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JackB4u3r
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Post subject: Euro <> China - a few questions Posted: Tue Jun 19, 2007 9:13 pm |
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Joined: Jun 2006 Posts: 1115 Location: Sarajevo
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OK, cool Europe is coming, but there are also a few things i still don't understand.
1. So, since Europe is a new part of the game, the existing servers will be upgraded, people will probably need to download new clients, but will people then start with the new character on the old servers (existing once)?
2. Related to Q.1; If the answer on Q.1 is "yes", can Chinese characters go trough a portal to Europe or on some other way?
3. For the more Europe experienced people; Since, probably, Europe and China characters can meet somewhere, (since Europe is party based system and everything) does Europe stand a chance against China in 1vs1 or 2vs2 PvP (since China characters are solo based)?
_________________ Stopped playing SRO a long time ago; still pr0.
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LadyB
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Post subject: Re: Euro <> China - a few questions Posted: Tue Jun 19, 2007 9:18 pm |
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Joined: Sep 2006 Posts: 1116 Location:
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Great_Master wrote: OK, cool Europe is coming, but there are also a few things i still don't understand.
1. So, since Europe is a new part of the game, the existing servers will be upgraded, people will probably need to download new clients, but will people then start with the new character on the old servers (existing once)? No you will still have the same character, level items etc.
2. Related to Q.1; If the answer on Q.1 is "yes", can Chinese characters go trough a portal to Europe or on some other way? Yes you are able to go through a portal to the new areas.
3. For the more Europe experienced people; Since, probably, Europe and China characters can meet somewhere, (since Europe is party based system and everything) does Europe stand a chance against China in 1vs1 or 2vs2 PvP (since China characters are solo based)? You will just have to wait and find out.
_________________ Whatever tickles your pickle.
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achmalach
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Post subject: Posted: Tue Jun 19, 2007 9:20 pm |
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Joined: Sep 2006 Posts: 986 Location:
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if it is ok to add a question to that:
will there be any use for chinese characters to go to Europe part? To grind for example? Or will the 'chinese' monsters stay the best way to grind for chinese characters (off course same question for euro characters: will there be party mobs in chinese land to?)
_________________ CAPPED, but not farmed :/
Level 4x Rogue
A Joymax Guild Leader? -->
Raiden wrote: You were inactive for 3 days, and one of my Co. Leaders kicked you. I apologize for the inconvience.
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Fly
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Post subject: Posted: Tue Jun 19, 2007 9:27 pm |
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Joined: Feb 2006 Posts: 2114 Location:
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achmalach wrote: if it is ok to add a question to that:
will there be any use for chinese characters to go to Europe part? To grind for example? Or will the 'chinese' monsters stay the best way to grind for chinese characters (off course same question for euro characters: will there be party mobs in chinese land to?)
other then to ks euro noobs, there is no reason to go to europe with a chinese char. europe monsters go from level 1-40 only. both races share hotan and the level 40+ monsters.
_________________ Fly; lvl 90 s/s Warrior & LvL 6 Hunter [Avalon * Hero]
 Roses are red, violets are blue. NS is a kunt, and so are you!
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JackB4u3r
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Post subject: Posted: Tue Jun 19, 2007 9:30 pm |
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Joined: Jun 2006 Posts: 1115 Location: Sarajevo
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Fly wrote: other then to ks euro noobs, there is no reason to go to europe with a chinese char. europe monsters go from level 1-40 only. both races share hotan and the level 40+ monsters.
This is what i'm scared of 
_________________ Stopped playing SRO a long time ago; still pr0.
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lexies2
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Post subject: Posted: Tue Jun 19, 2007 9:35 pm |
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Joined: Oct 2006 Posts: 1739 Location: The staircase to heaven
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Great_Master wrote: Fly wrote: other then to ks euro noobs, there is no reason to go to europe with a chinese char. europe monsters go from level 1-40 only. both races share hotan and the level 40+ monsters. This is what i'm scared of  Yeah, I've been hearing alot of assholes are planning to do it. 
_________________
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VforVendetta
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Post subject: Re: Euro <> China - a few questions Posted: Tue Jun 19, 2007 10:01 pm |
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Joined: Apr 2007 Posts: 1615 Location:
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Great_Master wrote: OK, cool Europe is coming, but there are also a few things i still don't understand.
1. So, since Europe is a new part of the game, the existing servers will be upgraded, people will probably need to download new clients, but will people then start with the new character on the old servers (existing once)?
