Silkroad Online Forums

A community forum for the free online game Silkroad Online. Discuss Silkroad Online, read up on guides, and build your character and skills.

Faq Search Members Chat  Register Profile Login

All times are UTC




Post new topic Reply to topic  [ 27 posts ] 
Author Message
 Post subject: Euro <> China - a few questions
PostPosted: Tue Jun 19, 2007 9:13 pm 
Frequent Member
User avatar
Offline

Joined: Jun 2006
Posts: 1115
Location: Sarajevo
OK, cool Europe is coming, but there are also a few things i still don't understand.

1. So, since Europe is a new part of the game, the existing servers will be upgraded, people will probably need to download new clients, but will people then start with the new character on the old servers (existing once)?

2. Related to Q.1; If the answer on Q.1 is "yes", can Chinese characters go trough a portal to Europe or on some other way?

3. For the more Europe experienced people; Since, probably, Europe and China characters can meet somewhere, (since Europe is party based system and everything) does Europe stand a chance against China in 1vs1 or 2vs2 PvP (since China characters are solo based)?

_________________
Stopped playing SRO a long time ago; still pr0.


Top
 Profile  
 
 Post subject: Re: Euro <> China - a few questions
PostPosted: Tue Jun 19, 2007 9:18 pm 
Frequent Member
User avatar
Offline

Joined: Sep 2006
Posts: 1116
Location:
Hera
Great_Master wrote:
OK, cool Europe is coming, but there are also a few things i still don't understand.

1. So, since Europe is a new part of the game, the existing servers will be upgraded, people will probably need to download new clients, but will people then start with the new character on the old servers (existing once)?
No you will still have the same character, level items etc.

2. Related to Q.1; If the answer on Q.1 is "yes", can Chinese characters go trough a portal to Europe or on some other way?
Yes you are able to go through a portal to the new areas.

3. For the more Europe experienced people; Since, probably, Europe and China characters can meet somewhere, (since Europe is party based system and everything) does Europe stand a chance against China in 1vs1 or 2vs2 PvP (since China characters are solo based)?
You will just have to wait and find out.

_________________
Whatever tickles your pickle.


Top
 Profile  
 
 Post subject:
PostPosted: Tue Jun 19, 2007 9:20 pm 
Active Member
User avatar
Offline

Joined: Sep 2006
Posts: 986
Location:
Athens
if it is ok to add a question to that:

will there be any use for chinese characters to go to Europe part? To grind for example? Or will the 'chinese' monsters stay the best way to grind for chinese characters (off course same question for euro characters: will there be party mobs in chinese land to?)

_________________
CAPPED, but not farmed :/
Level 4x Rogue

Image
A Joymax Guild Leader? -->
Raiden wrote:
You were inactive for 3 days, and one of my Co. Leaders kicked you. I apologize for the inconvience.


Top
 Profile  
 
 Post subject:
PostPosted: Tue Jun 19, 2007 9:27 pm 
Banned User
User avatar
Offline

Joined: Feb 2006
Posts: 2114
Location:
Venus
achmalach wrote:
if it is ok to add a question to that:

will there be any use for chinese characters to go to Europe part? To grind for example? Or will the 'chinese' monsters stay the best way to grind for chinese characters (off course same question for euro characters: will there be party mobs in chinese land to?)


other then to ks euro noobs, there is no reason to go to europe with a chinese char. europe monsters go from level 1-40 only. both races share hotan and the level 40+ monsters.

_________________
Fly; lvl 90 s/s Warrior & LvL 6 Hunter [Avalon * Hero]
Image
Roses are red, violets are blue. NS is a kunt, and so are you!


Top
 Profile  
 
 Post subject:
PostPosted: Tue Jun 19, 2007 9:30 pm 
Frequent Member
User avatar
Offline

Joined: Jun 2006
Posts: 1115
Location: Sarajevo
Fly wrote:
other then to ks euro noobs, there is no reason to go to europe with a chinese char. europe monsters go from level 1-40 only. both races share hotan and the level 40+ monsters.


