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 Post subject: Re: December update !
PostPosted: Sat Jul 12, 2008 4:49 pm 
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Barotix wrote:
Disconn3cted wrote:
what do you think the december update should? I think instead of new areas, skills, the usual it should be bug fixes/balance changes and here are my ideas.
Balance changes

Dual Axe - Damage increased 15% axes are fine, but I like what fly suggested on SRA. Giver them a magical defense passive

2H sword - Damage reduced 15% Instead reduce 2h defense by 15%

Bard - New Skill Series Mana Shield it will have exactly the same effect as the chinese snow shield, the bard can cast this buff both on themselves and others but even on other character all the damage goes into the bards mp, in the event the bard dies the buff ends we have them, they're called tambours

Rogue/Wizard - Can no longer attack directly out of invisible/stealth, when invisible/stealth ends the character will do a short animation disagree, defeats the purpose of assassination and forces them to only scout

Bug Fixes


Character can no longer buff/heal someone who is wearing job suits/capes when they are not agreed

If someone in the party is 11 lvls higher than the mob being fought NO EXP/SP WILL BE GAINED you don't gain exp or sp when you're 20 levels higher

Chinese/Europeans get the same exp in a party no, that is fail and isn't a bug.

Exp permanently increased 20% then it becomes the normal exp and you'll want another boost

Warrior Knockdown bug fixed agreed

Ice imbue Knockdown bug fixed agreed

Ice imbue knockback bug fixed agreed

Equipping a shield without a 1H sword,blade,sword,cleric rod,warlock rod is no longer possible disagree, equipping a shield before a big hit is a strategic advantage and most players don't even do it.

New Emoticons Sick,"no listening",crying,angry,hug,yes emoticon will be removed and replaced with ok emoticon agreed

tell me what you think and we can report it to joymax! remember that knockback and stun on bow were also a players idea before it was put in ksro


OMG your sig looks awesome, can you ask if nightbloom can make me one? please.

OT:I don't think they should change anything with 2hs and dual axes. 2hs die fast without there phy and mag def buff, same thing for dual axes. Or i guess they could add a knockdown for dual axes

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 Post subject: Re: December update !
PostPosted: Sat Jul 12, 2008 6:10 pm 
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If they reduce 2hander's damage after I finish deleveling all my rogue skills and going 2hander...I would probably cry. There's not a snowballs chance in hell they will do it anyways but w/e.

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 Post subject: Re: December update !
PostPosted: Sat Jul 12, 2008 6:17 pm 
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Job system needs an upgrade. People need to job more for money than to power level or do alchemy for money. Thieves barely make money.

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 Post subject: Re: December update !
PostPosted: Sat Jul 12, 2008 6:19 pm 
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Berto wrote:
Job system needs an upgrade. People need to job more for money than to power level or do alchemy for money. Thieves barely make money.

they need npc merchants

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 Post subject: Re: December update !
PostPosted: Sat Jul 12, 2008 6:29 pm 
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Disconn3cted wrote:
Dual Axe - Damage increased 15%

2H sword - Damage reduced 15%


lol definitely not, axes are great if you know how to use them and 2h's are easy to beat if you know what to hit them with.

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 Post subject: Re: December update !
PostPosted: Sat Jul 12, 2008 6:33 pm 
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i believe the warrior builds are fine. Whining about 2h is like whining about glaviers. And if you think about it. The 1h\axe\2h thing is similar to the blade\bow\glavie thing. Have you seen how fast a 2h can die?


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 Post subject: Re: December update !
PostPosted: Sat Jul 12, 2008 6:42 pm 
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Quote:
-They should make elixirs stackable to 50 and add some quest to increase storage.
-Add a new pet that you can buy with ingame gold.
-Add at least one avatar that you can buy with gold.


Also add:

-Horses and transports higher than level 60.
-More event items like the gold dragon flag and monster summon scrolls.
-A better in-game chatting system to get rid of spammers for good.
-Official unique spawn times (but not locations).
-Reduce the frequency of the stun move on Rocky.
-Prevent players from equipping/unequipping items while knocked down.
-Allow players to purchase elixirs and elements from the NPC (but not tablets).
-Better promotions for job level ups. (e.g. special buffs while jobbing, newer more elaborate identity cards, increased gold reward, etc.)
-More exp increase events.
-Allow rogues to make masks of champions, giants, and elites.
-Create a new city to reduce lag in Hotan.
-Make NPC thieves/hunters always aggro to the player if he/she attacks them.
-Fix all knockdown/knockback glitches.
-Fix all ice glitches.
-Allow players to see where friends are on the map.
-Allow players to set a default setting for the map.

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 Post subject: Re: December update !
PostPosted: Sat Jul 12, 2008 6:57 pm 
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An update in the jobsystem is needed!
I liked it the way it was before, but i can understand peoples complaints.

