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 Post subject: Guild, future updates ? ? ?
PostPosted: Sun Aug 17, 2008 11:31 pm 
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I was wondering, and wanna see what you guys think. Will they add any other upgrades to guild, maybe lvl 6-7 so we can have more members, this should be nice.
And what about all that GP, since they removed mercanaries we cant spend it on anything fun, i know you we can in GW, but maybe to add some other things that you can buy with GP and gold, some new items. What you think is gona be some new updates on guild, or maybe ksro already have it?

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 Post subject: Re: Guild, future updates ? ? ?
PostPosted: Sun Aug 17, 2008 11:33 pm 
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I think you should be able to buy monster scrolls, pandora box, ect in guild shop and when you spawn them only your guild members could kill them. :D


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 Post subject: Re: Guild, future updates ? ? ?
PostPosted: Sun Aug 17, 2008 11:38 pm 
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If they make monster scrolls buy-able

High lvl assholes are gonna abuse it......daily

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 Post subject: Re: Guild, future updates ? ? ?
PostPosted: Sun Aug 17, 2008 11:38 pm 
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its sro so no :(

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 Post subject: Re: Guild, future updates ? ? ?
PostPosted: Sun Aug 17, 2008 11:41 pm 
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Rosato wrote:
I think you should be able to buy monster scrolls, pandora box, ect in guild shop and when you spawn them only your guild members could kill them. :D

I like that idea :).
Saberdude wrote:
If they make monster scrolls buy-able

High lvl assholes are gonna abuse it......daily

Sad, but true :(

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 Post subject: Re: Guild, future updates ? ? ?
PostPosted: Sun Aug 17, 2008 11:43 pm 
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They could make monster scroll non-aggro

but knowing joymax......

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 Post subject: Re: Guild, future updates ? ? ?
PostPosted: Mon Aug 18, 2008 12:05 am 
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Saberdude wrote:
They could make monster scroll non-aggro

but knowing joymax......not gona happen

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 Post subject: Re: Guild, future updates ? ? ?
PostPosted: Mon Aug 18, 2008 12:08 am 
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The last mob scrolls were made non aggro and weak after many reports of spawning them on lowbies. As a matter of fact I think someone even got banned for it.

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 Post subject: Re: Guild, future updates ? ? ?
PostPosted: Mon Aug 18, 2008 12:25 am 
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I dont think that Joymax will ever increase the limit of 50members. This would just create massively overpowered botting guilds. Bad idea IMHO, 50/50 bots is bad enough.

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 Post subject: Re: Guild, future updates ? ? ?
PostPosted: Mon Aug 18, 2008 12:37 am 
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Infect wrote:
I dont think that Joymax will ever increase the limit of 50members. This would just create massively overpowered botting guilds. Bad idea IMHO, 50/50 bots is bad enough.

50/50 legits can be assholes too
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 Post subject: Re: Guild, future updates ? ? ?
PostPosted: Mon Aug 18, 2008 12:39 am 
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My guild is 50/50 and I would like to join more friends but cant :(. Its nice to see when I log in 40 people online and 30 spaming guild chat :D, never boored.

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 Post subject: Re: Guild, future updates ? ? ?
PostPosted: Mon Aug 18, 2008 12:53 am 
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Infect wrote:
I dont think that Joymax will ever increase the limit of 50members. This would just create massively overpowered botting guilds. Bad idea IMHO, 50/50 bots is bad enough.


me too i guess 50 members limit is too much already
but i like the idea of buying exclusive items with gp

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 Post subject: Re: Guild, future updates ? ? ?
PostPosted: Mon Aug 18, 2008 1:11 am 
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I hope something with GP comes out my guild just broke 9mill

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 Post subject: Re: Guild, future updates ? ? ?
PostPosted: Mon Aug 18, 2008 1:12 am 
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Mcclane wrote:
I hope something with GP comes out my guild just broke 9mill

Fotress mount maybe?

