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 Post subject: Re: Data of the Mobs of the Roc Mountain
PostPosted: Mon May 19, 2008 1:26 pm 
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Cool, nice drops aswell, i doubt there will be any spots left in that place when it's open. Swarms of bot's will be roaming.


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 Post subject: Re: Data of the Mobs of the Roc Mountain
PostPosted: Mon May 19, 2008 1:38 pm 
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They're all physical mobs? Ouch :banghead:

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 Post subject: Re: Data of the Mobs of the Roc Mountain
PostPosted: Mon May 19, 2008 1:45 pm 
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After level 85 things become more magical though; I believe many mobs in the China Tomb also have magical attacks.

I was wondering though: any experience on the spawnrates? I fear that the area will be flooded soon after opening, and I was wondering how well the area can cope with massive player presence.

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 Post subject: Re: Data of the Mobs of the Roc Mountain
PostPosted: Mon May 19, 2008 2:30 pm 
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I wonder if the Rockys will scream "Adriaaaan".

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 Post subject: Re: Data of the Mobs of the Roc Mountain
PostPosted: Mon May 19, 2008 3:14 pm 
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AUST_ZoRrO wrote:
Looking at this information and other sources around the internet, i believe that there will only be two tiers within the 90 cap. Many sources indicate the highest monsters in Roc Mountain are Lv88. Konpaku has also explained that the Lv88 monsters will only drop a Lv88 item as being its maxed (which is the 2nd tier head piece).

If many of you played during the 70 cap you would have noticed this was the same for the 8degree items, where they had only applied the 1st tier only. Looking at this information i can almost say for sure that their is only a 2nd tier capability within the 90cap for iSRO. Which leads to believe their will not be any SUN items, but only Star and Moon.

Can anyone disagree with me, if so, can you please post another source which shows stats of 3rd tier drops or monsters above level 88.

This is what lead to me posting this reply...


While that IS true, during the 60 cap, there was 2nd tier of everything except Chest. Chest was level 60, so everything went up to 59. During the kSRO 90 cap also, there were 85 weapons (3rd tier). Usually iSRO follows the updates of kSRO, with a few minor time changes, such as getting euro during the 80 cap, fortress, ect.

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 Post subject: Re: Data of the Mobs of the Roc Mountain
PostPosted: Mon May 19, 2008 3:47 pm 
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Corrupt wrote:
_Panu_ wrote:
Da_Realest wrote:
Not much reason to grind these mobs besides drops. The level 87+ mobs don't give that much more exp than generals.

lol your rite, didnt really look into that till now. lvling might be more easier? i mean like when your high enough you can 1 hit gens ... therefore lvling fast?


Yes because everyone enjoys grinding at the only mob in the game with block :roll:

Grinding mobs that hit harder, have more hp, and have higher def for only slightly more exp is much better? I'll take my chances with block.

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 Post subject: Re: Data of the Mobs of the Roc Mountain
PostPosted: Mon May 19, 2008 3:57 pm 
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why allmost all the fcking mobs have stun :@

i hate it when a mob stun me -.-

at least they don,t block like the fcking generals :)

and it scks there are no 90 mobs beside the quest mobs(it will be crowded up there i think :P)


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 Post subject: Re: Data of the Mobs of the Roc Mountain
PostPosted: Mon May 19, 2008 5:10 pm 
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Corrupt wrote:
_Panu_ wrote:
Da_Realest wrote:
Not much reason to grind these mobs besides drops. The level 87+ mobs don't give that much more exp than generals.

lol your rite, didnt really look into that till now. lvling might be more easier? i mean like when your high enough you can 1 hit gens ... therefore lvling fast?


Yes because everyone enjoys grinding at the only mob in the game with block :roll:


The XP Posted is for Same Lvl Player Acquiring XP... If you're 80 now and grinding Generals, sure, you'll get 5kish XP... So the same goes if you're 88 and grinding Rocky's -- but you're not 88 Are ya now? :D

ThisIsAvalon wrote:
AUST_ZoRrO wrote:
Looking at this information and other sources around the internet, i believe that there will only be two tiers within the 90 cap. Many sources indicate the highest monsters in Roc Mountain are Lv88. Konpaku has also explained that the Lv88 monsters will only drop a Lv88 item as being its maxed (which is the 2nd tier head piece).