2. Related to Q.1; If the answer on Q.1 is "yes", can Chinese characters go trough a portal to Europe or on some other way?
3. For the more Europe experienced people; Since, probably, Europe and China characters can meet somewhere, (since Europe is party based system and everything) does Europe stand a chance against China in 1vs1 or 2vs2 PvP (since China characters are solo based)?
1. You will not need a new client, it will just be patched into the current game just like they did Taklamakan. You will not need to choose a different server.
2. All Areas are interlinked in one way or another from Constantinople Lvl 1~20 Monsters. serving as the Europeans first town, leading to Central Asia where mobs range from 20~40. From there on you will be in Hotan and all the places you are familiar with.
3. Warriors will stand a good chance in 1 vs 1 or 2 vs 2, but other classes such as Wizards or mainly int based builds will have trouble pvping that is unless they can kill you in less than two hits, which most can.
Rogues on the other hand is a case of kill them as fast as you can or you'll be kissing the floor.
_________________
"I'm not an evolved being, how dare you call me that" - Christian
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LadyB
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Post subject: Re: Euro <> China - a few questions Posted: Tue Jun 19, 2007 10:04 pm |
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Joined: Sep 2006 Posts: 1116 Location:
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VforVendetta wrote: Great_Master wrote: OK, cool Europe is coming, but there are also a few things i still don't understand.
1. So, since Europe is a new part of the game, the existing servers will be upgraded, people will probably need to download new clients, but will people then start with the new character on the old servers (existing once)?
2. Related to Q.1; If the answer on Q.1 is "yes", can Chinese characters go trough a portal to Europe or on some other way?
3. For the more Europe experienced people; Since, probably, Europe and China characters can meet somewhere, (since Europe is party based system and everything) does Europe stand a chance against China in 1vs1 or 2vs2 PvP (since China characters are solo based)? 1. You will not need a new client, it will just be patched into the current game just like they did Taklamakan. You will not need to choose a different server. 2. All Areas are interlinked in one way or another from Constantinople Lvl 1~20 Monsters. serving as the Europeans first town, leading to Central Asia where mobs range from 20~40. From there on you will be in Hotan and all the places you are familiar with. 3. Warriors will stand a good chance in 1 vs 1 or 2 vs 2, but other classes such as Wizards or mainly int based builds will have trouble pvping that is unless they can kill you in less than two hits, which most can. Rogues on the other hand is a case of kill them as fast as you can or you'll be kissing the floor.
so rogues are the most vulnerable?
_________________ Whatever tickles your pickle.
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IceCrash
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Post subject: Re: Euro <> China - a few questions Posted: Tue Jun 19, 2007 10:07 pm |
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Joined: Nov 2006 Posts: 6816 Location: Anything goes
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LadyB wrote: VforVendetta wrote: Great_Master wrote: OK, cool Europe is coming, but there are also a few things i still don't understand.
1. So, since Europe is a new part of the game, the existing servers will be upgraded, people will probably need to download new clients, but will people then start with the new character on the old servers (existing once)?
2. Related to Q.1; If the answer on Q.1 is "yes", can Chinese characters go trough a portal to Europe or on some other way?
3. For the more Europe experienced people; Since, probably, Europe and China characters can meet somewhere, (since Europe is party based system and everything) does Europe stand a chance against China in 1vs1 or 2vs2 PvP (since China characters are solo based)? 1. You will not need a new client, it will just be patched into the current game just like they did Taklamakan. You will not need to choose a different server. 2. All Areas are interlinked in one way or another from Constantinople Lvl 1~20 Monsters. serving as the Europeans first town, leading to Central Asia where mobs range from 20~40. From there on you will be in Hotan and all the places you are familiar with. 3. Warriors will stand a good chance in 1 vs 1 or 2 vs 2, but other classes such as Wizards or mainly int based builds will have trouble pvping that is unless they can kill you in less than two hits, which most can. Rogues on the other hand is a case of kill them as fast as you can or you'll be kissing the floor. so rogues are the most vulnerable?
kinda...i think that crossbows will be very deadly...ull understan why after we get euro 
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taintofsleep
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Post subject: Posted: Tue Jun 19, 2007 10:07 pm |
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Joined: Nov 2006 Posts: 723 Location:
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Yay, i wanna be a rogue. 
