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 Post subject: Hybrid: why 90 fire is better
PostPosted: Thu Apr 24, 2008 5:48 pm 
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I remember seeing a lot of people saying 90 ice/ light/ weapon and 30 fire would be the best.... but thanks to the people at 0x33 I decided to do some calculations... here is the result:

light 60:
15 mag
59 speed
19m
27 par + 27


light90:
18 mag
77 speed
23m
34 + 33


light90 compared to 60:
3% mag
18% speed
4m
13 parry


Nukes:
new light 989~1837 300% = 2.967~ 5.511


bomb 1.060~1.766 263% = 2.788~4.644
wide 1.060~1.766 330% = 3.498~5.828
new 1.028~ 1.714 315% = 3.238~5.399

imbues:
soul 658~1.097
drag 522~970

conclusion:
fire/ weapon 90 is better for int hybrids, with ice and light 60.

done with the windows on-screen keyboard, sry for any mistakes.
all stats from konpuka.com.br

ideas.. opinions?


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 Post subject: Re: Hybrid: why 90 fire is better
PostPosted: Thu Apr 24, 2008 6:18 pm 
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Quote:
fire/ weapon 90 is better for int hybrids, with ice and light 60.


If u want fire, that means u either drop light or cold
drop light -> loose mag att increase.....
drop cold -> loose snow + phy def....
drop weapon -> if u drop weapon, ur an idiot

fire isn't better for int hybrid imo


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 Post subject: Re: Hybrid: why 90 fire is better
PostPosted: Thu Apr 24, 2008 6:38 pm 
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Razorhead wrote:
Quote:
fire/ weapon 90 is better for int hybrids, with ice and light 60.


If u want fire, that means u either drop light or cold
drop light -> loose mag att increase.....
drop cold -> loose snow + phy def....
drop weapon -> if u drop weapon, ur an idiot

fire isn't better for int hybrid imo

Says it all.
As an Int Hybrid you need Light
But also as an Int hybrid you can keep ice at 60.
When 90 cap comes out Int hybrid will need Light to be your main imbue and Ice be your backup for snow shield.

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 Post subject: Re: Hybrid: why 90 fire is better
PostPosted: Thu Apr 24, 2008 6:58 pm 
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Light is weaker, though.
Is 3% more mag. attack worth 30 levels of light from 60 --> 90?
When fire has a stronger imbue, and nukes..

and ice.. I think 60 is enough if you wear protector.
60 ice is.. 40% snow shield I believe? Most hybrids won't be able to use the whole 53% snow shield with ice at 90


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 Post subject: Re: Hybrid: why 90 fire is better
PostPosted: Thu Apr 24, 2008 7:11 pm 
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Lightning nukes can hit harder than fire nukes.
Just lightning nuke has a wider range that it can hit.
Check Konpakus last fire nuke and last lightning nuke, the lightning nuke is stronger in the end.

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 Post subject: Re: Hybrid: why 90 fire is better
PostPosted: Thu Apr 24, 2008 8:05 pm 
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Actually, I think it's a choice. At the 90 cap, it might actually make sense to choose 90 fire/60 lightning over 60 fire/90 lightning. As the cap increases further, or if you want 3 masteries at 90, then dropping lightning in favor of fire of course does not make sense.

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 Post subject: Re: Hybrid: why 90 fire is better
PostPosted: Fri Apr 25, 2008 7:36 am 
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phulshof wrote:
Actually, I think it's a choice. At the 90 cap, it might actually make sense to choose 90 fire/60 lightning over 60 fire/90 lightning. As the cap increases further, or if you want 3 masteries at 90, then dropping lightning in favor of fire of course does not make sense.


