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PostPosted: Fri Feb 02, 2007 6:46 am 
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Nuklear wrote:
PsYch008 wrote:
Zypher wrote:
What about force users, dont you think its unfair for them to use up alot of thier masteries but at the end, not being able to help people?

or something.idk

+667

I never understood why the people who made this game didn't make an imbue for force. It seems so logical, so why the hell did they not implement one?
In euro some classes can cause illnesses like poison. Why shouldn't force users be able to give people zombie for instance?
o_______O


Yeah, but remember force class is to not to cause damage but to help and assist others, it's not there to do damage but treat damage done to them, protect them from mobs and resurect. They really should of made the res go up to 90 ressing up to 79 when the cap is 80 is beyond the point of being retarded, they must of purposly of done that so people bought res scrolls *kicks joymax*

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PostPosted: Fri Feb 02, 2007 7:07 am 
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how much more time can we expect it to take to fix the minor glitch in the guildwar system? let me rephrase

How much longer will u force us the community to grind and bot because we can not guild war? -> job wars blow because thief penalty


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PostPosted: Sat Feb 03, 2007 1:31 am 
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Suggestion: when using a force healing skill and a non-friendly target or no target is selected, the move should target yourself by default.

Also, on the topic of force imbues, one that heals your player a bit each time you hit an enemy would be cool.

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PostPosted: Sat Feb 03, 2007 4:03 am 
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NuclearSilo wrote:
MastaChiefX wrote:
NuclearSilo wrote:
My question : why dont they recruit some ingame player to be GM's assistant to easy their job?


They used to have SilkAssitants back in the day.

ya, i remeber. But it seems that those silkassistants are lazy. I didnt see them around. Who are silkassistances in my server?

Here is the list of original silk assistants from over nine months ago, after windgod (who had been temp banned previously) was removed.
[Silk Assistant List]
[Xian] Bullet / Lord_Sirius / Siniko / DaeSu / Sk1p
[Venice] NeDra / Kruelty_MgL / empty_ / GodBless / Link / Locksmith / Mocha
[Troy] QQuasaR / Ayaname / DLyNn / CrazyNeko / AenarisNL / The / roofrat
[Oasis] TeeKay / Rekka / Opalo / Amarisa / Joe_Mama / Sorbet / Ruin
[Babel] Abonic / crow / Raga_BR / Sutaseyu / KingArthur / Chameleon / Rong_Wei [Athens]
Hayvan / Aigeus / cyrusis / Neithwen / Profile / Biscuits / Cheng
[Aege] Alatariel / Semmel / UnHeiliG / La_fronde / Peggie / VenomVulture / Selket

Here is the list of silk assistants who have posted our private forum on silkroadonline.net in the past 2 weeks since they were put back up after the site got hacked.
[Xian] Lord_Sirius
[Troy] roofrat / CrazyNeko

Three days ago Gargamel said in the SA forum:
Oasis(Forum_Mod) wrote:
About the new SA recruitment...Im always thinking about it, but I seriously have no time to spare at the moment on this issue But I do know that we will be needing new SAs, and yes, we are recruiting more staffs, so hopefully, some of my work could be distributed to others.


HOWEVER. Gargamel has been talking about recruiting new SAs for months and months. It never happens. Of the 47 SAs on the original list, I count 16 names of people who I don't remember ever posting, and 11 more who vanished early on or never posted anything useful. Of the remaining 20, only around 12 posted regularly and stuck around for months. The GMs didn't seem to take us very seriously. They would do things like schedule in-game meetings without asking us when we were available or what time zone we lived in. They took forever to do anything, which might have been because they were horridly understaffed, since they just recently started to make some of the changes that we begged and begged and begged them to make, since new GMs were hired. For instance, blocking accounts after multiple wrong password attempts to prevent brute force hacking; image verification to make botting more difficult; level requirements on astral/immortal stones to fight credit card fraud. All these things were suggested by Silk Assistants months and months ago.

As far as Silk Assistants botting, there was only one on Babel who we definitely knew botted, and he was eventually removed from the program. Four of them I know beyond a doubt did not bot (including myself). The other two I have no idea about.

