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Full Int or 9:1
9:1 27%  27%  [ 6 ]
Full int 55%  55%  [ 12 ]
Other 18%  18%  [ 4 ]
Total votes : 22
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 Post subject: Full Int Warlock or Hybird Int
PostPosted: Sun Jul 06, 2008 1:33 pm 
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Well i been browsing the forum for some time.. :? i seen ppl say "i think i will make a 1:4 warlock" which to me is.. silly, :banghead: some say pure int is the way to go. Only thing that i am not sure about is how much damage will be reduced from nukes and dots from being hybird at 9:1.

Here are the stats, no avatar or prem+ stuff has been included.


Pure Int Warlock

Hp: 6350
Mp: 21908 Mag balance 96

With Perfect gear

Hp: 12346
Mp: 26103 Mag balance 115

1:9 Int Warlock

Hp: 8040
Mp: 20218 Mag balance 89

With Perfect gear

Hp: 14035
Mp: 24413 Mag balance 107

some Feed back is welcome and other str to int ratios as well :) The Build is based on warlock/cleric

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 Post subject: Re: Full Int Warlock or Hybird Int
PostPosted: Sun Jul 06, 2008 1:54 pm 
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No matter what , I'd make it Full Int ... I have feeling I'd regreat making it Hybrid ...
You can always choose subclass Cleric/Wizard , who will not benefit from being hybrind
(Offering for Cleric , and normal nuking skills for Wizard).

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 Post subject: Re: Full Int Warlock or Hybird Int
PostPosted: Mon Jul 07, 2008 2:33 am 
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the trade off is HP vs Dmg. some players willing to maximize dmg and ignore HP gains since they feel that they are gonna die anyways during pvp and that HP added will not help much. others are willing to do that trade off just to survive longer.


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 Post subject: Re: Full Int Warlock or Hybird Int
PostPosted: Mon Jul 07, 2008 3:36 am 
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Hybrid.

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 Post subject: Re: Full Int Warlock or Hybird Int
PostPosted: Mon Jul 07, 2008 1:41 pm 
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I'm making a full INT, but still I think that an hybrid would survive more at pvp

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 Post subject: Re: Full Int Warlock or Hybird Int
PostPosted: Wed Jul 09, 2008 4:42 pm 
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I am a lvl 85 pure int warlock/cleric (when post was made). I have great blues, not prefect but enough to get me 10,666 hp. Yes I have a shield and can block, but unless I incompacitate I get two shotted by lvl 90's and if I am stunned I am usually dead after that. I have been debating for a long time if I should add the remainder of my stat points into str, since I am a DoT type of character I need to stay alive long enough to kill someone, but I am not in last tier perfect blue gear either, so my last 5 rounds of stat points are gonna remain open till I hit 90 and I decide atleast then I will know how much dmg I will be doing without the int points. ><

On a side note if my bf was a warrior and not a glaiver, his buffs would keep me alive and my buffs would keep him alive. Now to convince him to start over oO yea right. lol

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 Post subject: Re: Full Int Warlock or Hybird Int
PostPosted: Wed Jul 09, 2008 7:19 pm 
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Glavie's Girl wrote:
On a side note if my bf was a warrior and not a glaiver, his buffs would keep me alive and my buffs would keep him alive. Now to convince him to start over oO yea right. lol

That is the reason I'm going pure int. All pvp I do is within a euro based 8 people party.

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 Post subject: Re: Full Int Warlock or Hybird Int
PostPosted: Wed Jul 09, 2008 8:33 pm 
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Well Alfred, you pvp on a well known all euro server. I rarely get into an all euro party, and I mean rare like once every 1000 teams I get into. My server doesnt know the devestating power of a euro party that actually knows what it is doing. In order of numbers its, glaivers, china nukers, wiz, bowers, bladers, clerics. How messed up is that? lol

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 Post subject: Re: Full Int Warlock or Hybird Int
PostPosted: Wed Jul 09, 2008 8:40 pm 
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Even within a euro based server like Odin, I still find Hybrid more beneficial that full int. It's pointless to put impotent on someone in pvp and still get 1 shot. Hybrid clerics are amazing. The benefits outweigh the sacrifices. And I am speaking from experience. I've seen plenty of hybrid warlock clerics and plenty of pure ints in my server. Hybrid ftw.

