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 Post subject: What would really solve the traffic problem .. its simple
PostPosted: Wed Apr 16, 2008 3:51 pm 
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You know that thing that halves your exp if you grind for some amount of hours? Yeah ...
They should put it ... Like grinding for 3 hours and then exp halves ... and after that for every one hour ... it halves again ... and it goes back to normal after you are logged out for 1 hour.

^Just an example (I dont know how it usually goes).
What should they do if they arent grinding ... ? Stalling ofc ...
They should make stall network online ... seriously ... On their offical webpage ... So you can stall without loging in ... (And buy items that way) ...

So there wont be really reasons to stay in game that long really ... There would be more room for sure ...

What about goldbots?
I seriously dont believe that goldbots could fill one server ...
Discuss?...

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 Post subject: Re: What would really solve the traffic problem .. its simple
PostPosted: Wed Apr 16, 2008 3:56 pm 
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Would never work, here are the reasons:

1) People can spend up to 5 hours SP Farming at bandit den ( I know I have). It wouldn't be fair for their SP/EXP to be reduced by half just because they've been grinding legit on Bandit Archers for over 3 hours.
2) People can spend up to endless amount of hours pfarming/plvling someone (I know I've been plvled for about 6 hours by a legit once)
3) Goldbots ARE the main problem, not playerbots. Goldbots dont care about exp. Infact, if that happened, it would help them. They wouldn't need to worry about levelling up and they would still get the same amount of gold.

Don't know about the stall network idea though... don't think it would ever happen even if I did like the idea.

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 Post subject: Re: What would really solve the traffic problem .. its simple
PostPosted: Wed Apr 16, 2008 3:58 pm 
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that would work but they would have to put it to 5 hours for the PT+ and then you would have people that have a PT+ and ST and they need 8 hours, but even if they put a cap of 8 hours then no more xp/sp it still wouldnt work, what if someone doesnt play for 1 day now their PT+ has 10 hours time to grind off.

the only way it would work it to either make a PT buyer exempt from the rule which would either get rid of gold bots or force each one to buy a PT which either would free server space or fund JM even more.

and for the above post(who beat me to answering) they just need to make it no xp/sp/gold/item drops.

and for the comment about plvling, it would force people to get off their lazy arses and play the game like it was originally intended and stop begging for plvl.

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Last edited by ShadowSpell on Wed Apr 16, 2008 4:01 pm, edited 1 time in total.

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 Post subject: Re: What would really solve the traffic problem .. its simple
PostPosted: Wed Apr 16, 2008 4:00 pm 
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Binning wrote:
Would never work, here are the reasons:

1) People can spend up to 5 hours SP Farming at bandit den ( I know I have). It wouldn't be fair for their SP/EXP to be reduced by half just because they've been grinding legit on Bandit Archers for over 3 hours.
2) People can spend up to endless amount of hours pfarming/plvling someone (I know I've been plvled for about 6 hours by a legit once)

3) Goldbots ARE the main problem, not playerbots. Goldbots dont care about exp. Infact, if that happened, it would help them. They wouldn't need to worry about levelling up and they would still get the same amount of gold.

Don't know about the stall network idea though... don't think it would ever happen even if I did like the idea.


I dont understand those two ... So what if it reduces? They will get less exp/sp ... and its good thing , it will reduce some addiction .... And I dont understand how second has anything to do with what I said?

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 Post subject: Re: What would really solve the traffic problem .. its simple
PostPosted: Wed Apr 16, 2008 4:03 pm 
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ShadowSpell wrote:
that would work but they would have to put it to 5 hours for the PT+ and then you would have people that have a PT+ and ST and they need 8 hours, but even if they put a cap of 8 hours then no more xp/sp it still wouldnt work, what if someone doesnt play for 1 day now their PT+ has 10 hours time to grind off.

the only way it would work it to either make a PT buyer exempt from the rule which would either get rid of gold bots or force each one to buy a PT which either would free server space or fund JM even more.


What if they make
PT (Normal) -- 90 hours of double SP/EXP
PT (Plus) -- 150 hours of double SP/EXP ...
And you can buy one premium/month (I know it sounds impossible for Joymax ... but w/e)

So you have xx hours of double exp (not effected by days) ...

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 Post subject: Re: What would really solve the traffic problem .. its simple
PostPosted: Wed Apr 16, 2008 4:07 pm 
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Nitro wrote:
ShadowSpell wrote:
that would work but they would have to put it to 5 hours for the PT+ and then you would have people that have a PT+ and ST and they need 8 hours, but even if they put a cap of 8 hours then no more xp/sp it still wouldnt work, what if someone doesnt play for 1 day now their PT+ has 10 hours time to grind off.

the only way it would work it to either make a PT buyer exempt from the rule which would either get rid of gold bots or force each one to buy a PT which either would free server space or fund JM even more.