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PostPosted: Sat Feb 03, 2007 5:04 am 
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Bakemaster wrote:
NuclearSilo wrote:
MastaChiefX wrote:
NuclearSilo wrote:
My question : why dont they recruit some ingame player to be GM's assistant to easy their job?


They used to have SilkAssitants back in the day.

ya, i remeber. But it seems that those silkassistants are lazy. I didnt see them around. Who are silkassistances in my server?

Here is the list of original silk assistants from over nine months ago, after windgod (who had been temp banned previously) was removed.
[Silk Assistant List]
[Xian] Bullet / Lord_Sirius / Siniko / DaeSu / Sk1p
[Venice] NeDra / Kruelty_MgL / empty_ / GodBless / Link / Locksmith / Mocha
[Troy] QQuasaR / Ayaname / DLyNn / CrazyNeko / AenarisNL / The / roofrat
[Oasis] TeeKay / Rekka / Opalo / Amarisa / Joe_Mama / Sorbet / Ruin
[Babel] Abonic / crow / Raga_BR / Sutaseyu / KingArthur / Chameleon / Rong_Wei [Athens]
Hayvan / Aigeus / cyrusis / Neithwen / Profile / Biscuits / Cheng
[Aege] Alatariel / Semmel / UnHeiliG / La_fronde / Peggie / VenomVulture / Selket

Here is the list of silk assistants who have posted our private forum on silkroadonline.net in the past 2 weeks since they were put back up after the site got hacked.
[Xian] Lord_Sirius
[Troy] roofrat / CrazyNeko

Three days ago Gargamel said in the SA forum:
Oasis(Forum_Mod) wrote:
About the new SA recruitment...Im always thinking about it, but I seriously have no time to spare at the moment on this issue But I do know that we will be needing new SAs, and yes, we are recruiting more staffs, so hopefully, some of my work could be distributed to others.


HOWEVER. Gargamel has been talking about recruiting new SAs for months and months. It never happens. Of the 47 SAs on the original list, I count 16 names of people who I don't remember ever posting, and 11 more who vanished early on or never posted anything useful. Of the remaining 20, only around 12 posted regularly and stuck around for months. The GMs didn't seem to take us very seriously. They would do things like schedule in-game meetings without asking us when we were available or what time zone we lived in. They took forever to do anything, which might have been because they were horridly understaffed, since they just recently started to make some of the changes that we begged and begged and begged them to make, since new GMs were hired. For instance, blocking accounts after multiple wrong password attempts to prevent brute force hacking; image verification to make botting more difficult; level requirements on astral/immortal stones to fight credit card fraud. All these things were suggested by Silk Assistants months and months ago.

As far as Silk Assistants botting, there was only one on Babel who we definitely knew botted, and he was eventually removed from the program. Four of them I know beyond a doubt did not bot (including myself). The other two I have no idea about.

DlyNn and The on Troy both botted at one point in time. I really don't know the other ones.

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 Post subject:
PostPosted: Sat Feb 03, 2007 6:05 am 
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Jay wrote:
Nuklear wrote:
PsYch008 wrote:
Zypher wrote:
What about force users, dont you think its unfair for them to use up alot of thier masteries but at the end, not being able to help people?

or something.idk

+667

I never understood why the people who made this game didn't make an imbue for force. It seems so logical, so why the hell did they not implement one?
In euro some classes can cause illnesses like poison. Why shouldn't force users be able to give people zombie for instance?
o_______O


Yeah, but remember force class is to not to cause damage but to help and assist others, it's not there to do damage but treat damage done to them, protect them from mobs and resurect. They really should of made the res go up to 90 ressing up to 79 when the cap is 80 is beyond the point of being retarded, they must of purposly of done that so people bought res scrolls *kicks joymax*

The fact still remains the force class is majorly nerfed. Why would the ability to ress 80's make up for it? It's still pathetic as it is now. If I remember correctly, they don't even have any buffs for christ's sake.

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PostPosted: Sat Feb 03, 2007 7:11 am 
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I know they don't have buff's but this is what the chinese force has, and untill europe gets here with their clerics we have to deal with what they gott, they filled up all the spots a force user could have, just have to accept it for what it is. But they do need to upgrade some skills though. Like taoist hand heal, that should be upgraded, harmony therapy and res.