If many of you played during the 70 cap you would have noticed this was the same for the 8degree items, where they had only applied the 1st tier only. Looking at this information i can almost say for sure that their is only a 2nd tier capability within the 90cap for iSRO. Which leads to believe their will not be any SUN items, but only Star and Moon.

Can anyone disagree with me, if so, can you please post another source which shows stats of 3rd tier drops or monsters above level 88.

This is what lead to me posting this reply...


While that IS true, during the 60 cap, there was 2nd tier of everything except Chest. Chest was level 60, so everything went up to 59. During the kSRO 90 cap also, there were 85 weapons (3rd tier). Usually iSRO follows the updates of kSRO, with a few minor time changes, such as getting euro during the 80 cap, fortress, ect.


Uhmm... Shaitan and his spwns would be the only ones dropping 89~90 Gears, including Final Legs, Top, and Necklace...

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 Post subject: Re: Data of the Mobs of the Roc Mountain
PostPosted: Mon May 19, 2008 5:41 pm 
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EngravedDemon wrote:
The XP Posted is for Same Lvl Player Acquiring XP... If you're 80 now and grinding Generals, sure, you'll get 5kish XP... So the same goes if you're 88 and grinding Rocky's -- but you're not 88 Are ya now? :D

Hope you're right.

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 Post subject: Re: Data of the Mobs of the Roc Mountain
PostPosted: Mon May 19, 2008 6:16 pm 
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EngravedDemon wrote:
ThisIsAvalon wrote:
....


Uhmm... Shaitan and his spwns would be the only ones dropping 89~90 Gears, including Final Legs, Top, and Necklace...



Does anyone knows exactly that? At least in my case I got just once a drop from Yarkan thats isn't unrepairable (maybe it came from one of his spawn that could die at same time)

The only way that this is possible is having a extremly high % of getting a drop from them in order to have enough chests, legs and necklages for all the lvl90 on the servers. Even in that situation this mean that most of the bladers will never had the chance of having one of those like a drop. On kSRO you can buy gear of any tier on the NPC, so they dont have this problem. IMO if they dont want to do the same on iSRO they will have to let the higher level mobs drop last tier items, but we will not know it until tomorrow.

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 Post subject: Re: Data of the Mobs of the Roc Mountain
PostPosted: Tue May 20, 2008 6:20 pm 
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Corrupt wrote:
_Panu_ wrote:
Da_Realest wrote:
Not much reason to grind these mobs besides drops. The level 87+ mobs don't give that much more exp than generals.

lol your rite, didnt really look into that till now. lvling might be more easier? i mean like when your high enough you can 1 hit gens ... therefore lvling fast?


Yes because everyone enjoys grinding at the only mob in the game with block :roll:


+1

lvl 70 wiz without life control, i can kill the lvl 78/80 birds with 2 hits.. generals i can also, but if they block more than 2 of my ice bolts, i'm screwed.


I'll probably switch around with the two.

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 Post subject: Re: Data of the Mobs of the Roc Mountain
PostPosted: Tue May 20, 2008 7:31 pm 
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look at the last mob: http://www.konpaku.com.br/silkroad/mob. ... =rm&tipo=1

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 Post subject: Re: Data of the Mobs of the Roc Mountain
PostPosted: Wed May 21, 2008 4:22 pm 
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bump. for all of us 70+ who are actually grinding there now.

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 Post subject: Re: Data of the Mobs of the Roc Mountain
PostPosted: Wed May 21, 2008 7:03 pm 
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omg the pics wont load. where did you get them?


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 Post subject: Re: Data of the Mobs of the Roc Mountain
PostPosted: Thu May 22, 2008 9:58 pm 
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how are we suppose the find lvl 89/90 drops when Rocky dont drop them?

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 Post subject: Re: Data of the Mobs of the Roc Mountain
PostPosted: Fri May 23, 2008 2:13 am 
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That is a very fancy pic with 99% useless information. lol All those useless gear pics. Sheesh.

