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 Post subject: Can anyone explain what all the blues mean!
PostPosted: Tue May 01, 2007 4:29 pm 
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hey! i was just wondering what do all the blues mean because some blue seem useless on a weapon to me! thanks


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 Post subject:
PostPosted: Tue May 01, 2007 4:32 pm 
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What do you mean like Blocking Ratio on a spear?

If you do... then yeah - what good is that?

Most/All other blues are useful as they make u/the weapon stronger :D


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 Post subject:
PostPosted: Tue May 01, 2007 4:46 pm 
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blues mean lots of things... specific questions would help.

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 Post subject:
PostPosted: Tue May 01, 2007 4:50 pm 
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Int and Str increase INT and Str by the amount they show.

Block Ratio means less chance of a shield getting a block on you.

Durability increases durability.

Att rating Increases chances of hitting your top damage...

Immortal means after +5 your weapon won't disapear if you try to + it.

Steady means that you won't get a durability reduce if it's +5 and you try to + it

and Astral means from +4 you won't go back to +0 if you fail.

that's for weapons.

Accesorys have Ice,Burn,Light and Zombie reduce. Which reduce status effects.

Shields have critical which means less chance of ur opponent hitting a crit on you.

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Last edited by ElMejorGlavie on Tue May 01, 2007 4:53 pm, edited 1 time in total.

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 Post subject:
PostPosted: Tue May 01, 2007 4:52 pm 
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Yes, lucky.

Lucky increases the chances of succeeding in +'ing gear.

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 Post subject:
PostPosted: Tue May 01, 2007 4:54 pm 
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Oh yeah that too.

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 Post subject:
PostPosted: Tue May 01, 2007 4:58 pm 
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blues for weapons

blocking ratio- if u are attacking a guy with a shield it decreases his chances of blocking your attack

attacking rating- the larger your chances are of doing max damage

Durability increase- increases the amount of durability that your weapon has so you can be out training for longer

str increase- for every str on your weapon is one more str point added to your guy if you press C

int increase- same thing as str

steady- when you put a weapon elixer on your weapon there is a chance that your weapon can break its durability and in that case there will be a dramatic decrease in the durability of your weapon so a steady blue will be removed if that is about to happen.

immortal- when you put an elixer on your weapon there is a chance that it will brack entirely and disappear off your screen the blue will get used up if this happens.

astral- requires one immortal to use for every astral on your weapon and it only works when your weapon is +4 or above and when your elixer fails on the weapon it goes back to +4

lucky- increases the chance of an elixer working

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 Post subject:
PostPosted: Tue May 01, 2007 5:00 pm 
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They all have a purpose.

These are for pimping a weapon:

Astral - keeps a weapon from falling to 0 when attempt to increase endurability of 4 or higher fails. On a failed endurability your weapon falls to a +4.
Immortal - keeps weapon from being destroyed when attempted endurability on +5 or better fails. Some say it's from attempt on +4 up fail as well, but IDK.
Steady - keeps weapon from being damaged when endurability fails. Again, don't know if it's from +4 to 5 fail or from +5 and higher fail. If your weapon gets damaged to 99%, one more fail w/o steady will destroy it (this correct?)
Lucky - supposedly increases chance of a successful endurability increase.


These affect your character's stats & damage:

STR, INT - adds stat points to each category.

Blocking ratio - increases chance of landing damage vs. shield. Your hits will be higher in damage vs lower block ratio weapon (gets blocked more often). (Side note: Shield can counter by adding critical value, which will reduce the damage of any crits landed.)

Attack rating - increases your hit ratio. The higher this #, the damage that you deal is going to be on the higher end of your damage range (if you hit the scroll next to your char's icon at top left, you'll see your magic & phy attack ranges)


Durability - increases will allow you to grind for longer periods of time w/o having to repair your weapon.

I'm no expert, but sure on most except that blocking ratio part...hope this helps.

EDIT: dam, took so long to post this, sry for the repeat post, lol

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 Post subject:
PostPosted: Tue May 01, 2007 5:46 pm 
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Lucky:

doesn't increase the chance of the enchantment working exactly...

If the Lucky Powder fails - Blue luck gives you a 2nd chance of the enchantment working on the same Elixir

If the powder works - you keep your Lucky blue

So for me a lot of the daft prices on Lucky stones are a complete waste of Gold as generally a lucky stone is only worth the cost of getting back to +3 for that +4 attempt...

or saving $ for higher + attempts


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 Post subject:
PostPosted: Tue May 01, 2007 7:50 pm 
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Korai wrote:
Lucky:

doesn't increase the chance of the enchantment working exactly...

If the Lucky Powder fails - Blue luck gives you a 2nd chance of the enchantment working on the same Elixir

If the powder works - you keep your Lucky blue

So for me a lot of the daft prices on Lucky stones are a complete waste of Gold as generally a lucky stone is only worth the cost of getting back to +3 for that +4 attempt...

or saving $ for higher + attempts

Your Wrong :!:

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 Post subject:
PostPosted: Tue May 01, 2007 7:53 pm 
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thanks everyone for the help! i knew about str and int not astral,immortal,steady and lucky thankyou


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 Post subject:
PostPosted: Wed May 02, 2007 3:43 am 
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cool2fool wrote:
Your Wrong :!:


Might be asking a bit - but that on its own really isn't too helpful to anyone.

I've used a Lot of these Lucky stones and thats simply how they work...
also is what I've read when I 1st researched them in these forums as it happens :)

But if you have some useful info, I'm always happy to listen ^^


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 Post subject:
PostPosted: Wed May 02, 2007 3:51 am 
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Korai wrote:
cool2fool wrote:
Your Wrong :!:


Might be asking a bit - but that on its own really isn't too helpful to anyone.

I've used a Lot of these Lucky stones and thats simply how they work...
also is what I've read when I 1st researched them in these forums as it happens :)

But if you have some useful info, I'm always happy to listen ^^

i believe all it does is to increase the chance of success in alchemy, that's all. it has the same function as the lucky powder. it doesn't give u a second chance.

so basically: lucky powder=lucky, lucky powder+lucky blue=luckier
but for the most part lucky doesn't make much of a difference in +ing.

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 Post subject:
PostPosted: Wed May 02, 2007 4:07 am 
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yeah about what I'm saying too.

put it this way to help clarify it...


I often add a + to an item with say lucky3

Sometimes with success it still has lucky3

Sometimes with success it will have Lucky2

or a fail will take it to lucky2

so, basically only if the lucky powder fails does the blue luck kick in and get used up

(assume Lucky powder = 50% chance of success)

so thereby giveing you a 2nd 50% chance on the same Elixir and Not a greater chance of something like 75%

You can also skip on the lucky powder and just use the Lucky instead - this works the same as lucky powder, used to do this on many items with many luck when noob to save on cost of lucky powder

works just the same as using just lucky powder :)

but a horrible waste now I know how it does work ;)


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 Post subject:
PostPosted: Wed May 02, 2007 8:19 pm 
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If im right steady is like astral : when the elixir fails, steady can take effect and prevent the + from going down to 0, or w/ astral, 4

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 Post subject:
PostPosted: Wed May 02, 2007 8:22 pm 
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