What if they make
PT (Normal) -- 90 hours of double SP/EXP
PT (Plus) -- 150 hours of double SP/EXP ...
And you can buy one premium/month (I know it sounds impossible for Joymax ... but w/e)

So you have xx hours of double exp (not effected by days) ...


I think it was just be easier for ticket buyers to have a "unlimited xp/sp pass"

yes there are some gold bots that have premuim but atleast 95% of the gold bots would be gone.

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 Post subject: Re: What would really solve the traffic problem .. its simple
PostPosted: Wed Apr 16, 2008 4:10 pm 
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Nitro wrote:
Binning wrote:
Would never work, here are the reasons:

1) People can spend up to 5 hours SP Farming at bandit den ( I know I have). It wouldn't be fair for their SP/EXP to be reduced by half just because they've been grinding legit on Bandit Archers for over 3 hours.
2) People can spend up to endless amount of hours pfarming/plvling someone (I know I've been plvled for about 6 hours by a legit once)

3) Goldbots ARE the main problem, not playerbots. Goldbots dont care about exp. Infact, if that happened, it would help them. They wouldn't need to worry about levelling up and they would still get the same amount of gold.

Don't know about the stall network idea though... don't think it would ever happen even if I did like the idea.


I dont understand those two ... So what if it reduces? They will get less exp/sp ... and its good thing , it will reduce some addiction .... And I dont understand how second has anything to do with what I said?


Sometimes I set aside 5 hours on a Sunday night to SP Farm at bandit den, and Sunday is the only day I actually play SRO - wouldn't call it an addiction. Also, you can't justify your idea by saying 'If this was in place less people would be addicted to the game'. Joymax want people to be addicted - so addicted that people are forced to buy premium to feed their habit.

The reason I posted my second one is that, if this were to be in place, parties would also get a reduction in Exp gained. This means if someone plvls you for 3 hours or more, the Exp gained for the entire party will half.

You also seem to be forgetting that Gold companies now have the ability to SELL silk to other people... I'm pretty sure they would be able to set aside some silk in order to give their goldbots premium.

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 Post subject: Re: What would really solve the traffic problem .. its simple
PostPosted: Wed Apr 16, 2008 5:00 pm 
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Binning wrote:
3) Goldbots ARE the main problem, not playerbots. Goldbots dont care about exp. Infact, if that happened, it would help them. They wouldn't need to worry about levelling up and they would still get the same amount of gold.


I think people need to stop separating gold bots from player bots. Nowadays a lot of player bots run their own fleet of gold bots. Yes, the gold bot characters themselves are multiplying in numbers and filling up the servers, KSing our kills, but a lot of those gold bot characters are owned and operated by player bots.

They are becoming effectively one in the same.

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 Post subject: Re: What would really solve the traffic problem .. its simple
PostPosted: Wed Apr 16, 2008 5:04 pm 
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Its mostly players who bots generaly who has a few goldbots running themselves.. If they'd stop that it would be better

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 Post subject: Re: What would really solve the traffic problem .. its simple
PostPosted: Wed Apr 16, 2008 5:18 pm 
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Things that would REALLY solve it?

- Ban bots.
And/Or
- Que system.


The traffic problem would make it easier for us, and give us a reason not to buy premium though -_-.

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 Post subject: Re: What would really solve the traffic problem .. its simple
PostPosted: Wed Apr 16, 2008 5:19 pm 
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PR0METHEUS wrote:
Binning wrote:
3) Goldbots ARE the main problem, not playerbots. Goldbots dont care about exp. Infact, if that happened, it would help them. They wouldn't need to worry about levelling up and they would still get the same amount of gold.


I think people need to stop separating gold bots from player bots. Nowadays a lot of player bots run their own fleet of gold bots. Yes, the gold bot characters themselves are multiplying in numbers and filling up the servers, KSing our kills, but a lot of those gold bot characters are owned and operated by player bots.

They are becoming effectively one in the same.


I'm seperating Goldbots from Playerbots because Goldbots use bots for gold and player bots use bots to level and sp farm.

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 Post subject: Re: What would really solve the traffic problem .. its simple
PostPosted: Wed Apr 16, 2008 5:27 pm 
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The real solution is to make separate games that require SSN so we can be done with bots and traffic all in one go...

