yeah i'm sure many have thought about it
In a recent thread i read that joymax is on the korean stock exchange
so the thing is doable by us, the humble customers :
take one or several thousands silk-buying players.
instead of buying silk, they start buying joymax shares every month.
they POOL their shares
and they end up getting over 50% of the company's shares
deal's done :
no more money wasted on developing other games
all revenues going to sro.
so much could be done
because you realize that game companies treat us like dumb stupid cash cows don't you?
like when they have a somewhat successful MMO, what do they do? They invest its revenues into developing another game instead of improving the current one WE are paying for !
like funcom with anarchy online : they made age of conan... yeah, like that's what i want as an anarchy online player, right !
you know that the corporate structure is a fascist tyrannical structure?
some claim even that it is, among the three tyrannical structures that have grown in the 20th century, the one that has best survived and won the race.
the two other types of tyrannical structures being communism and nazism

something's fishy when the customers, who are the support of a game company, are not listened to and the product (the game) that links the customers to the owners gets screwed up.
i've seen it happening in other games than sro, of course.
isnt it time the players took power in this structure?
when you think of it, the paying customers are the ones holding the power there : the money revenues !... they're just disunited, but if they did unite they could rock the companies.
hey buddy, no more goldbots... you work for us now, you do what you're told, thank you:)
but taking things from above... imagine a game that is directed by its players gathered in an association... what would things be? Couldnt it be much more interesting?
and arent we stupid to give our money to people who do what the hell they want with it ?
can't we pool our resources and create our own games instead of being stupid beastly consumers?
and of course, the same idea can be applied to other areas than entertainment. And it is.
That's why the old tyrannical corporate structure of game companies is getting old.