_________________ <<banned from SRF for bot admission. -SG>>
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lexies2
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Post subject: Re: Euro <> China - a few questions Posted: Tue Jun 19, 2007 10:10 pm |
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Joined: Oct 2006 Posts: 1739 Location: The staircase to heaven
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LadyB wrote: VforVendetta wrote: Great_Master wrote: OK, cool Europe is coming, but there are also a few things i still don't understand.
1. So, since Europe is a new part of the game, the existing servers will be upgraded, people will probably need to download new clients, but will people then start with the new character on the old servers (existing once)?
2. Related to Q.1; If the answer on Q.1 is "yes", can Chinese characters go trough a portal to Europe or on some other way?
3. For the more Europe experienced people; Since, probably, Europe and China characters can meet somewhere, (since Europe is party based system and everything) does Europe stand a chance against China in 1vs1 or 2vs2 PvP (since China characters are solo based)? 1. You will not need a new client, it will just be patched into the current game just like they did Taklamakan. You will not need to choose a different server. 2. All Areas are interlinked in one way or another from Constantinople Lvl 1~20 Monsters. serving as the Europeans first town, leading to Central Asia where mobs range from 20~40. From there on you will be in Hotan and all the places you are familiar with. 3. Warriors will stand a good chance in 1 vs 1 or 2 vs 2, but other classes such as Wizards or mainly int based builds will have trouble pvping that is unless they can kill you in less than two hits, which most can. Rogues on the other hand is a case of kill them as fast as you can or you'll be kissing the floor. so rogues are the most vulnerable? Not really. It's mostly kill off the pure ints first then take down the full str. And they also have AoE poison, by which I have heard does alot of damage.
_________________
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VforVendetta
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Post subject: Re: Euro <> China - a few questions Posted: Tue Jun 19, 2007 10:19 pm |
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Joined: Apr 2007 Posts: 1615 Location:
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lexies2 wrote: LadyB wrote: VforVendetta wrote: Great_Master wrote: OK, cool Europe is coming, but there are also a few things i still don't understand.
1. So, since Europe is a new part of the game, the existing servers will be upgraded, people will probably need to download new clients, but will people then start with the new character on the old servers (existing once)?
2. Related to Q.1; If the answer on Q.1 is "yes", can Chinese characters go trough a portal to Europe or on some other way?
3. For the more Europe experienced people; Since, probably, Europe and China characters can meet somewhere, (since Europe is party based system and everything) does Europe stand a chance against China in 1vs1 or 2vs2 PvP (since China characters are solo based)? 1. You will not need a new client, it will just be patched into the current game just like they did Taklamakan. You will not need to choose a different server. 2. All Areas are interlinked in one way or another from Constantinople Lvl 1~20 Monsters. serving as the Europeans first town, leading to Central Asia where mobs range from 20~40. From there on you will be in Hotan and all the places you are familiar with. 3. Warriors will stand a good chance in 1 vs 1 or 2 vs 2, but other classes such as Wizards or mainly int based builds will have trouble pvping that is unless they can kill you in less than two hits, which most can. Rogues on the other hand is a case of kill them as fast as you can or you'll be kissing the floor. so rogues are the most vulnerable? Not really. It's mostly kill off the pure ints first then take down the full str. And they also have AoE poison, by which I have heard does alot of damage.
Exactly, but in some Job wars I've seen outside 2nd Europe town (Forgot the name) as soon as the rogue would give himself the 75% phy attack increase buff that has many decreases everyone would just gank him, and he'd be dead in 1 to 2 shots of a Glaivier if the Rogue doesnt hit first, its all about timing, they are somewhat an assassin class, if you fail to kill in the first try then you fail altogether. 
_________________
"I'm not an evolved being, how dare you call me that" - Christian
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taintofsleep
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Post subject: Posted: Tue Jun 19, 2007 11:02 pm |
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Joined: Nov 2006 Posts: 723 Location:
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mm assassin's ftw. Reminds me of Diablo when I had a lightning trap assassin, now that pwned.
_________________ <<banned from SRF for bot admission. -SG>>
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Rainigul
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Post subject: Posted: Tue Jun 19, 2007 11:34 pm |
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Joined: Mar 2007 Posts: 4490 Location:
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lexies2 wrote: Great_Master wrote: Fly wrote: other then to ks euro noobs, there is no reason to go to europe with a chinese char. europe monsters go from level 1-40 only. both races share hotan and the level 40+ monsters. This is what i'm scared of  Yeah, I've been hearing alot of assholes are planning to do it. 
You don't have to worry about that. Euro characters can kill monsters their level in 2 hits or less (At least for the first 15ish levels).