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 Post subject:
PostPosted: Sat Feb 03, 2007 7:33 am 
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Nuklear wrote:
If I remember correctly, they don't even have any buffs for christ's sake.


your right, force//soul has no buffs.
what would be an adequate buff for force//soul?


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PostPosted: Sat Feb 03, 2007 7:48 am 
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There are three small changes that could un-gimp force mastery without making it too powerful.

1. Change the targeted heal series from instant to heal over time.
2. Change the therapy series back to preventing all aggro from regular mobs, preventing aggro from NPC thieves until you attack them, and having no effect on champion-class and above.
3. Change force tree passive from worthless MP boost to critical hit boost 0.5 per level.

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 Post subject:
PostPosted: Sat Feb 03, 2007 11:17 am 
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Stallowned wrote:
Bakemaster wrote:
NuclearSilo wrote:
MastaChiefX wrote:
NuclearSilo wrote:
My question : why dont they recruit some ingame player to be GM's assistant to easy their job?


They used to have SilkAssitants back in the day.

ya, i remeber. But it seems that those silkassistants are lazy. I didnt see them around. Who are silkassistances in my server?

Here is the list of original silk assistants from over nine months ago, after windgod (who had been temp banned previously) was removed.
[Silk Assistant List]
[Xian] Bullet / Lord_Sirius / Siniko / DaeSu / Sk1p
[Venice] NeDra / Kruelty_MgL / empty_ / GodBless / Link / Locksmith / Mocha
[Troy] QQuasaR / Ayaname / DLyNn / CrazyNeko / AenarisNL / The / roofrat
[Oasis] TeeKay / Rekka / Opalo / Amarisa / Joe_Mama / Sorbet / Ruin
[Babel] Abonic / crow / Raga_BR / Sutaseyu / KingArthur / Chameleon / Rong_Wei [Athens]
Hayvan / Aigeus / cyrusis / Neithwen / Profile / Biscuits / Cheng
[Aege] Alatariel / Semmel / UnHeiliG / La_fronde / Peggie / VenomVulture / Selket

Here is the list of silk assistants who have posted our private forum on silkroadonline.net in the past 2 weeks since they were put back up after the site got hacked.
[Xian] Lord_Sirius
[Troy] roofrat / CrazyNeko

Three days ago Gargamel said in the SA forum:
Oasis(Forum_Mod) wrote:
About the new SA recruitment...Im always thinking about it, but I seriously have no time to spare at the moment on this issue But I do know that we will be needing new SAs, and yes, we are recruiting more staffs, so hopefully, some of my work could be distributed to others.


HOWEVER. Gargamel has been talking about recruiting new SAs for months and months. It never happens. Of the 47 SAs on the original list, I count 16 names of people who I don't remember ever posting, and 11 more who vanished early on or never posted anything useful. Of the remaining 20, only around 12 posted regularly and stuck around for months. The GMs didn't seem to take us very seriously. They would do things like schedule in-game meetings without asking us when we were available or what time zone we lived in. They took forever to do anything, which might have been because they were horridly understaffed, since they just recently started to make some of the changes that we begged and begged and begged them to make, since new GMs were hired. For instance, blocking accounts after multiple wrong password attempts to prevent brute force hacking; image verification to make botting more difficult; level requirements on astral/immortal stones to fight credit card fraud. All these things were suggested by Silk Assistants months and months ago.

As far as Silk Assistants botting, there was only one on Babel who we definitely knew botted, and he was eventually removed from the program. Four of them I know beyond a doubt did not bot (including myself). The other two I have no idea about.

DlyNn and The on Troy both botted at one point in time. I really don't know the other ones.


Sk1p was banned for botting on Xian.

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 Post subject:
PostPosted: Sat Feb 03, 2007 11:53 am 
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Bakemaster wrote:
There are three small changes that could un-gimp force mastery without making it too powerful.

1. Change the targeted heal series from instant to heal over time.
2. Change the therapy series back to preventing all aggro from regular mobs, preventing aggro from NPC thieves until you attack them, and having no effect on champion-class and above.
3. Change force tree passive from worthless MP boost to critical hit boost 0.5 per level.


that last one doesn't seem like something force should have, it's unfair..lol a wepon should have that as a passive not force, everyone would just get force just for that.