This is what i'm scared of :(

_________________
Stopped playing SRO a long time ago; still pr0.


Top
 Profile  
 
 Post subject:
PostPosted: Tue Jun 19, 2007 9:35 pm 
Loyal Member
User avatar
Offline

Joined: Oct 2006
Posts: 1739
Location: The staircase to heaven
Great_Master wrote:
Fly wrote:
other then to ks euro noobs, there is no reason to go to europe with a chinese char. europe monsters go from level 1-40 only. both races share hotan and the level 40+ monsters.


This is what i'm scared of :(
Yeah, I've been hearing alot of assholes are planning to do it. :x

_________________
Image


Top
 Profile  
 
 Post subject: Re: Euro <> China - a few questions
PostPosted: Tue Jun 19, 2007 10:01 pm 
Loyal Member
User avatar
Offline

Joined: Apr 2007
Posts: 1615
Location:
Athens
Great_Master wrote:
OK, cool Europe is coming, but there are also a few things i still don't understand.

1. So, since Europe is a new part of the game, the existing servers will be upgraded, people will probably need to download new clients, but will people then start with the new character on the old servers (existing once)?

2. Related to Q.1; If the answer on Q.1 is "yes", can Chinese characters go trough a portal to Europe or on some other way?

3. For the more Europe experienced people; Since, probably, Europe and China characters can meet somewhere, (since Europe is party based system and everything) does Europe stand a chance against China in 1vs1 or 2vs2 PvP (since China characters are solo based)?


1. You will not need a new client, it will just be patched into the current game just like they did Taklamakan. You will not need to choose a different server.

2. All Areas are interlinked in one way or another from Constantinople Lvl 1~20 Monsters. serving as the Europeans first town, leading to Central Asia where mobs range from 20~40. From there on you will be in Hotan and all the places you are familiar with.

3. Warriors will stand a good chance in 1 vs 1 or 2 vs 2, but other classes such as Wizards or mainly int based builds will have trouble pvping that is unless they can kill you in less than two hits, which most can.
Rogues on the other hand is a case of kill them as fast as you can or you'll be kissing the floor.

_________________
Image

"I'm not an evolved being, how dare you call me that" - Christian

Spoiler!


Top
 Profile  
 
 Post subject: Re: Euro <> China - a few questions
PostPosted: Tue Jun 19, 2007 10:04 pm 
Frequent Member
User avatar
Offline

Joined: Sep 2006
Posts: 1116
Location:
Hera
VforVendetta wrote:
Great_Master wrote:
OK, cool Europe is coming, but there are also a few things i still don't understand.

1. So, since Europe is a new part of the game, the existing servers will be upgraded, people will probably need to download new clients, but will people then start with the new character on the old servers (existing once)?

2. Related to Q.1; If the answer on Q.1 is "yes", can Chinese characters go trough a portal to Europe or on some other way?

3. For the more Europe experienced people; Since, probably, Europe and China characters can meet somewhere, (since Europe is party based system and everything) does Europe stand a chance against China in 1vs1 or 2vs2 PvP (since China characters are solo based)?


1. You will not need a new client, it will just be patched into the current game just like they did Taklamakan. You will not need to choose a different server.

2. All Areas are interlinked in one way or another from Constantinople Lvl 1~20 Monsters. serving as the Europeans first town, leading to Central Asia where mobs range from 20~40. From there on you will be in Hotan and all the places you are familiar with.

3. Warriors will stand a good chance in 1 vs 1 or 2 vs 2, but other classes such as Wizards or mainly int based builds will have trouble pvping that is unless they can kill you in less than two hits, which most can.
Rogues on the other hand is a case of kill them as fast as you can or you'll be kissing the floor.


so rogues are the most vulnerable?

_________________
Whatever tickles your pickle.


Top
 Profile  
 
 Post subject: Re: Euro <> China - a few questions
PostPosted: Tue Jun 19, 2007 10:07 pm 
Forum Legend
User avatar
Offline

Joined: Nov 2006
Posts: 6816
Location: Anything goes
LadyB wrote:
VforVendetta wrote:
Great_Master wrote:
OK, cool Europe is coming, but there are also a few things i still don't understand.

1. So, since Europe is a new part of the game, the existing servers will be upgraded, people will probably need to download new clients, but will people then start with the new character on the old servers (existing once)?