ppl talk about 100 cap 110 120, i think thats really bullshit cuz it wouldnt come within at least 1.5 years time, so juz get the best build @ 90 and worry later, u can always delevel so it should NV be the reason for deciding your build

for the fire 90 vs light90
i agree fire imbue + fire nuke can offset the 3% mag dmg less for light60, fire90
cuz 1. fire imbue>light imbue dmg
2. flame wave wide has 330% behind, smaller dmg range vs. 90 light nuke wider dmg range and only 300% behind

it also depends on how hybrid u are, 2:1 3:1 5:1 7:1 8:1?
if 2:1 3:1, 4:1 or even maybe 5:1, most likely u cant use 50+% snow shield and u hv more phy def, so weap90 fire90 light60 ice60 will do juz fine
u would need the fire phy attck buff/passive

if its more int hybrid 8:1 to pure int, i think it would be better to be
weap90 light90 ice90 fire30, to make use of the light piercing force to the max and ice90 would be a must cuz of lack of phy balance

ice90 is important cuz
ice60 = 84 phy def (buff + passive)
ice90 = 264 phy def, 264-84 = almost 200 phy def power
STOP SAYING ITS NOT IMPORTANT, cuz 180 phy def almost = a 85+5 shield or 90+5 prot chest wif phy 50%


PS: i'm also thinking of spear90 fire90 light/ice60 hybrid build, but really duno which balance 2:1, 3:1, 4:1, 5:1 would be the best and optimum for both nuke dmg + spear moves ~__~

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 Post subject: Re: Hybrid: why 90 fire is better
PostPosted: Fri Apr 25, 2008 8:12 am 
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lol I think all Chinese nukers will go light at 150 cap lol.

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 Post subject: Re: Hybrid: why 90 fire is better
PostPosted: Fri Apr 25, 2008 8:57 am 
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CLOT wrote:
ppl talk about 100 cap 110 120, i think thats really bullshit cuz it wouldnt come within at least 1.5 years time, so juz get the best build @ 90 and worry later, u can always delevel so it should NV be the reason for deciding your build


Actually, I've done that once before, at the 80 cap. It took me a lot of deleveling to get my character fixed, and I'd hate to have to do that again. Not only would it take a lot of time; it will also take a lot of gold.

CLOT wrote:
if 2:1 3:1, 4:1 or even maybe 5:1, most likely u cant use 50+% snow shield and u hv more phy def, so weap90 fire90 light60 ice60 will do juz fine
u would need the fire phy attck buff/passive

if its more int hybrid 8:1 to pure int, i think it would be better to be
weap90 light90 ice90 fire30, to make use of the light piercing force to the max and ice90 would be a must cuz of lack of phy balance

ice90 is important cuz


Any choice you make has consequences. If you drop your weapon, you'll have a problem with 1vs1 pvp. If you drop fire, you lose access to the strongest nukes and immunity. If you drop lightning, you lose the magical damage increase buff, and if you drop cold you'll lose physical protection and snow shield.

I'm not saying ice 90 is not important, though you seem willing to drop it for a fire based build. I'm just saying for my builds (bicheon/lightning and lightning/force) I don't think I have the stomach for getting complete immunity via alchemy using fire 30, and I'm not ready yet to drop my immunity. I can find ways around the lack of physical defense, either through armor (like I wear now) or through the speed that lightning gives combined with good battle tactics and bicheon/force skills. I also doubt I'll have the stomach for getting the SP needed for 3 masteries at level 90. Yes, perhaps your build will be stronger once you're fully farmed, but in the mean time I'll be enjoying the hell out of my characters, and perhaps even quit before I could reach the fully farmed point anyway. :)

CLOT wrote:
PS: i'm also thinking of spear90 fire90 light/ice60 hybrid build, but really duno which balance 2:1, 3:1, 4:1, 5:1 would be the best and optimum for both nuke dmg + spear moves ~__~


In the past I've been very much in favor of my hybrid builds, even though I've never been willing to drop below 90% magical balance since I'm using sword. Lately, as the game is turning more team based, I've come to wonder how useful my bit of extra HP is. My degree of hybrid gives me 20% extra HP, but my equipment almost doubles my HP. In total, my being hybrid gives me about 10% more HP at the cost of quite a bit of damage (as I can tell if I look at my damage with or without my avatar suit). Honestly, I haven't come to a conclusion yet with regards to being hybrid, but for now I'm not spending any points in STR.

