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XemnasXD
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Post subject: Re: Math HW Help Posted: Mon Apr 07, 2008 8:29 pm |
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Joined: Jan 2007 Posts: 9841 Location: US - Illidan
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Cruor wrote: XemnasXD wrote: why is Cruor using summations and Sigma's....i thought he was like 12, way too smart..... I suppose I look younger than my age, but a 12 year old?  i meant no disrespect, apologize, apologize all around.
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PileOfMush
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Post subject: Re: Math HW Help Posted: Tue Apr 08, 2008 7:46 am |
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PicoMon wrote: <<banned from SRF for remaking a banned account. -SG>>  Man I really wanted to ask him how he calculated the dmg without even knowing which skill would be used. Seriously.
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NuclearSilo
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Post subject: Re: Math HW Help Posted: Tue Apr 08, 2008 8:32 am |
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Joined: Aug 2006 Posts: 8834 Location: Age of Wushu
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PileOfMush wrote: PicoMon wrote: <<banned from SRF for remaking a banned account. -SG>>  Man I really wanted to ask him how he calculated the dmg without even knowing which skill would be used. Seriously. Damn man, I was asking him about the damage formula. It's too soon to ban 
_________________ Playing Age of Wushu, dota IMBA
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PileOfMush
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Post subject: Re: Math HW Help Posted: Tue Apr 08, 2008 8:40 am |
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Yeah, he needs to find some loophole in the SRF justice system and tell us the secrets to the damage formula. I know you worked on that a lot too last year.
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/Pi
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Post subject: Re: Math HW Help Posted: Tue Apr 08, 2008 8:41 am |
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Joined: May 2007 Posts: 4592 Location:
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Hell, I need to take a math class next semester. I've been soaking myself with too many sciences. T______T
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[SD]Kratos
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Post subject: Re: Math HW Help Posted: Tue Apr 08, 2008 9:17 am |
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Joined: Apr 2006 Posts: 4787 Location:
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Guys you realize if the damage formula is given to everyone, everyone will just have the same build and it'll sux even more to play SRO?... just find it yourself or something
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NuclearSilo
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Post subject: Re: Math HW Help Posted: Tue Apr 08, 2008 9:26 am |
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Joined: Aug 2006 Posts: 8834 Location: Age of Wushu
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Kratos wrote: Guys you realize if the damage formula is given to everyone, everyone will just have the same build and it'll sux even more to play SRO?... just find it yourself or something Isnt every euro has the same build, pure int or pure Str? And i was asking him in private...
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ThiefzV2
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Post subject: Re: Math HW Help Posted: Tue Apr 08, 2008 2:44 pm |
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Joined: Jan 2007 Posts: 566 Location:
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PileOfMush wrote: PicoMon wrote: <<banned from SRF for remaking a banned account. -SG>>  Man I really wanted to ask him how he calculated the dmg without even knowing which skill would be used. Seriously. i think it was stated that soul spear truth will be used with that spear. i might be wrong Kratos wrote: Guys you realize if the damage formula is given to everyone, everyone will just have the same build and it'll sux even more to play SRO?... just find it yourself or something it's not all just about the damage though. damages arent the only thing that win games PileOfMush wrote: Yeah, he needs to find some loophole in the SRF justice system and tell us the secrets to the damage formula. I know you worked on that a lot too last year. i agree. many people been working for that formula for ages but no succeeded  at the rate that SRF is banning people intellect and people who possess valuable knowlege of the game i bet in a few months the whole general discussion will be 99% infested with a bunch of n00bs who will keep making the same post again and again without usign the search button. if you look at the first few pages of the general discussion, there are no more interesting topic that is actually worth reading... it's always something like this or similar: "omg i cant log into the server" "help with chargeback plz" "omg i finally kill isytuareu [& other unique]" "f.uk joymax" "who is the best in your server" "omg botterz!! die" "joymax isn't doing a damn thing" "w00t finally 200k SP" "Finally level 80" "scammer list" "does joymax ban botters" "hackers in DW southgate" "lol bot servers down" ... and people flaming each other and tearing each other up and spamming the forum and people giving wrong information finding an interesting thread is so rare now... i wish SRF would revert to the way it was in around early 2007 when topics in the GD were actually interesting and u actually learn something.... now people are fighting over and flaming each other all the time. Too bad SRF is going downhill. you go to any old thread and you will see tons of people with the << bann for blah blah blah >> next to their name  the only place interesting in SRF now is the off topic unfortunately. its even so bad that SG herself dont participate in the GD anymore except to "take administrative action" 