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 Post subject: Re: Data of the Mobs of the Roc Mountain
PostPosted: Fri Jun 06, 2008 9:49 am 
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guys i'm lvl84 and with my friend i grind @ lvl90 rocky for 4 hour for a single drop that will make me rich :D but nothing :( i cut 100+ maybe but they give just gold some vigors etc. nothing more it looks like we cannot get 89-90 items :cry:

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 Post subject: Re: Data of the Mobs of the Roc Mountain
PostPosted: Fri Jun 06, 2008 9:57 am 
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I've killed quite a few myself too: nothing. Considering the XP/SXP they're soooo not worth fighting, so I wonder why Joymax put them in the game to begin with.

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 Post subject: Re: Data of the Mobs of the Roc Mountain
PostPosted: Fri Jun 06, 2008 1:39 pm 
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prob for pt cuz gens is old news when im around that lv im not gonna go to gens probly

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 Post subject: Re: Data of the Mobs of the Roc Mountain
PostPosted: Fri Jun 06, 2008 2:16 pm 
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daemon225 wrote:
prob for pt cuz gens is old news when im around that lv im not gonna go to gens probly


As said: the XP/SXP isn't worth it. For their HP they don't give nearly enough XP/SXP. You'd do better partying on party Rockys.

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 Post subject: Re: Data of the Mobs of the Roc Mountain
PostPosted: Fri Jun 06, 2008 5:03 pm 
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Where do people usually bot at Roc mount? ( Yea i wanna go there pick there stuff up ;) )


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 Post subject: Re: Data of the Mobs of the Roc Mountain
PostPosted: Fri Jun 06, 2008 5:27 pm 
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ThisIsAvalon wrote:
AUST_ZoRrO wrote:
Usually iSRO follows the updates of kSRO, with a few minor time changes, such as getting euro during the 80 cap, fortress, ect.


Ksro got the euro and fortress at 90cap...

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 Post subject: Re: Data of the Mobs of the Roc Mountain
PostPosted: Fri Jun 06, 2008 6:35 pm 
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after lvl 100 update joymax changed the mobspawns in ksro
old:
http://img.joymax.com/property/silkroad ... stasia.jpg
new:
http://img.yahoo.co.kr/game/silkroad/si ... was_03.jpg

phoenix used the old map which is also at sro.net but the mobs spawn like shown on the new map


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 Post subject: Re: Data of the Mobs of the Roc Mountain
PostPosted: Fri Jun 06, 2008 7:27 pm 
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KALAAA wrote:
after lvl 100 update joymax changed the mobspawns in ksro
old:
http://img.joymax.com/property/silkroad ... stasia.jpg
new:
http://img.yahoo.co.kr/game/silkroad/si ... was_03.jpg

phoenix used the old map which is also at sro.net but the mobs spawn like shown on the new map


Probably due to the new mobs added there
http://kr.silkroad.yahoo.com/gamedata/m ... rnasia.asp


And u guys talking abt lvl 90 quest, where/who are we supposed to get the quest from?
http://www.silkroadonline.net/gameinfo/ ... sp?quest=9
Highest mob quest is lvl87 wingtribe attacker.
And WTH is escape plan 3 & 4 mob : slave watcher?

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 Post subject: Re: Data of the Mobs of the Roc Mountain
PostPosted: Mon Jun 09, 2008 7:45 am 
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Damn :shock: my friend got a 89 legs robe lucky b1tch :( (he get from seytain and no not repair invalid :) ) :banghead: then how do all lvl 90 players supposed to find 89-90 items? joymax sux :x

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 Post subject: Re: Data of the Mobs of the Roc Mountain
PostPosted: Mon Jun 09, 2008 10:44 am 
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ciko1984 wrote:
Damn :shock: my friend got a 89 legs robe lucky b1tch :( (he get from seytain and no not repair invalid :) ) :banghead: then how do all lvl 90 players supposed to find 89-90 items? joymax sux :x


The amount of trading will shoot up maybe? lvl 89-90 NPC thieves/hunters FTW?

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 Post subject: Re: Data of the Mobs of the Roc Mountain
PostPosted: Mon Jun 09, 2008 10:50 am 
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Niani wrote:
ciko1984 wrote:
Damn :shock: my friend got a 89 legs robe lucky b1tch :( (he get from seytain and no not repair invalid :) ) :banghead: then how do all lvl 90 players supposed to find 89-90 items? joymax sux :x


The amount of trading will shoot up maybe? lvl 89-90 NPC thieves/hunters FTW?

hmm i never though that good idea any1 wants to try it? :D

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