One very important question continues to wander in my mind: will there be a new size pots? If there isn't, we'll have a hell of a time repotting our HP/MP without the help of clerics/bards. If there are no new size pots, even Chinese may have to accept the need of parties to function properly.

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 Post subject: Re: Hybrid: why 90 fire is better
PostPosted: Fri Apr 25, 2008 9:23 am 
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Quote:
I'm not saying ice 90 is not important

:P woot, lol my rant of ice90 is important wasnt directed at u, but to those ppl keep saying ice is ONLY for snowshield and they keep ignoring the importance of buff + passive

and any build 90/90/60/60 would need alot less sp than a 90/90/90/30, at least 100k less in this case of spear nuker

Quote:
In the past I've been very much in favor of my hybrid builds, even though I've never been willing to drop below 90% magical balance since I'm using sword. Lately, as the game is turning more team based, I've come to wonder how useful my bit of extra HP is. My degree of hybrid gives me 20% extra HP, but my equipment almost doubles my HP. In total, my being hybrid gives me about 10% more HP at the cost of quite a bit of damage (as I can tell if I look at my damage with or without my avatar suit). Honestly, I haven't come to a conclusion yet with regards to being hybrid, but for now I'm not spending any points in STR.

One very important question continues to wander in my mind: will there be a new size pots? If there isn't, we'll have a hell of a time repotting our HP/MP without the help of clerics/bards. If there are no new size pots, even Chinese may have to accept the need of parties to function properly


hmm
1. no new pots and thats for sure, in ksro, csro 100 cap no new pots, which means chinese advantage of pot delay is reduced, especially for chinese pure int nukers, 2-3 crits fr str = dead

thats why i will not skill my nuker to be pure int, even wif ice90, it dies easily...

2. the point in raising str i find is not raising hp really, it is part of the reason but not the most compelling factor

its more for phy balance (phy def and phy attack), spear has much higher crit than glaive and hybrid depends heavily on spear moves, so phy balance is quite important in the dmg dealed by spear moves and the crits (altho u will nv crit as high as str)

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 Post subject: Re: Hybrid: why 90 fire is better
PostPosted: Fri Apr 25, 2008 9:38 am 
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CLOT wrote:
1. no new pots and thats for sure, in ksro, csro 100 cap no new pots, which means chinese advantage of pot delay is reduced, especially for chinese pure int nukers, 2-3 crits fr str = dead
thats why i will not skill my nuker to be pure int, even wif ice90, it dies easily...


This leads me to believe that ice immunity is more important than ever. Nukes may not have been enough in the past to kill, but if it becomes a war of attrition, with potting not being able to compensate, then frost combined with ghostwalk and nukes might be very effective in combat. This puts fire/lightning/cold builds in a new perspective.

CLOT wrote:
2. the point in raising str i find is not raising hp really, it is part of the reason but not the most compelling factor

its more for phy balance (phy def and phy attack), spear has much higher crit than glaive and hybrid depends heavily on spear moves, so phy balance is quite important in the dmg dealed by spear moves and the crits (altho u will nv crit as high as str)


It makes for completely new builds indeed; builds that rely more on a combination of magical imbue combined with reasonable crits from weapon skills rather than nukes. We've already seen this in the 70/70 bow builds, but if you are correct then we may see similar builds in the spear and sword department.

I really wish we had all the damage calculations available so we could make more mathematical calculations on which build is more effective in which situation.