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[SD]Kratos
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Post subject: Re: Math HW Help Posted: Tue Apr 08, 2008 5:22 pm |
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Joined: Apr 2006 Posts: 4787 Location:
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ThiefzV2 wrote: Kratos wrote: Guys you realize if the damage formula is given to everyone, everyone will just have the same build and it'll sux even more to play SRO?... just find it yourself or something it's not all just about the damage though. damages arent the only thing that win games Well it takes a good part in SRO huh. PvP ofc, uniques too, war maybe less cuz there are group movements etc but still. If you hit hard u kill more xD (that's the max my brain can handle, no huge formula with graphics and shit  )
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ThiefzV2
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Post subject: Re: Math HW Help Posted: Tue Apr 08, 2008 9:10 pm |
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Joined: Jan 2007 Posts: 566 Location:
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Kratos wrote: ThiefzV2 wrote: Kratos wrote: Guys you realize if the damage formula is given to everyone, everyone will just have the same build and it'll sux even more to play SRO?... just find it yourself or something it's not all just about the damage though. damages arent the only thing that win games Well it takes a good part in SRO huh. PvP ofc, uniques too, war maybe less cuz there are group movements etc but still. If you hit hard u kill more xD (that's the max my brain can handle, no huge formula with graphics and shit  ) true.... but you have to admit not everyone is as intelligent as Pokemon and knows how to.... Quote: use multivariable calculus, numerical analysis, and other advanced mathematical techniques to mathematically prove what ... combination will maximize the damage output by using the differential to find the maxima. Or you can take the absolute maxima to get the highest dmg build, if you don't mind what build/class to play on. i will be happy if i know how to plug in the numbers and it spits me out the dmg  and i can say the same for the rest of the srf community
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NuclearSilo
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Post subject: Re: Math HW Help Posted: Tue Apr 08, 2008 9:37 pm |
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Joined: Aug 2006 Posts: 8834 Location: Age of Wushu
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Pure int = max dmg, there is nothing to discuss... :S
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Kazaxat
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Post subject: Re: Math HW Help Posted: Thu Apr 10, 2008 12:11 am |
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Joined: Nov 2007 Posts: 124 Location:
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SG confirmed to me in a pm who picomon is. appears i was right no wonder pico is the highest dmg cup winner for his race in that thread by jackal. along with other so many known things. 
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NuclearSilo
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Post subject: Re: Math HW Help Posted: Thu Apr 10, 2008 12:45 am |
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Forum God |
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Joined: Aug 2006 Posts: 8834 Location: Age of Wushu
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Now I understand a bit what a str nuker is. With a 1:1 build and have a cleric blesses u. U can reach 94% phy / 91% mag balance. U can nuke and tank like a str 
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NuclearSilo
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Post subject: Re: Math HW Help Posted: Fri Apr 11, 2008 11:41 pm |
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Joined: Aug 2006 Posts: 8834 Location: Age of Wushu
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Sadly, it's not. Ever heard about reverse engineering? When u have the formula, the only thing else to do is doing math, statistic.
_________________ Playing Age of Wushu, dota IMBA
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Kazaxat
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Post subject: Re: Math HW Help Posted: Sat Apr 12, 2008 3:14 am |
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Joined: Nov 2007 Posts: 124 Location:
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NuclearSilo wrote: Sadly, it's not. Ever heard about reverse engineering? When u have the formula, the only thing else to do is doing math, statistic. why u have to pretend like u so smart and know everything? what have u "reverse engineer" in sro and what formula have u come up with so far? youve been trying so hard to find the dmg formula but cant in one of those threads i read... and lets say IF you DO find a formula... lets just say: JohnPayne wrote: phy_dmg = ( phy_base_dmg + phy_skill_dmg * 5 ) * phy_balance - phy_enemy_def mag_dmg = ( mag_base_dmg * mag_mastery + mag_skill_dmg * 5 ) * mag_balance - mag_enemy_def
even though it's incorrect... what kind of "math" and "statistics" would you do to it to find the useful stuff without plugging in an gazillion amount of numbers? plz... enlighten us and prove your smartness instead of bashing people in this and other threads for being "dumb". 
