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tuinman159
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Post subject: Re: Dango's List of Changes in Legend 3 Update Posted: Wed May 21, 2008 7:33 pm |
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Joined: Dec 2007 Posts: 250 Location:
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lol, didn't know a lot of these things didn't notice the skills^^ the best update still is the no-dc client, it makes it easier to log in now
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Niani
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Post subject: Re: Dango's List of Changes in Legend 3 Update Posted: Wed May 21, 2008 7:49 pm |
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Joined: Nov 2007 Posts: 272 Location:
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theres an extra option in the in-game option menu, all the way at the bottom
0 -------> 0 ...............General
each choice doesn't seem to do anything. Any guesses as what it could be?
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DarkJackal
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Post subject: Re: Dango's List of Changes in Legend 3 Update Posted: Wed May 21, 2008 8:19 pm |
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Joined: Feb 2006 Posts: 6119 Location: A den~
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Is Fire Wall Fortress the blue one?
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huejas
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Post subject: Re: Dango's List of Changes in Legend 3 Update Posted: Wed May 21, 2008 9:53 pm |
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Joined: Jan 2008 Posts: 1804 Location:
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Vandango wrote: Ok Heres my List of Noticble Changes please post if you find any and ill add them to the list Legend 3 Update Changes
- Client No Longer Exits Upon Failure To Log-In
whats that mean?
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William-CL
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Post subject: Re: Dango's List of Changes in Legend 3 Update Posted: Wed May 21, 2008 10:56 pm |
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Joined: Feb 2007 Posts: 7363 Location: N/A
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Niani wrote: theres an extra option in the in-game option menu, all the way at the bottom
0 -------> 0 ...............General
each choice doesn't seem to do anything. Any guesses as what it could be? You can report ppl in csro I know.
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Amarisa
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Post subject: Re: Dango's List of Changes in Legend 3 Update Posted: Wed May 21, 2008 11:25 pm |
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Joined: Feb 2008 Posts: 4049 Location: Magic
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woot now i could probaly be able to log in :o when sever is full.
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DarkJackal
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Post subject: Re: Dango's List of Changes in Legend 3 Update Posted: Thu May 22, 2008 12:12 am |
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Joined: Feb 2006 Posts: 6119 Location: A den~
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huejas wrote: Vandango wrote: Ok Heres my List of Noticble Changes please post if you find any and ill add them to the list Legend 3 Update Changes
- Client No Longer Exits Upon Failure To Log-In
whats that mean? It means they don't DC you before you even connect, so if you try to connect, and get "cannot connect due to server traffic" it doesn't dc you, but lets you try again.
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huejas
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Post subject: Re: Dango's List of Changes in Legend 3 Update Posted: Thu May 22, 2008 12:19 am |
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DarkJackal wrote: huejas wrote: Vandango wrote: Ok Heres my List of Noticble Changes please post if you find any and ill add them to the list Legend 3 Update Changes
- Client No Longer Exits Upon Failure To Log-In
whats that mean? It means they don't DC you before you even connect, so if you try to connect, and get "cannot connect due to server traffic" it doesn't dc you, but lets you try again. oh, i have prem anyways 
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DontAsk
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Post subject: Re: Dango's List of Changes in Legend 3 Update Posted: Thu May 22, 2008 1:28 am |
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Joined: Jan 2008 Posts: 54 Location: What?
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huejas wrote: Inuyasha584 wrote: yay no more dc, but i have premium.. boo. yay i can login other computer with other account multi-client ftw joke  Lol  .
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DarkJackal
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Post subject: Re: Dango's List of Changes in Legend 3 Update Posted: Thu May 22, 2008 1:30 am |
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Joined: Feb 2006 Posts: 6119 Location: A den~
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So does anyone know if this new fire wall is the blue one? lol
I want the blue one ._..
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strangelove
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Post subject: Re: Dango's List of Changes in Legend 3 Update Posted: Thu May 22, 2008 1:54 am |
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Joined: Aug 2007 Posts: 1255 Location: no
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2 other Warlock skills:
- Curse Sight - Recovery Bind
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Fury
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Post subject: Re: Dango's List of Changes in Legend 3 Update Posted: Thu May 22, 2008 2:33 am |
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Umm, Im pretty sure they added that when you press V you can actually see unique monsters now when they are swamped with mobs. I remember when yarkan would spawn all the monsters around him and i would press v, i couldn't see him.
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DarkJackal
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Post subject: Re: Dango's List of Changes in Legend 3 Update Posted: Thu May 22, 2008 2:51 am |
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Joined: Feb 2006 Posts: 6119 Location: A den~
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Inuyasha584 wrote: blue ftw. lol yup, and now that I check skill this firewall goes upto lv 98, so i'm guessing it is =x.
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Pawnage
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Post subject: Re: Dango's List of Changes in Legend 3 Update Posted: Thu May 22, 2008 4:09 am |
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Joined: Jun 2007 Posts: 1179 Location:
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Fury wrote: Umm, Im pretty sure they added that when you press V you can actually see unique monsters now when they are swamped with mobs. I remember when yarkan would spawn all the monsters around him and i would press v, i couldn't see him. no tats not new. I forgot wat mob it was, TG i think that u could do tat before update. Only monsters that fly i believe.
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DarkJackal
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Post subject: Posted: Thu May 22, 2008 4:29 am |
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Joined: Feb 2006 Posts: 6119 Location: A den~
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That V thing came with the Euro update.