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 Post subject: Re: Hybrid: why 90 fire is better
PostPosted: Fri Apr 25, 2008 9:53 am 
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btw juz some comparisons of hp, balance naked and after full pimped
(after full pimped here assumes only 6 x 11 parts = 66 str/int, which means no premium, 11 parts = 1 spear, 6 clothes, 4 acc)

3:1
10.2k hp
naked : 63%, 79%
pimped: 74%, 96%

4:1
9.5k hp
naked: 61%, 83%
pimped: 72%, 100%

5:1
8.9k hp
naked: 59%, 85%
pimped: 70%, 102%

pure int for comparison
6.3k hp
naked: 52%, 96%
pimped: 63%, 113%

for me, i would be satisfied with (aft full pimped) phy 70+% and mag 100+%
it should be good enough for both nuke and spear moves and naked it shld hv 9.2k hp, phy 60%, mag 84%
aft pimped hp = 13k + 2.8k fr heusk + 1.8k fr hp blues (600 each)
= ard 17.5k

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 Post subject: Re: Hybrid: why 90 fire is better
PostPosted: Fri Apr 25, 2008 10:07 am 
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Sure, but with both damage types being reduced by absorption and defense, I wonder how that translates into final total damage. Just a small example: when I was level 52 fighting yeti (I had good gear), my nukes were much more effective than my chains. At that same level, fightning penon warriors however, my chains did a lot more damage. This would imply that the comparison of the usefulness of skills very much depends on your own equipment, and that of your opponent (or its natural defenses in case of a mob). I find it very hard to make an educated guess as to what would constitute a more useful build considering all these circumstances.

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 Post subject: Re: Hybrid: why 90 fire is better
PostPosted: Fri Apr 25, 2008 12:08 pm 
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CLOT wrote:
btw juz some comparisons of hp, balance naked and after full pimped
(after full pimped here assumes only 6 x 11 parts = 66 str/int, which means no premium, 11 parts = 1 spear, 6 clothes, 4 acc)

3:1
10.2k hp
naked : 63%, 79%
pimped: 74%, 96%

4:1
9.5k hp
naked: 61%, 83%
pimped: 72%, 100%

5:1
8.9k hp
naked: 59%, 85%
pimped: 70%, 102%

pure int for comparison
6.3k hp
naked: 52%, 96%
pimped: 63%, 113%

for me, i would be satisfied with (aft full pimped) phy 70+% and mag 100+%
it should be good enough for both nuke and spear moves and naked it shld hv 9.2k hp, phy 60%, mag 84%
aft pimped hp = 13k + 2.8k fr heusk + 1.8k fr hp blues (600 each)
= ard 17.5k

1:4 hybrid spear is good.
i have one they do alot of damage with hueskal skills and ok damage with nuke


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 Post subject: Re: Hybrid: why 90 fire is better
PostPosted: Fri Apr 25, 2008 2:50 pm 
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Fire Nukes

Mag.Att 1.060 ~ 1.766 (330%) + (90%)
Mag.Att 1.060 ~ 1.766 (263%) + (90%)

Light Nukes

Mag.Att 989 ~ 1.837 (300%) + (90%)

Ice Nukes

Mag.Att 226 ~ 339 (250%) + (90%)

Lion Shout

Mag.Att 768 ~ 1.426 (100%) + (90%)

Imbues
Fire

Mag.Att 658 ~ 1.097 (100%) + (90%)

Light

Mag.Att 522 ~ 970 (100%) + (90%)

Ice

Mag.Att 506 ~ 759 (100%) + (90%)

From a 90 cap perspective my conclusion is:
LionShout + Fire Imbue = Higher dmg than Ice Nuke
Fire Imbue + Fire Nuke = Higher dmg than Light Nuke + Light Imbue

Conclusion:
Fire Imbue + Light Nuke = Fire Imbue + Fire Nuke
Fire Imbue + Lion Shout > Ice Nuke + Fire Imbue

Also note that pure str crit and pure int crit is in the same dmg range. pure str just means you will crit more often.

