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_Creep_
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Post subject: Guild, future updates ? ? ? Posted: Sun Aug 17, 2008 11:31 pm |
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Joined: Jul 2008 Posts: 1031 Location: Far away from humans..............................further the better.
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I was wondering, and wanna see what you guys think. Will they add any other upgrades to guild, maybe lvl 6-7 so we can have more members, this should be nice. And what about all that GP, since they removed mercanaries we cant spend it on anything fun, i know you we can in GW, but maybe to add some other things that you can buy with GP and gold, some new items. What you think is gona be some new updates on guild, or maybe ksro already have it?
_________________ Characters: 90 lvl rogue xbow/dagger/cleric 72 lvl bower pacheon/fire/light 79 lvl spear hybrid
  Missing TG with this character lol
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Rosato
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Post subject: Re: Guild, future updates ? ? ? Posted: Sun Aug 17, 2008 11:33 pm |
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Joined: Oct 2007 Posts: 404 Location: Perfect World International
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I think you should be able to buy monster scrolls, pandora box, ect in guild shop and when you spawn them only your guild members could kill them. 
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Saberdude
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Post subject: Re: Guild, future updates ? ? ? Posted: Sun Aug 17, 2008 11:38 pm |
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Joined: Dec 2006 Posts: 1087 Location: On the Edge....Of Glory!!
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If they make monster scrolls buy-able
High lvl assholes are gonna abuse it......daily
_________________ Status: Retired My Music Play list =D ----> http://www.playlist.com/node/12052202 Old School Player
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_Creep_
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Post subject: Re: Guild, future updates ? ? ? Posted: Sun Aug 17, 2008 11:41 pm |
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Joined: Jul 2008 Posts: 1031 Location: Far away from humans..............................further the better.
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Rosato wrote: I think you should be able to buy monster scrolls, pandora box, ect in guild shop and when you spawn them only your guild members could kill them.  I like that idea  . Saberdude wrote: If they make monster scrolls buy-able
High lvl assholes are gonna abuse it......daily Sad, but true 
_________________ Characters: 90 lvl rogue xbow/dagger/cleric 72 lvl bower pacheon/fire/light 79 lvl spear hybrid
  Missing TG with this character lol
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Saberdude
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Post subject: Re: Guild, future updates ? ? ? Posted: Sun Aug 17, 2008 11:43 pm |
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Joined: Dec 2006 Posts: 1087 Location: On the Edge....Of Glory!!
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_Creep_
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Post subject: Re: Guild, future updates ? ? ? Posted: Mon Aug 18, 2008 12:05 am |
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Joined: Jul 2008 Posts: 1031 Location: Far away from humans..............................further the better.
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Saberdude wrote: They could make monster scroll non-aggro
but knowing joymax......not gona happen
_________________ Characters: 90 lvl rogue xbow/dagger/cleric 72 lvl bower pacheon/fire/light 79 lvl spear hybrid
  Missing TG with this character lol
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XMoshe
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Post subject: Re: Guild, future updates ? ? ? Posted: Mon Aug 18, 2008 12:08 am |
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Joined: Apr 2006 Posts: 17293 Location: Ghosting around
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The last mob scrolls were made non aggro and weak after many reports of spawning them on lowbies. As a matter of fact I think someone even got banned for it.
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Props to chrisorg for the sig <3
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Infect
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Post subject: Re: Guild, future updates ? ? ? Posted: Mon Aug 18, 2008 12:25 am |
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Joined: Jul 2008 Posts: 182 Location:
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I dont think that Joymax will ever increase the limit of 50members. This would just create massively overpowered botting guilds. Bad idea IMHO, 50/50 bots is bad enough.
_________________ IGN: Captain Immune ♂ Build: Str Bow Level: 95 FF Guild: 6thSense * HugeGamer Server: Poseidon
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Saberdude
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Post subject: Re: Guild, future updates ? ? ? Posted: Mon Aug 18, 2008 12:37 am |
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Joined: Dec 2006 Posts: 1087 Location: On the Edge....Of Glory!!
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Infect wrote: I dont think that Joymax will ever increase the limit of 50members. This would just create massively overpowered botting guilds. Bad idea IMHO, 50/50 bots is bad enough. 50/50 legits can be assholes too xD
_________________ Status: Retired My Music Play list =D ----> http://www.playlist.com/node/12052202 Old School Player
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_Creep_
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Post subject: Re: Guild, future updates ? ? ? Posted: Mon Aug 18, 2008 12:39 am |
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Joined: Jul 2008 Posts: 1031 Location: Far away from humans..............................further the better.
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My guild is 50/50 and I would like to join more friends but cant  . Its nice to see when I log in 40 people online and 30 spaming guild chat  , never boored.