2. Related to Q.1; If the answer on Q.1 is "yes", can Chinese characters go trough a portal to Europe or on some other way?

3. For the more Europe experienced people; Since, probably, Europe and China characters can meet somewhere, (since Europe is party based system and everything) does Europe stand a chance against China in 1vs1 or 2vs2 PvP (since China characters are solo based)?


1. You will not need a new client, it will just be patched into the current game just like they did Taklamakan. You will not need to choose a different server.

2. All Areas are interlinked in one way or another from Constantinople Lvl 1~20 Monsters. serving as the Europeans first town, leading to Central Asia where mobs range from 20~40. From there on you will be in Hotan and all the places you are familiar with.

3. Warriors will stand a good chance in 1 vs 1 or 2 vs 2, but other classes such as Wizards or mainly int based builds will have trouble pvping that is unless they can kill you in less than two hits, which most can.
Rogues on the other hand is a case of kill them as fast as you can or you'll be kissing the floor.


so rogues are the most vulnerable?

kinda...i think that crossbows will be very deadly...ull understan why after we get euro :)

_________________
Image


Top
 Profile  
 
 Post subject:
PostPosted: Tue Jun 19, 2007 10:07 pm 
Banned User
Offline

Joined: Nov 2006
Posts: 723
Location:
Redsea
Yay, i wanna be a rogue. :D :D

_________________
<<banned from SRF for bot admission. -SG>>


Top
 Profile  
 
 Post subject: Re: Euro <> China - a few questions
PostPosted: Tue Jun 19, 2007 10:10 pm 
Loyal Member
User avatar
Offline

Joined: Oct 2006
Posts: 1739
Location: The staircase to heaven
LadyB wrote:
VforVendetta wrote:
Great_Master wrote:
OK, cool Europe is coming, but there are also a few things i still don't understand.

1. So, since Europe is a new part of the game, the existing servers will be upgraded, people will probably need to download new clients, but will people then start with the new character on the old servers (existing once)?

2. Related to Q.1; If the answer on Q.1 is "yes", can Chinese characters go trough a portal to Europe or on some other way?

3. For the more Europe experienced people; Since, probably, Europe and China characters can meet somewhere, (since Europe is party based system and everything) does Europe stand a chance against China in 1vs1 or 2vs2 PvP (since China characters are solo based)?


1. You will not need a new client, it will just be patched into the current game just like they did Taklamakan. You will not need to choose a different server.

2. All Areas are interlinked in one way or another from Constantinople Lvl 1~20 Monsters. serving as the Europeans first town, leading to Central Asia where mobs range from 20~40. From there on you will be in Hotan and all the places you are familiar with.

3. Warriors will stand a good chance in 1 vs 1 or 2 vs 2, but other classes such as Wizards or mainly int based builds will have trouble pvping that is unless they can kill you in less than two hits, which most can.
Rogues on the other hand is a case of kill them as fast as you can or you'll be kissing the floor.


so rogues are the most vulnerable?
Not really. It's mostly kill off the pure ints first then take down the full str. And they also have AoE poison, by which I have heard does alot of damage.

_________________
Image


Top
 Profile  
 
 Post subject: Re: Euro <> China - a few questions
PostPosted: Tue Jun 19, 2007 10:19 pm 
Loyal Member
User avatar
Offline

Joined: Apr 2007
Posts: 1615
Location:
Athens
lexies2 wrote:
LadyB wrote:
VforVendetta wrote:
Great_Master wrote:
OK, cool Europe is coming, but there are also a few things i still don't understand.

1. So, since Europe is a new part of the game, the existing servers will be upgraded, people will probably need to download new clients, but will people then start with the new character on the old servers (existing once)?

2. Related to Q.1; If the answer on Q.1 is "yes", can Chinese characters go trough a portal to Europe or on some other way?

3. For the more Europe experienced people; Since, probably, Europe and China characters can meet somewhere, (since Europe is party based system and everything) does Europe stand a chance against China in 1vs1 or 2vs2 PvP (since China characters are solo based)?


1. You will not need a new client, it will just be patched into the current game just like they did Taklamakan. You will not need to choose a different server.