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atlanser
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Post subject: Re: Dango's List of Changes in Legend 3 Update Posted: Thu May 22, 2008 7:59 am |
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Joined: Feb 2007 Posts: 294 Location: Free Player
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DarkJackal wrote: huejas wrote: Vandango wrote: Ok Heres my List of Noticble Changes please post if you find any and ill add them to the list Legend 3 Update Changes
- Client No Longer Exits Upon Failure To Log-In
whats that mean? It means they don't DC you before you even connect, so if you try to connect, and get "cannot connect due to server traffic" it doesn't dc you, but lets you try again. Lol and all this time I have been manually exiting due to habit :\
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MrTwilliger
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Post subject: Re: Dango's List of Changes in Legend 3 Update Posted: Thu May 22, 2008 8:23 am |
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Joined: May 2008 Posts: 1374 Location: Hiding
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Theres a coding error in your post where the bolding has stopped...
Also i dont know if this is a bug or an update, but does the fact that normal drops look like sos drops come under the "new textures" thing?
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ahmedsabry
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Post subject: Re: Dango's List of Changes in Legend 3 Update Posted: Thu May 22, 2008 12:50 pm |
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MrFudge wrote: Mango wrote: Warlocks also get: Death Trap (aoe bloody trap but with 100% probability, Curse Sight (aoe fog sight) and Recovery Bind (aoe wheel bind). as if 1 hidden status 80% wasnt bad enough and exploited, I dont understand how 3 skulls 100% probability with increased explosion power helps the situation. u seen holy recovery division too? welcome to euro overpower guess ints r gonna be extinct soon, since the death trap/slumber combo (glitch) has become 100% , and with no solution other than having a cleric to clean u up 
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MrFudge
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Post subject: Re: Dango's List of Changes in Legend 3 Update Posted: Thu May 22, 2008 1:46 pm |
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Joined: Jan 2007 Posts: 5731 Location: None
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ahmedsabry wrote: MrFudge wrote: Mango wrote: Warlocks also get: Death Trap (aoe bloody trap but with 100% probability, Curse Sight (aoe fog sight) and Recovery Bind (aoe wheel bind). as if 1 hidden status 80% wasnt bad enough and exploited, I dont understand how 3 skulls 100% probability with increased explosion power helps the situation. u seen holy recovery division too? welcome to euro overpower guess ints r gonna be extinct soon, since the death trap/slumber combo (glitch) has become 100% , and with no solution other than having a cleric to clean u up  yup, and it basically killed off ints since at 80 cap it did about 6.8k damage or so. If you added a dot or two, or even nuked within a second of that thing exploding it was game over for them. Now triple stun, triple sleep and triple trap? lol wtf. I'm about to make myself a warlock/cleric.
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ninjam
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Post subject: Re: Dango's List of Changes in Legend 3 Update Posted: Thu May 22, 2008 4:36 pm |
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Joined: Jan 2007 Posts: 196 Location: -.-
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UnbeatableDevil wrote: Vandango wrote: Ok Heres my List of Noticble Changes please post if you find any and ill add them to the list
[list] Legend 3 Update Changes
[*]Client No Longer Exits Upon Failure To Log-In [*]Warlock Rods Durablity has been increased
WOOT!!!! I 2nd that
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Bg_DrEaM
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Post subject: Re: Dango's List of Changes in Legend 3 Update Posted: Thu May 22, 2008 4:57 pm |
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Joined: Nov 2007 Posts: 1354 Location:
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For the bugs - no names to the quest NPC's
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Lorenzo
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Post subject: Re: Dango's List of Changes in Legend 3 Update Posted: Fri May 23, 2008 5:36 pm |
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Joined: Apr 2008 Posts: 166 Location:
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Blackdragon6 wrote: Niani wrote: theres an extra option in the in-game option menu, all the way at the bottom
0 -------> 0 ...............General
each choice doesn't seem to do anything. Any guesses as what it could be? You can report ppl in csro I know. I need to report the GM for being lazy..,
_________________ I don't like . .. ... .... .....
hummm it' s a waste to share frustration anyway.
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Psychedeelic
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Post subject: Re: Dango's List of Changes in Legend 3 Update Posted: Fri May 23, 2008 5:43 pm |
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Joined: Mar 2007 Posts: 716 Location:
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Quote: Client No Longer Exits Upon Failure To Log-In yeah true, it doesn't exit, it just freezes and you have to kill the client with ctr+alt+delete =[
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Kiddeh
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Post subject: Re: Dango's List of Changes in Legend 3 Update Posted: Fri May 23, 2008 5:45 pm |
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Joined: May 2008 Posts: 107 Location: Dublin, Ireland
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Dango dont forget to add the other new "bugs" that are like the no 9th deg searchy thing :p : 1. No new bigger pots, pills etc... 2. No new vehicles like the ones available in Ksro etc... oh and not really a bug but joymax's so called bot fix for legend III totally failed  hehe
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_Shinigami_
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Post subject: Re: Dango's List of Changes in Legend 3 Update Posted: Fri May 23, 2008 6:41 pm |
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Joined: May 2007 Posts: 2191 Location:
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i noticed 10% more lag anyways the new update is better 
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XMoshe
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Post subject: Re: Dango's List of Changes in Legend 3 Update Posted: Fri May 23, 2008 7:19 pm |
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Joined: Apr 2006 Posts: 17293 Location: Ghosting around
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I see some chinese skills are farked, the animation atleast.
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