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PostPosted: Sun Feb 04, 2007 4:31 am 
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The critical boost is in keeping with the vital spot series. Force mastery increases your knowledge of the healing arts which allows you to identify more vulnerable areas and strike them with precision. It would cost you almost 15k SP for level 60 mastery and level 6 passive, plus 60 mastery points you can't use for something else. How many INT chars will give up the heuksal HP or the ice pdef for that? I'm sure STR chars will love it, but they'll have to sacrifice Pacheon attack rating passive/buff or ice pdef passive/buff to do it. And once the cap goes above 90 they'll be sacrificing even more.

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PostPosted: Sun Feb 04, 2007 6:21 am 
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I like the crit boost idea... but there should also be a force imbue or something....or the 1% bonus from raising mastery lvls should go towards hp healed and/ or hp/mp recovered when res'd imo.

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 Post subject:
PostPosted: Sun Feb 04, 2007 7:16 am 
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im low english so if u get the point form a question about gold tickets ... cuz pay whit real money we need to have all the gold time and play it when we want .. not to lose it

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 Post subject:
PostPosted: Sun Feb 04, 2007 7:42 am 
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IguanaRampage wrote:
there should also be a force imbue or something

That would do what, heal people when you attacked them? Smite them with the scalding power of happy angel blood? Everyone uses elemental imbues. Even if you gave Force an imbue, people would still need the same elemental trees for the buffs and passives. It would just end up costing people more SP and probably not be worth using.

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 Post subject:
PostPosted: Sun Feb 04, 2007 12:14 pm 
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Master_wong wrote:
Manowar wrote:
Im at X:1154 Y:143 and i need a res, can u help me plz
/joking

Have u ever considered bringing back silk assistant or more importantly any program with that same concept/idea?


To Our Current Silk Assistants (Revised)

Date : 1/24/2007
inquiry : 2510

Hello. This is Silkroad Online.

Silk Assistants will now be able to access the SA forum.

We apologize once again for the inconvenience caused.

* No SAs have been removed, so please do not worry.


i have posted on silkroadforums about this; this is what morningdew replied;

Quote:
Posted: 02 Feb 2007 02:43 am
Post subject: Who Are The Silk Assistants On XIAN

--------------------------------------------------------------------------------

Can you tell me who is a silk assistant on XIAN no one seems to know ive been playing for like a year now and ive never seen or hear of anyone being a silk assistant on XIAN even though it was the first server made.

If there are none i think you need to recruit some people.



Quote:
(Sparta)morningdew


Posted: 02 Feb 2007 03:06 am
Post subject:

--------------------------------------------------------------------------------

There is a possible future recruitment for SAs but right now current SAs privileges are temporally revoked.

-Joymax Moderation Team


EDIT-----------------------

also i read somewhere here about silk gifts morningdew replied to that before too;


Quote:
(Sparta)morningdew



17 Jan 2007 00:11 am
Posts: 674

Posted: 30 Jan 2007 08:17 am
Post subject:

--------------------------------------------------------------------------------

Silk gift has not and will not ever work.

- Joymax Moderation Team


She also replied before this is because of ccf


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 Post subject:
PostPosted: Sun Feb 04, 2007 1:24 pm 
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Q . Would you ever consider a new style of shopping besides stalling? Such as an auction house?

A. We have no plans to implement an auction house at the moment.

http://www.silkroadonline.net/sro_board ... =6&Num=378

Silkroad Q&A (Stall Alternatives)
Date : 6/26/2006
inquiry : 5951

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 Post subject:
PostPosted: Sun Feb 04, 2007 7:02 pm 
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so whatever happened to those Q&A's?? Did morningdew answer?

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PostPosted: Sun Feb 04, 2007 7:43 pm 
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They should just remove self heal and status recovery from force. Pills are good enough, no usefulness unless and ally for some reason runs out of pills but if that was the case don't most teamates just give them any they can spare? And for self heal it has way lower total HP amount then the heal ally one, plus all you have to do is shift click and can use heal other on yourself :roll:

It would be nice if they fixed up force though just cause being a healer can be realy fun but gameplay is mainly solo grinding eliminating the whole point of force besides unique hunting or jobbing. Pots out do heals also :(

If they did decide to make force useful maybe make it so the healer could just click on party members name so you can save who ever is dieing in time instead of trying to click on their body in all the chaos.