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 Post subject: Re: Full Int Warlock or Hybird Int
PostPosted: Wed Jul 09, 2008 8:59 pm 
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Full Int. I had no trouble with PvP or PvE.

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Last edited by Da_Realest on Thu Jul 10, 2008 1:14 am, edited 1 time in total.

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 Post subject: Re: Full Int Warlock or Hybird Int
PostPosted: Thu Jul 10, 2008 12:41 am 
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go 9:1 hybrid

warlocks aren't meant to be fast killers so there's no point in being one if u can't even cast all ur spells


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 Post subject: Re: Full Int Warlock or Hybird Int
PostPosted: Thu Jul 10, 2008 1:18 am 
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I'm pure int and I have plenty of time to cast my skills... I usually have already casted 2 DoTs and at least 2 debuffs before stun wears off. Sometimes 2 DoTs first, then stun, and then debuffs. My opponents haven't even hit me yet. Simple +3, +2 set with mediocre blues, unfarmed, and 2nd tier garms at 80 cap(I'm 77 on 2 gap). Only time I was getting one hit was by suns and level 80s with near perfect blues but I destroyed anyone around my level with +5 sets. 90% of my fights were over within 10 secs...

I'll level up a bit to make a PvP video for this cap.

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 Post subject: Re: Full Int Warlock or Hybird Int
PostPosted: Thu Jul 10, 2008 1:54 am 
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Da_Realest wrote:
I'm pure int and I have plenty of time to cast my skills... I usually have already casted 2 DoTs and at least 2 debuffs before stun wears off. Sometimes 2 DoTs first, then stun, and then debuffs. My opponents haven't even hit me yet. Simple +3, +2 set with mediocre blues, unfarmed, and 2nd tier garms at 80 cap(I'm 77 on 2 gap). Only time I was getting one hit was by suns and level 80s with near perfect blues but I destroyed anyone around my level with +5 sets. 90% of my fights were over within 10 secs...

I'll level up a bit to make a PvP video for this cap.

I had a similar mediocre set with underfarmed attack skills to 76 (like dots and nukes) And I still could pull of kills in times like that. Against ints my absolute damage would easily drop them, and against str builds my dots and nukes would hit plenty on them and they would too drop. That and I had the defence to withstand 80's with good blues and even against a sun +5 SOH sword. I didn't even have farmed cleric and I survived (10 warrior at 80 cap) It's a balance between magic attack and absolute damage, in which hybrid fulfills best.

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 Post subject: Re: Full Int Warlock or Hybird Int
PostPosted: Thu Jul 10, 2008 2:22 am 
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Are we talking about one versus one or party versus party?

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 Post subject: Re: Full Int Warlock or Hybird Int
PostPosted: Thu Jul 10, 2008 2:24 am 
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 Post subject: Re: Full Int Warlock or Hybird Int
PostPosted: Thu Jul 10, 2008 12:28 pm 
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I was farming and had a gap, the announcement of 90 cap came out and I zero gapped it hoping to reach 80 before the rise I did not. Since my server is older alot older, 8 out of 10 people I was trying to pvp was lvl 80 full farmed with sun sets, so at 80 cap with my not last tier gear, I didnt pvp because I would get one shot by everyone. Wasnt till I hit 82 and I made my first tier D9 garm set that I could actually kill the suns, in one verus one I can kill just about anyone. party play is different, I am not 90 yet and not in finial tier, but runing recovery division over my head is like a huge Please kill me sign. yes I have a sheild yes, I have higher defense, and yes I can heal myself, but against a party of 8 where everyone hits me for 2k I am still dead even with my 10k hp. =.= I am praying that at 90 cap I wont be so easy to kill anymore.

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 Post subject: Re: Full Int Warlock or Hybird Int
PostPosted: Thu Jul 10, 2008 3:20 pm 
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Warlock is a broken class... We need a defensive skill that utilizes our shield. At least a BR passive.

EDIT: Oh, you have 10k hp... I have 7.5k hp. Party grinding the level 85 flying things with a bunch of Chinese chars. I haven't tried lvling with RD activated yet...