_________________ Characters: 90 lvl rogue xbow/dagger/cleric 72 lvl bower pacheon/fire/light 79 lvl spear hybrid
  Missing TG with this character lol
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Ash
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Post subject: Re: Guild, future updates ? ? ? Posted: Mon Aug 18, 2008 12:53 am |
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Joined: Jul 2008 Posts: 585 Location: Earth
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Infect wrote: I dont think that Joymax will ever increase the limit of 50members. This would just create massively overpowered botting guilds. Bad idea IMHO, 50/50 bots is bad enough. me too i guess 50 members limit is too much already but i like the idea of buying exclusive items with gp
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Mcclane
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Post subject: Re: Guild, future updates ? ? ? Posted: Mon Aug 18, 2008 1:11 am |
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Joined: Nov 2007 Posts: 1027 Location:
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I hope something with GP comes out my guild just broke 9mill
_________________ Post count +1
 ^ Thanks RogueKiller
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Saberdude
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Post subject: Re: Guild, future updates ? ? ? Posted: Mon Aug 18, 2008 1:12 am |
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Joined: Dec 2006 Posts: 1087 Location: On the Edge....Of Glory!!
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Mcclane wrote: I hope something with GP comes out my guild just broke 9mill Fotress mount maybe?
_________________ Status: Retired My Music Play list =D ----> http://www.playlist.com/node/12052202 Old School Player
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Argonaut
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Post subject: Re: Guild, future updates ? ? ? Posted: Mon Aug 18, 2008 2:29 am |
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Joined: Jun 2008 Posts: 1162 Location:
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[SW]XMoshe wrote: The last mob scrolls were made non aggro and weak after many reports of spawning them on lowbies. As a matter of fact I think someone even got banned for it. Dont remind me..... Got 100 year ban for spawning on 1 star traders. Quote: Saberdude wrote: Infect wrote: I dont think that Joymax will ever increase the limit of 50members. This would just create massively overpowered botting guilds. Bad idea IMHO, 50/50 bots is bad enough. 50/50 legits can be assholes too xD So true = ]
_________________ << banned for being a constant problem. -cin >>
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.AWAKE.
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Post subject: Re: Guild, future updates ? ? ? Posted: Mon Aug 18, 2008 2:48 am |
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Joined: Jun 2007 Posts: 2070 Location:
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guild buff scrolls donated GP rewards set by guildmaster more guild levels
hmm those r some things id like to see
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Entangle
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Post subject: Re: Guild, future updates ? ? ? Posted: Mon Aug 18, 2008 7:01 am |
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Joined: May 2008 Posts: 606 Location: Thaurissan Oceanic WoW
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Sharp324
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Post subject: Re: Guild, future updates ? ? ? Posted: Mon Aug 18, 2008 7:24 am |
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Joined: Jan 2007 Posts: 4383 Location:
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Monster scrolls were fun. But thieves loved spawning them on trades. I know mom0 on Olympus always did that. Never forget the time he tried to jack JustSkillz guild trade, he used about 100 mob scrolls on that. Wish i still had the screen shot. Only one that lived was the GM, Inclusive. But yeah...after he did that he came back full merc like 5 times after dieing.
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XMoshe
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Post subject: Re: Guild, future updates ? ? ? Posted: Mon Aug 18, 2008 11:51 am |
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Joined: Apr 2006 Posts: 17293 Location: Ghosting around
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Argonaut wrote: [SW]XMoshe wrote: The last mob scrolls were made non aggro and weak after many reports of spawning them on lowbies. As a matter of fact I think someone even got banned for it. Dont remind me..... Got 100 year ban for spawning on 1 star traders. Owned, I 1time got spawned on by a high lvl during a 1*, so IMO you got what you deserved but meh.
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Props to chrisorg for the sig <3
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Rosato
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Post subject: Re: Guild, future updates ? ? ? Posted: Mon Aug 18, 2008 1:59 pm |
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| Valued Member |
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Joined: Oct 2007 Posts: 404 Location: Perfect World International
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Saberdude wrote: If they make monster scrolls buy-able
High lvl assholes are gonna abuse it......daily They cant if they use my idea. Only the people in the guild can kill or get attacked by the monster scrolls ect.
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_Scarlett_
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Post subject: Re: Guild, future updates ? ? ? Posted: Mon Aug 18, 2008 2:03 pm |
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Joined: Jan 2007 Posts: 1567 Location:
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Saberdude wrote: If they make monster scrolls buy-able
High lvl assholes are gonna abuse it......daily With the last monster scrolls/pandora boxes people abused them, however, they [Joymax] changed it so the mobs didn't do as much dmg as they originally did.
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Quote: We should stop treating people like objects, or at least treat our objects with more respect.
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XMoshe
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Post subject: Re: Guild, future updates ? ? ? Posted: Mon Aug 18, 2008 2:32 pm |
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Joined: Apr 2006 Posts: 17293 Location: Ghosting around
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_Scarlett_ wrote: Saberdude wrote: If they make monster scrolls buy-able
High lvl assholes are gonna abuse it......daily With the last monster scrolls/pandora boxes people abused them, however, they [Joymax] changed it so the mobs didn't do as much dmg as they originally did. Which was somewhat weird when you saw a lvl 40 tanking a strong niya general xD
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Props to chrisorg for the sig <3
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chesticles
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Post subject: Re: Guild, future updates ? ? ? Posted: Mon Aug 18, 2008 2:38 pm |
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Joined: May 2007 Posts: 1978 Location:
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I think the max capacity should be 100 guild members
It should be able to be lvl 10 and the union should be able to hold 10 guilds. So thats 1000 players
Also i think parties should be able to have 10 people instead of 8 and in doing this increase the exp so its not worthless to grind in 10 mans.
