRF Guides

With the numerous guides on SRF, you can make the most use of these tools right away. What you'll do is for each guide:
- Extract the required files as stated in the guide
- Modify the files themselves, not the pk2 directly
- Use the modifier to import your modified files back into the PK2

* Please note my caution on file formats, if you want to edit something like the files in server_dep, do not resave the file in Excel, use a Hex Editor instead. Otherwise you will lose a lot of data and your game will crash. I have tested modifying those files and many more with out any issues.

* If you modify sound or texture files, you must keep the same format as well. If you get any Silkroad errors, you can count on a file being imported that is not in the right format.

If there are any avid PK2 editors here I'd love to hear your experience from you on using these tools. If you have any tips on making things easier to use or any other feedback, it'd be valuable for the future. Enjoy!


Last edited by Drew_Benton on Thu Jan 03, 2008 7:05 am, edited 2 times in total.

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 Post subject: :)
PostPosted: Fri Dec 28, 2007 11:13 pm 
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Really nice programs ! I just need to figure out how to use them :D
I'm to lazy to read the .txt files xD

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 Post subject:
PostPosted: Sun Dec 30, 2007 12:25 pm 
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is this tools help me log in :?

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 Post subject:
PostPosted: Sun Dec 30, 2007 3:59 pm 
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vindicated01 wrote:
is this tools help me log in :?

omfg, rerad the post "PK2 TOOLS"
and tools to helpu log in are illegal hacks

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PostPosted: Sun Dec 30, 2007 10:52 pm 
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nice work as always! :D

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PostPosted: Mon Dec 31, 2007 3:34 am 
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Awesome work!

I haven't had time to truly test them out, but here are my initial observations/suggestions:

Pk2Extractor
  • Consider adding an "Extract To..." dialog. It's nice to keep the directory structure, but I find myself often just throwing everything on my desktop or in one folder since I know my way around the files. Also consider adding "Extract Directory" and "Extract Directory To..." dialogs. I think both of these are useful, especially working with directories full of textures.
  • The "Entry Details", while useful, could be placed better. The name field feels a bit redundant to me, although I could understand why you placed it above the extract button. My suggestion is to combine name and path, and put them into a status bar at the bottom, ala Regedit, along with the file size on the right.
  • Extract and Extract All should be put into the File menu, and Search Mode put into a view menu, (along with possibly an option to use your original layout), to better fit Windows' paradigm. Double clicking an item should extract it, while right clicking it should bring up a context menu offering Extract and Extract To, or Extract Directory and Extract Directory To if you have a directory selected.
  • Accelerator keys would be nice as well, especially for keyboard junkies like me. Definitely consider adding Shift+Click and Ctrl+Click for extracting multiple files at once.
  • The log is fine, but if you put Entry Details in a status bar and move Commands to menus, it will be sitting there on its own. Consider moving it beneath the file tree and decreasing its size. It might be useful to include where things were extracted to in the log, in case people don't know or forgot. Also, consider moving the credits into a Help->About menu and adding contact information for bug reports and updates.
  • Consider adding extraction progress in percentage form to the log. Extract All takes a while to finish, so it's nice to know how far it's gotten.
  • Consider adding some indication of the path and filename of the PK2 file that is currently open to the title of the window and in the log. I maintain three installations of Silkroad: iSRO, kSRO and a backup of iSRO, so it's definitely important for me to avoid mixing up installations. A full path would be redundant in most cases, so I suggest a path cut down the the PK2 file itself and the directory it's contained in.
  • A grep-style search would be awesome for cross referencing files, with or without regex. Also consider adding adding a wildcard to the search function.
  • Not a huge issue, but any file named in Korean will have its name show up (and be extracted as) mojibake. This is just a code page issue, so it may be a good idea to note that using AppLocale will fix it in your documentation.
Pk2Editor
  • First and foremost, a potential bug: I was unable to open files in Pk2Editor on a Guest (limited) account, because it couldn't access GFXFileManager.dll, even though you redistributed it.
  • The interface seems pretty solid, but I suggest changing the Multiple File Update to use a normal dialog and Shift+Click and Ctrl+Click for selective updating, or just remove it altogether and add this capability into the Single File Update dialog.
  • I'm pretty sure that your idea was for the Multiple File Update to be used for batch patching, so why not add a new patching dialog that uses ZIP files or similar instead, and the directory structure of the archive to determine where files go? Less steps for the user is always good, and forcing a format such as ZIP keeps things simple. It may be a but clunky, but you could reserve readme.txt in the root directory and include a reader to make extraction unnecessary.