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NuclearSilo
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Post subject: Re: Math HW Help Posted: Sat Apr 12, 2008 10:16 am |
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Joined: Aug 2006 Posts: 8834 Location: Age of Wushu
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What's so difficult to understand? Skill power, weapon power, are fixed number. The only variables are Str, Int, defense. Therefore u can draw a graph with Str as X axe, Int as Y axe, defense as Z axe. Dmg is the result from all combination
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Kazaxat
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Post subject: Re: Math HW Help Posted: Sat Apr 12, 2008 5:42 pm |
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Joined: Nov 2007 Posts: 124 Location:
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NuclearSilo wrote: What's so difficult to understand? Skill power, weapon power, are fixed number. The only variables are Str, Int, defense. Therefore u can draw a graph with Str as X axe, Int as Y axe, defense as Z axe. Dmg is the result from all combination lol obviously i was right... u dont know anything. u just go blah blah blah blah like u always do. if you are trying to find what combination is best... nothing are fixed numbers as they are all variables that you have to somehow manipulate to get the stats of everything and consequently the dmg. like i said in my prev post, instead of blah blah blah, from those two formula in JohnPayne post, do your "math"  and let us know what are the numbers that would give us the maximum dmg. u just pretend like u know stuff when u dont. i dont like people like that
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NuclearSilo
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Post subject: Re: Math HW Help Posted: Sat Apr 12, 2008 6:05 pm |
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Joined: Aug 2006 Posts: 8834 Location: Age of Wushu
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Kazaxat wrote: NuclearSilo wrote: What's so difficult to understand? Skill power, weapon power, are fixed number. The only variables are Str, Int, defense. Therefore u can draw a graph with Str as X axe, Int as Y axe, defense as Z axe. Dmg is the result from all combination lol obviously i was right... u dont know anything. u just go blah blah blah blah like u always do. if you are trying to find what combination is best... nothing are fixed numbers as they are all variables that you have to somehow manipulate to get the stats of everything and consequently the dmg. like i said in my prev post, instead of blah blah blah, from those two formula in JohnPayne post, do your "math"  and let us know what are the numbers that would give us the maximum dmg. u just pretend like u know stuff when u dont. i dont like people like that Are u stupid enough, dear? Give me the right dmg formula then i'll do math for u. Test can be done using NPC item, or gear full blue (+100%). I dont give a shit about 1 or 2 more defense PicoMon wrote: You can use advanced mathematics to model pretty much anything in real life (or in the virtual world of Silkroad). For instance, you can use Calculus to model an equation for the amount of HP you get a level in Silkroad:
The picture above is the model of the exact amount of HP points you get get STR point, per level. Notice that it's not a straight line, which pretty much in the real world, almost nothing is.
Similarly, you can use multivariable calculus, numerical analysis, and other advanced mathematical techniques to mathematically prove what combination of STR/INT points will give you the most melee damage output in Silkroad, so you can decide which build you'd like to make to maximize the damage you do on others. It can be modeled by the following:
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Kazaxat
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Post subject: Re: Math HW Help Posted: Sat Apr 12, 2008 6:18 pm |
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Joined: Nov 2007 Posts: 124 Location:
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NuclearSilo wrote: Are u stupid enough, dear? Give me the right dmg formula then i'll do math for u. Test can be done using NPC item, or gear full blue (+100%). I dont give a shit about 1 or 2 more defense PicoMon wrote: You can use advanced mathematics to model pretty much anything in real life (or in the virtual world of Silkroad). For instance, you can use Calculus to model an equation for the amount of HP you get a level in Silkroad:
The picture above is the model of the exact amount of HP points you get per STR point, per level. Notice that it's not a straight line, which pretty much in the real world, almost nothing is.