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 Post subject: Re: Full Int Warlock or Hybird Int
PostPosted: Thu Jul 10, 2008 3:30 pm 
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Realest, I was very surprised to see that warlock doesnt have a br passive, nor does cleric for that matter. Atleast cleric has that passive for wearing light armor but it does nothing for us warlock/clerics.

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 Post subject: Re: Full Int Warlock or Hybird Int
PostPosted: Thu Jul 10, 2008 4:01 pm 
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Quote:
On a side note if my bf was a warrior and not a glaiver, his buffs would keep me alive and my buffs would keep him alive. Now to convince him to start over oO yea right. lol


yea Not gonna happen love my Glaiver to much lol


Anyways i noticed when i pvpd with warlock that if you fight china chars the things is 90% of the time they don't even get the chance to hit you Normaly i do Dot Dot Impotent Hidden Sleep Panic and Weaken and 2 nukes normaly finishes of everybody around the same lvl

the only problems i had was fighting euro chars wizzes i can take i can useally Stun them b4 they hit me but like Roque's can 1 hit me with Extreme on from a huge range and nothing really you can do against that but then again i still don't have to much experience fighting euro's with warlock only pvpd about 10 so far

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 Post subject: Re: Full Int Warlock or Hybird Int
PostPosted: Thu Jul 10, 2008 4:11 pm 
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So Dutchy are you saying that because 90% of the time no one can hit you because they are immoblized that thread starter should stay full int as he currently is?

Have you done any party pvp at all? where the other party has a not caped cleric? Do you think having more hp durning those situations would be benificial?

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 Post subject: Re: Full Int Warlock or Hybird Int
PostPosted: Thu Jul 10, 2008 4:15 pm 
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Glavie's Girl wrote:
So Dutchy are you saying that because 90% of the time no one can hit you because they are immoblized that thread starter should stay full int as he currently ?

yep thats what he should do in my opinion

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Have you done any party pvp at all? where the other party has a not caped cleric? How do you fair about that?

nope don't get the chance
( if you would log of your damn staller once in a while i would get a chance to do that ya know ? :D )

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 Post subject: Re: Full Int Warlock or Hybird Int
PostPosted: Thu Jul 10, 2008 4:51 pm 
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Glavie's Girl wrote:
Realest, I was very surprised to see that warlock doesnt have a br passive, nor does cleric for that matter. Atleast cleric has that passive for wearing light armor but it does nothing for us warlock/clerics.
Yea, thats why I think the class still need some improvements. Sort of like...

Blood Shield: 35% chance that 10% of damage done to you is absorbed to your hp. % goes up each level and it would cap at 40% or 35%. Don't want the skill to be overpowered.

or

Infection: Dot damage increases by 3% every 'tick.' You cannot move once infection has been activated.

or

Sacrafice: 5 sec cast time. Ignores Holy War and debuffs all((random 8 people)) not including party mebmers) targets in in a 10m radius. Your HP is reduced to 5% and the debuffs only last for 10 secs. 5 min cooldown time.

or

Trickery: Changes everyone in your party to someone who looks weak. Sort of like the skill we already have but its for the whole party now.

or

Greed: Causes opponents' mp comsumption to rise by 10%. Maxes at 50%. Last for 15 secs. Can be resisted and pilled.

or

Outcast: Target can not be healed(can still use pots) or buffed for xx period of time. Max at 3 targets.

Cancel: 5 sec cast time. Temporary disables(doesn't remove the buffs) all ((random 8 people)even people in your party) buffs in a 10m radius for 10secs. 5min cooldown time. New buffs can be casted but the buffs effected by Cancel cannot be right-clicked to be removed... Or just let it remove Holy Ward..

Or a simple BR or Def passive would be good. Seems I got off track a bit and started thinking of things more than defense buffs. lol

I also find it surprising that a warlock can not inflict zombie status...

EDIT: And a wizard can inflict Fear but a warlock can't..

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 Post subject: Re: Full Int Warlock or Hybird Int
PostPosted: Thu Jul 10, 2008 5:00 pm 
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O.O oh wow I love your thinking. I didnt even think about the zombie status, but that would make alot of sense, like a zombie circle similar to rogues poision circle would be freaken awsome.

*sidenote* your sig quote is great and very true too.