2. All Areas are interlinked in one way or another from Constantinople Lvl 1~20 Monsters. serving as the Europeans first town, leading to Central Asia where mobs range from 20~40. From there on you will be in Hotan and all the places you are familiar with.

3. Warriors will stand a good chance in 1 vs 1 or 2 vs 2, but other classes such as Wizards or mainly int based builds will have trouble pvping that is unless they can kill you in less than two hits, which most can.
Rogues on the other hand is a case of kill them as fast as you can or you'll be kissing the floor.


so rogues are the most vulnerable?
Not really. It's mostly kill off the pure ints first then take down the full str. And they also have AoE poison, by which I have heard does alot of damage.


Exactly, but in some Job wars I've seen outside 2nd Europe town (Forgot the name) as soon as the rogue would give himself the 75% phy attack increase buff that has many decreases everyone would just gank him, and he'd be dead in 1 to 2 shots of a Glaivier if the Rogue doesnt hit first, its all about timing, they are somewhat an assassin class, if you fail to kill in the first try then you fail altogether. :D

_________________
Image

"I'm not an evolved being, how dare you call me that" - Christian

Spoiler!


Top
 Profile  
 
 Post subject:
PostPosted: Tue Jun 19, 2007 11:02 pm 
Banned User
Offline

Joined: Nov 2006
Posts: 723
Location:
Redsea
mm assassin's ftw. Reminds me of Diablo when I had a lightning trap assassin, now that pwned.

_________________
<<banned from SRF for bot admission. -SG>>


Top
 Profile  
 
 Post subject:
PostPosted: Tue Jun 19, 2007 11:34 pm 
Senior Member
User avatar
Offline

Joined: Mar 2007
Posts: 4490
Location:
Pacific
lexies2 wrote:
Great_Master wrote:
Fly wrote:
other then to ks euro noobs, there is no reason to go to europe with a chinese char. europe monsters go from level 1-40 only. both races share hotan and the level 40+ monsters.


This is what i'm scared of :(
Yeah, I've been hearing alot of assholes are planning to do it. :x


You don't have to worry about that. Euro characters can kill monsters their level in 2 hits or less (At least for the first 15ish levels).


Top
 Profile  
 
 Post subject:
PostPosted: Wed Jun 20, 2007 1:47 am 
Banned User
Offline

Joined: Nov 2006
Posts: 1002
Location:
Venus
Don't forget Rogue can go stealth too and you need a potion to detect them :banghead: :banghead:

_________________
<<banned from SRF for bot admission. -SG>>


Top
 Profile  
 
 Post subject: Re: Euro <> China - a few questions
PostPosted: Wed Jun 20, 2007 1:59 am 
Frequent Member
User avatar
Offline

Joined: Sep 2006
Posts: 1116
Location:
Hera
VforVendetta wrote:
lexies2 wrote:
LadyB wrote:
VforVendetta wrote:
Great_Master wrote:
OK, cool Europe is coming, but there are also a few things i still don't understand.

1. So, since Europe is a new part of the game, the existing servers will be upgraded, people will probably need to download new clients, but will people then start with the new character on the old servers (existing once)?

2. Related to Q.1; If the answer on Q.1 is "yes", can Chinese characters go trough a portal to Europe or on some other way?

3. For the more Europe experienced people; Since, probably, Europe and China characters can meet somewhere, (since Europe is party based system and everything) does Europe stand a chance against China in 1vs1 or 2vs2 PvP (since China characters are solo based)?


1. You will not need a new client, it will just be patched into the current game just like they did Taklamakan. You will not need to choose a different server.

2. All Areas are interlinked in one way or another from Constantinople Lvl 1~20 Monsters. serving as the Europeans first town, leading to Central Asia where mobs range from 20~40. From there on you will be in Hotan and all the places you are familiar with.

3. Warriors will stand a good chance in 1 vs 1 or 2 vs 2, but other classes such as Wizards or mainly int based builds will have trouble pvping that is unless they can kill you in less than two hits, which most can.
Rogues on the other hand is a case of kill them as fast as you can or you'll be kissing the floor.


so rogues are the most vulnerable?
Not really. It's mostly kill off the pure ints first then take down the full str. And they also have AoE poison, by which I have heard does alot of damage.