Similarly, you can use multivariable calculus, numerical analysis, and other advanced mathematical techniques to mathematically prove what combination of STR/INT points will give you the most melee damage output in Silkroad, so you can decide which build you'd like to make to maximize the damage you do on others. It can be modeled by the following:
lol u always try to find a way to not solve the problem and pretend ur smart with blah blah blah. and how the would i know the right dmg formula? i dont claim go around in every thread claiming im intelligent in every thread, unlike you. and if you are so untelligent like u claim, how come u have been tryomg to find the formula for over a year but u couldn't. that says a lot. 
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NuclearSilo
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Post subject: Re: Math HW Help Posted: Sat Apr 12, 2008 6:21 pm |
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Forum God |
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Joined: Aug 2006 Posts: 8834 Location: Age of Wushu
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So u tell me to do math without giving a formula, isnt it paradoxal?
The one who could find the dmg formula and HP, balance formula by reversing the server code. So I did tell u how, but sadly im not the one who reversed code.
Intelligent is not necessary here because all are just guesses, and guesses are based on nothing. I never said I'm intelligent or whatever, but the only thing im sure is that im more intelligent that u (ref. Math HW help thread)
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Kazaxat
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Post subject: Re: Math HW Help Posted: Sat Apr 12, 2008 6:35 pm |
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NuclearSilo wrote: So u tell me to do math without giving a formula, isnt it paradoxal? i did... i gave you an example formula from someone else. even though it's wrong, i was asking from the formula below, do your math and tell me the answer what would be the best stats to do highest dmg. understand? JohnPayne wrote: phy__base_dmg = (weapon_phy_reinforce * STR + weap_phy_dmg) * mastery_bonus mag_base_dmg = weapon_mag_reinforce * STR + weap_mag_dmg
phy_dmg = ( phy_base_dmg + phy_skill_dmg * 5 ) * phy_balance - phy_enemy_def mag_dmg = ( mag_base_dmg * mag_mastery + mag_skill_dmg * 5 ) * mag_balance - mag_enemy_def
Quote: The one who could find the dmg formula and HP, balance formula by reversing the server code. So I did tell u how, but sadly im not the one who reversed code. so you are saying PicoMon got the HP formula and dmg formula by reversing the server code? how would that be possible? how come someone reverse a server code even though it's on joymax server? obviously you are trying to make excuses from ur inability to find the formula after trying so hard for so long
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NuclearSilo
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Post subject: Re: Math HW Help Posted: Sat Apr 12, 2008 6:47 pm |
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Joined: Aug 2006 Posts: 8834 Location: Age of Wushu
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Kazaxat wrote: so you are saying PicoMon got the HP formula and dmg formula by reversing the server code? how would that be possible? how come someone reverse a server code even though it's on joymax server? obviously you are trying to make excuses from ur inability to find the formula after trying so hard for so long How could that not be possible? Ever heard about private server? If they dont have the same config as JM's server, how could they make a correct dmg formula to work with the game? Also, ever heard about private server got hacked? By who?
_________________ Playing Age of Wushu, dota IMBA
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Kazaxat
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Post subject: Re: Math HW Help Posted: Sat Apr 12, 2008 7:14 pm |
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NuclearSilo wrote: Kazaxat wrote: so you are saying PicoMon got the HP formula and dmg formula by reversing the server code? how would that be possible? how come someone reverse a server code even though it's on joymax server? obviously you are trying to make excuses from ur inability to find the formula after trying so hard for so long How could that not be possible? Ever heard about private server? If they dont have the same config as JM's server, how could they make a correct dmg formula to work with the game? Also, ever heard about private server got hacked? By who? u still didnt answer the first part and you are saying picomon hacked the server?
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NuclearSilo
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Post subject: Re: Math HW Help Posted: Sat Apr 12, 2008 7:39 pm |
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Joined: Aug 2006 Posts: 8834 Location: Age of Wushu
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Quote: so you are saying PicoMon got the HP formula and dmg formula by reversing the server code? Yes, he reversed the code (or not him but his friend then share him). He only said in a post: obtained the formula by reverse engineering method. Kazaxat wrote: and you are saying picomon hacked the server? No i didnt said he hacked the server.