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 Post subject: Re: Hybrid: why 90 fire is better
PostPosted: Fri Apr 25, 2008 3:11 pm 
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Well doesn't this also depend on what kind of hybrid your build is? If you use weapon skills then fire is better than lightning for 90 cap. Go 90 90 fire and weapon 60 60 light and cold. The 15% magic boost is plenty enough going 90 for the additional 3% is not too great cuz the fire imbue can make up for that damage for the most part as well as the 9% passive on 9% trial phys boost. Then the fire nuke wide is the strongest nuke at 90 cap and beyond (i think). (that is if you use nukes)

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 Post subject: Re: Hybrid: why 90 fire is better
PostPosted: Fri Apr 25, 2008 4:11 pm 
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go bich.cold.light with garment or prot


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 Post subject: Re: Hybrid: why 90 fire is better
PostPosted: Fri Apr 25, 2008 7:19 pm 
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Barotix wrote:
Fire Nukes

Mag.Att 1.060 ~ 1.766 (330%) + (90%)
Mag.Att 1.060 ~ 1.766 (263%) + (90%)

Light Nukes

Mag.Att 989 ~ 1.837 (300%) + (90%)

Ice Nukes

Mag.Att 226 ~ 339 (250%) + (90%)

Lion Shout

Mag.Att 768 ~ 1.426 (100%) + (90%)

Imbues
Fire

Mag.Att 658 ~ 1.097 (100%) + (90%)

Light

Mag.Att 522 ~ 970 (100%) + (90%)

Ice

Mag.Att 506 ~ 759 (100%) + (90%)

From a 90 cap perspective my conclusion is:
LionShout + Fire Imbue = Higher dmg than Ice Nuke
Fire Imbue + Fire Nuke = Higher dmg than Light Nuke + Light Imbue

Conclusion:
Fire Imbue + Light Nuke = Fire Imbue + Fire Nuke
Fire Imbue + Lion Shout > Ice Nuke + Fire Imbue

Also note that pure str crit and pure int crit is in the same dmg range. pure str just means you will crit more often.


more specifically, ranked in terms of dmg and wif same piercing force
1. fire imbue + flame wave wide (330%)
2. fire imbue + new 5th nuke (315%), fire imbue + 90 light nuke
3. light imbue + 90 light nuke

IMO flame wave bomb (263%) is not necessary, u wouldnt use nuke that often as a hybrid too, so ghost, soul, 2 fire nukes and some flying dragon, windless would do the job


also i dun think pure str and int crit the same dmg, i saw in vid pure int spears critting only abit more than their normal attack while str crits 2x dmg


keshi21 wrote:
Well doesn't this also depend on what kind of hybrid your build is? If you use weapon skills then fire is better than lightning for 90 cap. Go 90 90 fire and weapon 60 60 light and cold. The 15% magic boost is plenty enough going 90 for the additional 3% is not too great cuz the fire imbue can make up for that damage for the most part as well as the 9% passive on 9% trial phys boost. Then the fire nuke wide is the strongest nuke at 90 cap and beyond (i think). (that is if you use nukes)


agreed, and its better for 2:1 3:1 4:1 5:1 cuz of more str --> more hp, more phy balance, more phy def and they can afford ice60

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 Post subject: Re: Hybrid: why 90 fire is better
PostPosted: Fri Apr 25, 2008 8:15 pm 
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CLOT wrote:

more specifically, ranked in terms of dmg and wif same piercing force
1. fire imbue + flame wave wide (330%)
2. fire imbue + new 5th nuke (315%), fire imbue + 90 light nuke
3. light imbue + 90 light nuke

IMO flame wave bomb (263%) is not necessary, u wouldnt use nuke that often as a hybrid too, so ghost, soul, 2 fire nukes and some flying dragon, windless would do the job


I believe you just made me realize that nuke sucks and saved me 43k sp for the 90 cap.. Which means I'm fully farmed to 90 now!
I was going to max all the fire nukes.. pff.


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 Post subject: Re: Hybrid: why 90 fire is better
PostPosted: Fri Apr 25, 2008 8:53 pm 
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CLOT wrote:

also i dun think pure str and int crit the same dmg, i saw in vid pure int spears critting only abit more than their normal attack while str crits 2x dmg




I noticed that as well so I tested it.