- They need to reduce the change job penalty from 7 days to 1 or 2 days. Maybe even hours are better.

There should be some advantage of being, eg. a lvl 6 thief over a lvl 1 thief.
-Every Thieflevel you gain 4% extra speed when a thiefsuit is equiped, so you can run away from hunters.
-Hunters could have 1% mag/phy atk increase, so they can kill thiefs and protect the trade.
-Traders could use some extra HP or defence, so they can survive longer in an attack.
Those were some passive increases.

Here are some active skills.
-Theif should get a 2 sec stealth, which increases every thieflvl, so at maximum (lvl7) you'd have a 14 sec stealth where you cannot attack, only run. To be used to flee from hunters that pursue you. Cooldown: 5 min
-Hunter should get a 20% stun that lasts 1 sec. A lvl 7 hunter gets 7 sec of stun with a 20% stun probability.
Cooldown: 5 min
-Trader could get a defence increase buff like snakestorm/castle that would last for 15 sec and protect them from 10% damage. (ThiefNPC hits for 1000, dmg recieved for lvl 2 trader is 800) It should increase with 10% every level, so that the max is 70% damage reduction for 15 sec.
Cooldown: 3 min

The gold reward should increase really really much.
Maybe there should be some kind of reward in the job system that makes you recive some more rare potion, like a stack of Vigors, when you do something courageous.
(Go on a 5 star trade for traders, kill x number of hunters/thief players during x sec/min)

-The trade level should also allow more goods to be transported for each tradelvl increase.
-The thief level should allow faster transportations and/or Bandit Scrolls that require shorter time for each thieflvl increase.
-The hunter level should allow an kind of new item, lets say a doll with HP depending on the level of the hunter that attracts aggro or something like that.

There should be more rewards for jobbing.
Seal of Honor - type of things should be an ultimate reward in the jobbing system, just like it is in academy.


Last edited by I_R_Powerpuff on Sat Jul 12, 2008 7:02 pm, edited 1 time in total.

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 Post subject: Re: December update !
PostPosted: Sat Jul 12, 2008 6:59 pm 
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I would like to point out that the plvl thing is a dumb thing to remove. I have a few reasons to back this up.

1.) I have had an almost always completely full 8 man party since I rolled a Warlock. xP
2.) What if I wanna plvl my own alt?
3.) Botters/bot supporters wouldn't be as easy to defeat. If they didn't get plvled by bots, they would actually know how to play their characters.

I liked some of the other stuff, but I dunno about the Warrior attacks/def. I thought it was pretty good the way it was. The Bard thing is also dumb cause there are always bards in my party, can't really play without them tbh.

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 Post subject: Re: December update !
PostPosted: Sat Jul 12, 2008 7:06 pm 
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For the new update.. i think they should add more events, like special training areas sort of like CTF.. where you team up with other people and go in and battle each other not like PvP.. but like i said some what close to CTF


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 Post subject: Re: December update !
PostPosted: Sat Jul 12, 2008 7:16 pm 
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magisuns wrote:
i believe the warrior builds are fine. Whining about 2h is like whining about glaviers. And if you think about it. The 1h\axe\2h thing is similar to the blade\bow\glavie thing. Have you seen how fast a 2h can die?


You and blackfox got it spot on.

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 Post subject: Re: December update !
PostPosted: Sat Jul 12, 2008 7:29 pm 
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@Disconn3cted
they didn't fixed the wind effect =[
i want my wavy cape back :banghead:

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 Post subject: Re: December update !
PostPosted: Sat Jul 12, 2008 7:30 pm 
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Saberdude wrote:
@Disconn3cted
they didn't fixed the wind effect =[
i want my wavy cape back :banghead:


wind is fixed. set the game to dynamic action.

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 Post subject: Re: December update !
PostPosted: Sat Jul 12, 2008 7:58 pm 
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Pham wrote:
Disconn3cted wrote:


Rogue/Wizard - Can no longer attack directly out of invisible/stealth, when invisible/stealth ends the character will do a short animation






retarded, then rogues and wiz will be weak as shit, have u play against a rogue that has ce or dd on? if they dont have a first hit they will probaly die, so that invisible stealth delay is retarded


my friend whos a wizard almost never uses stealth.. her only struggle is glaivers and higher lvl assholes.

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 Post subject: Re: December update !
PostPosted: Sat Jul 12, 2008 8:25 pm 
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Disconn3cted wrote:
Pham wrote:
Disconn3cted wrote:


Rogue/Wizard - Can no longer attack directly out of invisible/stealth, when invisible/stealth ends the character will do a short animation






retarded, then rogues and wiz will be weak as shit, have u play against a rogue that has ce or dd on? if they dont have a first hit they will probaly die, so that invisible stealth delay is retarded


that doesn't make them useless :? they will almost always kill their target in one hit too. It only stops them from using it in 1v1 and makes them use it for its real purpose which is jobbing, while doing a trade even with an invisible delay you won't have much time to react, its not like you were expecting them to come out of nowhere.


if you fight rogue with ce or wizard wit life turnover, if the opponent even see them for 1 second theya re probaly dead, if both are same lvl of course.