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ThiefzV2
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Post subject: Re: Math HW Help Posted: Sat Apr 12, 2008 7:40 pm |
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Can't we all get along?  I just updated with first post with new questions. Help me solve these A) Solve for x: e^(2x) - e^x + 5 = 11 B) An eagle is flying at 24 m/s at an altitude of 160m when it accidentially drops its prey. The parabolic trajectory of the falling prey is described by the equation y=160-(x^2/40) until it hits the ground, where y is its height above the ground and x is the horizontal distance traveled in meters. Calculate the distance traveled by the prey from the time it is dropped until it hits the ground. C) What is the molarity (M) of a solution of 50% NaOH? D) What is the concentration of a strong acid with a pH of 1.2?
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Last edited by ThiefzV2 on Sat Apr 12, 2008 10:26 pm, edited 1 time in total.
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Kazaxat
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Post subject: Re: Math HW Help Posted: Sat Apr 12, 2008 7:46 pm |
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Joined: Nov 2007 Posts: 124 Location:
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NuclearSilo wrote: Quote: so you are saying PicoMon got the HP formula and dmg formula by reversing the server code? Yes, he reversed the code (or not him but his friend then share him). He only said in a post: obtained the formula by reverse engineering method. Quote?
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Last edited by Kazaxat on Sat Apr 12, 2008 8:17 pm, edited 1 time in total.
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Vindicator
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Post subject: Re: To Smart people.Help (and to future Chemist & Mathematician) Posted: Sat Apr 12, 2008 7:50 pm |
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Joined: Jul 2007 Posts: 1734 Location: L-A-B
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e^(2x)-e^x + 5 = 11 e^(2x) - e^x = 6 2x - x = ln6 x = ln6 too easy....how about you add something like...*wait a moment while i go make it into a pic so its easier to read* Heres some fairly easy questions: 1. Find the derivative of LOG5(x^2 + 3x - 1)*hard to do on here, that is: log base 5, of x squared minus 3 x minus one.* 2. Integrate 6^(5x)dx with respect to x. 3. Find the integral of tanx dx with respect to x. 4. A mass tied to the end of a spring moves along the path S(t) = A sin(wt +  ) where A = amplitude, w = omega, t = time, and  = phi (displacement from start). If the mass is pulled down and let go, what equation best describes its velocity when S(t) is at a minimum when t=0
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Last edited by Vindicator on Sat Apr 12, 2008 8:13 pm, edited 1 time in total.
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NuclearSilo
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Post subject: Re: Math HW Help Posted: Sat Apr 12, 2008 8:12 pm |
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Joined: Aug 2006 Posts: 8834 Location: Age of Wushu
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Kazaxat wrote: NuclearSilo wrote: Quote: so you are saying PicoMon got the HP formula and dmg formula by reversing the server code? Yes, he reversed the code (or not him but his friend then share him). He only said in a post: obtained the formula by reverse engineering method. Quote? Im not going to waste my time just to prove a real fact for u. Use search button then search for all posts by D2U, u'll get your answer.
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Judge
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Post subject: Re: Math HW Help Posted: Sat Apr 12, 2008 8:33 pm |
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Joined: Feb 2008 Posts: 160 Location: Every where and No where
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Kazaxat wrote: NuclearSilo wrote: What's so difficult to understand? Skill power, weapon power, are fixed number. The only variables are Str, Int, defense. Therefore u can draw a graph with Str as X axe, Int as Y axe, defense as Z axe. Dmg is the result from all combination lol obviously i was right... u dont know anything. u just go blah blah blah blah like u always do. if you are trying to find what combination is best... nothing are fixed numbers as they are all variables that you have to somehow manipulate to get the stats of everything and consequently the dmg. like i said in my prev post, instead of blah blah blah, from those two formula in JohnPayne post, do your "math"  and let us know what are the numbers that would give us the maximum dmg. u just pretend like u know stuff when u dont. i dont like people like that I'm sry that I'm late to this discussion, but Kazaxat I don't flame people often nonetheless; pls you have no idea what you're talking about. Have a nice cup of stfu ~ skill power and weapon power are fixed variables that are not manipulated by anything. The only randoms would be str int and def because they vary, the result as silo pointed out would be damage. Lately you have been proving your stupidity rather than proving your point, care to carry on?
_________________ “Experience hath shewn, that even under the best forms (of government) those entrusted with power have, in time, and by slow operations, perverted it into tyranny” - Thomas Jefferson
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