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[ 28 posts ] |
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ericxdeath
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Post subject: Re: New alchemy stones? Posted: Sun Apr 27, 2008 7:33 pm |
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Joined: Oct 2007 Posts: 322 Location: delicious substances
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Looks like possible status stones, curses and what not
_________________ <<Banned For Botting>> - Key-J
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RogueKiller
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Post subject: Re: New alchemy stones? Posted: Sun Apr 27, 2008 7:35 pm |
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Joined: Jan 2008 Posts: 1893 Location:
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If so then warlocks are going to be useless.
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XMoshe
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Post subject: Re: New alchemy stones? Posted: Sun Apr 27, 2008 7:35 pm |
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Joined: Apr 2006 Posts: 17293 Location: Ghosting around
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Posted before, and yes..with those stones you can get immune to all the warlock debuffs/stun/fear etc etc =/ Good job killing warlock JM ^_^
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Props to chrisorg for the sig <3
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only_me
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Post subject: Re: New alchemy stones? Posted: Sun Apr 27, 2008 7:40 pm |
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Joined: Mar 2008 Posts: 561 Location:
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 It gives the magical attribute of fear defense probabilistic increase in equipment item.  It gives the magical attribute of sleep defense probabilistic increase in equipment item.  It gives the magical attribute of disease defense probabilistic increase in equipment item.  It gives the magical attribute of combustion defense probabilistic increase in equipment item. i've used a translator :S
_________________ COOL SIG
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NuclearSilo
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Post subject: Re: New alchemy stones? Posted: Sun Apr 27, 2008 7:41 pm |
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Joined: Aug 2006 Posts: 8834 Location: Age of Wushu
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Trust me, if u build - warlock - blader - chinese force u'll regret later
Go delete your char now!!!
_________________ Playing Age of Wushu, dota IMBA
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You_Dead_Yet
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Post subject: Re: New alchemy stones? Posted: Sun Apr 27, 2008 8:07 pm |
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Joined: Mar 2007 Posts: 380 Location: here
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Since when bladers rely on status to fight? :S And if its only those 4 stones, then the real Warlock debuffs still applies. Oh and you guys realise that if they dont increase the max number of blues on accessories, it wont be possible to have str/int + ice/fire/poison/lightning/zombie + 4 new immunes? Since max is 9 and that makes 11 blues 
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DarkJackal
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Post subject: Re: New alchemy stones? Posted: Sun Apr 27, 2008 8:08 pm |
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Joined: Feb 2006 Posts: 6119 Location: A den~
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Since when is there a limit to the amount of blues you can add on an item? >.>.
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Lorenzo
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Post subject: Re: New alchemy stones? Posted: Sun Apr 27, 2008 8:34 pm |
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Joined: Apr 2008 Posts: 166 Location:
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since quite a while.
The choice will be easy .
_________________ I don't like . .. ... .... .....
hummm it' s a waste to share frustration anyway.
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the_wicked
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Post subject: Re: New alchemy stones? Posted: Sun Apr 27, 2008 8:37 pm |
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Joined: May 2007 Posts: 3820 Location: Whisperwind [US-PVE]
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DarkJackal wrote: Since when is there a limit to the amount of blues you can add on an item? >.>. Look at your acc. Max no. magic options : 9 GG Anyway as a euro you get holy word so old reduces are worthless. STR/INT sleep division decay weaken and impotent reduces are the ones worth getting. (if they have em all)
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-.-
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Post subject: Re: New alchemy stones? Posted: Sun Apr 27, 2008 8:49 pm |
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Joined: Nov 2007 Posts: 1921 Location: http://goo.gl/Lfwa
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ice would be good to have... :S that's worse than warlock status...
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the_wicked
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Post subject: Re: New alchemy stones? Posted: Sun Apr 27, 2008 9:36 pm |
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Joined: May 2007 Posts: 3820 Location: Whisperwind [US-PVE]
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-.- wrote: ice would be good to have... :S that's worse than warlock status... lv 9 prevention prevents that stuff (cleric) For euros this is utterly useless cleric > new alchemy to fail
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LockStar.
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Post subject: Re: New alchemy stones? Posted: Sun Apr 27, 2008 9:42 pm |
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Joined: Jun 2007 Posts: 948 Location:
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DarkJackal wrote: Since when is there a limit to the amount of blues you can add on an item? >.>. Since the first avatar dress was implemented. Where have you been? 
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XMoshe
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Post subject: Re: New alchemy stones? Posted: Sun Apr 27, 2008 9:50 pm |
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Joined: Apr 2006 Posts: 17293 Location: Ghosting around
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LockStar. wrote: DarkJackal wrote: Since when is there a limit to the amount of blues you can add on an item? >.>. Since the first avatar dress was implemented. Where have you been?  BOTTER (joke joke)....
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Props to chrisorg for the sig <3
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PureStr
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Post subject: Re: New alchemy stones? Posted: Sun Apr 27, 2008 11:29 pm |
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Joined: Nov 2007 Posts: 1244 Location: GTA5
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NuclearSilo wrote: Trust me, if u build - warlock u'll regret later
Go delete your char now!!! You dont know what ur talking about.