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 Post subject: Re: December update !
PostPosted: Sat Jul 12, 2008 8:36 pm 
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Barotix wrote:
Disconn3cted wrote:
what do you think the december update should? I think instead of new areas, skills, the usual it should be bug fixes/balance changes and here are my ideas.
Balance changes

Dual Axe - Damage increased 15% axes are fine, but I like what fly suggested on SRA. Giver them a magical defense passive

2H sword - Damage reduced 15% Instead reduce 2h defense by 15%

Bard - New Skill Series Mana Shield it will have exactly the same effect as the chinese snow shield, the bard can cast this buff both on themselves and others but even on other character all the damage goes into the bards mp, in the event the bard dies the buff ends we have them, they're called tambours

Rogue/Wizard - Can no longer attack directly out of invisible/stealth, when invisible/stealth ends the character will do a short animation disagree, defeats the purpose of assassination and forces them to only scout

Bug Fixes


Character can no longer buff/heal someone who is wearing job suits/capes when they are not agreed

If someone in the party is 11 lvls higher than the mob being fought NO EXP/SP WILL BE GAINED you don't gain exp or sp when you're 20 levels higher

Chinese/Europeans get the same exp in a party no, that is fail and isn't a bug.

Exp permanently increased 20% then it becomes the normal exp and you'll want another boost

Warrior Knockdown bug fixed agreed

Ice imbue Knockdown bug fixed agreed

Ice imbue knockback bug fixed agreed

Equipping a shield without a 1H sword,blade,sword,cleric rod,warlock rod is no longer possible disagree, equipping a shield before a big hit is a strategic advantage and most players don't even do it.

New Emoticons Sick,"no listening",crying,angry,hug,yes emoticon will be removed and replaced with ok emoticon agreed

tell me what you think and we can report it to joymax! remember that knockback and stun on bow were also a players idea before it was put in ksro



U think u can kill a 2hand with max bless/skins even with defense 15% reduce?... warriors without skin/bless die fast...reducing defense its just going to make it worst.

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 Post subject: Re: December update !
PostPosted: Sat Jul 12, 2008 8:52 pm 
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Disconn3cted wrote:
If someone in the party is 11 lvls higher than the mob being fought NO EXP/SP WILL BE GAINED



Yes, cause farming will get so easy from there :roll:

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 Post subject: Re: December update !
PostPosted: Sat Jul 12, 2008 9:00 pm 
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LeMasters wrote:
Disconn3cted wrote:
If someone in the party is 11 lvls higher than the mob being fought NO EXP/SP WILL BE GAINED



Yes, cause farming will get so easy from there :roll:


its not supposed to be easy :? have you ever played before the european update?

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 Post subject: Re: December update !
PostPosted: Sat Jul 12, 2008 9:02 pm 
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Well heres a big list of things i would like to see.

- AOE Damage From Euro NPC Thiefs And Hunters Dosent Effect Non Jobbing Characters
- Fire Combustion Skilsl Recharge Times Reduced
- Cannot Change Weapons In a Knockdown Status (Eg Equipping a shield while knocked down)
- Higher Level Transports EG Lvl 80 Horses
- Gold Dragon Flags / Santa Gear For All The Current Servers
- A World Wide Teleport (EG Teleport To Consts From Jangan Or Hotan To Jangan
- Job Levels To have some sort of effect
- Ablitity To Switch the Interface to your needs Like Rezizing The Skill bar

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 Post subject: Re: December update !
PostPosted: Sat Jul 12, 2008 9:04 pm 
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Vandango wrote:
Well heres a big list of things i would like to see.

- AOE Damage From Euro NPC Thiefs And Hunters Dosent Effect Non Jobbing Characters
- Fire Combustion Skilsl Recharge Times Reduced
- Cannot Change Weapons In a Knockdown Status (Eg Equipping a shield while knocked down)
- Higher Level Transports EG Lvl 80 Horses
- Gold Dragon Flags / Santa Gear For All The Current Servers
- A World Wide Teleport (EG Teleport To Consts From Jangan Or Hotan To Jangan
- Job Levels To have some sort of effect
- Ablitity To Switch the Interface to your needs Like Rezizing The Skill bar


now those are good and justs :D

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 Post subject: Re: December update !
PostPosted: Sat Jul 12, 2008 9:12 pm 
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How about changing the chinese detect skills so that they're a bit like the therapy circles, as in you cast them and then for 2 minutes theres a circle where you were standing and if anyone walks inside it then they appear. As it is those skills are pretty useless because of the small range and huge cooldown.