Say the normal physical dmg for pure int is 200 and just imbue with no physical dmg is 800. The total dmg would be 1000 and the crit dmg would be 1200.

Say the normal physical dmg for pure str is 500 and the imbue with no physical dmg is 200. The total dmg is 700 and the crit dmg is 1200.

Thats completely isolated.

You see only physical dmg doubles magical dmg doesn't double. It is stable:

So for the pure str in question his magical dmg stays 200.
For the pure int in questions his magical dmg stays 800.
When a crit is done the physical dmg is doubled no matter what, pure int or pure str: Physical dmg is doubled.

so the Physical dmg crit for the pure int would be 400 and the physical dmg crit for the pure str would be 1000. The added imbue for pure int gives it a total of 1200 crit and the added imbue for pure str gives it a total of 1200 crit. Doesn't take much to test this.

The thing is there is an illusion of pure str critting higher, when the crit is the same (2x) and because the way Joymax balanced the game the dmg output is the same (when crit).

500*2 = 1000 + 200 imbue = 1200 crit
200*2 = 400 + 800 imbue = 1200 crit.

1200 - 700 = 500
1200 - 1000 = 200

Its an illusion of criting more :)

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 Post subject: Re: Hybrid: why 90 fire is better
PostPosted: Fri Apr 25, 2008 9:06 pm 
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@ Barotix

I have already sort of thought crit calculating was like this, but still a lot of people dont/wont believe this.
Probably because they note a diference in crit damage on a battle between a hybrid/full int and a full str. I think that as crit damage is based on doubling phy damage, the crit that the full str will do will be higher because his enemy's phy def is lower than his own; therefore his enemy will crit lower on him, because of the full str higher phy defense. I'm not sure this is correct, but I really think it is.

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 Post subject: Re: Hybrid: why 90 fire is better
PostPosted: Fri Apr 25, 2008 9:35 pm 
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raphaell666 wrote:
@ Barotix

I have already sort of thought crit calculating was like this, but still a lot of people dont/wont believe this.
Probably because they note a diference in crit damage on a battle between a hybrid/full int and a full str. I think that as crit damage is based on doubling phy damage, the crit that the full str will do will be higher because his enemy's phy def is lower than his own; therefore his enemy will crit lower on him, because of the full str higher phy defense. I'm not sure this is correct, but I really think it is.


The example I used was on a mangyang. Mangyang is the best test subject because it removes unwanted test variables such as defense and physical/magical balances. The basic principle behind crit is:

(Physical dmg * 2) + (Imbue)

When against a player this same principle is put into play, but your dmg is offset by their gear and their balance. Which is why people don't hit the same dmg throughout the game and why you see different builds hit different against other builds.

I think it has to do with Physical Balance: Magical Balance Ratio as well as Physical Def: Magical Def Ratio, this changes the damage. It also has to do with what your atk is mainly based in, magical or physical.

EDIT: and yes, I came to that same conclusion.

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 Post subject: Re: Hybrid: why 90 fire is better.help plz
PostPosted: Sat Apr 26, 2008 1:07 am 
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ok guys

iam hybrid 1:5 phy 59% mag 85% naked,FULL 70% 102%

mastery cold 60 light 80 weapon(spear) 80 fire 80

and i dont know what i will do in lv90,all iknow is i will go ALL INT no more str,should i be 7:1 or 5:1?

but i dont know what should i do in mastery :S.can any one help me in this?

i need opinions plz :'(

alot thanks


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 Post subject: Re: Hybrid: why 90 fire is better.help plz
PostPosted: Sat Apr 26, 2008 1:10 am 
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rocker_666 wrote:
ok guys

iam hybrid 1:5 phy 59% mag 85% naked,FULL 70% 102%

mastery cold 60 light 80 weapon(spear) 80 fire 80

and i dont know what i will do in lv90,all iknow is i will go ALL INT no more str,should i be 7:1 or 5:1?

but i dont know what should i do in mastery :S.can any one help me in this?

