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 Post subject: Wizard Warlock
PostPosted: Sat Dec 27, 2008 12:12 pm 
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blocklandmac wrote:
For bosses, I recall using:
DoT Spells (Warlock) -> Stun -> Life Turnover/Control (Wizard) -> Nukes (Wizard)
Life Turnover/Control actually increases the damage of your Warlock DoT spells.


This actually makes sense, since when you are in zerk with Warlock your damage doubles, and when you get out of zerk, and the dot that has done double damage (and it is still on opponent), reduces its damage to normal value.

Can someone confirm this what is bolded? It actually makes sense.
(No, this isnt C&S topic.)

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 Post subject: Re: Wizard Warlock
PostPosted: Sat Dec 27, 2008 12:15 pm 
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I don't think so since they are 'powered' through the warlock rod, although they do stay on after weapon switching >.<

I can't log on my wiz/lock atm or I would try it for ya nitro.

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 Post subject: Re: Wizard Warlock
PostPosted: Sat Dec 27, 2008 12:19 pm 
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i dont think that,,,,,
i think that LC/LT increase damge of Wizard Tree only(correct me if im wrong )

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 Post subject: Re: Wizard Warlock
PostPosted: Sat Dec 27, 2008 12:24 pm 
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LifeControl does the following : Magical Damage 25% increase, Magical AtP 59 increase, hp reduce .. that is at level 1, so i think that it is very possible that it will work.

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 Post subject: Re: Wizard Warlock
PostPosted: Sat Dec 27, 2008 12:30 pm 
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Well, do the warlocks dots benefit only from that "25% damage increase"... Otherwise it would mean that if I cast dot with a lv.64 WarlockRod, then switch to lv.8 staff, the damage of Dot would reduce....

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 Post subject: Re: Wizard Warlock
PostPosted: Sat Dec 27, 2008 12:33 pm 
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Lets wait for someone to confirm it, if you dont want to wait make a lvl 20 warlock/wizzard and try it out.

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 Post subject: Re: Wizard Warlock
PostPosted: Sat Dec 27, 2008 2:40 pm 
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I was a wizlock a while ago, and yes it does increase the damage. The dots do magical damage and turnover increases magical attack power, so they do a bit more damage. I don't think they benefit from the 25% damage increase though.

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 Post subject: Re: Wizard Warlock
PostPosted: Sat Dec 27, 2008 4:52 pm 
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You won't need that damage anyways, a Warlock's job is to kill the enemy nice and slow, not do crazy damage like a Wizard does.

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 Post subject: Re: Wizard Warlock
PostPosted: Sat Dec 27, 2008 4:58 pm 
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LuxonEmpress wrote:
You won't need that damage anyways, a Warlock's job is to kill the enemy nice and slow, not do crazy damage like a Wizard does.

yeah but think this, a guy with full sun, and you a wizard warlock, so first u put stun on him, put DoTs, and some debuffs. Then you put him to sleep

Then use the lightning kb and use meteor thats install kill

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 Post subject: Re: Wizard Warlock
PostPosted: Sat Dec 27, 2008 5:02 pm 
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Mango wrote:
I was a wizlock a while ago, and yes it does increase the damage. The dots do magical damage and turnover increases magical attack power, so they do a bit more damage. I don't think they benefit from the 25% damage increase though.

No more testimonials! Video proof please!

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 Post subject: Re: Wizard Warlock
PostPosted: Sat Dec 27, 2008 5:39 pm 
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ranger4life wrote:
LuxonEmpress wrote:
You won't need that damage anyways, a Warlock's job is to kill the enemy nice and slow, not do crazy damage like a Wizard does.

yeah but think this, a guy with full sun, and you a wizard warlock, so first u put stun on him, put DoTs, and some debuffs. Then you put him to sleep

Then use the lightning kb and use meteor thats install kill



Only thing that a Warlock should be worried about is a Cleric. If there is no Cleric around, everything in its way CAN be killed. Look at Yurka's Warlock videos. Even though he does have a Sun Warlock Rod, he's a Warlock/Cleric. He doesn't need that extra damage to beat his opponents. And as you said for the full Sun part, go look at when he owns Vortex1337(who has full sun and a sun 2h sword). I'm telling you, the only thing a Warlock should be afraid of is a Cleric. Doesn't matter if its a Sub Cleric or Main Cleric.

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 Post subject: Re: Wizard Warlock
PostPosted: Sat Dec 27, 2008 5:52 pm 
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it works because dot is 37% on damage so switching weapons changes damage, like how switching from harp/cleric rod to str weapon reduces healing


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 Post subject: Re: Wizard Warlock
PostPosted: Sat Dec 27, 2008 6:14 pm 
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Ta Da!

Attachment:
SRO[2008-12-27 19-12-39]_87.jpg
SRO[2008-12-27 19-12-39]_87.jpg [ 187.26 KiB | Viewed 5753 times ]

Attachment:
SRO[2008-12-27 19-12-47]_34.jpg
SRO[2008-12-27 19-12-47]_34.jpg [ 187.52 KiB | Viewed 5752 times ]

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 Post subject: Re: Wizard Warlock
PostPosted: Sat Dec 27, 2008 8:47 pm 
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I don't see why life turnover would go away with the change of a weapon. Scud in the rogue class is only available with daggers, yet when I change to X-Bow, it remains. It is an active spell. Other spells, like Guard Tambour, or various cleric blessings, are channeled spells, meaning if you change the weapon the effect is lost. Life control is not channeled, so it must be able to last when applied to other classes. In fact, I have seen clerics with life turnover; that's how all the people do freaking high damage as cleric.