Finally, think about integrating DDJ_Viewer somehow. Not sure if there are any versions newer than 1.0.2449.24802, but it seems to have a habit of not working on some machines, (including both of mine), due to an instant exception, so I've been using a recursive batch converter I threw together to convert my DDJs. Because your extractor and injector are separate, I'm not exactly sure where you should include it, but it definitely is of value.

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 Post subject:
PostPosted: Mon Dec 31, 2007 10:38 am 
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lol that was so geek o_o

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PostPosted: Tue Jan 01, 2008 5:07 am 
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and why didn't you make this a year ago WHYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY
it looks super duper useful :O.

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 Post subject:
PostPosted: Tue Jan 01, 2008 5:12 am 
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Doesnt look that usefull , there easier way to do this


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 Post subject:
PostPosted: Tue Jan 01, 2008 5:29 am 
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Babo wrote:
Doesnt look that usefull , there easier way to do this

You are either ignorant, or blind.

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 Post subject:
PostPosted: Tue Jan 01, 2008 8:23 am 
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Babo wrote:
Doesnt look that usefull , there easier way to do this

all right, have fun extracting things, searching for strings, looking up other entries, copying and pasting them, changing the values, injecting it back in, going back on silkroad and watching it crash, cutting your wrist, swearing in.. i'll shut up now.

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 Post subject:
PostPosted: Wed Jan 02, 2008 4:55 pm 
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SCArchon wrote:
Babo wrote:
Doesnt look that usefull , there easier way to do this

all right, have fun extracting things, searching for strings, looking up other entries, copying and pasting them, changing the values, injecting it back in, going back on silkroad and watching it crash, cutting your wrist, swearing in.. i'll shut up now.


Funny , but i have easier ways than what you just said.It only takes me 1 mins to take something out and put something in .


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 Post subject:
PostPosted: Wed Jan 02, 2008 5:06 pm 
Babo wrote:
SCArchon wrote:
Babo wrote:
Doesnt look that usefull , there easier way to do this

all right, have fun extracting things, searching for strings, looking up other entries, copying and pasting them, changing the values, injecting it back in, going back on silkroad and watching it crash, cutting your wrist, swearing in.. i'll shut up now.


Funny , but i have easier ways than what you just said.It only takes me 1 mins to take something out and put something in .

make us a guide. if pk2 newbies like me can do this stuff within a minute, i
migh add your guide to the sticky. if you do not provide us with such a guide,
then please, stop talking shit in this topic. drew did an awesome job writing
this, even cruor (yes. even cruor) tells us so.

next time you tell everyone there is an easier way, after they took the time
to make it easy for newbies, then make sure you can easily back it up with
1 or 2 steps to do it.

this one will be stickied in the main sticky soon.


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PostPosted: Wed Jan 02, 2008 5:11 pm 
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its very useful imo, tired of doing the same things by switching xvi to hexedit and shit, i like this a lot

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 Post subject:
PostPosted: Thu Jan 03, 2008 7:04 am 
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Thanks a bunch guys for the feedback!

Here is the source code for this project if anyone is interested as this is my last project for Silkroad: http://rapidshare.com/files/80870969/Pk2Tools_src.zip

(I used Visual Studio 2003 for the project, but you can open the .cpp and .h files in any text editor)


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 Post subject: Re: [Release] PK2 Tools 1.0
PostPosted: Fri Mar 07, 2008 9:04 pm 
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Damn...Overlooked this thread O_o

*Bookmarked*

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 Post subject: Re: [Release] PK2 Tools 1.0
PostPosted: Sat Mar 22, 2008 7:41 am 
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Is it possible to make a tool, that can delete entries? Would be awesome (I've added some things, but want delete them now). :)

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 Post subject: Re: [Release] PK2 Tools 1.0
PostPosted: Fri Mar 28, 2008 3:15 am 
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FU_CK YEAH SEAKING!

and thanks so much for include the source, open source software FTW!!!

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 Post subject: Re: [Release] PK2 Tools 1.0
PostPosted: Mon Apr 07, 2008 5:59 am 
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Thanks
Does directory name when doing multiple file update matter or can have there any files you want update?