Force/Ice/Light Sounds like a realy fun build for some reason but terrible for soloing >.< If they took out certain alchemy tablets basically all the immunity ones :roll: Ice would be back in action. Who doesn't like freezing players :wink:


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PostPosted: Sun Feb 04, 2007 7:58 pm 
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iv sent them to him

btw some of the ones your bringing up he wont be able to answer you know so iv sent the ones i think are best

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 Post subject:
PostPosted: Mon Feb 05, 2007 4:25 pm 
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Bakemaster wrote:
There are three small changes that could un-gimp force mastery without making it too powerful.

1. Change the targeted heal series from instant to heal over time.
2. Change the therapy series back to preventing all aggro from regular mobs, preventing aggro from NPC thieves until you attack them, and having no effect on champion-class and above.
3. Change force tree passive from worthless MP boost to critical hit boost 0.5 per level.

1 - makes force even slower/weaker
2 - ok
3 - by level 80 someone will have 40% more crits?!

Force imbue can be poison

This game is too easy for the need of support charcters so the elemental force needs to be offensive combatant...with mostly debuffing skills?


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 Post subject:
PostPosted: Tue Feb 06, 2007 8:55 am 
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well the team play value of sro (the need of healers/tankers/nukers in a team) is the main future of europe, guess we can forget about real major changes in the force skill :(.

questions:

1. Will there be more gm accounts due to the bot packet detection? accounts like ladyasiana but not as bug (testers) but as gm`s.
2. Can we get a daily reset of the server to create a bit more work for the goldfarmers and 24/7 stallers. sure is more work for Joymax too.
3. (already asked) instead of checking grind location check routes (west gate hotan for example) just because they all walk the exact same pattern out of the gates.
4. (already asked) global chat filter and guild invitation filters
5. stall modification (double accept modification) to make it harder to scam.


Keep up the good work


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 Post subject:
PostPosted: Tue Feb 06, 2007 9:43 pm 
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why still post questions after he already said they were sent in?? :?

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PostPosted: Tue Feb 06, 2007 10:01 pm 
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so when are we gonna get the answers for those questions?

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PostPosted: Tue Feb 06, 2007 10:10 pm 
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sent off the other day so im gona guess when he got time ot when he checks his mail

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PostPosted: Tue Feb 06, 2007 10:14 pm 
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@zphantom: You don't seem to have any idea what you're talking about and I am not in the mood to explain it to you right now.

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PostPosted: Tue Feb 06, 2007 11:06 pm 
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Bakemaster wrote:
@zphantom: You don't seem to have any idea what you're talking about and I am not in the mood to explain it to you right now.

Ah PASSIVE, so +3 crit. That wasn't very hard.

Why do strength characters need more crit, access to healing and resurrect?


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PostPosted: Tue Feb 06, 2007 11:12 pm 
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zphantom wrote:
Bakemaster wrote:
@zphantom: You don't seem to have any idea what you're talking about and I am not in the mood to explain it to you right now.

Ah PASSIVE, so +3 crit. That wasn't very hard.

Why do strength characters need more crit, access to healing and resurrect?

crit benefits strength builds much more.
Bakemaster wrote:
IguanaRampage wrote:
there should also be a force imbue or something

That would do what, heal people when you attacked them? Smite them with the scalding power of happy angel blood? Everyone uses elemental imbues. Even if you gave Force an imbue, people would still need the same elemental trees for the buffs and passives. It would just end up costing people more SP and probably not be worth using.

I guess but even if we dont have a force imbue they should make the heal spells partially dependent on the mastery lvl. You heal more with 80 force mastery than 69.

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PostPosted: Tue Feb 06, 2007 11:47 pm 
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just for those asking for attack bonuses with force and imbues

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it is not a killing skill :!:

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PostPosted: Tue Feb 06, 2007 11:50 pm 
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That would just force everyone to waste even more mastery points on force. Seems counterproductive to me.

The beauty of a heal-over-time skill is that right now healers sit there spamming heal constantly. They can't move, if their target runs they have to stop healing to follow them, and they can't fight. It just pissed everyone off. However, if the heal-over-time has a duration of 5 seconds and cooldown of 10 seconds, the healer can not only heal AND fight, they can use it on themselves right before they begin to fight for an added boost.

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