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 Post subject: Re: What would really solve the traffic problem .. its simple
PostPosted: Wed Apr 16, 2008 6:22 pm 
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Dont give ideas to joymax. If this was implemented, the next thing you'd see is joymax selling tickets for 24 hour grind with full exp :banghead:

If joymax truly wanted to solve the traffic problem, would ban goldbots at least. :x

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 Post subject: Re: What would really solve the traffic problem .. its simple
PostPosted: Wed Apr 16, 2008 6:26 pm 
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would = customer support and company action to enforce rules.

Lowering EXP/SXP (just like cSRO) and gold rate won't fix the log in problems. The gold botters would just log off and log in as and when needed.

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 Post subject: Re: What would really solve the traffic problem .. its simple
PostPosted: Wed Apr 16, 2008 6:35 pm 
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Clearing up room in the servers would only lead to more gold bots. JM really does love the gold bots so they dont plan to ban them often. The only reason I can come up with as to why they ban them is that more are going inactive than coming active. So when you ban them you clear room to start the gold bots again from the beginning. Once the majority of these new gold bots start hitting 72ish they are going to ban them again. Just to start a new set of them going.

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 Post subject: Re: What would really solve the traffic problem .. its simple
PostPosted: Wed Apr 16, 2008 6:41 pm 
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Honor points are a problem too. People use bots and MultiC to get honor points for SoH weapons. Each one can use like 4 accounts at the same time, maybe 7 if they have 2 computers. Those noobs are crowding the servers.

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 Post subject: Re: What would really solve the traffic problem .. its simple
PostPosted: Wed Apr 16, 2008 6:43 pm 
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After the 3 hours, GOLD wont drop anymore either :)
Thats the solution right there!


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 Post subject: Re: What would really solve the traffic problem .. its simple
PostPosted: Wed Apr 16, 2008 7:19 pm 
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or Joymax could ban the botters.



-.-

pretty bad idea should be like 5-7 hours or something because I sometimes can go for 3+ hours grinding if it's helping a friend or I am determined to get a certain % before logging off.

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 Post subject: Re: What would really solve the traffic problem .. its simple
PostPosted: Wed Apr 16, 2008 7:37 pm 
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Look, what good is banning botters going to do? You saw what happened after the "Massive bot ban". It only got worse. Bot companies can easily just make more botting accounts.

Why not have a verification code for every 500 gold pieces you pick up ?

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 Post subject: Re: What would really solve the traffic problem .. its simple
PostPosted: Wed Apr 16, 2008 7:43 pm 
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Binning wrote:
Look, what good is banning botters going to do? You saw what happened after the "Massive bot ban". It only got worse. Bot companies can easily just make more botting accounts.

Why not have a verification code for every 500 gold pieces you pick up ?



sorry but that not a good idea that would be very annoying, when your lvl 70+ every mob drops 500+ gold, you would spend 90% of your time entering an image code.

if you want to implement anouther image verification it should be done in order to buy HP/MP pots in the town or to repair your weapon/gear.

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 Post subject: Re: What would really solve the traffic problem .. its simple
PostPosted: Wed Apr 16, 2008 7:50 pm 
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Binning wrote:
PR0METHEUS wrote:
I think people need to stop separating gold bots from player bots. Nowadays a lot of player bots run their own fleet of gold bots. Yes, the gold bot characters themselves are multiplying in numbers and filling up the servers, KSing our kills, but a lot of those gold bot characters are owned and operated by player bots.

They are becoming effectively one in the same.


I'm seperating Goldbots from Playerbots because Goldbots use bots for gold and player bots use bots to level and sp farm.


You must not have read my entire reply. A lot of player bots also run their own gold bots, so effectively, player bots also farm gold. Not all player bots do this, but a lot do.

If you remove all of the player bots from the game, a lot of gold bots will also disappear. Granted, you still have to remove the rest of the gold bots as well. If you only remove the gold bots, the player bots will just create new gold bots.

BloodOwnzzz wrote:
The real solution is to make separate games that require SSN so we can be done with bots and traffic all in one go...


I'd rather not give my SSN to Joymax...

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Last edited by PR0METHEUS on Wed Apr 16, 2008 7:55 pm, edited 1 time in total.

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 Post subject: Re: What would really solve the traffic problem .. its simple
PostPosted: Wed Apr 16, 2008 7:55 pm 
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PR0METHEUS wrote:
Binning wrote:
PR0METHEUS wrote:
I think people need to stop separating gold bots from player bots. Nowadays a lot of player bots run their own fleet of gold bots. Yes, the gold bot characters themselves are multiplying in numbers and filling up the servers, KSing our kills, but a lot of those gold bot characters are owned and operated by player bots.

They are becoming effectively one in the same.