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 Post subject: Re: December update !
PostPosted: Sat Jul 12, 2008 9:16 pm 
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Disconn3cted wrote:
LeMasters wrote:
Disconn3cted wrote:
If someone in the party is 11 lvls higher than the mob being fought NO EXP/SP WILL BE GAINED



Yes, cause farming will get so easy from there :roll:


its not supposed to be easy :? have you ever played before the european update?


Yep, I was playing silkroad looong before the euro update.

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 Post subject: Re: December update !
PostPosted: Sat Jul 12, 2008 9:45 pm 
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if they get rid of plvl its just a pitiful attempt to get more money

so im gonna start farming as many chars as i possibly can now :P

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 Post subject: Re: December update !
PostPosted: Sat Jul 12, 2008 9:51 pm 
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Vandango wrote:
Well heres a big list of things i would like to see.

- AOE Damage From Euro NPC Thiefs And Hunters Dosent Effect Non Jobbing Characters
- Fire Combustion Skilsl Recharge Times Reduced
- Cannot Change Weapons In a Knockdown Status (Eg Equipping a shield while knocked down)
- Higher Level Transports EG Lvl 80 Horses
- Gold Dragon Flags / Santa Gear For All The Current Servers
- A World Wide Teleport (EG Teleport To Consts From Jangan Or Hotan To Jangan
- Job Levels To have some sort of effect
- Ablitity To Switch the Interface to your needs Like Rezizing The Skill bar

looks like somebody here actually finally thought about what would b good for the game b4 posting his suggestions. i agree with almost everything here cept that if they did the 1st one their goes all our bot traps.

EDIT: who said there was even gonna b a december update? event probably but nothing about an update from JM.

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 Post subject: Re: December update !
PostPosted: Sat Jul 12, 2008 10:02 pm 
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this topic is going to be an ongoing update :D


Okay here is The Real Update

We going to have an Event for Christmas
which will include

-Exp Increased / Sp Increased
-Jewerly Boxes- for Items such as Monsters scrolls,grains and more junk.
--There will not be Santa Gloves or hats available :(

thats about it......... :(

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 Post subject: Re: December update !
PostPosted: Sat Jul 12, 2008 10:08 pm 
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Next update is new fortress (Stronghold and/or hotan)

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 Post subject: Re: December update !
PostPosted: Sat Jul 12, 2008 10:15 pm 
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U want a bug to b fixed?
Stun is supposed to prevent you from doing anything INCLUDING pot...fix that


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 Post subject: Re: December update !
PostPosted: Sat Jul 12, 2008 10:37 pm 
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BladeSkillz wrote:
Quote:
-They should make elixirs stackable to 50 and add some quest to increase storage.
-Add a new pet that you can buy with ingame gold.
-Add at least one avatar that you can buy with gold.


Also add:

-Horses and transports higher than level 60.
-More event items like the gold dragon flag and monster summon scrolls.
-A better in-game chatting system to get rid of spammers for good.
-Official unique spawn times (but not locations).
-Reduce the frequency of the stun move on Rocky.
-Prevent players from equipping/unequipping items while knocked down.
-Allow players to purchase elixirs and elements from the NPC (but not tablets).
-Better promotions for job level ups. (e.g. special buffs while jobbing, newer more elaborate identity cards, increased gold reward, etc.)
-More exp increase events.
-Allow rogues to make masks of champions, giants, and elites.
-Create a new city to reduce lag in Hotan.
-Make NPC thieves/hunters always aggro to the player if he/she attacks them.
-Fix all knockdown/knockback glitches.
-Fix all ice glitches.
-Allow players to see where friends are on the map.
-Allow players to set a default setting for the map.

allow players to see guild/ union mates on map

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 Post subject: Re: December update !
PostPosted: Sat Jul 12, 2008 11:13 pm 
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foudre wrote:
allow players to see guild/ union mates on map


Let's say every guildmember/union member is not a friend and/or academy member.

That would be 49+(7x50)+20+7=426 dots on your map with a full union/full academy and full friendslist, and when everyone is online.

Have fun with that.....

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 Post subject: Re: December update !
PostPosted: Sat Jul 12, 2008 11:16 pm 
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[SW]XMoshe wrote:
foudre wrote:
allow players to see guild/ union mates on map


Let's say every guildmember/union member is not a friend and/or academy member.

That would be 49+(7x50)+20+7=426 dots on your map with a full union/full academy and full friendslist, and when everyone is online.

Have fun with that.....

have the option to turn off union/ guild / freinds, like just toggle it on and off if you are looking for some one real fast, say a scout sees a trade, it would be easier to look at a dot then a try to get to the cordanates, or say you're out scouting making sure no one is getting bot plvled or botting it'd be a big help, or you got a few fort war parties turn on union/guild and now you can see where every one is at

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