i need opinions plz :'(

alot thanks

Since your 1:5 hybrid you could go
90 Fire
90 Weapon
70 Light
50 Ice

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 Post subject: Re: Hybrid: why 90 fire is better.help plz
PostPosted: Sat Apr 26, 2008 2:15 am 
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RogueKiller wrote:
rocker_666 wrote:
ok guys

iam hybrid 1:5 phy 59% mag 85% naked,FULL 70% 102%

mastery cold 60 light 80 weapon(spear) 80 fire 80

and i dont know what i will do in lv90,all iknow is i will go ALL INT no more str,should i be 7:1 or 5:1?

but i dont know what should i do in mastery :S.can any one help me in this?

i need opinions plz :'(

alot thanks

Since your 1:5 hybrid you could go
90 Fire
90 Weapon
70 Light
50 Ice


if 90fire 90weapon, den dun go full int to 90, keep ur naked balance phy ard 60% and mag ard 85% (which means FULL phy >70%, mag >100%)
and why 70light 50ice? 60ice 60light would be much better, cuz there are 2 big jumps in phy def in ice, @ 60 and 90

also 50ice snowshield wouldnt be sufficient...u only lose like 1% mag dmg buff in 60light and maybe 1m ghost walk dist compared to 70light

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 Post subject: Re: Hybrid: why 90 fire is better
PostPosted: Sat Apr 26, 2008 2:19 am 
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If you can spend the silk, and if you only had to choose one fire or lighting, then fire is clearly better, as you can simply use the silk damage scroll and nuke using fire when it matters (important pvp like guild wars etc).

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 Post subject: Re: Hybrid: why 90 fire is better
PostPosted: Sat Apr 26, 2008 2:24 am 
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this is why being pure str. is so much better :) no big decision on going fire/light


Glavie build for 90
Heuksal 90
Fire 90
Light 90
cold 30

..................................................
I will start with
Heuksal 90
Fire 90
light 60
Cold 60

But in the end i'll go with the above build unless I really need the high def. for 2hand/rogue.
my main concern with light is loosing 18% speed (Though when 9D comes out i will have all honor buff except king :) )

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 Post subject: Re: Hybrid: why 90 fire is better
PostPosted: Sat Apr 26, 2008 2:42 am 
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Ragnorak wrote:
this is why being pure str. is so much better :) no big decision on going fire/light


Glavie build for 90
Heuksal 90
Fire 90
Light 90
cold 30

..................................................
I will start with
Heuksal 90
Fire 90
light 60
Cold 60

But in the end i'll go with the above build unless I really need the high def. for 2hand/rogue.
my main concern with light is loosing 18% speed (Though when 9D comes out i will have all honor buff except king :) )


and thats why pure str is so common, its like a no-brainer, juz follow the trend and no need to ponder much things (no offence, i hv 80 str blader too :D )
int hybrid needs alot of brainstorming and analysis and thats kinda fun actually, the build, distribution of mastery, and the balance are all closely linked

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 Post subject: Re: Hybrid: why 90 fire is better
PostPosted: Tue May 27, 2008 4:08 am 
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ok ok let me tell u this

90SPEAR
90LIGHT
90FIRE
30ICE

PROTECTER
2:1(2int 1str each lvl)

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 Post subject: Re: Hybrid: why 90 fire is better
PostPosted: Tue May 27, 2008 4:11 am 
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Razorhead wrote:
Quote:
fire/ weapon 90 is better for int hybrids, with ice and light 60.


If u want fire, that means u either drop light or cold
drop light -> loose mag att increase.....
drop cold -> loose snow + phy def....
drop weapon -> if u drop weapon, ur an idiot

fire isn't better for int hybrid imo

EASY QUASTION
just drop COLD
lose phy def
no problom
since u are 2:1 hybrid spear
u have a good phy def then u can wear protecter
and make every thing good as
90WEP
90LIGHT
90FIRE
30ICE(let ice die man)

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