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 Post subject: Re: Guild, future updates ? ? ?
PostPosted: Mon Aug 18, 2008 2:29 am 
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[SW]XMoshe wrote:
The last mob scrolls were made non aggro and weak after many reports of spawning them on lowbies. As a matter of fact I think someone even got banned for it.



Dont remind me..... Got 100 year ban for spawning on 1 star traders.


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Saberdude wrote:
Infect wrote:
I dont think that Joymax will ever increase the limit of 50members. This would just create massively overpowered botting guilds. Bad idea IMHO, 50/50 bots is bad enough.

50/50 legits can be assholes too
xD



So true = ]

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 Post subject: Re: Guild, future updates ? ? ?
PostPosted: Mon Aug 18, 2008 2:36 am 
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Argonaut wrote:
Dont remind me..... Got 100 year ban for botting.

:P

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 Post subject: Re: Guild, future updates ? ? ?
PostPosted: Mon Aug 18, 2008 2:48 am 
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guild buff scrolls
donated GP rewards set by guildmaster
more guild levels

hmm those r some things id like to see

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 Post subject: Re: Guild, future updates ? ? ?
PostPosted: Mon Aug 18, 2008 4:34 am 
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[SW]XMoshe wrote:
The last mob scrolls were made non aggro and weak after many reports of spawning them on lowbies. As a matter of fact I think someone even got banned for it.

haha i remember doing that when i was thiefing, poor noob turk dead on the ground screaming

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 Post subject: Re: Guild, future updates ? ? ?
PostPosted: Mon Aug 18, 2008 7:01 am 
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Make it available for legits, the monster scrolls so we can kill the bot plvlers and the pwlevelees.

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 Post subject: Re: Guild, future updates ? ? ?
PostPosted: Mon Aug 18, 2008 7:24 am 
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Monster scrolls were fun. But thieves loved spawning them on trades. I know mom0 on Olympus always did that. Never forget the time he tried to jack JustSkillz guild trade, he used about 100 mob scrolls on that. Wish i still had the screen shot. Only one that lived was the GM, Inclusive. But yeah...after he did that he came back full merc like 5 times after dieing.

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 Post subject: Re: Guild, future updates ? ? ?
PostPosted: Mon Aug 18, 2008 11:51 am 
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Argonaut wrote:
[SW]XMoshe wrote:
The last mob scrolls were made non aggro and weak after many reports of spawning them on lowbies. As a matter of fact I think someone even got banned for it.



Dont remind me..... Got 100 year ban for spawning on 1 star traders.


Owned, I 1time got spawned on by a high lvl during a 1*, so IMO you got what you deserved but meh.

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 Post subject: Re: Guild, future updates ? ? ?
PostPosted: Mon Aug 18, 2008 1:59 pm 
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Saberdude wrote:
If they make monster scrolls buy-able

High lvl assholes are gonna abuse it......daily


They cant if they use my idea. Only the people in the guild can kill or get attacked by the monster scrolls ect.


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 Post subject: Re: Guild, future updates ? ? ?
PostPosted: Mon Aug 18, 2008 2:03 pm 
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Saberdude wrote:
If they make monster scrolls buy-able

High lvl assholes are gonna abuse it......daily


With the last monster scrolls/pandora boxes people abused them, however, they [Joymax] changed it so the mobs didn't do as much dmg as they originally did.

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 Post subject: Re: Guild, future updates ? ? ?
PostPosted: Mon Aug 18, 2008 2:32 pm 
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_Scarlett_ wrote:
Saberdude wrote:
If they make monster scrolls buy-able

High lvl assholes are gonna abuse it......daily


With the last monster scrolls/pandora boxes people abused them, however, they [Joymax] changed it so the mobs didn't do as much dmg as they originally did.