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Cerus
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Post subject: Posted: Wed Jun 20, 2007 1:47 am |
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Joined: Nov 2006 Posts: 1002 Location:
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Don't forget Rogue can go stealth too and you need a potion to detect them 
_________________ <<banned from SRF for bot admission. -SG>>
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LadyB
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Post subject: Re: Euro <> China - a few questions Posted: Wed Jun 20, 2007 1:59 am |
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Joined: Sep 2006 Posts: 1116 Location:
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VforVendetta wrote: lexies2 wrote: LadyB wrote: VforVendetta wrote: Great_Master wrote: OK, cool Europe is coming, but there are also a few things i still don't understand.
1. So, since Europe is a new part of the game, the existing servers will be upgraded, people will probably need to download new clients, but will people then start with the new character on the old servers (existing once)?
2. Related to Q.1; If the answer on Q.1 is "yes", can Chinese characters go trough a portal to Europe or on some other way?
3. For the more Europe experienced people; Since, probably, Europe and China characters can meet somewhere, (since Europe is party based system and everything) does Europe stand a chance against China in 1vs1 or 2vs2 PvP (since China characters are solo based)? 1. You will not need a new client, it will just be patched into the current game just like they did Taklamakan. You will not need to choose a different server. 2. All Areas are interlinked in one way or another from Constantinople Lvl 1~20 Monsters. serving as the Europeans first town, leading to Central Asia where mobs range from 20~40. From there on you will be in Hotan and all the places you are familiar with. 3. Warriors will stand a good chance in 1 vs 1 or 2 vs 2, but other classes such as Wizards or mainly int based builds will have trouble pvping that is unless they can kill you in less than two hits, which most can. Rogues on the other hand is a case of kill them as fast as you can or you'll be kissing the floor. so rogues are the most vulnerable? Not really. It's mostly kill off the pure ints first then take down the full str. And they also have AoE poison, by which I have heard does alot of damage. Exactly, but in some Job wars I've seen outside 2nd Europe town (Forgot the name) as soon as the rogue would give himself the 75% phy attack increase buff that has many decreases everyone would just gank him, and he'd be dead in 1 to 2 shots of a Glaivier if the Rogue doesnt hit first, its all about timing, they are somewhat an assassin class, if you fail to kill in the first try then you fail altogether. 
wait, whats stealth good for. i heard rogues can turn invisible
_________________ Whatever tickles your pickle.
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Hitman144
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Post subject: Re: Euro <> China - a few questions Posted: Wed Jun 20, 2007 2:05 am |
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Joined: Feb 2007 Posts: 1303 Location:
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Great_Master wrote: 3. For the more Europe experienced people; Since, probably, Europe and China characters can meet somewhere, (since Europe is party based system and everything) does Europe stand a chance against China in 1vs1 or 2vs2 PvP (since China characters are solo based)?
well when euro first comes out , euro people will be like lvl 1 , so for like couple of months chinese will own euro , but when euro people start catching up to chinese lvls , they will probly be good
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shadowman20875
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Post subject: Re: Euro <> China - a few questions Posted: Wed Jun 20, 2007 3:27 am |
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Great_Master wrote: OK, cool Europe is coming, but there are also a few things i still don't understand.
1. So, since Europe is a new part of the game, the existing servers will be upgraded, people will probably need to download new clients, but will people then start with the new character on the old servers (existing once)?
2. Related to Q.1; If the answer on Q.1 is "yes", can Chinese characters go trough a portal to Europe or on some other way?
3. For the more Europe experienced people; Since, probably, Europe and China characters can meet somewhere, (since Europe is party based system and everything) does Europe stand a chance against China in 1vs1 or 2vs2 PvP (since China characters are solo based)?
1) You keep your characters
2) Yes
3) Europe and China is amazingly 'supposedly-balanced'. Basically that means no pot wars between Europe and China, it is a fast battle. When I watch pvp it rarely lasts to a 25389045 minute Chinese pot match that we witness everyday. As for which is stronger, China definitely owns all same leveled similar gear 1 v 1, as for group battles I haven't really seen too many, but I think the Clerics of Europe will be better than all those healer characters we have here...
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lexies2
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Post subject: Re: Euro <> China - a few questions Posted: Wed Jun 20, 2007 3:32 am |
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Joined: Oct 2006 Posts: 1739 Location: The staircase to heaven
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LadyB wrote: VforVendetta wrote: lexies2 wrote: LadyB wrote: VforVendetta wrote: Great_Master wrote: OK, cool Europe is coming, but there are also a few things i still don't understand.