Exactly, but in some Job wars I've seen outside 2nd Europe town (Forgot the name) as soon as the rogue would give himself the 75% phy attack increase buff that has many decreases everyone would just gank him, and he'd be dead in 1 to 2 shots of a Glaivier if the Rogue doesnt hit first, its all about timing, they are somewhat an assassin class, if you fail to kill in the first try then you fail altogether. :D


wait, whats stealth good for. i heard rogues can turn invisible

_________________
Whatever tickles your pickle.


Top
 Profile  
 
 Post subject: Re: Euro <> China - a few questions
PostPosted: Wed Jun 20, 2007 2:05 am 
Frequent Member
User avatar
Offline

Joined: Feb 2007
Posts: 1303
Location:
Babel
Great_Master wrote:
3. For the more Europe experienced people; Since, probably, Europe and China characters can meet somewhere, (since Europe is party based system and everything) does Europe stand a chance against China in 1vs1 or 2vs2 PvP (since China characters are solo based)?


well when euro first comes out , euro people will be like lvl 1 , so for like couple of months chinese will own euro , but when euro people start catching up to chinese lvls , they will probly be good

_________________
Image


Top
 Profile  
 
 Post subject: Re: Euro <> China - a few questions
PostPosted: Wed Jun 20, 2007 3:27 am 
Great_Master wrote:
OK, cool Europe is coming, but there are also a few things i still don't understand.

1. So, since Europe is a new part of the game, the existing servers will be upgraded, people will probably need to download new clients, but will people then start with the new character on the old servers (existing once)?

2. Related to Q.1; If the answer on Q.1 is "yes", can Chinese characters go trough a portal to Europe or on some other way?

3. For the more Europe experienced people; Since, probably, Europe and China characters can meet somewhere, (since Europe is party based system and everything) does Europe stand a chance against China in 1vs1 or 2vs2 PvP (since China characters are solo based)?

1) You keep your characters

2) Yes

3) Europe and China is amazingly 'supposedly-balanced'. Basically that means no pot wars between Europe and China, it is a fast battle. When I watch pvp it rarely lasts to a 25389045 minute Chinese pot match that we witness everyday. As for which is stronger, China definitely owns all same leveled similar gear 1 v 1, as for group battles I haven't really seen too many, but I think the Clerics of Europe will be better than all those healer characters we have here...


Top
  
 
 Post subject: Re: Euro <> China - a few questions
PostPosted: Wed Jun 20, 2007 3:32 am 
Loyal Member
User avatar
Offline

Joined: Oct 2006
Posts: 1739
Location: The staircase to heaven
LadyB wrote:
VforVendetta wrote:
lexies2 wrote:
LadyB wrote:
VforVendetta wrote:
Great_Master wrote:
OK, cool Europe is coming, but there are also a few things i still don't understand.

1. So, since Europe is a new part of the game, the existing servers will be upgraded, people will probably need to download new clients, but will people then start with the new character on the old servers (existing once)?

2. Related to Q.1; If the answer on Q.1 is "yes", can Chinese characters go trough a portal to Europe or on some other way?

3. For the more Europe experienced people; Since, probably, Europe and China characters can meet somewhere, (since Europe is party based system and everything) does Europe stand a chance against China in 1vs1 or 2vs2 PvP (since China characters are solo based)?


1. You will not need a new client, it will just be patched into the current game just like they did Taklamakan. You will not need to choose a different server.

2. All Areas are interlinked in one way or another from Constantinople Lvl 1~20 Monsters. serving as the Europeans first town, leading to Central Asia where mobs range from 20~40. From there on you will be in Hotan and all the places you are familiar with.

3. Warriors will stand a good chance in 1 vs 1 or 2 vs 2, but other classes such as Wizards or mainly int based builds will have trouble pvping that is unless they can kill you in less than two hits, which most can.
Rogues on the other hand is a case of kill them as fast as you can or you'll be kissing the floor.


so rogues are the most vulnerable?
Not really. It's mostly kill off the pure ints first then take down the full str. And they also have AoE poison, by which I have heard does alot of damage.