Which was somewhat weird when you saw a lvl 40 tanking a strong niya general xD

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 Post subject: Re: Guild, future updates ? ? ?
PostPosted: Mon Aug 18, 2008 2:38 pm 
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I think the max capacity should be 100 guild members

It should be able to be lvl 10 and the union should be able to hold 10 guilds. So thats 1000 players

Also i think parties should be able to have 10 people instead of 8 and in doing this increase the exp so its not worthless to grind in 10 mans.

Lots of others stuff but u have to start somewhere.

Oh and also increase FW so there can be 500/500 not 300/300

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 Post subject: Re: Guild, future updates ? ? ?
PostPosted: Mon Aug 18, 2008 2:46 pm 
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Update i think which would be usefull would be to show locations of guild members on map.

Have an option to set it on and off so you dont see them all the time.

edit...

Oh btw there was sopposed to be guild quests which never got implemented i would love to see them added.

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 Post subject: Re: Guild, future updates ? ? ?
PostPosted: Mon Aug 18, 2008 5:34 pm 
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GP should be used for the guild doing guild activties, ie being able to purchase stuff for guild wars, like fw but on a smaller scale, it would also be great to make a guild battle teleport to a different location thus eliminating the non-guild cleric who can party and heal and not be worried about dieing. Being able to purchase special cape flags that have the guild logo, special war mounts. or something like that, something that helps the guild not just a single person and no buffs, the amount of buffs is ridculous as it is.

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 Post subject: Re: Guild, future updates ? ? ?
PostPosted: Mon Aug 18, 2008 5:48 pm 
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what we need is a guild den or hall, have a place in each town that you can teleport in there, have decorations, and a buliten board that can be checked, so a guild can have more then just one notice, special, guild hall return scrolls too so you can return there instead of town, where maybe the guild master can buy upgrades for the guild itself like 1% dmg increase, or potions can cost 5% less nothing major but enough to be worth getting, but make them expensive, so even a lvl 5 guild would have a reason to care about earning more gp, bring back mercnaries, maybe they can even buy special mounts, that have your guild flag on it when you ride, something like the gdfs but for guild marks. Special alchemy upgrades, such as special stones you can buy for like 10m a peice that can make your weapon deal elemntal effects (with out extra dmg), or posion it, but make them wear off after so many days.

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 Post subject: Re: Guild, future updates ? ? ?
PostPosted: Mon Aug 18, 2008 7:19 pm 
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foudre wrote:
what we need is a guild den or hall, have a place in each town that you can teleport in there, have decorations, and a buliten board that can be checked, so a guild can have more then just one notice, special, guild hall return scrolls too so you can return there instead of town, where maybe the guild master can buy upgrades for the guild itself like 1% dmg increase, or potions can cost 5% less nothing major but enough to be worth getting, but make them expensive, so even a lvl 5 guild would have a reason to care about earning more gp, bring back mercnaries, maybe they can even buy special mounts, that have your guild flag on it when you ride, something like the gdfs but for guild marks. Special alchemy upgrades, such as special stones you can buy for like 10m a peice that can make your weapon deal elemntal effects (with out extra dmg), or posion it, but make them wear off after so many days.

I really like idea about guild den, would be awesome.

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 Post subject: Re: Guild, future updates ? ? ?
PostPosted: Mon Aug 18, 2008 7:29 pm 
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foudre wrote:
what we need is a guild den or hall, have a place in each town that you can teleport in there, have decorations, and a buliten board that can be checked, so a guild can have more then just one notice, special, guild hall return scrolls too so you can return there instead of town, where maybe the guild master can buy upgrades for the guild itself like 1% dmg increase, or potions can cost 5% less nothing major but enough to be worth getting, but make them expensive, so even a lvl 5 guild would have a reason to care about earning more gp, bring back mercnaries, maybe they can even buy special mounts, that have your guild flag on it when you ride, something like the gdfs but for guild marks. Special alchemy upgrades, such as special stones you can buy for like 10m a peice that can make your weapon deal elemntal effects (with out extra dmg), or posion it, but make them wear off after so many days.


if this was a puzzle that answer is jangan fortress :D

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