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 Post subject: Re: [Release] PK2 Tools 1.0
PostPosted: Thu Apr 17, 2008 3:47 pm 
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these are probably the most useful tools for pk2 editing out there, i suggest you sticky this topic

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 Post subject: Re: [Release] PK2 Tools 1.0
PostPosted: Tue May 13, 2008 2:13 pm 
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Wonder why avira reports it(PK2 editor) as SPR/HiddenCamera.L, but it is possibly due to code. As some antivirus dont recognize if the program is dangerous or the code is just necessary for program funktion. I can say only thats its possibly false positive, as I had no probs with it and it does not work alone.

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 Post subject: Re: [Release] PK2 Tools 1.0
PostPosted: Thu Aug 14, 2008 2:34 am 
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My avg scanned this and it says pk2 editor has a Potentially harmful program logger.EFL and the
pk2extractor = Adware Generic3.DDM :? SPYWARE? but i downloaded it from another guide i think

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 Post subject: Re: [Release] PK2 Tools 1.0
PostPosted: Thu Aug 14, 2008 8:38 am 
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nice but id never able to figure out someting like that. only pk2 editing i ever did was changing gears to look like 8D back when i was 40 at the 80cap xD. i used a guide from this forums tho it was really helpfull. its bookmarkd on my firefox, id link it but firefox is not working :S crashes my computer everytime i try to open it or uninstall it. so i leave it be and use IE lol.

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 Post subject: Re: [Release] PK2 Tools 1.0
PostPosted: Mon Aug 18, 2008 9:01 am 
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You can pk2 edit Stealth and Invisible skills to like Bezerk. So you see people stealthed and invisble look like bezerk but walking slowly. Isn't this cheating?


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 Post subject: Re: [Release] PK2 Tools 1.0
PostPosted: Mon Aug 18, 2008 10:49 am 
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Elysium wrote:
You can pk2 edit Stealth and Invisible skills to like Bezerk. So you see people stealthed and invisble look like bezerk but walking slowly. Isn't this cheating?

Exactly. That's why I've quit my rogue, you can't even protect a trader with it because nearly everyone uses this (hide near the trader, in case a thief pops up just surprise him with a nice crit ^^).

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 Post subject: Re: [Release] PK2 Tools 1.0
PostPosted: Mon Aug 18, 2008 2:05 pm 
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Nixie wrote:
Elysium wrote:
You can pk2 edit Stealth and Invisible skills to like Bezerk. So you see people stealthed and invisble look like bezerk but walking slowly. Isn't this cheating?

Exactly. That's why I've quit my rogue, you can't even protect a trader with it because nearly everyone uses this (hide near the trader, in case a thief pops up just surprise him with a nice crit ^^).


they havnt pk2 edited it... they get it with the bot usually

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 Post subject: Re: [Release] PK2 Tools 1.0
PostPosted: Thu Sep 18, 2008 9:06 am 
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http://www.virustotal.com/analisis/e8a6 ... 663631dcf0
Virus!


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 Post subject: Re: [Release] PK2 Tools 1.0
PostPosted: Fri Sep 19, 2008 11:50 pm 
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simukis wrote:
http://www.virustotal.com/analisis/e8a6c494bc5eb47412b964663631dcf0
Virus!


Month later...Good job idiot, and it's safe...It's a virus just like the one in the sro's client.

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 Post subject: Re: [Release] PK2 Tools 1.0
PostPosted: Sat Sep 20, 2008 9:57 am 
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[SW]XMoshe wrote:
simukis wrote:
http://www.virustotal.com/analisis/e8a6c494bc5eb47412b964663631dcf0
Virus!


Month later...Good job idiot, and it's safe...It's a virus just like the one in the sro's client.

Plus, he has just 1 post. lol ^^

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 Post subject: Re: [Release] PK2 Tools 1.0
PostPosted: Sun Sep 21, 2008 4:36 pm 
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Nixie wrote:
[SW]XMoshe wrote:
simukis wrote:
http://www.virustotal.com/analisis/e8a6c494bc5eb47412b964663631dcf0
Virus!


Month later...Good job idiot, and it's safe...It's a virus just like the one in the sro's client.

Plus, he has just 1 post. lol ^^


lol didnt notice that xD

OH EM GHEE I GOT HACKED GIVE ME MONEY AND PLVL TO 60 PLZ ON XAIN (from some1 with <5 posts xD)

ps. i wasnt begging ^ it was a joke.

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