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 Post subject: Re: Wizard Warlock
PostPosted: Sat Dec 27, 2008 8:51 pm 
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akkon888 wrote:
In fact, I have seen clerics with life turnover; that's how all the people do freaking high damage as cleric.

No you haven't. You definitely have not seen this.

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 Post subject: Re: Wizard Warlock
PostPosted: Sat Dec 27, 2008 8:57 pm 
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akkon888 wrote:
I don't see why life turnover would go away with the change of a weapon. Scud in the rogue class is only available with daggers, yet when I change to X-Bow, it remains. It is an active spell. Other spells, like Guard Tambour, or various cleric blessings, are channeled spells, meaning if you change the weapon the effect is lost. Life control is not channeled, so it must be able to last when applied to other classes. In fact, I have seen clerics with life turnover; that's how all the people do freaking high damage as cleric.

fail... no it doesnt...

just for clarification >.>
what is being said is if you use dot spells and then u switch to a staff and use life turnover, would the dot dmg increase?


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 Post subject: Re: Wizard Warlock
PostPosted: Sat Dec 27, 2008 8:59 pm 
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Nitro wrote:
Ta Da!

Attachment:
SRO[2008-12-27 19-12-39]_87.jpg

Attachment:
SRO[2008-12-27 19-12-47]_34.jpg

i am lost, what does it prove ?

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 Post subject: Re: Wizard Warlock
PostPosted: Sat Dec 27, 2008 9:04 pm 
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Quote:
fail... no it doesnt...

just for clarification >.>
what is being said is if you use dot spells and then u switch to a staff and use life turnover, would the dot dmg increase?

Yes. Yes it would. Try it out.

Edit: Um, the screenshot proves that life turnover is in effect when changed to warlock rod. It does not prove, however, that the DoT is affected.

Edit: ERR: Cannot read proper icon.

Reason For ERR: Cleric/Wizardwepfilesroforums1417048//htmlmist

You may have had one of the following problems:

You may have just realized that the weapon shown in the hotkey is a cleric rod instead of a staff. To solve this, please give yourself a kick in the butt.


Last edited by akkon888 on Sat Dec 27, 2008 9:38 pm, edited 1 time in total.

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 Post subject: Re: Wizard Warlock
PostPosted: Sat Dec 27, 2008 9:08 pm 
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The person in the screenshots isn't even a wizard what the hell are you on about.

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 Post subject: Re: Wizard Warlock
PostPosted: Sat Dec 27, 2008 10:13 pm 
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Lol... the thing is when I dot that mob, I get normal damage with my warlock rod.
After I remove my warlock rod, the damage goes to 37 (meaning I have equipped shield only). (100-161 magical damage, the magical damage I have from Int added to my stats.)

Does that mean anything to you? Dot damage depends on what your magical attack is, and it changes if the value of damage changes.

Meaning --> If I have 1st degree warlock rod, and I cast dots, switch to 9th degree Cleric rod, the damage would increase alot.
If I switch to staff, and I use life turnover (my magical damage increases) --> Dot damage increases!
Life turnover effects your overall damage increase, and it adds 25% to damage.
I cannot say does that 25% damage effects your damage of dots, but I can say for sure that the amount of magical damage that LT adds, effects dots.

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 Post subject: Re: Wizard Warlock
PostPosted: Sat Dec 27, 2008 10:30 pm 
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Uh, yeah. That's what I said a while ago. I guess theoretically they should get the 25% damage bonus since Turnover just says "Magical damage 25% increase", it doesn't specifically say that it's only for wizard skills. Oh well it's been half a year since I last did this, I can't remember.

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 Post subject: Re: Wizard Warlock
PostPosted: Sun Dec 28, 2008 8:22 am 
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i know when i switch from warlock rod to cleric rod and the dots are on my damage goes down because my warlock rod has higher mag atk power so ur theory would make sense

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 Post subject: Re: Wizard Warlock
PostPosted: Sun Dec 28, 2008 10:15 am 
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Interesting...
So.. Imagine this in PvP...
DoT, Zerk, switch, Life Turnover... WOOT!

But thing is, i would rather get other sub than having Wizz... =\
Wizz is boring...

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 Post subject: Re: Wizard Warlock
PostPosted: Sun Dec 28, 2008 10:24 am 
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Karras wrote:
Interesting...
So.. Imagine this in PvP...
DoT, Zerk, switch, Life Turnover... WOOT!

But thing is, i would rather get other sub than having Wizz... =\
Wizz is boring...

You will be killed way before you kill the oponent

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 Post subject: Re: Wizard Warlock
PostPosted: Sun Dec 28, 2008 10:40 am 
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REBD wrote:
You will be killed way before you kill the oponent

Then mayb,
DoT, Trap, Stun, Debuffs, Go to safe Zone, Zerk, switch, LT

Or mayb we can use the boring old way,
Sleep, Trap, LT, Nuke.

Boring but almost 100% kill

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