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 Post subject: Re: Full Int Warlock or Hybird Int
PostPosted: Thu Jul 10, 2008 5:11 pm 
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Thanks. And that mention of the rogue circle and zombie brought up a new idea.

Death Field: Red smoke with laughing skull above it(we need to see more of the laughing skull of death). 35% chance that anyone who enters the field is effected by fear. Zombie would be good, but I think it would be a bit overpowered. The whole party would just sit in the circle waiting for enemies to come to them(basically suicide if they enter) while fear only benefits the warlocks because we need the time for DoTs to do damage. Of course, this skill would be cheap in 1v1..

But yea.. As you can see there is much room for improvement without making the build overpowered. These skills would benefit both Pure and Hybrid warlocks.

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 Post subject: Re: Full Int Warlock or Hybird Int
PostPosted: Thu Jul 10, 2008 6:10 pm 
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Warlocks are supremely strong as they are, any new skills like this will really make them OP.

Unless if they were to counter the new stones that will come out with the Roc update to make up for the immunity.
I love some of those ideas, like the zombie perhaps. Fear is useless when we got sleep/stun already. With the shield I find shield trash worth getting for that matter. At 80 cap shield trash was a working wonder, I could heal full hp still with 70 cleric skills and with trash, short range characters had nothing on me. Specially when I was being teamed on 2 or 3 vs 1.

Btw that debuff idea (Literal sense, actually taking off the enemies own buffs) is really cool. I remember using that skill as a professor class in RO and it was amazing and fun, added a whole new element. But as far as I see now anymore to the warlock is too much, least for this cap. We are already one of the top pvping classes.

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 Post subject: Re: Full Int Warlock or Hybird Int
PostPosted: Thu Jul 10, 2008 7:54 pm 
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Yea Warlocks are good enough in 1v1 but in mass job wars, I disagree. We are able to do well because we use Shield Trash(a warrior skill) and Recovery Division(a cleric skill). We shouldn't need them to do well. A wizard has everything they need in their mastery to do well. They can bind their opponents so they can't move, invincibilty, knock the enemy back buying them more time, Teleport, can attack from a farther range than a Warlock, Fear status, Combustion, etc. And what do we have for big fights? AoE stun/sleep is nice but not enough targets and a teammate's AoE will just wake up sleepers. AoE Bloody Trap is ok if they are not immune. Advance Reflect is the only decent AoE skill for mass war purposes. All ints builds are the first to be targeted and when we die our DoTs are gone from the target. All a wizard has to do is show up and nuke once and at least 1 person will drop. Its going to take time for Warlocks to kill somoene. Time that we do not have being an easy target.

The downsides to Shield Trash and Recovery Divison.
We have to take 10 masteries away from our Cleric mastery or any other mastery we have to get Shield Trash. Recovery Division doesn't heal everyone simultaneously, but the person that has the lowest hp at the time. So if you're being wacked by many enemies and someone has lower hp than you, there is a good chance you are going to die. I'm not sure but I don't think you can get the 2nd book of Recovery Divison if you have Shield Trash and I think the 2nd book heals simultaneously.

Again, Warlock shouldn't need those skills. The Warlock mastery needs improvements.

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 Post subject: Re: Full Int Warlock or Hybird Int
PostPosted: Thu Jul 10, 2008 8:55 pm 
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In wars warlocks are great in the heat of battle. Yeah holy word can screw over, but when they send out a fully buffed wizard or something, we got the absolute damage and the panic skill to rid of them. If someone is chasing another person or about to kill the, we got stun to save that hit. Wizards can clean people out but it's the warlocks job to get those buggers that just won't drop. I find warlocks to be one of the top war classes. They are out there to kill and to protect.

But yeah, although 3 at a time aoe dots are lame during battles lol, the few skills that matter make up for it. I usually use scream mask, advanced reflect, disease + panic combo. AoE stun makes you look like the prime target in a giant war which is lame.

In my opinion the only thing I would like to see happen is a range passive. Increase our range to attack by every 10 levels, it's stupid to put fog sight and end up having to get close to attack anyways.

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 Post subject: Re: Full Int Warlock or Hybird Int
PostPosted: Thu Jul 10, 2008 9:57 pm 
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Pure int. Their damage isn't that great as a warlock anyway, So going hybrid would therefore make that worse.

If you have sub cleric or something that would be easier too.

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