1. So, since Europe is a new part of the game, the existing servers will be upgraded, people will probably need to download new clients, but will people then start with the new character on the old servers (existing once)?
2. Related to Q.1; If the answer on Q.1 is "yes", can Chinese characters go trough a portal to Europe or on some other way?
3. For the more Europe experienced people; Since, probably, Europe and China characters can meet somewhere, (since Europe is party based system and everything) does Europe stand a chance against China in 1vs1 or 2vs2 PvP (since China characters are solo based)? 1. You will not need a new client, it will just be patched into the current game just like they did Taklamakan. You will not need to choose a different server. 2. All Areas are interlinked in one way or another from Constantinople Lvl 1~20 Monsters. serving as the Europeans first town, leading to Central Asia where mobs range from 20~40. From there on you will be in Hotan and all the places you are familiar with. 3. Warriors will stand a good chance in 1 vs 1 or 2 vs 2, but other classes such as Wizards or mainly int based builds will have trouble pvping that is unless they can kill you in less than two hits, which most can. Rogues on the other hand is a case of kill them as fast as you can or you'll be kissing the floor. so rogues are the most vulnerable? Not really. It's mostly kill off the pure ints first then take down the full str. And they also have AoE poison, by which I have heard does alot of damage. Exactly, but in some Job wars I've seen outside 2nd Europe town (Forgot the name) as soon as the rogue would give himself the 75% phy attack increase buff that has many decreases everyone would just gank him, and he'd be dead in 1 to 2 shots of a Glaivier if the Rogue doesnt hit first, its all about timing, they are somewhat an assassin class, if you fail to kill in the first try then you fail altogether.  wait, whats stealth good for. i heard rogues can turn invisible Stealth is mainly for mobs or ganking pure ints.
_________________
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LadyB
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Post subject: Posted: Wed Jun 20, 2007 3:39 am |
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nice. i hope we really can go invisible
_________________ Whatever tickles your pickle.
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Colb
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Post subject: Posted: Wed Jun 20, 2007 3:40 am |
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Joined: Aug 2006 Posts: 746 Location:
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LadyB wrote: nice. i hope we really can go invisible
I think you can for a short amount of time because I saw something on the update page about "anti-inivisibility" o.0
_________________ <<banned from SRF for proof of botting. -SG>>
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MastaChiefX
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Post subject: Posted: Wed Jun 20, 2007 3:50 am |
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Joined: Nov 2006 Posts: 4526 Location: Life.
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You can.
_________________
 ^Thanks 0l3n! Gone. Never really gone, but never really here. "If Pac-Man had affected us as kids, we’d all be running around in dark rooms, munching pills and listening to repetitive electronic music"
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MastaChiefX
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Post subject: Posted: Wed Jun 20, 2007 3:52 am |
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Joined: Nov 2006 Posts: 4526 Location: Life.
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You can.
_________________
 ^Thanks 0l3n! Gone. Never really gone, but never really here. "If Pac-Man had affected us as kids, we’d all be running around in dark rooms, munching pills and listening to repetitive electronic music"
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Rainigul
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Post subject: Posted: Wed Jun 20, 2007 7:00 am |
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Joined: Mar 2007 Posts: 4490 Location:
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I believe you can go invisible, and only fire can detect you (and rogues can detect invisibility too).
So, you can just be waiting outside of dw in your hunter suit, waiting for some noob to come out for you to own. Then all of a sudden you start taking damage, then like 4 rogues appear out of nowhere! Before you can react you're already dead, lol.
That's best case scenario anyways.
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juntakashi
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Post subject: Posted: Wed Jun 20, 2007 7:05 am |
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Joined: Mar 2007 Posts: 751
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rogue, wizard (ice element) can go invisible but has reduced movement speed aft going invisible
rouge, wizard (fire element), warrior has skills to detect invisibility
there are pills sold by NPC shops to detect invisibility too
_________________ Mercury Blader 5X
9 gap farming lvl 60 @ yeti
Guild: Death_Note
Very keen in making another build:
Warlock/Cleric
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Stress
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Post subject: Posted: Wed Jun 20, 2007 12:11 pm |
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Joined: Oct 2006 Posts: 4599 Location: Studying Computer Science, Vienna
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Crossbow + blader will be the new PvP superstar IMO. Both ranged and hand-to-hand knockdowns will reign...
Together, there is no stopping them.
_________________ Carry your cross, and I'll carry mine.
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