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[Epic Beard Man] wrote: You gonna get a Vietnam now mother, and i whipped his butt so fast and so quick, so pretty. I hit him with the Muhammad Ali left, right, left. I did the Ali shuffle! _ Diablo 3 GuyLafleur - 60 (54) - Wizz
GTA5
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jabbers
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Post subject: Re: New alchemy stones? Posted: Mon Apr 28, 2008 4:41 am |
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Joined: Mar 2006 Posts: 1674 Location: la revolucion
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you will only need the status reduce things on 2/4 accessories if you get a good % so it will be possible I think, to be full immune still.. where is the stun stone ? (joke)
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Berto
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Post subject: Re: New alchemy stones? Posted: Mon Apr 28, 2008 4:43 am |
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Joined: Aug 2007 Posts: 835 Location:
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Wdf these statuses is what makes the game fun. If you were immune to everything for example, what diversity would there be, it's dulling the gameplay aspects.
_________________ << banned for proof of botting. -cin >>
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pizzagirl2008
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Post subject: Re: New alchemy stones? Posted: Mon Apr 28, 2008 7:45 am |
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Joined: Apr 2008 Posts: 333 Location: Pizza Shop
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is it only 4 new stones? i can't really see the images properly from korean sro site. well there is still stun, division, impotent, dull, bleed, decay, panic and trap available therefore warlocks will still be strong, just not overpowered  it also prevents people from abusing the trap->sleep exploit too. i just want to know when these stones will get implemented? 90 cap? 100 cap or 110+ and beyond? oh yeah, about selecting blues for accessories - you won't need fire, lightning, poison or zombie since there's normal pills for em. It's not really an issue there!
_________________ Who's this up-herself-biaaatch I tell ya??? I want some PIZZA *mooch*
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tedtwilliger
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Post subject: Re: New alchemy stones? Posted: Mon Apr 28, 2008 9:10 am |
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Joined: Apr 2006 Posts: 3657 Location: MrTwilligers skin
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the_wicked wrote: -.- wrote: ice would be good to have... :S that's worse than warlock status... lv 9 prevention prevents that stuff (cleric) For euros this is utterly useless cleric > new alchemy to fail Correct me if im wrong, but does the cleric immunity spell give resistance to dull?
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only_me
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Post subject: Re: New alchemy stones? Posted: Mon Apr 28, 2008 9:22 am |
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Joined: Mar 2008 Posts: 561 Location:
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only_me wrote:  It gives the magical attribute of fear defense probabilistic increase in equipment item.  It gives the magical attribute of sleep defense probabilistic increase in equipment item.  It gives the magical attribute of disease defense probabilistic increase in equipment item.  It gives the magical attribute of combustion defense probabilistic increase in equipment item. i've used a translator :S  It gives the magical attribute of HP/MP recovery speed increases in equipment item.  It gives the magical attribute of defense probabilistic increase the above faint condition in equipment item. now they are all ?
_________________ COOL SIG
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NuclearSilo
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Post subject: Re: New alchemy stones? Posted: Mon Apr 28, 2008 9:30 am |
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Joined: Aug 2006 Posts: 8834 Location: Age of Wushu
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wtf is the last one?
_________________ Playing Age of Wushu, dota IMBA
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only_me
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Post subject: Re: New alchemy stones? Posted: Mon Apr 28, 2008 9:32 am |
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Joined: Mar 2008 Posts: 561 Location:
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dont know ... i've used a translator 
_________________ COOL SIG
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Niani
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Post subject: Re: New alchemy stones? Posted: Mon Apr 28, 2008 9:35 am |
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Joined: Nov 2007 Posts: 272 Location:
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It's a freak'in Stun resistance stone! >.<
faint=stun
_________________ lvl 94 94 Rogue 60 1h warrior sub DRACULA Guild
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StacE
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Post subject: Re: New alchemy stones? Posted: Mon Apr 28, 2008 9:43 am |
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Joined: Aug 2007 Posts: 502 Location:
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Faint = Sleep.... the one with the little bubbles.
Stun immunity would be ridiculous.
_________________ Crusher - 78 Hybrid Int S/S. Anurin - 80 Pure Int Cleric/Bard.
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lordstrong9
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Post subject: Re: New alchemy stones? Posted: Mon Apr 28, 2008 12:48 pm |
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Joined: Mar 2007 Posts: 161 Location:
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i like bubbles
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vermillion
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Post subject: Re: New alchemy stones? Posted: Mon Apr 28, 2008 1:25 pm |
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Joined: Jan 2008 Posts: 237 Location: mistymountaintop
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faint= stun. not sleep. and yeah those would really screw warlocks.
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NuclearSilo
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Post subject: Re: New alchemy stones? Posted: Mon Apr 28, 2008 1:32 pm |
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| Forum God |
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Joined: Aug 2006 Posts: 8834 Location: Age of Wushu
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NuclearSilo wrote: Trust me, if u build - warlock - blader - chinese force u'll regret later
Go delete your char now!!! 
_________________ Playing Age of Wushu, dota IMBA
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deep.in
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Post subject: Re: New alchemy stones? Posted: Mon Apr 28, 2008 1:41 pm |
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Joined: Mar 2007 Posts: 2133 Location: .........
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NuclearSilo wrote: NuclearSilo wrote: Trust me, if u build - warlock - blader - chinese force u'll regret later
Go delete your char now!!!  i LOL'd. Are you another D2A? Oracle? 
_________________ <<banned from SRF for bot admission. -SG>>
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