I'm seperating Goldbots from Playerbots because Goldbots use bots for gold and player bots use bots to level and sp farm.


You must not have read my entire reply. A lot of player bots also run their own gold bots, so effectively, player bots also farm gold. Not all player bots do this, but a lot do.

If you remove all of the player bots from the game, a lot of gold bots will also disappear. Granted, you still have to remove the rest of the gold bots as well. If you only remove the gold bots, the player bots will just create new gold bots.


yes there are probly alot of player bots that have gold bots but even more gold companies with gold bots, if you block gold bots in general with some of there techniques it doesnt matter who is running them.

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 Post subject: Re: What would really solve the traffic problem .. its simple
PostPosted: Wed Apr 16, 2008 8:12 pm 
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i dont see the point of creating ideas for company that doesn't care about them on unofficial forum where nobody will ever read them. but hey thats just me. go ahead guys and have fun

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 Post subject: Re: What would really solve the traffic problem .. its simple
PostPosted: Wed Apr 16, 2008 8:18 pm 
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erkakbe wrote:
i dont see the point of creating ideas for company that doesn't care about them on unofficial forum where nobody will ever read them. but hey thats just me. go ahead guys and have fun


you would be suprised how many people that have or or possibly do work for JM post on this site.

I remember Mary Min stating that she used to post here and she used to be the head of the Cali office.

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Last edited by ShadowSpell on Wed Apr 16, 2008 8:22 pm, edited 1 time in total.

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 Post subject: Re: What would really solve the traffic problem .. its simple
PostPosted: Wed Apr 16, 2008 8:20 pm 
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Forget all solving ideas. The problem is that JM don't want to do something. Face it.

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 Post subject: Re: What would really solve the traffic problem .. its simple
PostPosted: Wed Apr 16, 2008 8:28 pm 
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DarkJackal wrote:
Things that would REALLY solve it?

- Ban bots.
And
- Que system.


The traffic problem would make it easier for us, and give us a reason not to buy premium though -_-.


fixed

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 Post subject: Re: What would really solve the traffic problem .. its simple
PostPosted: Wed Apr 16, 2008 8:30 pm 
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This is how you fix traffic, a Email I sent to joymax. I made it under my SRO.net alais, some people will recognize the tag.

[SUGGESTION]How to increase Joymax Revenue, by Max.

In order to satisfy the needs of your customers and to regain potential revenue lost due to players not adhering to your ToS I have postulated a way to regain lost revenue and entice future users to buy silk. It is regrettable to see and hear how ungrateful your community is, but by working in your own self interest (i.e.) increasing revenue over a long period of time rather than doing fuax bans to create a short flux of U.S.D. which in the end will balance out to pitifully low levels. Joymax, current polls say that you are losing users; now based on past trends this prediction can be made: You ban botters, and after the effects of the bot ban die out you announce an update, then before the update you announce a bot ban - more players - more silk, finally you stop and wait another 3 months before beginning the cycle again. The first one creates instant happiness and a massive influx of silk as well as new users, the second one brings old players who previously capped back, the third one brings more new players and more silk along, and finally the fourth one forces more players than before to leave - putting the game further below populated levels. This game is practically empty, barely any new people are playing; You have created an illusion of popularity and in the process lost sight of your goal - to make an exponential amount of money with little loss of credibility. Thats where I come in, I'll tell you how to increase your revenue, customer satisfaction, and broaden the user base; because at the moment Joymax can not meet its Isro revenue quota with the current situation.

-1- Remove the "d/c upon failed log in" feature of the client, this feature makes it harder for newer players to join. The new players in most cases don't know the situation of the game, but any youtube or google search will reveal the terrible conditions the game is in. Change your identity for the better; Isro players are giving joymax a bad name and no longer advertising the game. Despite the revenue gained from licenses it is no where near enough to finance the company expenditures. Not to mention the original goal (to slow done the spread of botting) has been flipped flopped and its only hastening its spread.

-2- Remove the captcha or image verification; It is not doing its job. The original job of the captcha was to slow down botters because it was commonly believed they could not circumvent this or fill it in. Thanks to a nifty new market gimmick within the botting community you have people using tools that A]Prevent d/c upon failed log in and B]Fill in the captcha for them

-3- Ban gold bots, start small then go big. Ban the gold bots so new customers can log in, there are countless videos on youtube and countless post on forums that reveal ALL the problems Isro suffers from due to idiot consumers. Ban gold bots and not only will there be a burst of silk, if you can sustain the bot bans for extended periods of time; say 200-400 per server every week, the amount of silk spent daily on this game will continually rise - it won't be a straight line, but more of a curved line.