Exactly, but in some Job wars I've seen outside 2nd Europe town (Forgot the name) as soon as the rogue would give himself the 75% phy attack increase buff that has many decreases everyone would just gank him, and he'd be dead in 1 to 2 shots of a Glaivier if the Rogue doesnt hit first, its all about timing, they are somewhat an assassin class, if you fail to kill in the first try then you fail altogether. :D


wait, whats stealth good for. i heard rogues can turn invisible
Stealth is mainly for mobs or ganking pure ints.

_________________
Image


Top
 Profile  
 
 Post subject:
PostPosted: Wed Jun 20, 2007 3:39 am 
Frequent Member
User avatar
Offline

Joined: Sep 2006
Posts: 1116
Location:
Hera
nice. i hope we really can go invisible

_________________
Whatever tickles your pickle.


Top
 Profile  
 
 Post subject:
PostPosted: Wed Jun 20, 2007 3:40 am 
Banned User
Offline

Joined: Aug 2006
Posts: 746
Location:
Venus
LadyB wrote:
nice. i hope we really can go invisible


I think you can for a short amount of time because I saw something on the update page about "anti-inivisibility" o.0

_________________
<<banned from SRF for proof of botting. -SG>>


Top
 Profile  
 
 Post subject:
PostPosted: Wed Jun 20, 2007 3:50 am 
Senior Member
User avatar
Offline

Joined: Nov 2006
Posts: 4526
Location: Life.
You can.

_________________
Image
^Thanks 0l3n!
Gone. Never really gone, but never really here.
"If Pac-Man had affected us as kids, we’d all be running around in dark rooms, munching pills and listening to repetitive electronic music"


Top
 Profile  
 
 Post subject:
PostPosted: Wed Jun 20, 2007 3:52 am 
Senior Member
User avatar
Offline

Joined: Nov 2006
Posts: 4526
Location: Life.
You can.

_________________
Image
^Thanks 0l3n!
Gone. Never really gone, but never really here.
"If Pac-Man had affected us as kids, we’d all be running around in dark rooms, munching pills and listening to repetitive electronic music"


Top
 Profile  
 
 Post subject:
PostPosted: Wed Jun 20, 2007 6:55 am 
Active Member
User avatar
Offline

Joined: Apr 2007
Posts: 577
Location:
Oasis
That's cool. Flying Dragon will still hit you if your selected :)

_________________
Image

IGN: xPaynex
Server: Oasis
Lvl: 6X
Guild: Oathkeepers


Top
 Profile  
 
 Post subject:
PostPosted: Wed Jun 20, 2007 7:00 am 
Senior Member
User avatar
Offline

Joined: Mar 2007
Posts: 4490
Location:
Pacific
I believe you can go invisible, and only fire can detect you (and rogues can detect invisibility too).

So, you can just be waiting outside of dw in your hunter suit, waiting for some noob to come out for you to own. Then all of a sudden you start taking damage, then like 4 rogues appear out of nowhere! Before you can react you're already dead, lol.

That's best case scenario anyways.


Top
 Profile  
 
 Post subject:
PostPosted: Wed Jun 20, 2007 7:05 am 
Active Member
Offline

Joined: Mar 2007
Posts: 751
rogue, wizard (ice element) can go invisible but has reduced movement speed aft going invisible
rouge, wizard (fire element), warrior has skills to detect invisibility

there are pills sold by NPC shops to detect invisibility too

_________________
Mercury Blader 5X
9 gap farming lvl 60 @ yeti
Guild: Death_Note

Very keen in making another build:
Warlock/Cleric


Top
 Profile  
 
 Post subject:
PostPosted: Wed Jun 20, 2007 12:11 pm 
Ex-Staff
User avatar
Offline

Joined: Oct 2006
Posts: 4599
Location: Studying Computer Science, Vienna
Crossbow + blader will be the new PvP superstar IMO. Both ranged and hand-to-hand knockdowns will reign... :D
Together, there is no stopping them.

_________________
Carry your cross, and I'll carry mine.


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 27 posts ] 

All times are UTC


Who is online

Users browsing this forum: Google [Bot] and 12 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group