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 Post subject: NSR renderless sig
PostPosted: Wed Mar 26, 2008 2:42 pm 
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Image
v2
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v3
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Last edited by hemagoku on Wed Mar 26, 2008 4:36 pm, edited 3 times in total.

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 Post subject: Re: NSR renderless sig
PostPosted: Wed Mar 26, 2008 2:43 pm 
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That would be called 'abstract' lol. Mm, good choice of coulrs but it really needs more, especially shapes.

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 Post subject: Re: NSR renderless sig
PostPosted: Wed Mar 26, 2008 3:49 pm 
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kk ,added v2

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 Post subject: Re: NSR renderless sig
PostPosted: Wed Mar 26, 2008 4:18 pm 
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slightly better, but i meant you should fill it up so I see less of the green background. keep going!

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 Post subject: Re: NSR renderless sig
PostPosted: Wed Mar 26, 2008 4:28 pm 
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BrokenSaint wrote:
slightly better, but i meant you should fill it up so I see less of the green background. keep going!

oh i think i got u
edit : added v3

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 Post subject: Re: NSR renderless sig
PostPosted: Wed Mar 26, 2008 6:04 pm 
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Try some smudging and other effects.

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 Post subject: Re: NSR renderless sig
PostPosted: Wed Mar 26, 2008 6:23 pm 
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v3 looks got rlly bad quality o_O

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 Post subject: Re: NSR renderless sig
PostPosted: Wed Mar 26, 2008 7:07 pm 
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_Angels wrote:
v3 looks got rlly bad quality o_O


yeah and what did you do with v3 anyway? BrokenSaint said you should cover the mostly green and you just did it dark green and more LQ?


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 Post subject: Re: NSR renderless sig
PostPosted: Wed Mar 26, 2008 7:36 pm 
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scratch the typo. Colors clash, get rid of the green, stick with the other colors. Compo doesn't work too well.

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 Post subject: Re: NSR renderless sig
PostPosted: Sun Mar 30, 2008 2:51 am 
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Colours @_@

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