Lots of others stuff but u have to start somewhere.
Oh and also increase FW so there can be 500/500 not 300/300
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Want to play Jade Dynasty and get a bunch of free stuff? In USA-East, The Billows My Inductor ID is 8390004X080400090002522Z0d21fe Copy that code and paste it in the box when you make a new character.
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Axeoo7
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Post subject: Re: Guild, future updates ? ? ? Posted: Mon Aug 18, 2008 2:46 pm |
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Joined: Oct 2006 Posts: 1078 Location: Somewhere Fun
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Update i think which would be usefull would be to show locations of guild members on map.
Have an option to set it on and off so you dont see them all the time.
edit...
Oh btw there was sopposed to be guild quests which never got implemented i would love to see them added.
_________________ Playing GW1 Rarely
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Glavie's Girl
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Post subject: Re: Guild, future updates ? ? ? Posted: Mon Aug 18, 2008 5:34 pm |
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Joined: Jun 2007 Posts: 1464 Location:
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GP should be used for the guild doing guild activties, ie being able to purchase stuff for guild wars, like fw but on a smaller scale, it would also be great to make a guild battle teleport to a different location thus eliminating the non-guild cleric who can party and heal and not be worried about dieing. Being able to purchase special cape flags that have the guild logo, special war mounts. or something like that, something that helps the guild not just a single person and no buffs, the amount of buffs is ridculous as it is.
_________________ My pride and joy CrazySuby is no longer mine. She is and always will belong to Dutchy.
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foudre
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Post subject: Re: Guild, future updates ? ? ? Posted: Mon Aug 18, 2008 5:48 pm |
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Joined: Jul 2007 Posts: 3604 Location:
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what we need is a guild den or hall, have a place in each town that you can teleport in there, have decorations, and a buliten board that can be checked, so a guild can have more then just one notice, special, guild hall return scrolls too so you can return there instead of town, where maybe the guild master can buy upgrades for the guild itself like 1% dmg increase, or potions can cost 5% less nothing major but enough to be worth getting, but make them expensive, so even a lvl 5 guild would have a reason to care about earning more gp, bring back mercnaries, maybe they can even buy special mounts, that have your guild flag on it when you ride, something like the gdfs but for guild marks. Special alchemy upgrades, such as special stones you can buy for like 10m a peice that can make your weapon deal elemntal effects (with out extra dmg), or posion it, but make them wear off after so many days.
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 A man once said, "Fear is contagious". So then the same must hold true for courage. The Roar of a Crowd begins with one man.
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_Creep_
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Post subject: Re: Guild, future updates ? ? ? Posted: Mon Aug 18, 2008 7:19 pm |
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Joined: Jul 2008 Posts: 1031 Location: Far away from humans..............................further the better.
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foudre wrote: what we need is a guild den or hall, have a place in each town that you can teleport in there, have decorations, and a buliten board that can be checked, so a guild can have more then just one notice, special, guild hall return scrolls too so you can return there instead of town, where maybe the guild master can buy upgrades for the guild itself like 1% dmg increase, or potions can cost 5% less nothing major but enough to be worth getting, but make them expensive, so even a lvl 5 guild would have a reason to care about earning more gp, bring back mercnaries, maybe they can even buy special mounts, that have your guild flag on it when you ride, something like the gdfs but for guild marks. Special alchemy upgrades, such as special stones you can buy for like 10m a peice that can make your weapon deal elemntal effects (with out extra dmg), or posion it, but make them wear off after so many days. I really like idea about guild den, would be awesome.
_________________ Characters: 90 lvl rogue xbow/dagger/cleric 72 lvl bower pacheon/fire/light 79 lvl spear hybrid
  Missing TG with this character lol
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Ash
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Post subject: Re: Guild, future updates ? ? ? Posted: Mon Aug 18, 2008 7:29 pm |
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Joined: Jul 2008 Posts: 585 Location: Earth
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foudre wrote: what we need is a guild den or hall, have a place in each town that you can teleport in there, have decorations, and a buliten board that can be checked, so a guild can have more then just one notice, special, guild hall return scrolls too so you can return there instead of town, where maybe the guild master can buy upgrades for the guild itself like 1% dmg increase, or potions can cost 5% less nothing major but enough to be worth getting, but make them expensive, so even a lvl 5 guild would have a reason to care about earning more gp, bring back mercnaries, maybe they can even buy special mounts, that have your guild flag on it when you ride, something like the gdfs but for guild marks. Special alchemy upgrades, such as special stones you can buy for like 10m a peice that can make your weapon deal elemntal effects (with out extra dmg), or posion it, but make them wear off after so many days. if this was a puzzle that answer is jangan fortress 
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