-4- Discourage botting, when players bot they steal your money. The damage done by botting and running multiple clients be it clientless or not offsets the gains garnered from buying a minimal amount of silk per month. Let them know they have no place here as botters, but as legits welcome them. The logic behind why botting hurts the company is quite simple: Why buy a premium when with 24/7 grinding the cap can be reached in 2 months, why buy a premium when with no d/c client and an auto-log in script you'll (the computer) be on in a matter of minutes, why buy a pet when your bot picks everything up - the only thing they will buy from you are alchemy materials (at the cap) globals and maybe a suit. Botters reach euphoria (happiness) with the game much faster than Legits, you want people who will be here the longest and spend the most amount of money, not some one who will be around for 3 or 4 months before selling their account for USD. The best way to do this is to ban guild leaders of prominent bot guilds, Kill the leaders (the brains) and you kill the body parts; they'll scatter like dust to the wind. Once they scatter they'll be easy to pick off; keep killing the leaders each successive leader will quit botting and convince their fellow botters to do the same, their logic will be: botting this game isn't worth it, just play it like it should be done or quit.

-5- Hire a psychologist to help you find the best methods to market your items.

-6- Change the engine your game runs on. The engine you're using is one of the most overused engines out there. Even on the most powerful computers it can get difficult to run Silk Road Online. SRO is a massive resource hog, its not even that big of a game yet it eats more ram than a fat kid at an all you can eat buffet.

-7- Condense all accounts onto 5 servers, this makes it easier to ban gold bots and target prominent player bots. This also makes the game easier to control, and reduces the amount of money spent keeping so many servers running near 24/7. Finally make the server capacity 2000 and add 5 2000 capacity channels to each server. The best servers would be: Xian Aege Venus Odin and Hera.

-8- Stop making new servers, you're just giving yourself more work and wasting money.

-9- Make it so you can only register on three specific days and close all other days; make that day the day before each weekly bot ban (Monday). This way it will be hard for gold botters to restart and will also be hard for player botters to restart. New players will be able to register just fine, make sure its Monday Korean time. So Tuesday is the server inspection and weekly bot ban and Monday,Saturday, and Sunday is the day you can register to play SRO.

-10- Make new characters spawn with a 1 week 60% level 1 premium and 5 globals, players will be given a chance to see how great silk items are and will have an even greater probability of later buying silk.

-11- Scan all files located in the SRO folder after start is pressed if Any file is found that doesn't belong there or if any file is found to be different from the one in the database the client should automatically crash. D/L bot/hack programs regulary and disect them; Then make a program that watches the files on the user's computer; this program should automatically crash the client if the player activates a known bot program or hack program.

-12- To finish it off: Make more silk items! Even if people don't like the items once they have bought silk once they will be enticed to buy silk again no matter how ludicrous the item is.

Conclusion: By doing this and adhering to your own rule, you will reverse the current trend, capture the attention of new players consistently, and in the process increase your revenue.

Note* This is over a long period of time.

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 Post subject: Re: What would really solve the traffic problem .. its simple
PostPosted: Wed Apr 16, 2008 8:55 pm 
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Odin
I suggest Barotix should be Joymax's personal accountant. A lot of those things would work BUT you have to understand, it would be costly short term. Although Joymax would have a smooth running game while bringing in cash long term, they'll lose a lot of money short term. I think the evidence shows that Joymax only really seems to collect money in short bursts instead of a steady income over a long period of time.

Although you have really sussed it out. Everyone who asks me if they should download Silkroad, I tell them no. It's not worth it for the first time and I'm sure after logging in 100 times after downloading it will throw them off the game. It's not Noobie friendly.

Quote:
sorry but that not a good idea that would be very annoying, when your lvl 70+ every mob drops 500+ gold, you would spend 90% of your time entering an image code.


I wasn't talking about the actual value of the gold, I mean once you pick up gold 500 times you get a verification code.

The only real easy idea I've seen on this forum is a verification code each time you leave town. This means bots cannot leave town after repotting without filling in a verification code.

This also means you could remove the verification code at the start of the game.

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Left Silkroad for good, bye bye =)


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 Post subject: Re: What would really solve the traffic problem .. its simple
PostPosted: Wed Apr 16, 2008 9:29 pm 
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Posts: 344
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Tibet
what's the point of these topics? especially arguing over them it's not like joymax is going to use it...


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 Post subject: Re: What would really solve the traffic problem .. its simple
PostPosted: Wed Apr 16, 2008 9:33 pm 
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Silly people, just look at this

Server Crowded = People buy more Prem. Ticket = More $$$$$ for Joymax

Do you guys not see it lol

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yes i do


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